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Anthem [PC/PS4/Xbox One] - Page 3

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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 18 2019 16:16 GMT
#41
"Smokey, this is not 'Nam, this is bowling. There are rules."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 18 2019 16:44 GMT
#42
I really hope this game is good, because I love the way the flight looks and I’ve wanted an iron man simulator for a long time. I just hope it has the staying power.

But at least it has match making for everything(Shakes fist at Destiny)
I have the Honor to be your Obedient Servant, P.6
TL+ Member
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
January 18 2019 16:47 GMT
#43
Not gonna lie this game looks pretty damn good. On the other hand, so did Andromeda and Inquisition prior to release, so I'm gonna keep my expectations low and hope it turns out great.
"I just pressed stimpack, and somehow I won the battle" -Flash
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 18 2019 16:54 GMT
#44
From all reports, this is the game that EA kept pulling resources off of Andromeda to build, so there is that. Along with a bunch of other games like battlefield. But it has been all hands on deck for this game, unlike Andromeda.

Inquisition was pretty good IMO. It has very real flaws, but I still liked it a lot.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
m4ini
Profile Joined February 2014
4215 Posts
January 18 2019 17:53 GMT
#45
Was gonna say, Inquisition wasn't half bad.

I got Anthem with my graphics card, so either way i'm good i already own it - i actually think it might be a winner. At the very least, it won't be worse than Destiny 2 pre-activision split, take that as you will.

On track to MA1950A.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 18 2019 19:00 GMT
#46
I’m going to be playing that on PS4. But given the rise of cross play on so many games, maybe it won’t matter that much. God I can pray, because I'm so tired of these PvE games being siloed for no god damn reason.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2019-01-24 18:14:00
January 24 2019 18:13 GMT
#47
Polygon released a helpful article both poking fun at Anthem's release date non-sense(more money, earlier access) and also providing the helpful dates when we all get to play or not play depending on how much money we gave to EA.

https://www.polygon.com/2019/1/23/18194825/anthem-release-date-when-can-i-play-where-to-play-early-access-demo-pc-ps4-xbox-one

For those pathologically adverse to Polygon.

+ Show Spoiler +
ANTHEM VIP DEMO
Dates: Jan. 25-27

Platforms: PC, PS4, Xbox One

Requirements: pre-order, or EA Access or Origin Access subscription

This is the first early access demo that EA is offering for Anthem. It’s only available to players who have the game pre-ordered, or subscribe to EA Access (Xbox One) or Origin Access (PC).

Origin Access has two tiers. The first is Basic ($4.99 per month), which is the same price as EA Access and offers the same early access benefits. The second is Premier ($14.99), which offers more benefits and has no console equivalent. It’s still unclear what exactly will be included in this demo, but it will probably just be a small portion of the overall game.

ANTHEM OPEN DEMO
Dates: Feb. 1-3

Platforms: PC, PS4, Xbox One

Requirements: none

This one’s just what it says: an open beta with no strings attached. If you want to check out Anthem on any of these platforms, you can download it and try it during this three-day period for free.

ANTHEM EARLY ACCESS TO THE FULL GAME
Release date: Feb. 15

Platforms: PC

Requirements: Origin Access Premier subscription

This will give players access to all of Anthem, a full week before its official release. It will let players experience all of the game’s content with no time limit. The only catch is that you need Origin Access Premier, which is only available on PC.

ANTHEM 10 HOURS OF ACCESS TO THE FULL GAME
Release date: Feb. 15

Platforms: PC, Xbox One

Requirements: EA Access or Origin Access Basic subscription

Players on Xbox One and PC who pay for EA Access or the Basic tier of Origin Access, respectively, will be able to play the whole game for up to 10 hours starting on Feb. 15.

PUBLIC ANTHEM RELEASE DATE
Release date: Feb. 22

Platforms: PC, PS4, Xbox One

Requirements: buy the game

This is the proper release date of Anthem. As of Feb. 22, anyone who wants to can buy it and play it.


I guess if there is a demo for PC I'll give it a try and be disappointed with how it runs.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 24 2019 23:11 GMT
#48
I am pretty hyped about the game. I'll try the demo in February and either buy or not depending how it goes.
When I think of something else, something will go here
abuse
Profile Joined April 2011
Latvia1944 Posts
January 25 2019 07:54 GMT
#49
Guys, please just don't get your hopes up.
If money matters to you, wait a month or a month and a half after release to decide to buy or not.
Remember who we're dealing with here.
Major changes to the game a little after release and reviews are out are very likely here..
I don't believe you.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 26 2019 02:39 GMT
#50
"Smokey, this is not 'Nam, this is bowling. There are rules."
m4ini
Profile Joined February 2014
4215 Posts
January 26 2019 09:55 GMT
#51
Played the VIP Demo (.. eventually, after the servers were fixed).

