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Disappointing final the semis were so much better. It just shows that beasty has a tonne more experience with the civs and brought it all to bear against Leenock. This was shown most extremely in their Delhi performance. I know Delhi is the most banned civ now but its a bit naive to think you'll win the whole thing without a) playing delhi yourself and not preparing to play them at all, and b) not training against them because it will just be banned all tournament long lol...
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Yeah the finals were disappointing. Leenock didn't play as well today like yesterday. Leenock was playing incredible versus marinelord, but he seemed sloppy against Beasty.
I know Beasty has Leenock's number, so mind games might have been part of it but man was it disappointing. Great semi finals to a lackluster finals, reminds me of plenty of sc2 tourney's back in the day lol.
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What’s the deal with the special rules like no stone towers allowed? Is that an accepted principle in the AOE scene like Smash banning stuff or is it just a special tournament rule?
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On March 14 2022 15:36 lestye wrote: What’s the deal with the special rules like no stone towers allowed? Is that an accepted principle in the AOE scene like Smash banning stuff or is it just a special tournament rule?
For now it's a special rule, but seems Golden League has already adapted those rules. It just makes the game more interesting to watch - and probably to play. The tournament was just great to watch and Beasty is a well deserved champion.
Unfortunately what remains is that the viewer numbers were abysmal. I just figured that Microsoft was involved in regard to the sponsoring and I am just shocked that they apparently did not do jackshit to push it in any meaningful way. I hope they can somehow push the eSports scene a bit, because I actually think it could be a decent game in competitive play (especially with the new rules that just make the game much faster) but right now they just do not do enough to promote it.
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This was great fun! I've never played a single game of AOE but its super enjoyable to watch.
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Great tournament! As everyone already said, the final was less fun than every other part, but it was still good - some cool mind games, and nice to see some Delhi allowed at last.
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Thanks for posting about the tourney, watching vortix Vs beasty and it's really fun
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On March 14 2022 16:56 Swisslink wrote:Show nested quote +On March 14 2022 15:36 lestye wrote: What’s the deal with the special rules like no stone towers allowed? Is that an accepted principle in the AOE scene like Smash banning stuff or is it just a special tournament rule? For now it's a special rule, but seems Golden League has already adapted those rules. It just makes the game more interesting to watch - and probably to play. The tournament was just great to watch and Beasty is a well deserved champion. Unfortunately what remains is that the viewer numbers were abysmal. I just figured that Microsoft was involved in regard to the sponsoring and I am just shocked that they apparently did not do jackshit to push it in any meaningful way. I hope they can somehow push the eSports scene a bit, because I actually think it could be a decent game in competitive play (especially with the new rules that just make the game much faster) but right now they just do not do enough to promote it. How abysmal we talking?
And ya, looking at Twitter, it looks like someone from the office tweeted about it once on Friday and then no one was at the office on the weekend. I get giving workers the weekend off but u gotta have someone man the social media on the weekend for esports. C'mon you're a trillion dollar company!!
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Ah dayum I feel bad for not tuning in. I wasn't a big fan of watching AoE2 because the Age of games didn't have the interesting asymmetrical races. I hope he doesn't get discouraged because I think they need to cultivate the audience for competitive AoE. I don't think most lay people associate AoE with esports, and its still a new game.
Don't think he should have said that during the event, even if its after.... that seems more appropriate for a post-mortum kind of blog/stream.
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We can talk about whether the end of the stream was the right time to make this statement. I personally like it. Viewers knew all along that the numbers were pretty darn bad and they know it with many other streams as well.Usually hosts just keep it quiet, which always seems a bit absurd in my opinion. That's where I prefer Nili's honesty.
And at the same time he made it more than clear how satisfied he was with the spectators who were there and how satisfied he was with the players and the organization. The average spectator was there for almost 2 hours, the players played great games and there were hardly any problems despite the endless streams. That he emphasized that was important, especially after the words of disappointment.
