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Red Bull Wololo (AOE2 DE tournament)

Forum Index > General Games
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neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 02 2020 13:22 GMT
#1
Hi, anyone watching this epic tournament?

Pretty interesting to see that AOE2 got it's own "remastered" version and that it seems to be doing well in viewership thus far.

Are we living in a RTS revival? :p

maru G5L pls
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 02 2020 14:22 GMT
#2
haha nice tournament name, that's what made me click
I'm all for an RTS Revival! I don't know how AOE2 plays though, I played it back when I was a typical campaign playing only 30APM noob
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
Last Edited: 2020-05-02 17:17:26
May 02 2020 17:15 GMT
#3
On May 02 2020 23:22 JieXian wrote:
haha nice tournament name, that's what made me click
I'm all for an RTS Revival! I don't know how AOE2 plays though, I played it back when I was a typical campaign playing only 30APM noob


It's quite interesting actually, there's a lot of micro management of resources, lot's of different tech trees to climb and fairly intense battles. Especially in this tournament the format is making the games lean towards all-out agression in the early midgame (aka feudal wars, since you have to advance to the feudal age to get non-sucky army units, and it costs a lot to get to castle age where you can get even better ones, which is difficult to afford if you are fighting)

Edit: actually they are playing some kind of mode where they skip dark age entirely
maru G5L pls
Latham
Profile Blog Joined May 2007
9568 Posts
May 02 2020 17:27 GMT
#4
I'm watching this everyday, AoE2 DE is amazing, never knew the game has such a big competitive scene still going on.
The map pool is very nice, much better than standard ladder Microsoft put in.

The only bad thing about this tournament that I can say is, is that there is a time limit on games. 58 minutes and 16 seconds or so...? Apparently that's 700 in-game years, but I just feel time limits are such horseshit. They already had a few close games where the score difference was around 200-300 points and deciding a winner off of that feels so incredibly cheap.
AoE2 macro games can go for much longer than an hour and they're really incredible to watch.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 02 2020 17:53 GMT
#5
On May 03 2020 02:27 Latham wrote:
I'm watching this everyday, AoE2 DE is amazing, never knew the game has such a big competitive scene still going on.
The map pool is very nice, much better than standard ladder Microsoft put in.

The only bad thing about this tournament that I can say is, is that there is a time limit on games. 58 minutes and 16 seconds or so...? Apparently that's 700 in-game years, but I just feel time limits are such horseshit. They already had a few close games where the score difference was around 200-300 points and deciding a winner off of that feels so incredibly cheap.
AoE2 macro games can go for much longer than an hour and they're really incredible to watch.


Yeah, I suppose that this + starting directly in feudal age is meant to give a lot of action early on, but it does limit some aspects of the game..
maru G5L pls
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2020-05-02 20:11:45
May 02 2020 20:10 GMT
#6
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.
Moderator
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2020-05-02 20:39:28
May 02 2020 20:33 GMT
#7
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.

[image loading]

This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.

Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.

Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.

For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
palexhur
Profile Joined May 2010
Colombia730 Posts
May 03 2020 05:43 GMT
#8
The last competitive tournament a couple of months ago brought 50k viewers in the final (Hidden Cup 3), AoE2 competitive scene is really good, the Mod used in this tournament is not the standard , I suposse Redbull wanted to do something different, just beginning in Feudal age and time limit.

For Latham, if a game goes to Post Imperial when the gold has been mined out,usually it ends with a lot of raiding and trash wars everywhere, and you need wood to make farms, so at the end wood is the most important resource in dark, and post imperial age, there are a lot wood in the maps compared to other resources, but it is not infinite, usually some Islands games ends when they cut all the wood, not that often in Arabia that is the most played map.
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2020-05-03 12:43:04
May 03 2020 12:40 GMT
#9
Just a small heads-up:
The Finals are TODAY and the whole stream (semis and finals) starts in about 20 minutes! Now it's pre-game banter.

+ Show Spoiler [twitch link] +
https://www.twitch.tv/redbull


+ Show Spoiler [ Youtube stream] +


For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Yurie
Profile Blog Joined August 2010
12005 Posts
Last Edited: 2020-05-03 19:16:02
May 03 2020 19:15 GMT
#10
Pretty good finals. Lots of micro and targetted strategies.
Harris1st
Profile Blog Joined May 2010
Germany7034 Posts
May 04 2020 07:20 GMT
#11
Holy moly, this thing had 25k + viewers on twitch! That is incredible! And I guess a whole lot more than any WC3 tournament recently? (anyone have numbers for WC3?)