I enjoyed myself with a mate in Anthem. Granted, only played like an hour and a half, but that hour and a half was fun.

So far, flying is a bit wonky, but i think that's due to my settings (still had smoothing on). Gunplay isn't actually bad. Not a huge fan of the city, since it's ego perspective and more importantly, it feels slow traversing it and the map of it isn't really helping all that much. That being said, i would assume that if you start from actual scratch, you get introduced to the POIs - which isn't the case in the Demo since you start at level 10. Movement itself is.. Fluent, and satisfying. The "sprint-jump-fly" sequence feels and sounds good.

AI, ahm, well i did see some NPC trying to dodge stuff, but there's a lot of cannon fodder too. Wouldn't buy it for the AI.

The concept itself i of course like, it does seem a bit Destiny-y. It's a looter, so generally, the carrot on a stick is indeed working.

So far my biggest surprise is A: it runs on a mates potato of a computer, and B: how "satisfying" movement feels. It's hard to explain, it has to do with the sounds and deliberate delays. Like the sprint for example, if you press shift, there's a 0.5 second delay where you can "feel" the rockets in your back ramp up and kick in with a satisfying "thump" sound.

Story seems to be there of sorts, i didn't actually pay too much attention since i don't want to spoiler myself too much. Story sequences seem well made though, and voice acting is good. Bonus points for a character named Zoe (something to do with your Javelin, mechanic or something) having an (actual) irish accent.

Not much to say otherwise yet. If they want to monetise the shit out of paints and other non-gameplay stuff, i don't care, as long as you can't buy weapons or boosters of sort, doesn't matter to me. They'd need to put effort in to make it worse (or more crooked) than Destiny 2 in that regard. If it's like Division where you basically bought new skins - go for it, i'll even buy some judging by my behaviour in other games.

Now, i'm in the comfy position of already owning the game (got both Anthem and BF5 with my RTX card), and i'm looking forward to playing the game. My mate who i played with, who usually isn't into "science fiction future stuff" enjoyed it too.

There's things to fix, like the flight controls could be better (or easier/clearer to set up) - but that's to be expected. Other problems like basically no introduction into anything are due to the demos limitation, so, i'd assume that this is different in the final game where you actually start at level 1.

Sure, it's EA, so there might be shenannigans later down the line - that's for everyone to judge for themselves. I enjoyed playing it in the current state, and EA at least stated that the microtransactions will be exclusively for cosmetics. They also won't be gated, but obtainable with the ingame-currency, and no randomised loot boxes. They didn't rule out new Javelins for cash later down the line, which is somewhat fine to me since they're considered DLC (and games like Warframe take cash for those too). They specifically ruled out "blind drops" as well.

If they stick with this, to be clear, with their own statements about how they're going to monetise it, that's fine to me.

Again, i already got the game and i look forward to playing it. I probably would've pre-ordered after playing the Demo, too. It's hard to put it in words, but i don't feel "angsty" in regards to Anthem, it seems like they want to do it right, and so far "evidence" backs up that claim. Of course they could always walk back on their statements (like Ubi did with the Division), but hey, that could happen in literally any game (apart from Cyberpunk 2077).

I'd suggest waiting if you expect another Fallout 76, but in any way, shape or form, i suggest playing the demo and make a somewhat educated decision after that.
On track to MA1950A.
iamthedave
Profile Joined February 2011
England2814 Posts
January 26 2019 11:14 GMT
#52
Fuck no. Not with EA. They're the experts at bullshit scams and lying through their teeth especially where monetisation is concerned. Microtransactions are making billions for them, to the point they're willing to defy the law in places that have deemed loot boxes to be gambling in order to keep them in their games. In addition they also have a track record of releasing games in an unfit state even when previews are positive.

EA deserves nobody's trust.

