• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:45
CEST 16:45
KST 23:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4159 users

Stormgate/Frost Giant Megathread - Page 107

Forum Index > General Games
6531 CommentsPost a Reply
Prev 1 105 106 107 108 109 327 Next
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2024-04-12 20:55:31
April 12 2024 20:51 GMT
#2121
On April 13 2024 04:58 Waxangel wrote:
Good to see there's still pretty massive changes being made between iterations. Not sure how I feel about Tier 1 core casters as a general concept tho



I really like the idea but unsure about infest still.

I like the concept of being able to do cool/powerful things kinda early, if you want, without following a very linear path up a tech tree.

Remains to be seen what starting with the hexen is gonna look/feel like but all these updates seem very exciting. With the third race being added, as well, it's pretty hype.
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-04-12 21:12:25
April 12 2024 21:07 GMT
#2122
On April 13 2024 05:48 WombaT wrote:
Show nested quote +
On April 13 2024 05:19 MegaBuster wrote:
Why does that thing have a completely male phenotype have an old lady hag's voice?

If they wanted to make you have jacked muscle lady demon units they forgot some anatomy pieces and proper coordination for even that.

Also now the whole demon tier 1 is voodoo aesthetic - hags with staves limping around doing swamp magic and troll axe-thrower things in tribal masks, pulling in the classic problematic blizzard trope of voodoo characters. (Trolls, Nazeebo, Gabriel Tosh) They should have caught all this racial encoding.

Man you’re a ray of sunshine when it comes to this game eh? I don’t look at that unit and think the weird demon creature is especially masculine/feminine, it’s just a ‘thing’

As the Overmind/Abathur and most Zerg characters outside of Kerrigan are pretty gender ambiguous, if they have one at all

You might have a point on Blizzard/subsequently and how they do the voodoo aesthetic to be fair


this isn't a gender conformity comment, I said a LeanBeefPatty female bodybuilder monster would be novel but it doesn't have the right pieces. Its got boulder shoulders and only male bits. it also looks young but has an old lady voice

if anything its representing gender ambiguity as demonic which is a classic trope

they cited the Mansifeld interview quota early on to get away from the narrowness of their perspective and in response to Blizzard's trial at the time, but they didn't hire anyone in any position who could do that

if even you are anti-woke (SHAME) there's real punishment for not having a range of perspectives. StarCraft actually scored early on in games with an awesome black character in Duran but they tossed him away for vodooo caricature Tosh. (Jim RAYNOR I have a made a vodoo doll of you!)
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
April 12 2024 21:31 GMT
#2123
On April 13 2024 05:51 RogerChillingworth wrote:
Show nested quote +
On April 13 2024 04:58 Waxangel wrote:
Good to see there's still pretty massive changes being made between iterations. Not sure how I feel about Tier 1 core casters as a general concept tho



I really like the idea but unsure about infest still.

I like the concept of being able to do cool/powerful things kinda early, if you want, without following a very linear path up a tech tree.

Remains to be seen what starting with the hexen is gonna look/feel like but all these updates seem very exciting. With the third race being added, as well, it's pretty hype.

I like the core idea for sure, it’s just tricky to balance that kind of mechanic and I think we’ve already seen a bit of Infernal volatility around infest. It can kick in and really swing things, or not and the opposite happens, but I like the core idea of having a mechanic that actively rewards skirmishing and aggression with tangible benefits, versus the more traditional power scaling via eco/army/tech buildup.

I’m interested to see what the third faction look and play like. One thing I do think FG have done pretty well so far is make the two factions we’ve seen really play quite differently. I think there’s a bit more work in aesthetic tweaks but they’ve said that themselves.

So what niche the third race fits I’m pretty intrigued. I’d love to see something (relatively) novel, or at least uncommon in focus. Realistically so many RTS games have come out over the years have explored basically every kind of stylistic/tactical distinction a faction can have has at least been tried. So I’m not expecting a reinvention of the wheel!

