• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:43
CEST 02:43
KST 09:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview26Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates8GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN!
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
Will foreigners ever be able to challenge Koreans? [BSL20] ProLeague: Bracket Stage & Dates BGH auto balance -> http://bghmmr.eu/ BW General Discussion I made an ASL quiz
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8467 users

Introducing Frost Giant Studios - Page 5

Forum Index > General Games
177 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
October 22 2020 22:51 GMT
#81
On October 23 2020 03:24 Manit0u wrote:
Show nested quote +
On October 23 2020 01:59 Hesxy wrote:
On October 22 2020 18:13 Dave4 wrote:
This is wonderful news but also sad as it will be years before we ever get to play it.

Still, glad to see some of the Blizz heroes of past looking to reforge games for gamers rather than Activision/EA's pure focus on money at the expense of the communities that have made them the companies they are.

On Average, how much money do you have to spend in order to play a Blizzard or Activision game?


Around $50 for SC2 at the moment I believe. It wasn't so cheap at release though, most of their titles are full priced AAA games so are $60 at launch.

Isnt SC2 f2p now? Unless u mean campaign
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
October 23 2020 00:24 GMT
#82
I think SC2 will go F2P sometime next month. And yeah, I meant the campaign too (price of a full game if you will, not just a part of it).
Time is precious. Waste it wisely.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 23 2020 02:41 GMT
#83
On October 22 2020 02:34 nimdil wrote:
Show nested quote +
On October 22 2020 02:05 [Phantom] wrote:
This is my advice for the studio: make the RTS good to watch from the ground up, while also making it free to play/accessible to the masses.

Sc2 success was because it was made from the beginning to be an espectator esports. And it succeeded. Compared to league of legends the ammmount of people who watches sc2 esports was an order of magnitude biggest in comparison to the playerbase.

I don't remember the exact numbers but it was something like 3% of lol players watches esports vs 40% for StarCraft players. I would need to look at the stats again. This was in 2012.

The problem was that league just simply had a massive playerbase.

If you can make a game that's great to watch, that also appeals to the masses. That's the winning formula. Easier said than done of course.

SC2 succeeded because it was "SC" and because it came out when neither LoL nor Dota2 was in position to massively drain viewerbase. I'm not convinved that esports orientation was really that big of a factor, and I suspect it kind of inhibited growth of playerbase.

Each massively popular esport title has it's own path.

I have serious doubts whether sc2-like RTS game can really contend with games like LoL or Dota2 or CS:GO in popularity without reinventing the genre. Maybe s.t. like WC3 but team-based.


I'm curious how you reach this conclusion and don't go the step further that mobas are the reinventing of the RTS genre that cut out the less desirable parts. Balance is a lot easier to manage when all the players have access to the same heroes. There is a fine art to asymmetrical advantages of different races in RTS, but this is typically covered by heroes having different timings, strengths, and weaknesses.
I'll always be your shadow and veil your eyes from states of ain soph aur.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 23 2020 03:10 GMT
#84
On October 23 2020 09:24 Manit0u wrote:
I think SC2 will go F2P sometime next month. And yeah, I meant the campaign too (price of a full game if you will, not just a part of it).

To be fair, the WoL campaign is already F2P, and I think that is a tremendous value for being free and is a great introduction for new players. I don't think making the other campaigns F2P will help with player base growth or retention all that much to make up for the lost revenue. I think the current F2P system is already fairly generous with the amount of content and features it offers.
ㅇㅅㅌㅅ
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2020-10-23 10:43:33
October 23 2020 10:43 GMT
#85
lets goo blizzard!!!
new blizzard the best blizzard!
1/4 \pi \epsilon_0
greenturtle23
Profile Joined August 2019
86 Posts
October 24 2020 00:30 GMT
#86
I don't care if it isn't as popular as dota or lol. I want a good rts, not a moba.
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
October 24 2020 18:36 GMT
#87
I'm in. You have my support and I'm excited to see what the future will bring.
Wishing you well.
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 25 2020 17:12 GMT
#88
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.
Fleetfeet
Profile Blog Joined May 2014
Canada2526 Posts
October 25 2020 17:54 GMT
#89
Yeah, I think RTS is doomed because the overall fun parts of the games are also stressful. We've seen all kinds of distillation of fun elements of the genre through mobas (Which then were even further distilled into moba-chess) or squad-based unit control games (footy frenzy), but I don't see a 'proper' basebuilding RTS getting much time in the sun unless it takes advantage of these distilled fun ideas and feeds those lessons into a more collaborative battleground, such as a FFA BGH derivative or something 'fun' that you -also- want your friends to play.

Basically, there's a lot to learn about what people enjoy from the RTS genre from the dearth of custom maps, and I think you need those 'custom maps' to lure people in to playing the 'actual game'.
lestye
Profile Blog Joined August 2010
United States4149 Posts
October 26 2020 04:22 GMT
#90
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2020-10-26 05:20:02
October 26 2020 05:18 GMT
#91
On October 26 2020 13:22 lestye wrote:
Show nested quote +
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.



Time is precious. Waste it wisely.
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
October 26 2020 17:02 GMT
#92
On October 26 2020 14:18 Manit0u wrote:
Show nested quote +
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
October 26 2020 20:36 GMT
#93
On October 27 2020 02:02 Monochromatic wrote:
Show nested quote +
On October 26 2020 14:18 Manit0u wrote:
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.