Go Serral! GG EZ for Ence. Flashbang dance FTW
Yurie
Profile Blog Joined August 2010
12005 Posts
Last Edited: 2020-05-04 09:39:22
May 04 2020 09:38 GMT
#12
On May 04 2020 16:20 Harris1st wrote:
Holy moly, this thing had 25k + viewers on twitch! That is incredible! And I guess a whole lot more than any WC3 tournament recently? (anyone have numbers for WC3?)



WC3 is big in China. That is where the viewership and money for the game is. Not sure the same really holds true for AoE.

Still the 30k number is around the peak for WC3 tournaments as well when I quickly google it. So more or less same in the west I think.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 04 2020 15:06 GMT
#13
On May 04 2020 18:38 Yurie wrote:
Show nested quote +
On May 04 2020 16:20 Harris1st wrote:
Holy moly, this thing had 25k + viewers on twitch! That is incredible! And I guess a whole lot more than any WC3 tournament recently? (anyone have numbers for WC3?)



WC3 is big in China. That is where the viewership and money for the game is. Not sure the same really holds true for AoE.

Still the 30k number is around the peak for WC3 tournaments as well when I quickly google it. So more or less same in the west I think.


According to https://escharts.com/tournaments/aoe/redbull-wololo this tournament peaked at 56k viewers, of which 36k were English speaking viewers. Since there was a Chinese player in the finals, it's not unreasonable to expect that some of those 20k were watching from China :p
maru G5L pls
palexhur
Profile Joined May 2010
Colombia730 Posts
Last Edited: 2020-05-05 00:32:50
May 05 2020 00:32 GMT
#14
19k on Mario Ovalles Youtube Channel (Spanish casting), in the main aoe forum they said that the Chinese stream had 200k viewers, I dont know if that is a certain number.

Edit: AoE2 is really popular as a classic game in China.
Jealous
Profile Blog Joined December 2011
10261 Posts
May 05 2020 01:59 GMT
#15
Just want to put it out there that I've been greatly enjoying AoE2 for the past few years and having it get a remaster and the success of HC2+3 have been fantastic to watch and experience in the scene. If anyone wants to play, I'm bad but let me know! I have all the platforms haha.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2020-05-05 14:09:13
May 05 2020 10:41 GMT
#16
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


Latham did a pretty good job explaining basic aoe2 game mechanics. Also Art of War is surprisingly decent at teaching game basics. To be honest, I wasn't expecting a proper game tutorial from Microsoft.

About SC2 to AoE2 transition.. Well.. In some cases yes your skills transfer. If you are good with marine split/stutter step it actually helps a lot. Unlike SC2, AoE2 does not have smart fire. If you don't want to overkill with units you have to split and stutter step with range units in late game. Especially none/low attack delay units like kipchak, mangudai (used to have 0. Now 0.5) benefits A LOT from proper stutter stepping.

But most of the time you have to focus much much much more in macro aspect of the game. If you are a regular supply blocked player like me, your transition will be a lot harder.

About time limit... AoE2 games can go prettty wild. At sunday Hera had to play a 3 hours 49 minutes game. It was just ladder RM not even a tournament I can understand why they had to put time limit. Games generally over in 1 hour but a single long game like this could ruin all schedule.



Game did not release at march, game did not get a dlc at march. Just a regular balance patch. Yet %20 increase shows us something. Without a big content AoE2 still found a traction. I believe corona quarantine helped a lot because old guys remember the nostalgia

[image loading]

AoE may never see top 5 numbers but its safe to say AoE2 will stay relevant for a looong time.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
May 05 2020 16:26 GMT
#17
It got a huge boost in players in March going into April because of Hidden Cup 3 by https://www.twitch.tv/t90official

It was a massive tournament with super fun games and it got a lot of viewers (50k+ at times). If anyone is looking for AoE2 content I highly recommend his channel he casts games basically every day.
Writer
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2020-05-05 17:45:39
May 05 2020 17:45 GMT
#18
Definitely check out T90Offiacial, his twitch AND his youtube channel. You can find Vods of Hidden Cup 3 on both twitch and YT and some of the games were really amazing. Highly recommend the watch.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Jealous
Profile Blog Joined December 2011
10261 Posts
Last Edited: 2020-05-05 19:07:09
May 05 2020 18:26 GMT
#19
Want to throw a third shout to T90. I've basically watched every YouTube video he has put out (I've been skipping the Low ELO Legends for the most part, though). There is a ton of entertainment to be had there even if you are new to the game.

