Taste of Power is a RTS game about the world of alternative medieval.
The game combines the mechanics of StarCraft and Total War: the player needs to gather resources, develop cities and build new settlements, learn technology and fight in real time.
A distinctive feature of the game is a variety of game mechanics. The game features many types of troops, and each of them has its own peculiarities:
The warriors of Europe can form the construction of the “Phalanx”, build a wall of stakes, invoke the Crusaders, and have gunpowder artillery. European support troops can build fortifications, monks can raise the morale of the troops, and spies can revolt in enemy cities.
Chinese troops can create smoke screens to protect against enemy arrows, provoke support for Mongolian horsemen and have early rocket artillery. Chinese support troops can set up medical tents, traps and poison grenades.
The game combines the mechanics of StarCraft and Total War: the player needs to gather resources, develop cities and build new settlements, learn technology and fight in real time.
A distinctive feature of the game is a variety of game mechanics. The game features many types of troops, and each of them has its own peculiarities:
The warriors of Europe can form the construction of the “Phalanx”, build a wall of stakes, invoke the Crusaders, and have gunpowder artillery. European support troops can build fortifications, monks can raise the morale of the troops, and spies can revolt in enemy cities.
Chinese troops can create smoke screens to protect against enemy arrows, provoke support for Mongolian horsemen and have early rocket artillery. Chinese support troops can set up medical tents, traps and poison grenades.
A game still in development, the basics are very starcraft-esque. Building bases, troops, having hard counters for certain enemy troops and whatnot.
I was surprised at how good it actually looks already, hopefully they keep on improving it without going over the top. The concept looks nice but for now it still feels.. limited, but with lots of potential.
It's set in a medieval setting, so no blink stalkers or forcefields or burrowed roaches and whatnot, which might actually be refreshing. I used to play starcraft ages ago and sure it was heaps of fun, but having a game with human units only, it's a rare thing especially with starcraft-esque mechanics.
It's still very early, probably even too early to predict where this game will go, but for now it's actually really enjoyable, I'd even dare say it's an example of what a game in development should be like when it's in early access.
https://oneoceanua.itch.io/taste-of-power
https://store.steampowered.com/app/758250/Taste_of_Power/