Something like commander abilities in CoH?
Time is precious. Waste it wisely.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
October 27 2020 02:25 GMT
#94
How long until a preview of the up and coming RTS will be released? This is super hype.
AKA: TelecoM[WHITE] Protoss fighting
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 27 2020 02:41 GMT
#95
On October 27 2020 05:36 Manit0u wrote:
Show nested quote +
On October 27 2020 02:02 Monochromatic wrote:
On October 26 2020 14:18 Manit0u wrote:
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.


Something like commander abilities in CoH?


Similar, but I feel like the power levels are completely different.
I'll always be your shadow and veil your eyes from states of ain soph aur.
lestye
Profile Blog Joined August 2010
United States4149 Posts
October 27 2020 02:49 GMT
#96
On October 27 2020 11:25 TelecoM wrote:
How long until a preview of the up and coming RTS will be released? This is super hype.

It looks like they were just founded so 1-3 years?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
October 27 2020 11:34 GMT
#97
On October 27 2020 02:02 Monochromatic wrote:
Show nested quote +
On October 26 2020 14:18 Manit0u wrote:
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.
The problem with that kind of system is that it takes away from the point have buildings in the first place: that it is possible to scout a tech or tech path and respond to that tech and tech path with all the resulting attempt to scout, hide or mislead your tech.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
October 29 2020 12:29 GMT
#98
On October 23 2020 11:41 Blitzkrieg0 wrote:
Show nested quote +
On October 22 2020 02:34 nimdil wrote:
On October 22 2020 02:05 [Phantom] wrote:
This is my advice for the studio: make the RTS good to watch from the ground up, while also making it free to play/accessible to the masses.

Sc2 success was because it was made from the beginning to be an espectator esports. And it succeeded. Compared to league of legends the ammmount of people who watches sc2 esports was an order of magnitude biggest in comparison to the playerbase.

I don't remember the exact numbers but it was something like 3% of lol players watches esports vs 40% for StarCraft players. I would need to look at the stats again. This was in 2012.

The problem was that league just simply had a massive playerbase.

If you can make a game that's great to watch, that also appeals to the masses. That's the winning formula. Easier said than done of course.

SC2 succeeded because it was "SC" and because it came out when neither LoL nor Dota2 was in position to massively drain viewerbase. I'm not convinved that esports orientation was really that big of a factor, and I suspect it kind of inhibited growth of playerbase.

Each massively popular esport title has it's own path.

I have serious doubts whether sc2-like RTS game can really contend with games like LoL or Dota2 or CS:GO in popularity without reinventing the genre. Maybe s.t. like WC3 but team-based.


I'm curious how you reach this conclusion and don't go the step further that mobas are the reinventing of the RTS genre that cut out the less desirable parts. Balance is a lot easier to manage when all the players have access to the same heroes. There is a fine art to asymmetrical advantages of different races in RTS, but this is typically covered by heroes having different timings, strengths, and weaknesses.

I can see MOBAs as reinvention of RTS but that's reinvention beyond recognition (almost). The RTSes as they currently exist are not really as popular to watch. Perhaps it's due to the amount of how many things are happening across the map.
lestye
Profile Blog Joined August 2010
United States4149 Posts
November 02 2020 12:17 GMT
#99
I also see auto battlers as a successor to an RTS. I think that was part of the appeal of the rise of the auto battler genre in the last 2 years, was that it gave a nice venue for people to make awesome armies and have em clash it out without having to worry about apm/resources and the like.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
November 02 2020 12:30 GMT
#100
I can see MOBAs as a different sort of RTS, but auto battlers are not a type of RTS, as inherent in RTS real time and the ability to micro. Autochess is a turn based game, not real time; they are two different type of games.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Showmatches
Liquipedia
BSL: ProLeague
18:00
Bracket Stage: Day 1
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 133
PiGStarcraft129
StarCraft: Brood War
Britney 21489
soO 52
Icarus 2
Dota 2
NeuroSwarm86
League of Legends
Grubby2652
Dendi1459
JimRising 398
Counter-Strike
Stewie2K246
Super Smash Bros
C9.Mang06765
Heroes of the Storm
Khaldor183
Other Games
summit1g7177
shahzam374
ViBE161
Sick38
UpATreeSC28
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6281
Other Games
gamesdonequick583
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH248
• Hupsaiya 81
• musti20045 35
• davetesta31
• gosughost_ 10
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler95
League of Legends
• Doublelift5046
Other Games
• imaqtpie2344
Upcoming Events
SOOP Global
2h 17m
Creator vs Rogue
Cure vs Classic
SOOP
8h 17m
Classic vs GuMiho
Sparkling Tuna Cup
9h 17m
AllThingsProtoss
10h 17m
Fire Grow Cup
14h 17m
BSL: ProLeague
17h 17m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
23h 17m
Replay Cast
1d 23h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
WardiTV Invitational
2 days
GSL Code S
3 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
3 days
GSL Code S
4 days
herO vs TBD
Classic vs TBD
The PondCast
4 days
Replay Cast
4 days
GSL Code S
5 days
WardiTV Invitational
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
WardiTV Invitational
6 days
Cheesadelphia
6 days
Cheesadelphia
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.