On May 06 2020 01:26 Valiver wrote:
It got a huge boost in players in March going into April because of Hidden Cup 3 by https://www.twitch.tv/t90official

Also corona lockdowns.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Harris1st
Profile Blog Joined May 2010
Germany7034 Posts
May 06 2020 07:01 GMT
#20
+ Show Spoiler +
Do you see this Blizzard? This is how it's done! Now go fix War3


Man the nostalgia I feel looking at this is incredible
Wish I had the time to follow more than one gaming scene


Go Serral! GG EZ for Ence. Flashbang dance FTW
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 08 2020 14:36 GMT
#21
ive been playing a lot of AOE2, For the 20 Dollars it costs on steam, its incredible value.

The devs also seem to listen to feedback, and actually implement a monthly balance patch - which changes race balance (even as far as letting you drop off recources at the docks - so pretty significant changes)

tbh your SC2 Skills transfer well. It takes a few games to get used to it, but maps are less random (its more about the type of map - Open, pre walled, no Berries (worse for some civs)

Not every civilisation is viable on ever map, but most are at least decent on all of them.

Its been a blast to learn a new strategy game.
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
May 08 2020 18:45 GMT
#22
This looks pretty fun, I haven't played AoE in a long time but I may pick it up for some nostalgia, thanks for sharing.
AKA: TelecoM[WHITE] Protoss fighting
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
May 10 2020 16:24 GMT
#23
On May 08 2020 23:36 weikor wrote:
ive been playing a lot of AOE2, For the 20 Dollars it costs on steam, its incredible value.

The devs also seem to listen to feedback, and actually implement a monthly balance patch - which changes race balance (even as far as letting you drop off recources at the docks - so pretty significant changes)

tbh your SC2 Skills transfer well. It takes a few games to get used to it, but maps are less random (its more about the type of map - Open, pre walled, no Berries (worse for some civs)

Not every civilisation is viable on ever map, but most are at least decent on all of them.

Its been a blast to learn a new strategy game.

What do you mean "less random"? there is no randomness is SC2 maps.
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
May 10 2020 16:24 GMT
#24
On May 03 2020 05:33 Latham wrote:
Show nested quote +
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.

[image loading]

This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.

Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.

Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.

For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.


Isn't stone more precious than gold?
Jealous
Profile Blog Joined December 2011
10261 Posts
May 10 2020 17:23 GMT
#25
On May 11 2020 01:24 Garnet wrote:
Show nested quote +
On May 03 2020 05:33 Latham wrote:
On May 03 2020 05:10 Kau wrote:
I've been following the tourney and even tried playing some aoe2 games. I feel like my SC skills don't transfer that well but maybe it's just the knowledge of what counters what that I don't have yet.

On the whole time limit thing, I'm surprised that they do a lot of bo5/7s instead of just bo3s to save time.


You might want to check out the in-game Sun Tsu's "The Art of War" challenges. They're a new series of challenges (introduced with AoE2: Definitive Edition) aimed at preparing newish players (newish to AoE, not new to RTSes in general) for online play. They teach you what is important like build orders, unit counters, micro, macro etc.
Basically solid foundations for ladder.

[image loading]

This game is quite different from SC because maps aren't static. Each game is a slightly different variation on the basic map. Food, Trees, Gold & stone positions change every time you start a game. There's also very little high ground & low ground. Starting positions are almost always on even ground & open wide, so you need to wall. Day[9] recently started AoE2 as well, and he had a really hard time grasping the concept of walling in yourself to protect your eco.

Food & Wood are practically infinite resources so units that require only those 2 resources are called "trash units". Thats a pretty derogatory term but that does not mean they are bad. It only means you can create them all game long, really. Assume that they are mineral-only units.

Gold is the real important resource. Like vespene gas. These units will be the real effective units that will win you games. Be it the Knight-line of units (Knight-Cavalier-Paladin) or Archer-line (archer-crossbowman-arbalester) you want to make sure these units deal damage and aren't thrown away needlessly.

For workers you want about 100-130 workers out of your 200 pop limit. That may seem like a lot but that's what a healthy economy looks like. Like in SC, always keep your nexus/CC producing (here: Town centre) and add more Town Centre when you hit Castle Age. 3-4 Ideally.
All units also cost only 1 supply, be it a worker or an elephant so that's why it would feel weird making so many workers in SC2 or BW.


Isn't stone more precious than gold?

Stone generally will cost a lot of gold as a game goes on but for the majority of 1v1s you don't buy all that much if any. The amount of stone on the map (which is also generally less than gold) is satisfactory for the majority of games, and it is bought when you don't have map control to mine it and need repairs/TCs. So in a way, the answer is yes, but gold is generally vastly more important and thus "precious" because you need it to make (almost, usually) all non-trash units.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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