On May 03 2020 05:33 Latham wrote:On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.
On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.
You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.
![[image loading]](https://i.imgur.com/qafQwGw.jpg)
This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.
Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.
Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.
For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.