Then again, the original 3ds didn't really have any problems to fix, as its battery life was outstanding. It was so weird having my first 3ds run out of juice after a day or two in standby when my DS would run for weeks if it wasn't being used.
Nintendo Switch Thread - Page 37
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chocorush
694 Posts
Then again, the original 3ds didn't really have any problems to fix, as its battery life was outstanding. It was so weird having my first 3ds run out of juice after a day or two in standby when my DS would run for weeks if it wasn't being used. | ||
TheYango
United States47024 Posts
Likewise, the New 3DS' buttons feel a lot better than either o3DS incarnation, though the D-pad is still pretty annoying for stuff that really uses it (diagonal inputs suck really bad). EDIT: Also, the DS Lite launched at a cheaper price. | ||
JimmyJRaynor
Canada15611 Posts
all these "quality of life" improvements made the DS Lite a major refinement to the original DS. | ||
[Phantom]
Mexico2170 Posts
According to teardowns the battery is as big as it can possibly be based on the teardowns. A bigger resolution would drain the battery even more. A bigger screen maybe, just maybe, but I don't think so as the thing is pretty big as it is so it would become even less portable. If they make it bigger then yeah but I'm not sure that's the route they will take. The only two options left are bigger storage and better processor, which I think is the route they will take. However I would not expect a better processor in at least two years from now. Now granted there was that other dev kit of the switch that was way more capable, but it lacked the screen and portability. I wonder if it was just a possibility during development or if they are planning to do something with it. | ||
JimmyJRaynor
Canada15611 Posts
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ZenithM
France15952 Posts
On March 07 2017 00:32 ETisME wrote: absolutely agree, PS4 pro is already doing something like this and everyone is happy I guess they are concerned the 720p would look identical to the wii-u version. turns out I was right when I said it will be an underpowered home console and poor portability handheld right when it was released. should not have given into the hype You were right, but it was not really a hard prediction, it was just looking at the facts with a particular mindset. If all you want is powerful home consoles and minuscule portables, then of course it was obvious that the Switch wasn't going to be that. Again, it's basically a Tegra tablet. It's obvious that it will be less powerful than a PS4, and also bigger than a 3DS. I personally see it as a powerful handheld that conveniently can be played on a big screen when I'm at home. It's equally true to what you said, and it's also exactly what I'm looking for: I never carried devices anywhere else than in my backpack (so I don't really care if it's slightly bigger than a 3DSXL, which I have right now), and I have a PC for the "powerful" gaming solution. I don't know which "hype" you followed, but if it was that of an überpowerful home console that fits into your pocket, maybe you should have paid attention more, or Nintendo really messed up their marketing campaign. Edit: Now don't get me wrong, this doesn't excuse the hardware failings like the left joycon, or the dock scratching the screen, nor the software failings with Zelda dropping frames. But I find it weird to attack the Switch on the "underpowered home console" bit, because it's a conscious design decision. They obviously could have chosen to go for the purely home PC-lite type of console (but 2 companies are already implanted in that field...), they preferred to aim for the powerful tabletty handheld with a good controller scheme, something that might be in demand, especially in Japan, and with no competition. If you don't like that vision that's fine, just don't buy the device then :D. | ||
andrewlt
United States7667 Posts
On March 08 2017 03:21 [Phantom] wrote: Can the switch be upgraded soon though? According to teardowns the battery is as big as it can possibly be based on the teardowns. A bigger resolution would drain the battery even more. A bigger screen maybe, just maybe, but I don't think so as the thing is pretty big as it is so it would become even less portable. If they make it bigger then yeah but I'm not sure that's the route they will take. The only two options left are bigger storage and better processor, which I think is the route they will take. However I would not expect a better processor in at least two years from now. Now granted there was that other dev kit of the switch that was way more capable, but it lacked the screen and portability. I wonder if it was just a possibility during development or if they are planning to do something with it. Upgrade doesn't necessarily mean more powerful. QoL issues like better buttons/d-pad and better button layout have been done before with the DS and 3DS, as other posters have mentioned above. In addition, the Switch can be upgraded to have a better docking station, better battery management, more ways to recharge batteries, bigger storage. There are ways to improve the form factor and remove annoyances. | ||
ETisME
12084 Posts
