• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:58
CET 15:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool22Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Serral: 24’ EWC form was hurt by military service Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1844 users

Introducing Frost Giant Studios - Page 5

Forum Index > General Games
177 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Cricketer12
Profile Blog Joined May 2012
United States13992 Posts
October 22 2020 22:51 GMT
#81
On October 23 2020 03:24 Manit0u wrote:
Show nested quote +
On October 23 2020 01:59 Hesxy wrote:
On October 22 2020 18:13 Dave4 wrote:
This is wonderful news but also sad as it will be years before we ever get to play it.

Still, glad to see some of the Blizz heroes of past looking to reforge games for gamers rather than Activision/EA's pure focus on money at the expense of the communities that have made them the companies they are.

On Average, how much money do you have to spend in order to play a Blizzard or Activision game?


Around $50 for SC2 at the moment I believe. It wasn't so cheap at release though, most of their titles are full priced AAA games so are $60 at launch.

Isnt SC2 f2p now? Unless u mean campaign
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
October 23 2020 00:24 GMT
#82
I think SC2 will go F2P sometime next month. And yeah, I meant the campaign too (price of a full game if you will, not just a part of it).
Time is precious. Waste it wisely.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 23 2020 02:41 GMT
#83
On October 22 2020 02:34 nimdil wrote:
Show nested quote +
On October 22 2020 02:05 [Phantom] wrote:
This is my advice for the studio: make the RTS good to watch from the ground up, while also making it free to play/accessible to the masses.

Sc2 success was because it was made from the beginning to be an espectator esports. And it succeeded. Compared to league of legends the ammmount of people who watches sc2 esports was an order of magnitude biggest in comparison to the playerbase.

I don't remember the exact numbers but it was something like 3% of lol players watches esports vs 40% for StarCraft players. I would need to look at the stats again. This was in 2012.

The problem was that league just simply had a massive playerbase.

If you can make a game that's great to watch, that also appeals to the masses. That's the winning formula. Easier said than done of course.

SC2 succeeded because it was "SC" and because it came out when neither LoL nor Dota2 was in position to massively drain viewerbase. I'm not convinved that esports orientation was really that big of a factor, and I suspect it kind of inhibited growth of playerbase.

Each massively popular esport title has it's own path.

I have serious doubts whether sc2-like RTS game can really contend with games like LoL or Dota2 or CS:GO in popularity without reinventing the genre. Maybe s.t. like WC3 but team-based.


I'm curious how you reach this conclusion and don't go the step further that mobas are the reinventing of the RTS genre that cut out the less desirable parts. Balance is a lot easier to manage when all the players have access to the same heroes. There is a fine art to asymmetrical advantages of different races in RTS, but this is typically covered by heroes having different timings, strengths, and weaknesses.
I'll always be your shadow and veil your eyes from states of ain soph aur.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 23 2020 03:10 GMT
#84
On October 23 2020 09:24 Manit0u wrote:
I think SC2 will go F2P sometime next month. And yeah, I meant the campaign too (price of a full game if you will, not just a part of it).

To be fair, the WoL campaign is already F2P, and I think that is a tremendous value for being free and is a great introduction for new players. I don't think making the other campaigns F2P will help with player base growth or retention all that much to make up for the lost revenue. I think the current F2P system is already fairly generous with the amount of content and features it offers.
ㅇㅅㅌㅅ
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2020-10-23 10:43:33
October 23 2020 10:43 GMT
#85
lets goo blizzard!!!
new blizzard the best blizzard!
1/4 \pi \epsilon_0
greenturtle23
Profile Joined August 2019
86 Posts
October 24 2020 00:30 GMT
#86
I don't care if it isn't as popular as dota or lol. I want a good rts, not a moba.
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
October 24 2020 18:36 GMT
#87
I'm in. You have my support and I'm excited to see what the future will bring.
Wishing you well.
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 25 2020 17:12 GMT
#88
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.
Fleetfeet
Profile Blog Joined May 2014
Canada2672 Posts
October 25 2020 17:54 GMT
#89
Yeah, I think RTS is doomed because the overall fun parts of the games are also stressful. We've seen all kinds of distillation of fun elements of the genre through mobas (Which then were even further distilled into moba-chess) or squad-based unit control games (footy frenzy), but I don't see a 'proper' basebuilding RTS getting much time in the sun unless it takes advantage of these distilled fun ideas and feeds those lessons into a more collaborative battleground, such as a FFA BGH derivative or something 'fun' that you -also- want your friends to play.

