• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:59
CET 11:59
KST 19:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled3Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2417 users

Introducing Frost Giant Studios - Page 6

Forum Index > General Games
177 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
lestye
Profile Blog Joined August 2010
United States4200 Posts
November 02 2020 12:38 GMT
#101
On November 02 2020 21:30 Dangermousecatdog wrote:
I can see MOBAs as a different sort of RTS, but auto battlers are not a type of RTS, as inherent in RTS real time and the ability to micro. Autochess is a turn based game, not real time; they are two different type of games.

That's true.....but for casuals, who aren't going to micro much, or even goes far as to say they hate micro, I think its as real time as it typically gets for them. They're not really interested in multitasking but building up armies and watching them clash in glorious combat. It looks just as real-time as it would to them playing age of empires/starcraft and just a moving, if that makes sense.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Manit0u
Profile Blog Joined August 2004
Poland17692 Posts
Last Edited: 2020-11-03 13:15:46
November 03 2020 13:12 GMT
#102
Well, you can always make a game that's
a) easy for the casuals
b) has enough depth for the pros
c) is great for spectators

You don't need to look further than Dawn of War 2 for that as it has all the required attributes. Squad based combat and commander units with RPG elements are easier to handle than individual units. There's no base building so that's out of the way. It looks amazing and has enough intricacies and depth for hardcore players to enjoy.

I have absolutely no idea why in DoW3 they've decided to abandon the winning formula (and it flopped hard which surprised no one except the publisher). They ended up having a newer game that looks worse than the previous iteration in the graphics department and is mechanically harder to execute while at the same time having much less depth to it. I have no idea who their intended audience was.
Time is precious. Waste it wisely.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 03 2020 13:36 GMT
#103
Was Dawn of War 2 even successful as a game? I've always felt that Company of Heroes had the better squad based RTS, but maybe just bias on my part. Never picked up Dawn of War 3, but I guess there's a DoW3 and not a CoH3 so I'm probably just wrong here.
I'll always be your shadow and veil your eyes from states of ain soph aur.
tili
Profile Joined July 2012
United States1332 Posts
November 03 2020 15:12 GMT
#104
so damn excited.
Manit0u
Profile Blog Joined August 2004
Poland17692 Posts
November 04 2020 04:50 GMT
#105
On November 03 2020 22:36 Blitzkrieg0 wrote:
Was Dawn of War 2 even successful as a game? I've always felt that Company of Heroes had the better squad based RTS, but maybe just bias on my part. Never picked up Dawn of War 3, but I guess there's a DoW3 and not a CoH3 so I'm probably just wrong here.


DoW2 was pretty successful. DoW3 was one of the very few games where I asked for a refund.

It's a pity that THQ/Relic aren't really there for it any more but the community has been doing great with unofficial patches like Elite Mod which is being developed by top competitive players and they're still holding some events.

The main difference between CoH and DoW2 is that DoW is less spammy as you typically have fewer units. This also means that units have much more impact and preserving them is of utmost importance. You also get more interesting units because of the setting so you get your jump infantry, teleporting units, invisible units etc.

Like I mentioned previously, it's easier for the newbies because of smaller scale in general. Great for spectators since you get more flashy abilities and less stuff on the field making it easier to follow. At the same time it's really good for advanced players as you have to use the few resources you have to get the best out of them (and it's harder than it seems).

Here's an example of some recent games:

Time is precious. Waste it wisely.
Miragee
Profile Joined December 2009
8646 Posts
November 04 2020 11:06 GMT
#106
On November 03 2020 22:12 Manit0u wrote:
Well, you can always make a game that's
a) easy for the casuals
b) has enough depth for the pros
c) is great for spectators

You don't need to look further than Dawn of War 2 for that as it has all the required attributes. Squad based combat and commander units with RPG elements are easier to handle than individual units. There's no base building so that's out of the way. It looks amazing and has enough intricacies and depth for hardcore players to enjoy.

I have absolutely no idea why in DoW3 they've decided to abandon the winning formula (and it flopped hard which surprised no one except the publisher). They ended up having a newer game that looks worse than the previous iteration in the graphics department and is mechanically harder to execute while at the same time having much less depth to it. I have no idea who their intended audience was.


