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Liquid Civilization Announcement Discussion - Page 9

Forum Index > General Games
283 CommentsPost a Reply
Prev 1 7 8 9 10 11 15 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-10-24 14:45:55
October 24 2016 14:31 GMT
#161
--- Nuked ---
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 24 2016 14:41 GMT
#162
Isn't hearthstone also considered an esport? Afaik there's several cards with a shitton of RNG to them. Poker also has a huge luck/random factor to it.

Even if Civ6 starting locations are not balanced, you can always mod it like the NQ group did with Civ5 and make it fairly more balanced.
Revolutionist fan
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 24 2016 14:57 GMT
#163
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.
maru lover forever
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 24 2016 15:03 GMT
#164
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously
Revolutionist fan
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
October 24 2016 16:51 GMT
#165
Really interested in seeing how this pans out as an esport
ragz_gt
Profile Blog Joined April 2012
9172 Posts
October 24 2016 17:20 GMT
#166
On October 25 2016 00:03 Salteador Neo wrote:
Show nested quote +
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.
I'm not an otaku, I'm a specialist.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
October 24 2016 17:40 GMT
#167
On October 25 2016 02:20 ragz_gt wrote:
Show nested quote +
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.

I don't think its about the level of randomness, but the management of luck that determines skill.

Poker players have many ways to manage luck, and that oftentimes determines champions.

The question is can a Civ 6 player manage the luck inherent within the game? If luck isn't manageable, than RNG becomes too much of a determining factor and the game doesn't feel satisfying and can't succeed as an esport.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
October 24 2016 18:09 GMT
#168
On October 25 2016 02:20 ragz_gt wrote:
Show nested quote +
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.


The difference is the "luck" is reset hand to hand. If at the start of the session the dealer tells you "you have a 50% less chance of getting an Ace this tourney" nobody would watch/play. That's what bad starting positions feel like.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
October 24 2016 18:23 GMT
#169
On October 25 2016 03:09 KillerSOS wrote:
Show nested quote +
On October 25 2016 02:20 ragz_gt wrote:
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.


The difference is the "luck" is reset hand to hand. If at the start of the session the dealer tells you "you have a 50% less chance of getting an Ace this tourney" nobody would watch/play. That's what bad starting positions feel like.

But is a bad starting position manageable? Your poker example of getting an Ace is a bit extreme.

In Civ 6, is a bad starting position so detrimental that the player would lose all the time?

Luck is part of every game, the question isn't how it affects the game, its about what tools are the players given to manage luck?

Advantageous
Profile Blog Joined May 2012
China1350 Posts
October 25 2016 04:02 GMT
#170
Game duration depends on size of land and opted time, so its a viable e-sports, but just very hard to excite people with.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Superbanana
Profile Joined May 2014
2369 Posts
October 25 2016 04:10 GMT
#171
On October 25 2016 03:23 Jett.Jack.Alvir wrote:
Show nested quote +
On October 25 2016 03:09 KillerSOS wrote:
On October 25 2016 02:20 ragz_gt wrote:
On October 25 2016 00:03 Salteador Neo wrote:
On October 24 2016 23:57 Incognoto wrote:
Randomness doesn't matter in terms of competition. You need to be able to plan out for several different possibilities accordingly, that's what competition is.


That depends on the level of randomness, doesn't it? If the starting locations were so imbalanced that they basically decide the outcome of a game, it would be difficult to take that competition seriously


Meanwhile poker tournament is still a thing, and fantasy sports study showing to the contrary belief, the amount of luck involved is small compared to amount of skill (you would lose money unless you are top percentile in term of skill), It is more of a question how to take account of the luck factor in the format.


The difference is the "luck" is reset hand to hand. If at the start of the session the dealer tells you "you have a 50% less chance of getting an Ace this tourney" nobody would watch/play. That's what bad starting positions feel like.

But is a bad starting position manageable? Your poker example of getting an Ace is a bit extreme.

In Civ 6, is a bad starting position so detrimental that the player would lose all the time?

Luck is part of every game, the question isn't how it affects the game, its about what tools are the players given to manage luck?



Usually it is manageable. It's rare, but some starting positions are simply too bad. The variation is too big, but most starts are playable. Taking about Civ V here, i don't think its the case, but maybe Civ VI is different.

The main problem is that games are long, so its really frustrating to get a bad start. Vs AI most people just leave and start again. A competitive setting might be frustrating too.

However, map settings can be adjusted (or modded) to be more fair.