Basically, there's a lot to learn about what people enjoy from the RTS genre from the dearth of custom maps, and I think you need those 'custom maps' to lure people in to playing the 'actual game'.
lestye
Profile Blog Joined August 2010
United States4205 Posts
October 26 2020 04:22 GMT
#90
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
Last Edited: 2020-10-26 05:20:02
October 26 2020 05:18 GMT
#91
On October 26 2020 13:22 lestye wrote:
Show nested quote +
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.



Time is precious. Waste it wisely.
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
October 26 2020 17:02 GMT
#92
On October 26 2020 14:18 Manit0u wrote:
Show nested quote +
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
October 26 2020 20:36 GMT
#93
On October 27 2020 02:02 Monochromatic wrote:
Show nested quote +
On October 26 2020 14:18 Manit0u wrote:
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.


Something like commander abilities in CoH?
Time is precious. Waste it wisely.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
October 27 2020 02:25 GMT
#94
How long until a preview of the up and coming RTS will be released? This is super hype.
AKA: TelecoM[WHITE] Protoss fighting
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 27 2020 02:41 GMT
#95
On October 27 2020 05:36 Manit0u wrote:
Show nested quote +
On October 27 2020 02:02 Monochromatic wrote:
On October 26 2020 14:18 Manit0u wrote:
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.


Something like commander abilities in CoH?


Similar, but I feel like the power levels are completely different.
I'll always be your shadow and veil your eyes from states of ain soph aur.
lestye
Profile Blog Joined August 2010
United States4205 Posts
October 27 2020 02:49 GMT
#96
On October 27 2020 11:25 TelecoM wrote:
How long until a preview of the up and coming RTS will be released? This is super hype.

It looks like they were just founded so 1-3 years?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
October 27 2020 11:34 GMT
#97
On October 27 2020 02:02 Monochromatic wrote:
Show nested quote +
On October 26 2020 14:18 Manit0u wrote:
On October 26 2020 13:22 lestye wrote:
On October 26 2020 02:12 StarStruck wrote:
RTS competing with other games like F2P, MOBAS etc.

Those days are long over.

RTS had it's time in the sun. I find it highly unlikely another RTS will compete globally. Only market place I can see it ramping it up is China.

I think the idea is to shift the standards and have an appropriate business model and expectations. It's not going to be a huge stadium filling esport, but I think its going to have a niche appeal. Like, look at Total War fans, they're getting new games, CA isn't going to abandon the genre. We need a studio like that. Or I suppose the most analogous thing to RTS games is fighting games. I think for RTS to survive, developers and the community should look to fighting games since that's the closest thing to us.


What everyone should look up to has already been done. Unfortunately at the time it was introduced it was way ahead of the times and didn't get enough traction.

We need a modern-day version of Savage.


If I had to pick an existing system to be redone, I would love to see the card system from AoE3 brought back. If you're unaware, it allows for major strategic decisions tied to xp, which you get for everything (building units/buildings, gathering resources, killing enemy units, and also strategic points that you can invest in to take advantage of). It was a fantastic system that allowed for very interesting strategies and another resource to manage.
The problem with that kind of system is that it takes away from the point have buildings in the first place: that it is possible to scout a tech or tech path and respond to that tech and tech path with all the resulting attempt to scout, hide or mislead your tech.
nimdil
Profile Blog Joined January 2011
Poland3753 Posts
October 29 2020 12:29 GMT
#98
On October 23 2020 11:41 Blitzkrieg0 wrote:
Show nested quote +
On October 22 2020 02:34 nimdil wrote:
On October 22 2020 02:05 [Phantom] wrote:
This is my advice for the studio: make the RTS good to watch from the ground up, while also making it free to play/accessible to the masses.