I'll keep a watchful eye on Anthem, but I won't even fling a penny its way until at least six months have passed. If they're going to pull any shenanigans, that's the window where it'll happen.
I'm not bad at Starcraft; I just think winning's rude.
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2019-01-26 16:16:39
January 26 2019 16:13 GMT
#53
A friend invited me to play the VIP demo. I wasn't really too impressed by the gameplay videos, so I've been hoping to find something in there I'd find enjoyable. Sadly I didn't, I'm not a fan of Warframe or Destiny so I wasn't really too surprised, I didn't like it.
Don't get me wrong it might just be the game for you, but I like the games Bioware used to make and it saddens me, to even put that in writing...."games Bioware used to make."
Well, at least there's Cyberpunk 2077 to look forward to....maybe Dragon Age 4 will be released and if the stars align perfectly it won't be a disappointment.
"You cannot teach a man anything, you can only help him find it within himself."
iamthedave
Profile Joined February 2011
England2814 Posts
Last Edited: 2019-01-26 17:13:38
January 26 2019 17:12 GMT
#54
On January 27 2019 01:13 thePunGun wrote:
A friend invited me to play the VIP demo. I wasn't really too impressed by the gameplay videos, so I've been hoping to find something in there I'd find enjoyable. Sadly I didn't, I'm not a fan of Warframe or Destiny so I wasn't really too surprised, I didn't like it.
Don't get me wrong it might just be the game for you, but I like the games Bioware used to make and it saddens me, to even put that in writing...."games Bioware used to make."
Well, at least there's Cyberpunk 2077 to look forward to....maybe Dragon Age 4 will be released and if the stars align perfectly it won't be a disappointment.


If Anthem fails and DA 4 fails (bearing in mind internal targets are going to be ludicrously high) don't be surprised if Bioware is shut down inside a year. So far they're going the exact same ways Westwood, Visceral and plenty of others have (put under increased time pressure, not allowed to release games in the state they'd prefer to i.e. in time for EA's specific fiscal quarters, forced to make monetisation changes, tasked to make games the studio has shown no talent for in the past) before being shut down.
I'm not bad at Starcraft; I just think winning's rude.
ETisME
Profile Blog Joined April 2011
12702 Posts
January 26 2019 17:39 GMT
#55
On January 27 2019 02:12 iamthedave wrote:
Show nested quote +
On January 27 2019 01:13 thePunGun wrote:
A friend invited me to play the VIP demo. I wasn't really too impressed by the gameplay videos, so I've been hoping to find something in there I'd find enjoyable. Sadly I didn't, I'm not a fan of Warframe or Destiny so I wasn't really too surprised, I didn't like it.
Don't get me wrong it might just be the game for you, but I like the games Bioware used to make and it saddens me, to even put that in writing...."games Bioware used to make."
Well, at least there's Cyberpunk 2077 to look forward to....maybe Dragon Age 4 will be released and if the stars align perfectly it won't be a disappointment.


If Anthem fails and DA 4 fails (bearing in mind internal targets are going to be ludicrously high) don't be surprised if Bioware is shut down inside a year. So far they're going the exact same ways Westwood, Visceral and plenty of others have (put under increased time pressure, not allowed to release games in the state they'd prefer to i.e. in time for EA's specific fiscal quarters, forced to make monetisation changes, tasked to make games the studio has shown no talent for in the past) before being shut down.

I think Anthem failing alone will kill the team, unless DA4 somehow pulls a miracle sales
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
JimmyJRaynor
Profile Blog Joined April 2010
Canada17455 Posts
Last Edited: 2019-01-26 18:55:45
January 26 2019 18:51 GMT
#56
SayNoToRage is a pretty middle of the road critic/opinion-guy. Here is his 1st impressions of Anthem.


On January 26 2019 18:55 m4ini wrote:
So far my biggest surprise is A: it runs on a mates potato of a computer, and B: how "satisfying" movement feels. It's hard to explain, it has to do with the sounds and deliberate delays. Like the sprint for example, if you press shift, there's a 0.5 second delay where you can "feel" the rockets in your back ramp up and kick in with a satisfying "thump" sound.

On January 26 2019 18:55 m4ini wrote:
AI, ahm, well i did see some NPC trying to dodge stuff, but there's a lot of cannon fodder too. Wouldn't buy it for the AI.

thanks for these insights.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Artisreal
Profile Joined June 2009
Germany9235 Posts
January 26 2019 19:48 GMT
#57
Thanks for the link Jimmy, I thought this a quick and concise first impression.

Though I have to say that these type of games don't really interest me as a long term hobby, but rather as a short and intensive single player style experience through the campaign mode. I really appreciated Destiny 2 for mixing the multiplayer so well with the single player, so that you could just jump nigh seamlessly between them.