But it's even more disappointing when you reach so few viewers despite these positive aspects. I can hardly see an Age of Empires IV tournament with better games, organization and players. And it still failed. And I still believe that this is to a large extent the fault of Microsoft and Relic. Because the game has potential. And initial difficulties are not really a problem, as long as the player/viewer recognizes that progress is being made. It's just that with Age of Empires IV, you always feel like you're waiting half an eternity for anything to happen. And the tournaments may be financially supported, but the simplest measures to cause a stir are simply ignored.
I hope the Golden League will be a success. And I HOPE Microsoft/Relic will get off their asses and do something to make the tournament a success. Because if the two biggest tournaments within a short time both fail despite - hopefully - good quality and good organization, it will be difficult.
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Problem isn't the advertising it's more likely that the game has lost 9/10 players since launch and moved on? So the game has issues keeping people interested
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Big part of this might be that there is not a real "community" for it yet. If didn't see this by chance here on TL.net I would have completely missed it
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51394 Posts
On March 15 2022 19:26 dudeee wrote: Problem isn't the advertising it's more likely that the game has lost 9/10 players since launch and moved on? So the game has issues keeping people interested
i am definitely one of those people. amidst the numerous bugs, lack of ladder, weird balance direction and most importantly poor observing interface was enough for me to stop caring about the game.
it's unfortunate because like many others have said, this game has a lot of potential, but i don't think it'll ever get fulfilled.
edit: might also just be a personal thing that i'm at that age i don't feel like committing to competitive games anymore
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Has the game been well received with the higher echelon pros or are certain pros still sticking with aoe2?
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On March 16 2022 13:07 lestye wrote: Has the game been well received with the higher echelon pros or are certain pros still sticking with aoe2?
Some are definitely sticking with AoE2. It's a nice niche game to be good at. There are tournaments regularly for AoE2 like King of the Desert, RedBull WOLOLO, Hidden Cup and many weekly/monthly cups and showmatches.
Besides that, I TRULY believe at this point AoE2 is the better game. More polished, better balanced, more tools to use for mappers and organizers to fine-tune the experience they and the viewers want. It's insane to think that AoE4 barely after release is a better game than AoE2 that has been polished over 20 years.
Some people are staying with AoE2 because they're too old to move over, others because they are the top dogs that win money routinely there, and there are also people that just don't like AoE4 and prefer AoE2. People like Viper are trying their hand in both games, but as you can see its hard to be good at both since they're not the same game... just in the same setting.
It would help if Microsoft and/or Relic promoted the game and tournaments more, but also the release of modding tools so we get custom map pools on top of a decent observer overlay and caster/viewer tools.
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Northern Ireland24327 Posts
On March 16 2022 12:47 GTR wrote:Show nested quote +On March 15 2022 19:26 dudeee wrote: Problem isn't the advertising it's more likely that the game has lost 9/10 players since launch and moved on? So the game has issues keeping people interested i am definitely one of those people. amidst the numerous bugs, lack of ladder, weird balance direction and most importantly poor observing interface was enough for me to stop caring about the game. it's unfortunate because like many others have said, this game has a lot of potential, but i don't think it'll ever get fulfilled. edit: might also just be a personal thing that i'm at that age i don't feel like committing to competitive games anymore There is also the personal getting old thing.
That said, would be nice to have another big RTS game to at least follow and watch.
I’ve checked a bit out, it does seem to have potential for sure, and thanks to those in the thread who have directed me to resources.
Was AoE4 just pushed out too early is the impression I’m getting? You get the AoE vets and other RTS fans almost by default, but balance aside if it’s missing certain features people’s enthusiasm wanes even if the base game is solid.
Halo Infinite seems to have similar problems, the core gameplay is really enjoyable, but it really needs more modes and maps.