Failing that just based on how the other two currently operate, I think the third faction will probably have a similar niche to BW Protoss. Smaller numbers, beefy boys and some hard-hitting technological toys. I think it’d be interesting to have a very finesse-heavy, spellcaster-dependent faction alternatively, I mean taken to relative extremes. Spells for days, almost supplanting more regular attacks.

If Vanguard especially have a lot of stock, basic micro at the core of their gameplay, stutter-stepping, focus-fire, splitting etc somewhat akin to SC2 Terran, I think it’d be interesting to have a race focused hardcore on microing casters and using their abilities judiciously in a tactical sense.

Alternatively it might fucking suck, but as far as I’m aware FG’s UI QoL tweaks make casting while multiple casters are selected far easier than even SC2 did, so it might be viable to do.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17707 Posts
Last Edited: 2024-04-12 22:02:44
April 12 2024 22:01 GMT
#2124
I don't see the game surviving very long. That said, we'll get to see what Didier can do outside of Blizzard.
And, we'll get some more Frank Klepacki tracks as well.

With the "experience level" of guys like this it gives the game a Chicago Bears Super Bowl Team reunion feel.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LunarC
Profile Blog Joined October 2009
United States1186 Posts
April 12 2024 22:19 GMT
#2125
Reading their dev blog update gives me confidence they are taking a good approach towards development. It's not the flashiest approach but very logical with resource allocations that have both immediate and add-on benefits.
REEBUH!!!
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
April 12 2024 22:20 GMT
#2126
So what niche the third race fits I’m pretty intrigued. I’d love to see something (relatively) novel, or at least uncommon in focus. Realistically so many RTS games have come out over the years have explored basically every kind of stylistic/tactical distinction a faction can have has at least been tried. So I’m not expecting a reinvention of the wheel!


I'm not expecting a reinvention but by no means have we seen things fully explored. It's very hard to see what's missing until it enters the picture.
Waxangel
Profile Blog Joined September 2002
United States33665 Posts
Last Edited: 2024-04-12 22:22:50
April 12 2024 22:22 GMT
#2127
On April 13 2024 05:19 MegaBuster wrote:
Why does that thing have a completely male phenotype have an old lady hag's voice?

If they wanted to make you have jacked muscle lady demon units they forgot some anatomy pieces and proper coordination for even that.


I don't think it's that weird compared to some of the more 'monstrous' witch/crone designs you see in DnD, Witcher, and other fantasy games. I don't think you have to slap some saggy breasts on it to make the concept work
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
LunarC
Profile Blog Joined October 2009
United States1186 Posts
April 12 2024 22:30 GMT
#2128
Can we move on from the stupid hag? We get it, MegaBuster likes his crones with thin arms and saggy breasts.
REEBUH!!!
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
April 12 2024 22:42 GMT
#2129
On April 13 2024 07:20 RogerChillingworth wrote:
Show nested quote +
So what niche the third race fits I’m pretty intrigued. I’d love to see something (relatively) novel, or at least uncommon in focus. Realistically so many RTS games have come out over the years have explored basically every kind of stylistic/tactical distinction a faction can have has at least been tried. So I’m not expecting a reinvention of the wheel!


I'm not expecting a reinvention but by no means have we seen things fully explored. It's very hard to see what's missing until it enters the picture.

Yeah but I think this more applies to exploration of whole new genres or mishmashes in gaming than something you can pull off within a genre decades old.

People are still coming up with novel twists on how to do FPS, but it’s been a hell of a while since I’ve seen a wholly novel weapon or ability. Not impossible by any means!

