• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:09
CEST 04:09
KST 11:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview25Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates7GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21683 users

Liquid Civilization Announcement Discussion - Page 9

Forum Index > General Games
283 CommentsPost a Reply
Prev 1 7 8 9 10 11 15 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-10-24 14:45:55
October 24 2016 14:31 GMT
#161
--- Nuked ---
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 24 2016 14:41 GMT
#162
Isn't hearthstone also considered an esport? Afaik there's several cards with a shitton of RNG to them. Poker also has a huge luck/random factor to it.

Even if Civ6 starting locations are not balanced, you can always mod it like the NQ group did with Civ5 and make it fairly more balanced.
Revolutionist fan
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 24 2016 14:57 GMT
#163
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.
maru lover forever
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 24 2016 15:03 GMT
#164
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously
Revolutionist fan
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
October 24 2016 16:51 GMT
#165
Really interested in seeing how this pans out as an esport
ragz_gt
Profile Blog Joined April 2012
9172 Posts
October 24 2016 17:20 GMT
#166
On October 25 2016 00:03 Salteador Neo wrote:
Show nested quote +
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.
I'm not an otaku, I'm a specialist.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
October 24 2016 17:40 GMT
#167
On October 25 2016 02:20 ragz_gt wrote:
Show nested quote +
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.

I don't think its about the level of randomness, but the management of luck that determines skill.

Poker players have many ways to manage luck, and that oftentimes determines champions.

The question is can a Civ 6 player manage the luck inherent within the game? If luck isn't manageable, than RNG becomes too much of a determining factor and the game doesn't feel satisfying and can't succeed as an esport.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
October 24 2016 18:09 GMT
#168
On October 25 2016 02:20 ragz_gt wrote:
Show nested quote +
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.


The difference is the "luck" is reset hand to hand. If at the start of the session the dealer tells you "you have a 50% less chance of getting an Ace this tourney" nobody would watch/play. That's what bad starting positions feel like.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
October 24 2016 18:23 GMT
#169
On October 25 2016 03:09 KillerSOS wrote:
Show nested quote +
On October 25 2016 02:20 ragz_gt wrote:
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.


The difference is the "luck" is reset hand to hand. If at the start of the session the dealer tells you "you have a 50% less chance of getting an Ace this tourney" nobody would watch/play. That's what bad starting positions feel like.

But is a bad starting position manageable? Your poker example of getting an Ace is a bit extreme.

In Civ 6, is a bad starting position so detrimental that the player would lose all the time?

Luck is part of every game, the question isn't how it affects the game, its about what tools are the players given to manage luck?

Advantageous
Profile Blog Joined May 2012
China1350 Posts
October 25 2016 04:02 GMT
#170
Game duration depends on size of land and opted time, so its a viable e-sports, but just very hard to excite people with.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Superbanana
Profile Joined May 2014
2369 Posts
October 25 2016 04:10 GMT
#171
On October 25 2016 03:23 Jett.Jack.Alvir wrote:
Show nested quote +
On October 25 2016 03:09 KillerSOS wrote:
On October 25 2016 02:20 ragz_gt wrote:
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.


The difference is the "luck" is reset hand to hand. If at the start of the session the dealer tells you "you have a 50% less chance of getting an Ace this tourney" nobody would watch/play. That's what bad starting positions feel like.

But is a bad starting position manageable? Your poker example of getting an Ace is a bit extreme.

In Civ 6, is a bad starting position so detrimental that the player would lose all the time?

Luck is part of every game, the question isn't how it affects the game, its about what tools are the players given to manage luck?



Usually it is manageable. It's rare, but some starting positions are simply too bad. The variation is too big, but most starts are playable. Taking about Civ V here, i don't think its the case, but maybe Civ VI is different.

The main problem is that games are long, so its really frustrating to get a bad start. Vs AI most people just leave and start again. A competitive setting might be frustrating too.

However, map settings can be adjusted (or modded) to be more fair.

In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-10-25 12:37:44
October 25 2016 12:34 GMT
#172
--- Nuked ---
Ellestar
Profile Joined November 2015
Russian Federation6 Posts
Last Edited: 2016-10-25 13:21:17
October 25 2016 13:19 GMT
#173
On October 22 2016 06:21 lestye wrote:
As exciting as this is, I wish I knew more about it. I don't know much about the scene, err I didn't even know there was a scene! Does anyone have any literature about the history of competitive Civ?

I haven't looked at the Civ VI thread, but I hope we can have 50 pages of debate on whether removing tile stacking was a good or bad idea like how we debate MBS in other parts of TL.

Last Civilization Clan Championship Cup tournament was number 55 i guess, but don't quote me for it. Tournament happened every six weeks, so it lasted about six years. Edit: actually, for a while Civ 3 and Civ 4 tournaments were happening at the same time, so i guess it was a little bit less than six years total. Maybe five?

When i was playing it it was something like 9 to 11 different "disciplines" (map, age and rule settings), and about 8 clans competing. I think it started back in Civ 3. Tournament took about 60 hours to complete, and it wasn't an easy thing, given that people all over the world from the different timezones were competing in it.

http://civ4players.proboards.com/board/8/civ4-world-championship-cup
Knowledge is Power
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2016-10-25 13:23:39
October 25 2016 13:22 GMT
#174
look at age of empires 2 how to deal with random maps.