What I've seen from the Gameplay and aesthetics of Anthem appeals strongly to me. Being able to fly longer distances in a sort of travel mode is a must that hopefiully is implemented. Haven't seen that in non advert footage.
Unless the gunfire/ability visuals get too annoying, they bothered me in most of what I've seen today, I'm almost sure I'll pick it up at some point at the end of the year and enjoy like a binge week of playing it 8hrs/day or something similar.
passive quaranstream fan
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2019-01-27 20:08:36
January 27 2019 09:53 GMT
#58
The game itself is looking quite good, but we'll also have to wait on EA's business model. You can be sure there will be microtransactions and incentives to go for them, I just hope they keep it reasonable.
I would feel more confident if it was coming out of another publisher :D.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2019-01-27 11:41:14
January 27 2019 11:37 GMT
#59
On January 27 2019 04:48 Artisreal wrote:
Thanks for the link Jimmy, I thought this a quick and concise first impression.

Though I have to say that these type of games don't really interest me as a long term hobby, but rather as a short and intensive single player style experience through the campaign mode. I really appreciated Destiny 2 for mixing the multiplayer so well with the single player, so that you could just jump nigh seamlessly between them.

What I've seen from the Gameplay and aesthetics of Anthem appeals strongly to me. Being able to fly longer distances in a sort of travel mode is a must that hopefiully is implemented. Haven't seen that in non advert footage.
Unless the gunfire/ability visuals get too annoying, they bothered me in most of what I've seen today, I'm almost sure I'll pick it up at some point at the end of the year and enjoy like a binge week of playing it 8hrs/day or something similar.


After another, i think, like roughly 5 hour session yesterday, got some more opinions to share, and some to say about the travelling.

We finished the "campaign" (well, the demo only has one short-ish questline, it's 3 consecutive quests), we played some freeroam, and we tried the dungeon kind of thing.

Summary: it's okay. There are a few things that are annoying, there are things that are buggy, there are things that are fun, and some things actually might be.. "broken", for the lack of a better term.

Lets start with annoying stuff. Again: the town. The town switches you into first person, it's where you take quests, listen to story, modify your javelin, etc. The map of the town is completely worthless, it doesn't show anything. Yes, it shows the location of NPC, but you can't see any paths how to get to anything. And, the second annoying thing, once you figured out where to go - you go there very slowly. The entire game is pretty fast paced, then you go into the town and fall asleep basically crawling everywhere.

Story. Of course i can't say anything about the general story of Anthem, there was just one brief questline. What i can say is that the voice acting is good, not just compared to shitty ones like Andromeda - the voice acting was genuinely good and funny (especially by a character named Matthias and the Barkeeper).

Combat. Satisfying in the beginning, with nice visual and auditory feedback. But here's where the game might become broken for me: it's very... busy. When we did the dungeon kind of thing, i was in the tank-javelin, my mate in the melee-rogue kinda thing, my wife in the standard ranger and a random used the lightning-caster type javelin, so we had everything. And jesus christ, a disco in the 70s-80s had less flashy colourful lights than combat in Anthem. It's very very busy, explosions everywhere, to the point where it can get disorienting (well i'm old, so that doesn't help) because everything is just flashing with humongous explosions, lighting stuff, seeker mines of the enemy etc. It was okay, but after a few hours of playing, you (or i, at least) just lose focus.

Difficulty. We played on the hardest available difficulty (higher difficulties only unlock at level 30 and seem diabloesque by having "grandmaster 1, 2 and 3" - and some balance needs to be done there. For the most part it seemed fine, but some things are just overtuned to a point where it isn't fun anymore. There's a boss in the last quest mission. After spending literally every single round on both javelins, we did roughly 10% damage to it - while my supposedly "tanky" javelin (colossus) died in less than 3 seconds even with his physical shield up. We proceeded to basically glitch the fight (got boss stuck and threw grenades on cooldown), took around 30 minutes, but it shouldn't have been that hard.

That being said, these are very fixable numbers-problems. Easily tweakable.

To answer the question about travelling, it kinda depends on how you fly. The mechanic basically is, hovering slowly overheats your rockets, ascending overheats them faster, descending cools them down a little (as in, the "overheat bar" indeed goes down), and flying close to the ground increases range very noticeably (there's puddles etc everywhere, if you fly over them, you get the "cooled" bonus which extends range by overheating less). Flying, after 10 minutes of tweaking, was indeed enjoyable (the controls felt unresponsive before), but i could for the life of me not get swimming ("underwater flying") to work satisfactory.