In terms of faction flavour I’m not seeing too much room for something truly novel. Swarmy factions, tanky ones relying on power units, glass canon ones who’ve a ton of firepower, skirmishing ones who rely on hit and run tactics etc. But you are correct, just because we can’t conceive of what something new looks like, doesn’t mean it’s not there to be discovered

My suggestion of having a hardcore spellcasting race isn’t something I’ve personally seen in an RTS, especially not running alongside more conventional factions, but even that I imagine someone has tried

Not a MOBA player but I think a hero like Invoker is quite interesting in how it deviates from the general number of spells and abilities, so an RTS faction in a similar vein was my idea (that has probably already been done as I say)
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
April 12 2024 22:53 GMT
#2130
On April 13 2024 07:30 LunarC wrote:
Can we move on from the stupid hag? We get it, MegaBuster likes his crones with thin arms and saggy breasts.

Who doesn’t pine for a big titty goth hag gf?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-04-12 23:22:48
April 12 2024 23:18 GMT
#2131
Nobody would have opted for the statuette of a macho man witcher crone as a kickstarter reward instead of the mech, saggies or not.

Think they blasted by the fun gross of Zerg to things that are very unappealing to embody.

I am caught by how the voice acting performances don't fit into a whole, the marines are still Heinlein hyper violent dudes despite that not being the story as its presented right now. Although its tough to say since the eNovella crashed my eReader when I was reading about how some random character loves someone or something.

The hag seems to fit that same kind of process where its more important to touch 2-3 Starcraft/Warcraft sources then have something that serves the narrative, so you get the saggy-less Hexen with a Zerg Queen voiceover and shaman animations. But what is it? The demon invasion starts with people being hit by phantom skulls/eyes of kilrog? Then the voodoo men with mouths they can't close turn the creeps into little alien parasite zergling larvae?

Then how are those zergling monsters with their gaping mouths nursed to adulthood when the HEXEN IS MISSING SOMETHING THAT POURS MILK INTO THEIR BODIES. STUPID GAME
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
April 12 2024 23:25 GMT
#2132
this is 100% written by an A.I.
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-04-13 01:52:18
April 13 2024 00:51 GMT
#2133
On April 13 2024 00:47 _Spartak_ wrote:
Show nested quote +
Which unit in SG you find meets that criteria? Lancer vs grunt? Scouts?
Pretty much all of them with some exceptions. Lancer is actually one of the most interesting tier 1 melee units I have ever seen in an RTS. Definitely more interesting than a zealot or grunt/footman, which would be the closest comparisons in Blizzard RTSes. The fact that you brought it up as if it was a bad example makes me think we are still not talking about the same thing.
Show nested quote +
And no I am not just talking about the visual. You can custom build how the terror tank specialise in.
I don't really find that interesting. It is just another way of building your composition just like building X unit instead of Y. It is not bad per se to have such a mechanic but it doesn't make the unit interesting or fun to play with on its own.
Show nested quote +
Watch some zerospace matches and you will see there's significantly more dynamic engagements throughout the game.
I have watched quite a lot of ZS matches. It just feels like once you watched one, you watched them all. Depending on what you mean by "dynamic", it might be described as such. There is constant action. But it is all about low stakes action happening throughout the game and all battles look similar. Samey units fighting each other in samey battles.

More interesting than a zealot is a really surprise take. Zealot shield mechanics and the fact that it has upgrade weapon/armour and a late game upgrade make them extremely versatile. Zergling with speed and crackling and banelings potential make them way more interesting.

I don't see why you think the engagements look low stake, or repetitive, the merc and top bar ability alone makes every engagements quite different. And there's actual powerful siege units and AOE units that use massive debuff instead of DMG for zoning.

especially compared to stormgate where most engagements are simply quite a drag with their intention to increase time to kill, becoming a long drawn out engagements with low amount of interesting micro happening.

