Stormgate/Frost Giant Megathread - Page 21
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AmericanUmlaut
Germany2560 Posts
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BLinD-RawR
ALLEYCAT BLUES49039 Posts
On May 29 2023 19:35 AmericanUmlaut wrote: Anyone who's going to see the announcement of the announcement here could just as easily see the actual announcement here when there is actually an announcement to announce. the most EG post to have ever EG'd | ||
Waxangel
United States32528 Posts
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Ludwigvan
Germany2353 Posts
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AmericanUmlaut
Germany2560 Posts
I guess it's fine they're trying to build hype for their game. I am genuinely pretty excited to learn more about Stormgate. But man, a 23 minute video featuring still renders of a couple of units and a couple of buildings with drabs of actual information and tons of speculation about the pictured units is really not doing it for me. I hope Ice Giant's game design is better than their marketing, because so far every information release they've done has actually reduced my enthusiasm. At this point I kind of just want them to shut up until there is a game to play. | ||
CicadaSC
United States847 Posts
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Waxangel
United States32528 Posts
On May 30 2023 05:41 CicadaSC wrote: Going to be honest. This was a let down. Communications at Frost Giant should have done a better job tempering expectations. I'm so tired of low res screenshots. Yeah, they might be getting to a weird place where they're actually splitting their core audience of hardcore blizz-RTS fans. | ||
Manit0u
Poland17048 Posts
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WombaT
Northern Ireland20802 Posts
At some point you gotta stop doing that until you’ve something more tangible to show. Or, at least don’t hype an announcement of an announcement only to drop a few stills you know? They talk a good game but there comes a point in the timeline where drip feeding not very much starts to kill off a bit of hype and enthusiasm. Perhaps that’s overly harsh and I am still excited for the project overall. But this approach of us outsiders having not even seen any gameplay footage of any kind, listening to invited folks telling us how the game plays doesn’t really do it for me | ||
SHODAN
United Kingdom1049 Posts
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lestye
United States4104 Posts
On May 30 2023 07:48 SHODAN wrote: why are people grumbling about frost giant in particular? frost giant haven't released an official video since December 2022 (aside from a cute valentine's day short). the only announcement I could find on their official channels is of an upcoming gameplay preview on the 11th. as far as I can tell, these screenshots went straight to reddit and didn't get pushed anywhere else. it's not like Frost Giant they made a big deal out of these screenshots on their website or whatever. if anyone needs to shut up, it's the overly precipitative and relentlessly "hype!" content creators who are all queued up to milk stormgate for all its worth and get their share of "views" and "likes" I think they're way more involved than if you just looked at offical channels. They're inviting people over on summits, putting them embargo and letting them reveal information. Not to mention various interviews they've been doing. Compare this to the press on something like Starfield. Where Bethesda shuts the hell up unless there's a conference/show of some type. | ||
RogerChillingworth
2707 Posts
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TaKeTV
Germany1189 Posts
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RogerChillingworth
2707 Posts
If after many months of Alpha testing they still don't have a game that preserves the good stuff of previous titles and sheds the bad stuff—with a little bit of new stuff thrown in—then 2+2=5. Like what the hell. With the talent and experience Frost Giant has, there really isn't any excuse to shit the bed on this. The only thing I can imagine having gone truly wrong is their being unable to align behind 1 smart person with a strong vision and therefore things end up feeling like a series of compromises. But even this kind of failure can be corrected. So people should be hyped just like they should be hyped for NASA's mission to divert a kilometer-wide asteroid on collision course with Earth. Because if it doesn't work we're screwed. It will work. The game will be good. It just might not be amazing next month. Be patient. Keep an open mind. Read a nice novel. Take a walk in the woods. | ||
JimmyJRaynor
Canada15575 Posts
On May 30 2023 08:55 RogerChillingworth wrote: With the talent and experience Frost Giant has Kim, Pardo, Browder did a lot of the RTS game design heavy lifting for Blizzard. Are any of them involved in this game? I am not certain there is top notch talent on this game. | ||
NonY
8716 Posts
Of course, the people who have played it have said it feels good, but they are biased. As much as I personally know some of these people to be good people, they are also optimists and their livelihood is potentially majorly tied into this game, so they will forgive any faults as it's pre-alpha and they'll get very excited about the things that seem promising. Still my overall feeling is that the engineers have built (and will continue to build out) an excellent platform for the designers to create the next great RTS, of which they've nailed down a very small %. But they've done a ton of prep work up to this point and have created great things in the past, so let's see if they can get a good design process going in the closed beta. I think they're way more involved than if you just looked at offical channels. They're inviting people over on summits, putting them embargo and letting them reveal information. Not to mention various interviews they've been doing. Yes, I think they gave them a time and date that they could release their coverage of the summit, but allowed them to tease it in advance. So FGS made a choice there. Not how I like to see it done but it's not a big deal in the grand scheme of things. I am really mostly interested in the design phase when tough choices are being made about the direction of the game and how it plays, which I gather will be taking place from late 2023 and throughout most of 2024 in a closed beta. If I'm invited and I've got the time at the time it'd be fun to get really engaged in it. I, for one, would be an antagonistic asshole (but a truthful one, and hopefully knowledgeable enough) as I have no fortunes tied to this game. I hope they have enough of those in the beta, and not just bandwagoners and pros hoarding knowledge for themselves and swaying the design toward their preferences in preparation of competing. Just hoping it'll be fun to play and watch. Otherwise I guess it'll be what it'll be upon release and I really hope I have time for it at that time! | ||
lestye
United States4104 Posts
On May 30 2023 09:30 JimmyJRaynor wrote: Kim, Pardo, Browder did a lot of the RTS game design heavy lifting for Blizzard. Are any of them involved in this game? I am not certain there is top notch talent on this game. We got Tim Morten, Tim Cambell and Day9's mom. I think Pardo just took a bunch of VC money and retired. | ||
Ziggy
South Korea2104 Posts
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tigera6
2931 Posts
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Harris1st
Germany6151 Posts
On May 27 2023 07:38 The_Red_Viper wrote: Maybe it wasn't that clear, because i thought the other way around, actually. The army with the extremely high unit count will be the one easier to control, with generally less downsides to losing units (so less attention required / less pressure). More units means one cannot control them individually all that well, it is mostly 'a moving' while making sure the engagement shapes work out. This usually gets balanced because the units obviously are faster to kill and aoe is strong. (the caveat i mention would be units which simply are very strong in an a move, old colossus comes to mind, definitely not a unit which created interesting dynamics). But fundamentally, if this game wants to be even more extreme than sc2, i have a hard time imagining how that would create gameplay interactions which are fair, interesting and fun. And yes, while one can design the game around other factors, making macro harder for one than the other, i think games tend to be mostly about unit interactions, that is where the game has to nail it the most, that is where imo most of the fun comes from. Everything else is moreso a means to get there. So while it sounds like exactly what one should want in a game with multiple races, clearer 'identities' with a lot of differences, i'd argue that this has to be handled incredibly carefully, the line is thin, and going for too much variance is a clear way to mess things up. This is going to be difficult to find a fair way to balance. When reading this I immediately have the image of a ton of lings swarming 3+ Terran mineral lines. The Zerg has just to send a group to each mineral line and forget while the Terran has to send just the right amount of Marines to every mineral line, then stim and micro each. In all but the very best league this is a game ending move from Zerg with almost no effort | ||
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