Sc2 success was because it was made from the beginning to be an espectator esports. And it succeeded. Compared to league of legends the ammmount of people who watches sc2 esports was an order of magnitude biggest in comparison to the playerbase.

I don't remember the exact numbers but it was something like 3% of lol players watches esports vs 40% for StarCraft players. I would need to look at the stats again. This was in 2012.

The problem was that league just simply had a massive playerbase.

If you can make a game that's great to watch, that also appeals to the masses. That's the winning formula. Easier said than done of course.

SC2 succeeded because it was "SC" and because it came out when neither LoL nor Dota2 was in position to massively drain viewerbase. I'm not convinved that esports orientation was really that big of a factor, and I suspect it kind of inhibited growth of playerbase.

Each massively popular esport title has it's own path.

I have serious doubts whether sc2-like RTS game can really contend with games like LoL or Dota2 or CS:GO in popularity without reinventing the genre. Maybe s.t. like WC3 but team-based.


I'm curious how you reach this conclusion and don't go the step further that mobas are the reinventing of the RTS genre that cut out the less desirable parts. Balance is a lot easier to manage when all the players have access to the same heroes. There is a fine art to asymmetrical advantages of different races in RTS, but this is typically covered by heroes having different timings, strengths, and weaknesses.

I can see MOBAs as reinvention of RTS but that's reinvention beyond recognition (almost). The RTSes as they currently exist are not really as popular to watch. Perhaps it's due to the amount of how many things are happening across the map.
lestye
Profile Blog Joined August 2010
United States4205 Posts
November 02 2020 12:17 GMT
#99
I also see auto battlers as a successor to an RTS. I think that was part of the appeal of the rise of the auto battler genre in the last 2 years, was that it gave a nice venue for people to make awesome armies and have em clash it out without having to worry about apm/resources and the like.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
November 02 2020 12:30 GMT
#100
I can see MOBAs as a different sort of RTS, but auto battlers are not a type of RTS, as inherent in RTS real time and the ability to micro. Autochess is a turn based game, not real time; they are two different type of games.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
WardiTV763
TKL 206
IndyStarCraft 129
3DClanTV 67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko398
TKL 206
IndyStarCraft 129
ProTech127
Codebar 72
StarCraft: Brood War
Britney 32540
Sea 2300
EffOrt 1067
Soma 759
Jaedong 672
Larva 580
ZerO 546
BeSt 512
Mini 509
Killer 443
[ Show more ]
Rush 397
Stork 387
Light 356
Snow 289
Sharp 120
hero 111
Backho 78
Mind 69
Sea.KH 52
Barracks 50
[sc1f]eonzerg 39
ToSsGirL 35
soO 34
Movie 32
Shine 27
Terrorterran 19
Bale 17
Rock 10
eros_byul 1
Dota 2
Gorgc3754
qojqva2103
syndereN151
League of Legends
JimRising 327
Counter-Strike
fl0m4209
Fnx 2596
zeus268
oskar73
edward56
Super Smash Bros
Mew2King71
Other Games
singsing3200
B2W.Neo994
hiko685
crisheroes335
DeMusliM281
Happy137
QueenE96
djWHEAT64
ToD37
ZerO(Twitch)17
Trikslyr15
Organizations
Dota 2
PGL Dota 2 - Main Stream117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 12
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV374
League of Legends
• Jankos2358
Upcoming Events
Big Brain Bouts
2h 2m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
12h 2m
RSL Revival
19h 2m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d
BSL
1d 5h
RSL Revival
1d 19h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.