But nvm I will just leave it, just realised this isn't the other thread with zerospace in it
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
April 13 2024 01:08 GMT
#2134
On April 13 2024 09:51 KingzTig wrote:
Show nested quote +
On April 13 2024 00:47 _Spartak_ wrote:
Which unit in SG you find meets that criteria? Lancer vs grunt? Scouts?
Pretty much all of them with some exceptions. Lancer is actually one of the most interesting tier 1 melee units I have ever seen in an RTS. Definitely more interesting than a zealot or grunt/footman, which would be the closest comparisons in Blizzard RTSes. The fact that you brought it up as if it was a bad example makes me think we are still not talking about the same thing.
And no I am not just talking about the visual. You can custom build how the terror tank specialise in.
I don't really find that interesting. It is just another way of building your composition just like building X unit instead of Y. It is not bad per se to have such a mechanic but it doesn't make the unit interesting or fun to play with on its own.
Watch some zerospace matches and you will see there's significantly more dynamic engagements throughout the game.
I have watched quite a lot of ZS matches. It just feels like once you watched one, you watched them all. Depending on what you mean by "dynamic", it might be described as such. There is constant action. But it is all about low stakes action happening throughout the game and all battles look similar. Samey units fighting each other in samey battles.

More interesting than a zealot is a really surprise take. Zealot shield mechanics and the fact that it has upgrade weapon/armour and a late game upgrade make them extremely versatile. Zergling with speed and crackling and banelings potential make them way more interesting.

I don't see why you think the engagements look low stake, or repetitive, the merc and top bar ability alone makes every engagements quite different. And there's actual powerful siege units and AOE units that use massive debuff instead of DMG for zoning.

especially compared to stormgate where most engagements are simply quite a drag with their intention to increase time to kill, becoming a long drawn out engagements with low amount of interesting micro happening.

This doesn’t feel fair at all. Zealots are interesting because you can make them faster and upgrade them? Zerglings are more interesting because you can make them faster?

As I’ve previously said, and one can scroll up a bit these basic units can make things interesting depending on how you can utilise them versus more high tech units. I think all RTS games need simple, core units to really work. If you have interactions like mine drags or dropping on tanks, even better!

But this seems a ridiculous criticism. Zealot shields are basically not even a factor in SC2. Probably the only units where shields are actually impactful are oracles poking and recharging before going again , and Archons who are very beefy shield wise but nuked by EMPs. In BW the shield mechanic really isn’t super prominent either. You can poke a bit with initial dragoons in PvT and retreat them before HP damage is taken, outside of that interaction, or a panic shield battery versus a committed all in Protoss units having split shield/HP is really not that impactful on the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
April 13 2024 01:11 GMT
#2135
On April 13 2024 08:25 RogerChillingworth wrote:
this is 100% written by an A.I.

I’d prefer that to be the case than the alternative of an unhinged human anyway
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 13 2024 01:17 GMT
#2136
On April 13 2024 04:58 Waxangel wrote:
Good to see there's still pretty massive changes being made between iterations. Not sure how I feel about Tier 1 core casters as a general concept tho

If you go back a few pages people were talking for a while about making the game play like a moba, and now they're straight up starting players with a spellcaster.

I think it would be a good advancement on SC2 tbh, you get action on the map and something to do straight away, without doing the LoTV move of 12 worker starts.

The only scary thing is the sc2 Queen syndrome, but fortunately the game is in such an early state it shouldn't go down that route of making said spellcaster a band aid counter to everything.

If the sc2 team could go back they'd probably change some fundamental things so they wouldn't have had to.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 13 2024 01:22 GMT
#2137
Tim also mentions a bit in the blog about new tile sets and environmental effects. Working on apocalyptic settings, destroyed cities, wastelands, monsoon and lightning effects, dark cycles etc.

Hopefully they showcase some of those when they can and silence the 'bad graphics' crowd. Although from a development standpoint it makes no sense to get that stuff out there yet.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
April 13 2024 01:36 GMT
#2138
On April 13 2024 10:17 Fango wrote:
Show nested quote +
On April 13 2024 04:58 Waxangel wrote:
Good to see there's still pretty massive changes being made between iterations. Not sure how I feel about Tier 1 core casters as a general concept tho

If you go back a few pages people were talking for a while about making the game play like a moba, and now they're straight up starting players with a spellcaster.

I think it would be a good advancement on SC2 tbh, you get action on the map and something to do straight away, without doing the LoTV move of 12 worker starts.

