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Red Bull Wololo (AOE2 DE tournament) - Page 2

Forum Index > General Games
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weikor
Profile Blog Joined March 2011
Austria580 Posts
May 08 2020 14:36 GMT
#21
ive been playing a lot of AOE2, For the 20 Dollars it costs on steam, its incredible value.

The devs also seem to listen to feedback, and actually implement a monthly balance patch - which changes race balance (even as far as letting you drop off recources at the docks - so pretty significant changes)

tbh your SC2 Skills transfer well. It takes a few games to get used to it, but maps are less random (its more about the type of map - Open, pre walled, no Berries (worse for some civs)

Not every civilisation is viable on ever map, but most are at least decent on all of them.

Its been a blast to learn a new strategy game.
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
May 08 2020 18:45 GMT
#22
This looks pretty fun, I haven't played AoE in a long time but I may pick it up for some nostalgia, thanks for sharing.
AKA: TelecoM[WHITE] Protoss fighting
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
May 10 2020 16:24 GMT
#23
On May 08 2020 23:36 weikor wrote:
ive been playing a lot of AOE2, For the 20 Dollars it costs on steam, its incredible value.

The devs also seem to listen to feedback, and actually implement a monthly balance patch - which changes race balance (even as far as letting you drop off recources at the docks - so pretty significant changes)

tbh your SC2 Skills transfer well. It takes a few games to get used to it, but maps are less random (its more about the type of map - Open, pre walled, no Berries (worse for some civs)

Not every civilisation is viable on ever map, but most are at least decent on all of them.

Its been a blast to learn a new strategy game.

What do you mean "less random"? there is no randomness is SC2 maps.
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
May 10 2020 16:24 GMT
#24
On May 03 2020 05:33 Latham wrote:
Show nested quote +
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.

[image loading]

This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.

Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.

Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.

For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.


Isn't stone more precious than gold?
Jealous
Profile Blog Joined December 2011
10261 Posts
May 10 2020 17:23 GMT
#25
On May 11 2020 01:24 Garnet wrote:
Show nested quote +
On May 03 2020 05:33 Latham wrote:
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.

[image loading]

This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.

Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.

Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.

For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.


Isn't stone more precious than gold?

Stone generally will cost a lot of gold as a game goes on but for the majority of 1v1s you don't buy all that much if any. The amount of stone on the map (which is also generally less than gold) is satisfactory for the majority of games, and it is bought when you don't have map control to mine it and need repairs/TCs. So in a way, the answer is yes, but gold is generally vastly more important and thus "precious" because you need it to make (almost, usually) all non-trash units.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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