It’s way harder to get those who aren’t hardcore committed fans back after the fact once they’ve drifted away than to keep them engaged early on, IMO anyway
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What I learned from Nili's tournament is that I definitely prefer watching AoE 4 over SC2 on average. Most games were really fun. And no, it's not really because I haven't watched it before. I have watched some hundred ours of Beasty and Demuslim.
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On March 16 2022 22:27 WombaT wrote:Show nested quote +On March 16 2022 12:47 GTR wrote:On March 15 2022 19:26 dudeee wrote: Problem isn't the advertising it's more likely that the game has lost 9/10 players since launch and moved on? So the game has issues keeping people interested i am definitely one of those people. amidst the numerous bugs, lack of ladder, weird balance direction and most importantly poor observing interface was enough for me to stop caring about the game. it's unfortunate because like many others have said, this game has a lot of potential, but i don't think it'll ever get fulfilled. edit: might also just be a personal thing that i'm at that age i don't feel like committing to competitive games anymore There is also the personal getting old thing. That said, would be nice to have another big RTS game to at least follow and watch. I’ve checked a bit out, it does seem to have potential for sure, and thanks to those in the thread who have directed me to resources. Was AoE4 just pushed out too early is the impression I’m getting? You get the AoE vets and other RTS fans almost by default, but balance aside if it’s missing certain features people’s enthusiasm wanes even if the base game is solid. Halo Infinite seems to have similar problems, the core gameplay is really enjoyable, but it really needs more modes and maps. It’s way harder to get those who aren’t hardcore committed fans back after the fact once they’ve drifted away than to keep them engaged early on, IMO anyway
Yeah it was released too early. No ranked mode, no editor, no map veto's, not fully customizable hotkeys and so on. There were basic features that should have been there at launch and has hurt the game. The no editor being one of the biggest mistakes as that is what keeps people playing. As we all know, most people don't play competitively or 1v1's, but all the casuals can do is play vs AI, campaign or play team games.
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On March 17 2022 03:20 blade55555 wrote:Show nested quote +On March 16 2022 22:27 WombaT wrote:On March 16 2022 12:47 GTR wrote:On March 15 2022 19:26 dudeee wrote: Problem isn't the advertising it's more likely that the game has lost 9/10 players since launch and moved on? So the game has issues keeping people interested i am definitely one of those people. amidst the numerous bugs, lack of ladder, weird balance direction and most importantly poor observing interface was enough for me to stop caring about the game. it's unfortunate because like many others have said, this game has a lot of potential, but i don't think it'll ever get fulfilled. edit: might also just be a personal thing that i'm at that age i don't feel like committing to competitive games anymore There is also the personal getting old thing. That said, would be nice to have another big RTS game to at least follow and watch. I’ve checked a bit out, it does seem to have potential for sure, and thanks to those in the thread who have directed me to resources. Was AoE4 just pushed out too early is the impression I’m getting? You get the AoE vets and other RTS fans almost by default, but balance aside if it’s missing certain features people’s enthusiasm wanes even if the base game is solid. Halo Infinite seems to have similar problems, the core gameplay is really enjoyable, but it really needs more modes and maps. It’s way harder to get those who aren’t hardcore committed fans back after the fact once they’ve drifted away than to keep them engaged early on, IMO anyway Yeah it was released too early. No ranked mode, no editor, no map veto's, not fully customizable hotkeys and so on. There were basic features that should have been there at launch and has hurt the game. The no editor being one of the biggest mistakes as that is what keeps people playing. As we all know, most people don't play competitively or 1v1's, but all the casuals can do is play vs AI, campaign or play team games. Welcome to modern game development where game studios implement all the same agile methodologies you would implement at a software company, like a minimum viable product (MVP), without actually considering the disconnect between what the stakeholder (the publisher) considers the MVP and what the user (the players) consider the MVP. It leads to these half-baked games with tons of potential that are missing what the community consider to be key features. Now, AoE4 has a fraction of the playerbase it could have had if they just delayed releasing the game by a year and focused on delivering all the features the RTS playerbase expects to be present in a game on launch.
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