The only scary thing is the sc2 Queen syndrome, but fortunately the game is in such an early state it shouldn't go down that route of making said spellcaster a band aid counter to everything.

If the sc2 team could go back they'd probably change some fundamental things so they wouldn't have had to.

Yeah I think from what little was revealed it’s more to augment offense and doesn’t necessarily stack, so hopefully you avoid the Queen being such a defensive bulwark scenario.

Also as yet they haven’t done something like warpgate, which is positive. I’m honestly impressed by how good SC2 has been and is despite kind of running with these things I’d consider pretty core design flaws.

If Stormgate can sidestep them from the off I’m pretty positive
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-04-13 02:15:07
April 13 2024 02:05 GMT
#2139
On April 13 2024 10:08 WombaT wrote:
Show nested quote +
On April 13 2024 09:51 KingzTig wrote:
On April 13 2024 00:47 _Spartak_ wrote:
Which unit in SG you find meets that criteria? Lancer vs grunt? Scouts?
Pretty much all of them with some exceptions. Lancer is actually one of the most interesting tier 1 melee units I have ever seen in an RTS. Definitely more interesting than a zealot or grunt/footman, which would be the closest comparisons in Blizzard RTSes. The fact that you brought it up as if it was a bad example makes me think we are still not talking about the same thing.
And no I am not just talking about the visual. You can custom build how the terror tank specialise in.
I don't really find that interesting. It is just another way of building your composition just like building X unit instead of Y. It is not bad per se to have such a mechanic but it doesn't make the unit interesting or fun to play with on its own.
Watch some zerospace matches and you will see there's significantly more dynamic engagements throughout the game.
I have watched quite a lot of ZS matches. It just feels like once you watched one, you watched them all. Depending on what you mean by "dynamic", it might be described as such. There is constant action. But it is all about low stakes action happening throughout the game and all battles look similar. Samey units fighting each other in samey battles.

More interesting than a zealot is a really surprise take. Zealot shield mechanics and the fact that it has upgrade weapon/armour and a late game upgrade make them extremely versatile. Zergling with speed and crackling and banelings potential make them way more interesting.

I don't see why you think the engagements look low stake, or repetitive, the merc and top bar ability alone makes every engagements quite different. And there's actual powerful siege units and AOE units that use massive debuff instead of DMG for zoning.

especially compared to stormgate where most engagements are simply quite a drag with their intention to increase time to kill, becoming a long drawn out engagements with low amount of interesting micro happening.

This doesn’t feel fair at all. Zealots are interesting because you can make them faster and upgrade them? Zerglings are more interesting because you can make them faster?

As I’ve previously said, and one can scroll up a bit these basic units can make things interesting depending on how you can utilise them versus more high tech units. I think all RTS games need simple, core units to really work. If you have interactions like mine drags or dropping on tanks, even better!

But this seems a ridiculous criticism. Zealot shields are basically not even a factor in SC2. Probably the only units where shields are actually impactful are oracles poking and recharging before going again , and Archons who are very beefy shield wise but nuked by EMPs. In BW the shield mechanic really isn’t super prominent either. You can poke a bit with initial dragoons in PvT and retreat them before HP damage is taken, outside of that interaction, or a panic shield battery versus a committed all in Protoss units having split shield/HP is really not that impactful on the game.

Basic units don't operate on their own, this I definitely agree, and I would extend basic units design is related to the core mechanics of the game, more than just unit interaction.

Shield on zealots are important because that's how ghost shred them, and how shield battery interact with them. (And shield DMG)
Another units that 100% benefit from the shield mechanics is blink stalkers. and of course archons.

You might think shield mechanics isn't impactful, but shield is the only thing that can regenerate on protoss. It's the new default point for them every new engagement. I would have loved sentries being able to restore shield in AOE with a "siege mode", making them more relevant in the meta.

And yes, lings with speed upgrade and possiblity to morph into banelings make them extremely interesting because the potential momentum change every time they flank/runby/morph into banes (and them able to burrow makes it even more interesting, because it's a cheap mass produced unit).