That being said, they'll eventually overheat. I've flown for around a minute straight if you do it carefully - then you just drop for 3 seconds to the ground and the rockets are completely cooled again. But, if you go full ham, they can overheat after 15 seconds already (basically if you just go straight up). That's for both ranger and colossus javelin, i'm not sure if the other two can fly longer because they're lighter.

We also ran into a bug that ruined our dungeon run: i played tank, went down - nobody could pick me up. The bar just went to full, but nothing happened - and it was something broken on my side, since multiple people tried picking me up and couldn't. So i relogged, turns out it's a bit like WoW for example where boss rooms are inaccessible after a bossfight starts (i didn't spawn in where i alt-f4d but at a checkpoint). Fair enough. The other three proceeded to die in the boss room (unintentionally, noobs) - and nothing happened because i was alive outside the boss room. The boss didn't come for me, the door didn't open so i can pick people up for a reset (like in WoW), nothing. So i went into a puddle of acid to kill myself, we all got into a loading screen - and the game crashed for all of us.

That being said: bugs are to be expected. Like, yes, i'd love to get a bug free game, but these are like unicorns. I'm realistic enough to understand that most games i enjoy were varying levels of buggy at release (including things like Witcher 3 btw).

Brings me to class balance. Felt.. okay. The tank seems a little undertuned, considering on "hard" you don't live longer than other Javelins (indeed you live shorter because while your healthbar is bigger, you don't have the same regenerating shield as the others, but a physical shield that blocks damage only from the front - and not much of that, either). These are numbers problems, fixable - not a big deal for me. Can't really say much more, didn't do any PvP or parse damage, so it's all just gutfeeling.

Optimisation seems well done, it unsurprisingly ran well on my rig (2080ti/8700k on ultra), it ran well on my wifes PC (ryzen 1500x/980ti on high with sprinkles of ultra), and me mates (2600k/680) potato. And for my wifes pc and mine, i mean over 70fps at all times, haven't asked my friend for numbers, he just said it runs well.

Again: if Bioware can stick to their promises, this will be a decent game. Not a blockbuster, especially not with things like Division 2, Cyberpunk etc in the pipeline (Anno 1800!). But not every game can be game of the year, and this one is included in their monthly thingie, so if you don't own it because you bought an RTX card recently (that's why i own it, didn't pre-order), i'd suggest just throwing a 5er at EA, play it for 10 hours and get it out of the system. I'm pretty sure for those 10 hours it'll be fun, then you can decide if it's worth.

The entire "EA literally hitler lol nevar gonn buy stiff!", sure. EA sucks. Bioware has shown with DAI though that they can make good games even with EA as publisher, and it's their last stand on top. If this goes down FO76 monetisation-hell, it'll spell the end of Bioware. And they know it, too. So, yes, don't do stupid and pre-order biggest package (wouldn't be worth it) - but EA (rather fairly btw compared to many other publishers) gives you the option to play the full game for a 5er. Use it, instead of bitching. Not to mention, the tip with "wait 6 months" - i'd rather play the first 6 months, because i know i won't stick with it for life. Once they "implement all the things they said they didn't" - i'm already done with the game and don't give a shit in the first place.

The game itself is looking quite good, but we'll also have to wait on EA's business model. You can be sure there will be microtransactions and incentives to go for them, I just hope they keep it reasonable.
I would feel more confident if it was coming out another publisher :D


They announced monetisation already. Skins, colours, visually different parts for the javelin (like different arms, chestplate etc - but those don't have stat values). No lootboxes, no "gambling". Of course, Ubisoft said similar with Division and that was a lie, but by that measure, i mean.. CDPR. That's the only company i'd trust there. Everyone else is just as american as EA.
On track to MA1950A.
Artisreal
Profile Joined June 2009
Germany9235 Posts
Last Edited: 2019-01-27 12:17:09
January 27 2019 12:14 GMT
#60
Thanks for the writeup!
I got excited that this weekend was a demo weekend an preordered to participate, but the only controller I have on me right now is the switch pro and I can't for the life of me get the right stick (movement) to work. I just look around with both left and right stick xD

kinda expected as they say xbox 360 is supported but also disappointing, as it is a very good controller.

e: im also not quite interested in tinkering too long, if it aint working via the steam-route, I'm out -.-
passive quaranstream fan
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