This surprises me. When I bought DoW2 back when it was released and played/watched some of it, I quickly concluded that it was absolute garbage. I never bought any of the expansions or DoW3 after that. Even years later when I tuned into an event it was utterly boring to watch. How popular was it during its peak and how long did it last?
Manit0u
Profile Blog Joined August 2004
Poland17692 Posts
Last Edited: 2020-11-04 11:17:17
November 04 2020 11:16 GMT
#107
On November 04 2020 20:06 Miragee wrote:
Show nested quote +
On November 03 2020 22:12 Manit0u wrote:
Well, you can always make a game that's
a) easy for the casuals
b) has enough depth for the pros
c) is great for spectators

You don't need to look further than Dawn of War 2 for that as it has all the required attributes. Squad based combat and commander units with RPG elements are easier to handle than individual units. There's no base building so that's out of the way. It looks amazing and has enough intricacies and depth for hardcore players to enjoy.

I have absolutely no idea why in DoW3 they've decided to abandon the winning formula (and it flopped hard which surprised no one except the publisher). They ended up having a newer game that looks worse than the previous iteration in the graphics department and is mechanically harder to execute while at the same time having much less depth to it. I have no idea who their intended audience was.


This surprises me. When I bought DoW2 back when it was released and played/watched some of it, I quickly concluded that it was absolute garbage. I never bought any of the expansions or DoW3 after that. Even years later when I tuned into an event it was utterly boring to watch. How popular was it during its peak and how long did it last?


It was fairly popular all things considered. It's hard to judge it against the giants since it has always been rather niche series but as far as I know it is pretty highly praised and well received. Especially the expansions since Relic made the mistake of going double-DRM with initial DoW2 release (steam + xbox). It slowed down the patching (since all the patches had to be vetted by Microsoft and it was long and tedious process so they waited until more changes accumulated to do it in one batch rather than small incremental updates) and was annoying as hell. Expansions remedied it (and can be played standalone) and Retribution is pretty great. I play it from time to time to this day and have around 500 hours put into it which is quite a lot considering my rather casual approach to games.
Time is precious. Waste it wisely.
Latham
Profile Blog Joined May 2007
9569 Posts
November 04 2020 15:47 GMT
#108
Please just make sure it's predominantly a macro RTS (with only some micro incentives) and please balance for the top 1% of the playerbase, not bronze leaguers.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Joni_
Profile Joined April 2011
Germany355 Posts
November 04 2020 15:59 GMT
#109
I played quite a lot of DoW (even tho I only joined the party with DC), but I never got into DoW2. It just seemed completely unacceptable that the game got rid of base building and I somehow never got interested in it (mainly due to most of my friends that I played DoW with really hating it during beta). Didnt know that it actually developed into a game with an active community or anything like that.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 04 2020 17:37 GMT
#110
On November 04 2020 20:16 Manit0u wrote:
Show nested quote +
On November 04 2020 20:06 Miragee wrote:
On November 03 2020 22:12 Manit0u wrote:
Well, you can always make a game that's
a) easy for the casuals
b) has enough depth for the pros
c) is great for spectators

You don't need to look further than Dawn of War 2 for that as it has all the required attributes. Squad based combat and commander units with RPG elements are easier to handle than individual units. There's no base building so that's out of the way. It looks amazing and has enough intricacies and depth for hardcore players to enjoy.

I have absolutely no idea why in DoW3 they've decided to abandon the winning formula (and it flopped hard which surprised no one except the publisher). They ended up having a newer game that looks worse than the previous iteration in the graphics department and is mechanically harder to execute while at the same time having much less depth to it. I have no idea who their intended audience was.


This surprises me. When I bought DoW2 back when it was released and played/watched some of it, I quickly concluded that it was absolute garbage. I never bought any of the expansions or DoW3 after that. Even years later when I tuned into an event it was utterly boring to watch. How popular was it during its peak and how long did it last?