Anyways the reason I bring up terror tank is because their race is based on weaker (not necessary) T1 that can work as a resource to get more top bar abilities to help transition into these powerful units that have further customisation.
It's both an extremely cool mechanics as a race and an unit.
But I will stop bringing up zerospace since this isn't what this thread is about.

At this point SG will make or break based on the next beta.
They should have taken feedback way earlier on artstyle when revealed.
And personally I think their biggest failure is rushing that early beta and a lot were left disappointed, including me.
Even the tournament was incredibly dull, could T3 fix it? Possibly but if the game can't even look all that interesting before T3, what's the point?
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-04-13 02:20:34
April 13 2024 02:20 GMT
#2140
On April 13 2024 10:36 WombaT wrote:
Show nested quote +
On April 13 2024 10:17 Fango wrote:
On April 13 2024 04:58 Waxangel wrote:
Good to see there's still pretty massive changes being made between iterations. Not sure how I feel about Tier 1 core casters as a general concept tho

If you go back a few pages people were talking for a while about making the game play like a moba, and now they're straight up starting players with a spellcaster.

I think it would be a good advancement on SC2 tbh, you get action on the map and something to do straight away, without doing the LoTV move of 12 worker starts.

The only scary thing is the sc2 Queen syndrome, but fortunately the game is in such an early state it shouldn't go down that route of making said spellcaster a band aid counter to everything.

If the sc2 team could go back they'd probably change some fundamental things so they wouldn't have had to.

Also as yet they haven’t done something like warpgate, which is positive. I’m honestly impressed by how good SC2 has been and is despite kind of running with these things I’d consider pretty core design flaws.

If Stormgate can sidestep them from the off I’m pretty positive

Part of me wants to see some crazy mechanics thrown out there at least for testing phases.

Like looking back on some of the absolutely insane things that existed in early builds of sc2:

- Queens could spawn larvae anywhere on creep, and also teleport to anywhere on creep
- Mothership could become a walking nuke
- Thors were giant and built in the field
- Protoss had a unit that could transform into any enemy unit
- Zerg could had infested bunkers that could walk
- Infestors could infest enemy barracks to instantly spawn infested terrans
- Ghosts could call down reinforcements to spawn free marines
- Starports could spawn units while flying
- Dark pylons cloaked all nearby protoss

Obviously none of that stuff made it through, but other than infest there aren't any mechanics as crazy as even warpgate, nydus, neural parasite etc.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Prev 1 105 106 107 108 109 327 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 184
StarCraft: Brood War
Calm 7575
Shuttle 2393
Rain 2141
Mini 842
BeSt 720
Soma 389
firebathero 345
Rush 317
Soulkey 308
Larva 284
[ Show more ]
hero 274
Stork 256
910 221
Last 121
Hyun 110
ToSsGirL 55
soO 49
ZZZero.O 49
Sexy 32
Sacsri 26
sorry 26
NaDa 24
Terrorterran 22
Barracks 21
yabsab 21
sSak 20
Hm[arnc] 19
Dewaltoss 18
Rock 18
Shine 16
Noble 15
scan(afreeca) 15
Yoon 13
ajuk12(nOOB) 10
NotJumperer 2
Dota 2
qojqva1251
Dendi1130
Counter-Strike
fl0m4153
ScreaM1342
Heroes of the Storm
Liquid`Hasu247
Khaldor140
Other Games
FrodaN2203
singsing1881
B2W.Neo1019
Mlord446
Lowko356
DeMusliM268
Liquid`VortiX119
QueenE86
CosmosSc2 42
Organizations
StarCraft: Brood War
CasterMuse 18
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• poizon28 24
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1731
League of Legends
• Jankos1418
• Nemesis1287
Upcoming Events
RSL Revival
18h 15m
Clem vs ByuN
Rogue vs Lambo
OSC
21h 15m
Online Event
1d
WardiTV Weekly
1d 20h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
4 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.