In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-10-25 12:37:44
October 25 2016 12:34 GMT
#172
--- Nuked ---
Ellestar
Profile Joined November 2015
Russian Federation6 Posts
Last Edited: 2016-10-25 13:21:17
October 25 2016 13:19 GMT
#173
On October 22 2016 06:21 lestye wrote:
As exciting as this is, I wish I knew more about it. I don't know much about the scene, err I didn't even know there was a scene! Does anyone have any literature about the history of competitive Civ?

I haven't looked at the Civ VI thread, but I hope we can have 50 pages of debate on whether removing tile stacking was a good or bad idea like how we debate MBS in other parts of TL.

Last Civilization Clan Championship Cup tournament was number 55 i guess, but don't quote me for it. Tournament happened every six weeks, so it lasted about six years. Edit: actually, for a while Civ 3 and Civ 4 tournaments were happening at the same time, so i guess it was a little bit less than six years total. Maybe five?

When i was playing it it was something like 9 to 11 different "disciplines" (map, age and rule settings), and about 8 clans competing. I think it started back in Civ 3. Tournament took about 60 hours to complete, and it wasn't an easy thing, given that people all over the world from the different timezones were competing in it.

http://civ4players.proboards.com/board/8/civ4-world-championship-cup
Knowledge is Power
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2016-10-25 13:23:39
October 25 2016 13:22 GMT
#174
look at age of empires 2 how to deal with random maps.

Add 1 restart for a player during first X turns per BO3 or something, they just type "re" and its a restart no questions asked.
And you add rules that trigger a restart by ref if the affected player agrees to it, in age of empires that would for example be bugged gold spots.



also civ 6 has map seeds, so refs could roll a fair map in advance, reducing the amound of restarts visible to spectators.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
October 25 2016 14:03 GMT
#175
Would not be surprised if they end up doing map seeds/made maps with set starting positions and resource balances to make things more "fair." Hopefully doesn't end up as stagnant/identical across maps as SC2/BW though (which had more reasons to be uniform between matches than Civ).
Yoav
Profile Joined March 2011
United States1874 Posts
October 25 2016 15:53 GMT
#176
On October 25 2016 22:22 LaNague wrote:
look at age of empires 2 how to deal with random maps.

Add 1 restart for a player during first X turns per BO3 or something, they just type "re" and its a restart no questions asked.
And you add rules that trigger a restart by ref if the affected player agrees to it, in age of empires that would for example be bugged gold spots.



also civ 6 has map seeds, so refs could roll a fair map in advance, reducing the amound of restarts visible to spectators.


You could do that system and only show the game after the first X turns... kinda like how WC3 match replays often start after the initial few seconds have already elapsed. Nothing much happens in the first 3 turns of a Civ game either.
Acrofales
Profile Joined August 2010
Spain18450 Posts
October 25 2016 15:55 GMT
#177
On October 26 2016 00:53 Yoav wrote:
Show nested quote +
On October 25 2016 22:22 LaNague wrote:
look at age of empires 2 how to deal with random maps.

Add 1 restart for a player during first X turns per BO3 or something, they just type "re" and its a restart no questions asked.
And you add rules that trigger a restart by ref if the affected player agrees to it, in age of empires that would for example be bugged gold spots.



also civ 6 has map seeds, so refs could roll a fair map in advance, reducing the amound of restarts visible to spectators.


You could do that system and only show the game after the first X turns... kinda like how WC3 match replays often start after the initial few seconds have already elapsed. Nothing much happens in the first 3 turns of a Civ game either.

Goodie huts get popped and barbarian swarms start!
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2016-10-25 15:59:05
October 25 2016 15:58 GMT
#178
You can delete your first settler on turn one!
Acrofales
Profile Joined August 2010
Spain18450 Posts
October 25 2016 16:00 GMT
#179
On October 26 2016 00:58 Khalum wrote:
You can delete your first settler on turn one!

Interesting. Delete settler, conquer neighbouring civ with single warrior, win anyway!
Yoav
Profile Joined March 2011
United States1874 Posts
October 25 2016 16:03 GMT
#180
On October 26 2016 01:00 Acrofales wrote:
Show nested quote +
On October 26 2016 00:58 Khalum wrote:
You can delete your first settler on turn one!

Interesting. Delete settler, conquer neighbouring civ with single warrior, win anyway!


Anybody remember that AoE 1 scenario where you got one priest and the whole map was divided between these two enemy factions and it was like, good luck! Go convert dudes! Happy wololoing!
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