It was fairly popular all things considered. It's hard to judge it against the giants since it has always been rather niche series but as far as I know it is pretty highly praised and well received. Especially the expansions since Relic made the mistake of going double-DRM with initial DoW2 release (steam + xbox). It slowed down the patching (since all the patches had to be vetted by Microsoft and it was long and tedious process so they waited until more changes accumulated to do it in one batch rather than small incremental updates) and was annoying as hell. Expansions remedied it (and can be played standalone) and Retribution is pretty great. I play it from time to time to this day and have around 500 hours put into it which is quite a lot considering my rather casual approach to games.


Also looks like competitive DoW2 is played with a third party mod for balance because the developers abandoned it. Very hard entry for players sadly.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Manit0u
Profile Blog Joined August 2004
Poland17692 Posts
Last Edited: 2020-11-04 21:00:26
November 04 2020 20:59 GMT
#111
Well, the publisher went bankrupt and the devs moved to doing different things so community took balancing into their own hands. I'm not saying to get into it now, I'm saying it used to be quite popular (we have to remember that this game is pretty old after all) and still has dedicated players who keep patching and re-balancing the game to keep it fresh.
Time is precious. Waste it wisely.
M3t4PhYzX
Profile Joined March 2019
Poland4237 Posts
November 05 2020 08:56 GMT
#112
Promising stuff.. I hope they will be able to deliver in the future.

I'm not having huge hopes though.
odi profanum vulgus et arceo
Harris1st
Profile Blog Joined May 2010
Germany7115 Posts
November 05 2020 16:12 GMT
#113
On November 05 2020 00:47 Latham wrote:
Please just make sure it's predominantly a macro RTS (with only some micro incentives) and please balance for the top 1% of the playerbase, not bronze leaguers.


Haha I want it to go in the exact opposite direction xD
Lots of micro and skillshots. Base building no more than a Protoss kinda level. With Terran I get always supply capped cause I only send one SCV to build 6 depots ^^'
Terran macro is definitely the hardest (for me).
Go Serral! GG EZ for Ence. Flashbang dance FTW
gTank
Profile Joined January 2011
Austria2603 Posts
Last Edited: 2020-11-06 19:57:07
November 06 2020 19:51 GMT
#114
wait somehow I got confused...
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
_Spartak_
Profile Joined October 2013
Turkey442 Posts
March 25 2021 11:34 GMT
#115
Frost Giant got $5M more in additional funding, taking the total to $9.7M. They also had a new interview with Forbes:

https://www.forbes.com/sites/hnewman/2021/03/24/ex-blizzard-leaders-raise-97-million-to-create-new-real-time-strategy-game/
WombaT
Profile Blog Joined May 2010
Northern Ireland26346 Posts
March 25 2021 23:05 GMT
#116
Subbing for news.

I just hope they have a vision of what they want to do, while seeking community input rather than being lead by a community with vastly different preferences. Trying to be all things to all men and you end up not appealing to anyone.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2021-04-10 16:56:15
March 26 2021 02:01 GMT
#117
On November 04 2020 13:50 Manit0u wrote:
Show nested quote +
On November 03 2020 22:36 Blitzkrieg0 wrote:
Was Dawn of War 2 even successful as a game? I've always felt that Company of Heroes had the better squad based RTS, but maybe just bias on my part. Never picked up Dawn of War 3, but I guess there's a DoW3 and not a CoH3 so I'm probably just wrong here.


DoW2 was pretty successful. DoW3 was one of the very few games where I asked for a refund.

It's a pity that THQ/Relic aren't really there for it any more but the community has been doing great with unofficial patches like Elite Mod which is being developed by top competitive players and they're still holding some events.

The main difference between CoH and DoW2 is that DoW is less spammy as you typically have fewer units. This also means that units have much more impact and preserving them is of utmost importance. You also get more interesting units because of the setting so you get your jump infantry, teleporting units, invisible units etc.

Like I mentioned previously, it's easier for the newbies because of smaller scale in general. Great for spectators since you get more flashy abilities and less stuff on the field making it easier to follow. At the same time it's really good for advanced players as you have to use the few resources you have to get the best out of them (and it's harder than it seems).

