• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:59
CET 21:59
KST 05:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BSL Season 223Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2Weekly Cups (Feb 16-22): MaxPax doubles0
StarCraft 2
General
GSL CK - new tournament Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1892 users

Red Bull Wololo (AOE2 DE tournament) - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 All
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 08 2020 14:36 GMT
#21
ive been playing a lot of AOE2, For the 20 Dollars it costs on steam, its incredible value.

The devs also seem to listen to feedback, and actually implement a monthly balance patch - which changes race balance (even as far as letting you drop off recources at the docks - so pretty significant changes)

tbh your SC2 Skills transfer well. It takes a few games to get used to it, but maps are less random (its more about the type of map - Open, pre walled, no Berries (worse for some civs)

Not every civilisation is viable on ever map, but most are at least decent on all of them.

Its been a blast to learn a new strategy game.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
May 08 2020 18:45 GMT
#22
This looks pretty fun, I haven't played AoE in a long time but I may pick it up for some nostalgia, thanks for sharing.
AKA: TelecoM[WHITE] Protoss fighting
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
May 10 2020 16:24 GMT
#23
On May 08 2020 23:36 weikor wrote:
ive been playing a lot of AOE2, For the 20 Dollars it costs on steam, its incredible value.

The devs also seem to listen to feedback, and actually implement a monthly balance patch - which changes race balance (even as far as letting you drop off recources at the docks - so pretty significant changes)

tbh your SC2 Skills transfer well. It takes a few games to get used to it, but maps are less random (its more about the type of map - Open, pre walled, no Berries (worse for some civs)

Not every civilisation is viable on ever map, but most are at least decent on all of them.

Its been a blast to learn a new strategy game.

What do you mean "less random"? there is no randomness is SC2 maps.
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
May 10 2020 16:24 GMT
#24
On May 03 2020 05:33 Latham wrote:
Show nested quote +
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.

[image loading]

This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.

Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.

Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.

For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.


Isn't stone more precious than gold?
Jealous
Profile Blog Joined December 2011
10287 Posts
May 10 2020 17:23 GMT
#25
On May 11 2020 01:24 Garnet wrote:
Show nested quote +
On May 03 2020 05:33 Latham wrote:
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.

[image loading]

This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.

Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.

Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.

For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.


Isn't stone more precious than gold?

Stone generally will cost a lot of gold as a game goes on but for the majority of 1v1s you don't buy all that much if any. The amount of stone on the map (which is also generally less than gold) is satisfactory for the majority of games, and it is bought when you don't have map control to mine it and need repairs/TCs. So in a way, the answer is yes, but gold is generally vastly more important and thus "precious" because you need it to make (almost, usually) all non-trash units.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#43
TKL 527
SteadfastSC488
IndyStarCraft 229
BRAT_OK 94
EnkiAlexander 27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 534
SteadfastSC 482
IndyStarCraft 240
UpATreeSC 164
elazer 105
BRAT_OK 103
JuggernautJason80
SpeCial 79
ProTech58
StarCraft: Brood War
ggaemo 73
LancerX 1
Dota 2
Gorgc5090
monkeys_forever186
Counter-Strike
byalli634
Heroes of the Storm
Liquid`Hasu402
Other Games
gofns51184
tarik_tv17619
Grubby3388
FrodaN1465
mouzStarbuck313
ArmadaUGS143
C9.Mang0125
Trikslyr58
ZombieGrub45
Organizations
Dota 2
PGL Dota 2 - Main Stream11868
Other Games
gamesdonequick2070
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 168
• Hupsaiya 40
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1035
Other Games
• imaqtpie1260
• Shiphtur191
Upcoming Events
OSC
3h 1m
Wardi Open
15h 1m
PiGosaur Monday
1d 3h
WardiTV Team League
1d 15h
Replay Cast
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.