Got crushed somehow by guys who had high agil and/or ranged weapons T_T;
Gonna try again, this is so lame yet so addictive, help!
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Cpt Obvious
Germany3073 Posts
Got crushed somehow by guys who had high agil and/or ranged weapons T_T; Gonna try again, this is so lame yet so addictive, help! | ||
Slayer91
Ireland23335 Posts
You should be able to kill them in 3-4 good hits if you have alot of str, which you should. | ||
JeeJee
Canada5652 Posts
cpt i suggest u go charisma build =p they win duels faster and make the game go a little less slower max charisma with enough sta to maintain 3 taunts before rest (thats my guideline anyway) get 4magicka for gales when you get 2 slots and get a (free!) ice enchant on your weapon, it works on taunts | ||
nortorius
Canada1210 Posts
85-0 @ level 18 w// full warlord's and like 150k remaining. Charisma builds own this game, but it's kinda gay cause I wanted to be a badass with the sword (like the guys that do 600 dmg). Also, even with only an enchanted rusty dagger or w/e (the first weapon), when you charge an enemy you do the same amount of damage as you would with taunt (making charisma builds not totally useless in melee!) EDIT: btw charisma builds are random as fuck and even with 99% taunt success sometimes you'll dmg the enemy like 3 times in a row, and other times you just keep sending him flying back or charging at you for the longest time. | ||
Slayer91
Ireland23335 Posts
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Slayer91
Ireland23335 Posts
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JeeJee
Canada5652 Posts
wow nortorius i didn't know you can get dmg by charging that's crazy | ||
JeeJee
Canada5652 Posts
lost in 27 tournament to like the 3rd guy my taunt had 57% chance of working he had 2 full hp potions i just kept getting Blocked again and again bullshittttttttt + Show Spoiler [Killing blow] + ![]() + Show Spoiler [Overall Stats] + ![]() + Show Spoiler [Character Stats] + ![]() final items: galex2, weaken armor (maybe mistake, shouldve kept 3rd gale), full armor restore potion Farewell, nameless never go char builds >_< go str/atk/vit, at least you won't rely on luck (as much) to win, and you won't die to a guy called "buffoon". omfg | ||
Cpt Obvious
Germany3073 Posts
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CharlieMurphy
United States22895 Posts
![]() \ I put points into nothing but charisma, I had full veteran gear. Was only using taunt, win crowd, walk backward, and rest. Fucking takes forever to win tournament fights but duels are simple fast. How you guys get so far? I don't know what level i was (maybe 6 or so) and I had around 32 charisma. | ||
testpat
![]()
United States565 Posts
Magica : 4 (enough for gale) Agility: 3 (buy dagger & enchant it strongly) Charisma gets bulk when u drop below 3 attacks before needing to rest, invest in stamina (need about 3-4:1 ratio??? something like that) money wont be a problem, biggest threat are heros that can cover a lot of distance. There also seem to be occasionally heros that blowback "resets" to about a 1 jump distance, regardless of how far it looks like they are going to go. This gets me to lvl 21 to 24 - i've never hit the 27 tourney. Anyone have an idea of how defense works? Does it drop hit % or dmg? | ||
CharlieMurphy
United States22895 Posts
Started off with all 9 into CHA. Level up: 2 into AGI (for dagger) 2 into MAG, bought Brigand (level 3) Boots,Shingaurds,and Greaves. Level up: 1 into MAG (for gale later on), 3 into CHA. Every level up beyond this: Put 3 into CHA and 1 in STA ? Buy all or most of the Brigand shit until I can replace with Veteran? So what is the strategy for fighting exactly? Duels: Win the crowd to fanatical, and then spam taunt/rest unless they are close range, charge them? First blood wins. Tournaments: Taunt/rest until they are within death range then win the crowd up to fanatical and then finish them off. What is the best enchant, venom? edit- holy shit enchant is free? | ||
Unspeakable
15 Posts
My build: agi/att/def in roughly 2.5:1:1 ratio until 60 agi, then pump att/def 10 vit - for some critical hit protection. 8 mag - buy in this order gale, gale, adulation, adulation, teleport. Maybe worth some more investment here in the very late game for healing/armour potions. 5 sta - just enough to be able to fire off a few shots after moving Going AGI allows you to dictate whether it will be a primarily ranged or melee fight in order to avoid the opponent's main strengths. There are many opponents with a scary melee weapon but a poor ranged or the other way round. I think this had very few weaknesses compared to the STR or CHA based characters I tried. | ||
SK.Testie
Canada11084 Posts
Taunt til he only needs 1 taunt left, win crowd, taunt. I don't know how you guys get 338-3 or somethign like that. Some guy with a bow and arrow, despite me having the best armor I can get at the time will get a critical hit and wack me in a duel ruining my record. o_O) It's been freezing a lot lately. About 10-15 times a day. It never does it during BW though. So the gods are trying to tell me something. And that something is... BW rules. | ||
gameguard
Korea (South)2132 Posts
On April 05 2007 19:56 Unspeakable wrote: I made it to the 15th tourney (level 44) with my first try at an agi build but my run was ended by a very unlucky archery faceoff where the opponent rolled high damage and I rolled low about 10 rounds in a row. Without a working save function some fluke will get you eventually. My overall record was 338-3 with the other two losses from ranged critical hits in duels. My build: agi/att/def in roughly 2.5:1:1 ratio until 60 agi, then pump att/def 10 vit - for some critical hit protection. 8 mag - buy in this order gale, gale, adulation, adulation, teleport. Maybe worth some more investment here in the very late game for healing/armour potions. 5 sta - just enough to be able to fire off a few shots after moving Going AGI allows you to dictate whether it will be a primarily ranged or melee fight in order to avoid the opponent's main strengths. There are many opponents with a scary melee weapon but a poor ranged or the other way round. I think this had very few weaknesses compared to the STR or CHA based characters I tried. Agi builds dont get any bonus to damage though i think. And I duno how u can support 60 agi with 5 stamina. When i had like 20 agi, I already had to rest after like 1 move + shoot or something. Am I right in that agi does not add to your daamge like str does? | ||
ItchReliever
2489 Posts
On April 05 2007 19:56 Unspeakable wrote: I made it to the 15th tourney (level 44) with my first try at an agi build but my run was ended by a very unlucky archery faceoff where the opponent rolled high damage and I rolled low about 10 rounds in a row. Without a working save function some fluke will get you eventually. My overall record was 338-3 with the other two losses from ranged critical hits in duels. My build: agi/att/def in roughly 2.5:1:1 ratio until 60 agi, then pump att/def 10 vit - for some critical hit protection. 8 mag - buy in this order gale, gale, adulation, adulation, teleport. Maybe worth some more investment here in the very late game for healing/armour potions. 5 sta - just enough to be able to fire off a few shots after moving Going AGI allows you to dictate whether it will be a primarily ranged or melee fight in order to avoid the opponent's main strengths. There are many opponents with a scary melee weapon but a poor ranged or the other way round. I think this had very few weaknesses compared to the STR or CHA based characters I tried. ya and this way's the most fun too cuz you get to mess around with both swords and bows | ||
LuMiX
China5757 Posts
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Hurricane
United States3939 Posts
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zdd
1463 Posts
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~AreS]
Canada2170 Posts
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