Here's an example of some recent games:

https://www.youtube.com/watch?v=4v9Lj9hT710

My impression was that a lot of people played the single player campaign, which was pretty fun and maybe some survival and that the PvP community was very small to begin with. When I started playing it I initially thought that it was hard to get into, because there are ton of upgrades on your units and I had no idea which to get when and need to keep my units alive for the upgrades to do anything. That the game is really roundabout at getting a pve skirmish match started and that the pvp had nothing to do with the campaign and was a bit removed from the typical PvP RTS made the entry unnecessary hard imo. That the game is still somewhat alive is impressive though.

On an unrelated note I thought dow3 was still fun and did a better job connecting campaign and pvp. I think they tried to connect the more viewer friendly terrible damage with the dow mechanics, but the map pool was utterly awful at release and it has the typical "terrible damage means terrible snowball" effect, which means that early casualties 100% decide the match.
low gravity, yes-yes!
asadsasdgfd
Profile Joined November 2021
1 Post
November 20 2021 23:16 GMT
#118
Make sure to check out there twitter, they just had a chicken wing contest and baked cookies!


User was banned for this post.
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
November 21 2021 04:29 GMT
#119
Sorry to be a negative Nancy but this whole thing sounds like a fluke; what is the idea here? There is not even the hint of a game concept being created, just “we want to make the next big rts that everybody subscribes to” and “have millions of viewers on twitch”
I’ ve seen single people in university create beta games and have more passion, more substance, more reality too it;
Looks like someone who created something years ago, and now is looking for funding to do what exactly?
A person putting their slippers and relaxing on an armchair is doing something more interesting than this
"Awaken my Child, and embrace the Glory that is your Birthright"
_Spartak_
Profile Joined October 2013
Turkey442 Posts
Last Edited: 2021-11-22 06:21:36
November 21 2021 17:25 GMT
#120
They have posted several updates so far on various topics on the Frost Giant subreddit:

https://www.reddit.com/r/FrostGiant/comments/kaj8sg/our_thoughts_on_heroes/
https://www.reddit.com/r/FrostGiant/comments/l7z0qm/our_thoughts_on_asymmetry/
https://www.reddit.com/r/FrostGiant/comments/mbjw3c/our_thoughts_on_onboarding/
https://www.reddit.com/r/FrostGiant/comments/nxn6lh/our_thoughts_on_teams/
https://www.reddit.com/r/FrostGiant/comments/phah0a/our_thoughts_on_win_conditions/
https://www.reddit.com/r/FrostGiant/comments/qvee6i/our_thoughts_on_social_features/

They are also gathering questions for a community AMA:

https://www.reddit.com/r/FrostGiant/comments/qflqi8/frost_giant_oct_2021_ama/

Not to mention the hours of interviews out there where they talk about their approach to designing a new RTS. They haven't shown anything concrete yet because there is nothing to show (at least not publicly, they apparently shared the progress in a community summit where they invited RTS pros and community figures). It has been just over a year since they founded the studio. At this point in development, most studios don't even announce that they are making a game, let alone share concrete details. They have been pretty transparent so far.
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 42635
Mini 541
EffOrt 512
BeSt 346
actioN 282
Larva 271
Light 228
Rush 146
Stork 142
ZerO 133
[ Show more ]
Leta 111
Soma 71
sorry 64
ToSsGirL 57
Backho 47
Nal_rA 43
Pusan 41
Mind 39
zelot 12
ajuk12(nOOB) 12
Bale 11
Dota 2
XcaliburYe227
League of Legends
JimRising 388
Counter-Strike
olofmeister1348
shoxiejesuss720
fl0m656
zeus210
edward50
Heroes of the Storm
Khaldor140
Other Games
B2W.Neo615
ceh9486
singsing373
crisheroes264
Hui .95
Sick90
NeuroSwarm50
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream15398
Other Games
gamesdonequick857
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1579
• Stunt543
• TFBlade425
Upcoming Events
Replay Cast
13h 2m
CranKy Ducklings
23h 2m
RSL Revival
23h 2m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
1d 1h
uThermal 2v2 Circuit
1d 6h
Patches Events
1d 6h
BSL
1d 9h
Sparkling Tuna Cup
1d 23h
RSL Revival
1d 23h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
2 days
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.