Add 1 restart for a player during first X turns per BO3 or something, they just type "re" and its a restart no questions asked.
And you add rules that trigger a restart by ref if the affected player agrees to it, in age of empires that would for example be bugged gold spots.



also civ 6 has map seeds, so refs could roll a fair map in advance, reducing the amound of restarts visible to spectators.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
October 25 2016 14:03 GMT
#175
Would not be surprised if they end up doing map seeds/made maps with set starting positions and resource balances to make things more "fair." Hopefully doesn't end up as stagnant/identical across maps as SC2/BW though (which had more reasons to be uniform between matches than Civ).
Yoav
Profile Joined March 2011
United States1874 Posts
October 25 2016 15:53 GMT
#176
On October 25 2016 22:22 LaNague wrote:
look at age of empires 2 how to deal with random maps.

Add 1 restart for a player during first X turns per BO3 or something, they just type "re" and its a restart no questions asked.
And you add rules that trigger a restart by ref if the affected player agrees to it, in age of empires that would for example be bugged gold spots.



also civ 6 has map seeds, so refs could roll a fair map in advance, reducing the amound of restarts visible to spectators.


You could do that system and only show the game after the first X turns... kinda like how WC3 match replays often start after the initial few seconds have already elapsed. Nothing much happens in the first 3 turns of a Civ game either.
Acrofales
Profile Joined August 2010
Spain17952 Posts
October 25 2016 15:55 GMT
#177
On October 26 2016 00:53 Yoav wrote:
Show nested quote +
On October 25 2016 22:22 LaNague wrote:
look at age of empires 2 how to deal with random maps.

Add 1 restart for a player during first X turns per BO3 or something, they just type "re" and its a restart no questions asked.
And you add rules that trigger a restart by ref if the affected player agrees to it, in age of empires that would for example be bugged gold spots.



also civ 6 has map seeds, so refs could roll a fair map in advance, reducing the amound of restarts visible to spectators.


You could do that system and only show the game after the first X turns... kinda like how WC3 match replays often start after the initial few seconds have already elapsed. Nothing much happens in the first 3 turns of a Civ game either.

Goodie huts get popped and barbarian swarms start!
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2016-10-25 15:59:05
October 25 2016 15:58 GMT
#178
You can delete your first settler on turn one!
Acrofales
Profile Joined August 2010
Spain17952 Posts
October 25 2016 16:00 GMT
#179
On October 26 2016 00:58 Khalum wrote:
You can delete your first settler on turn one!

Interesting. Delete settler, conquer neighbouring civ with single warrior, win anyway!
Yoav
Profile Joined March 2011
United States1874 Posts
October 25 2016 16:03 GMT
#180
On October 26 2016 01:00 Acrofales wrote:
Show nested quote +
On October 26 2016 00:58 Khalum wrote:
You can delete your first settler on turn one!

Interesting. Delete settler, conquer neighbouring civ with single warrior, win anyway!


Anybody remember that AoE 1 scenario where you got one priest and the whole map was divided between these two enemy factions and it was like, good luck! Go convert dudes! Happy wololoing!
Prev 1 7 8 9 10 11 15 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
00:40
DH Dallas Replay Casts
Clem vs SHIN
Reynor vs herO
ShowTime vs SHIN
Serral vs Solar
PiGStarcraft421
LiquipediaDiscussion
Replay Cast
00:00
2025 KFC #9: SC Evolution
CranKy Ducklings143
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft421
RuFF_SC2 171
Nina 154
NeuroSwarm 144
StarCraft: Brood War
TY 58
NaDa 55
Dota 2
LuMiX1
Super Smash Bros
C9.Mang0808
Other Games
tarik_tv9064
summit1g8157
JimRising 530
WinterStarcraft317
ViBE224
Mew2King120
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4026
Other Games
gamesdonequick834
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH282
• davetesta19
• gosughost_ 11
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 40
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler63
League of Legends
• Scarra1346
• Lourlo121
Counter-Strike
• Shiphtur806
Upcoming Events
CranKy Ducklings
7h 51m
Bellum Gens Elite
7h 51m
Reynor vs ShoWTimE
Serral vs Lambo
Clem vs Zoun
SC Evo League
9h 51m
Fire Grow Cup
12h 51m
CSO Contender
14h 51m
BSL: ProLeague
15h 51m
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
21h 51m
SOOP Global
1d
Creator vs Rogue
Cure vs Classic
SOOP
1d 6h
Classic vs GuMiho
Sparkling Tuna Cup
1d 7h
[ Show More ]
AllThingsProtoss
1d 8h
Fire Grow Cup
1d 12h
BSL: ProLeague
1d 15h
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
1d 21h
Replay Cast
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
WardiTV Invitational
3 days
GSL Code S
4 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
4 days
GSL Code S
5 days
herO vs TBD
Classic vs TBD
The PondCast
5 days
Replay Cast
5 days
GSL Code S
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.