On March 08 2017 04:45 ZenithM wrote: You were right, but it was not really a hard prediction, it was just looking at the facts with a particular mindset. If all you want is powerful home consoles and minuscule portables, then of course it was obvious that the Switch wasn't going to be that. Again, it's basically a Tegra tablet. It's obvious that it will be less powerful than a PS4, and also bigger than a 3DS. I personally see it as a powerful handheld that conveniently can be played on a big screen when I'm at home. It's equally true to what you said, and it's also exactly what I'm looking for: I never carried devices anywhere else than in my backpack (so I don't really care if it's slightly bigger than a 3DSXL, which I have right now), and I have a PC for the "powerful" gaming solution. I don't know which "hype" you followed, but if it was that of an überpowerful home console that fits into your pocket, maybe you should have paid attention more, or Nintendo really messed up their marketing campaign. Edit: Now don't get me wrong, this doesn't excuse the hardware failings like the left joycon, or the dock scratching the screen, nor the software failings with Zelda dropping frames. But I find it weird to attack the Switch on the "underpowered home console" bit, because it's a conscious design decision. They obviously could have chosen to go for the purely home PC-lite type of console (but 2 companies are already implanted in that field...), they preferred to aim for the powerful tabletty handheld with a good controller scheme, something that might be in demand, especially in Japan, and with no competition. If you don't like that vision that's fine, just don't buy the device then :D. The hype was that it is supposed to be the best experience for the new Zelda. There was reports before release that dock and no dock ran perfectly well. Turns out the dock mode is struggling at keeping 30fps and we don't have a way to just output as 720p. I don't need an uber power home console. Underpower does not mean it has to be ps4 grade which I was never expecting but a console that can't run its triple A launch title without quite frequent stuttering is something else. And it's not just Zelda, the demo for DQ hero apparently has the issue other way around. Lag in handheld and ok in tv mode. At the end there's two mode and there's always a possibility one mode is laggy and if you were planning to use it at that mode, then bad luck. | ||
ETisME
12084 Posts
On March 08 2017 03:21 [Phantom] wrote: Can the switch be upgraded soon though? According to teardowns the battery is as big as it can possibly be based on the teardowns. A bigger resolution would drain the battery even more. A bigger screen maybe, just maybe, but I don't think so as the thing is pretty big as it is so it would become even less portable. If they make it bigger then yeah but I'm not sure that's the route they will take. The only two options left are bigger storage and better processor, which I think is the route they will take. However I would not expect a better processor in at least two years from now. Now granted there was that other dev kit of the switch that was way more capable, but it lacked the screen and portability. I wonder if it was just a possibility during development or if they are planning to do something with it. Apparently there is an after market upgrade for battery in Hong kong. I wonder if they can do an external GPU port like what we have in laptop now | ||
ZenithM
France15952 Posts
On March 08 2017 10:26 ETisME wrote: The hype was that it is supposed to be the best experience for the new Zelda. There was reports before release that dock and no dock ran perfectly well. Turns out the dock mode is struggling at keeping 30fps and we don't have a way to just output as 720p. I don't need an uber power home console. Underpower does not mean it has to be ps4 grade which I was never expecting but a console that can't run its triple A launch title without quite frequent stuttering is something else. And it's not just Zelda, the demo for DQ hero apparently has the issue other way around. Lag in handheld and ok in tv mode. At the end there's two mode and there's always a possibility one mode is laggy and if you were planning to use it at that mode, then bad luck. I get where you're coming from, and as arguable as it is, I think Zelda's poor framerate is on the devs, not really on the machine. They knew what the specs were and what to expect, and somehow still decided to allow fps drops on both Switch and Wii U versions. That's a bit peculiar for Nintendo. I really hope they allow the option of rendering at 720p on the TV. | ||
WonnaPlay
Netherlands912 Posts
On March 08 2017 02:18 Gahlo wrote: Was the DS Lite really a big improvement outside of form factor? Because I never noticed anything different except maybe the OS(been so long since I've used either). Yes it was. Once the DS Lite came out, if you had the DS you'd wish you'd have the Lite. Outside form and size, the buttons were trash on the DS (everything is compared). Next to this, the brightness capabilities of the Lite were miles apart. Lite also had some battery improvements. All in all, it was much better. | ||
sharkie
Austria18022 Posts
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JimmyJRaynor
Canada15611 Posts
On March 08 2017 21:18 WonnaPlay wrote: Yes it was. Once the DS Lite came out, if you had the DS you'd wish you'd have the Lite. Outside form and size, the buttons were trash on the DS (everything is compared). Next to this, the brightness capabilities of the Lite were miles apart. Lite also had some battery improvements. All in all, it was much better. looking back the original DS is clunky. but it sold amazingly well and it was a design concept the people loved. its great sales are why i think Nintendo poured resources into designing the DS Lite. I expect the same thing to happen with the Switch. The Switch is absolutely a flawed piece of hardware. Nintendo will do something about that. | ||
sharkie
Austria18022 Posts
Tons of "experts" too | ||
Plansix
United States60190 Posts
On March 08 2017 23:03 sharkie wrote: I still remember how people predicted Nintendo's death coming with the DS lol. Tons of "experts" too I just listened to a pod cast about how the game industry does this to themselves by being so secretive for no good reason. A reporter asked a PR rep how many people were working a specific game and the PR rep straight up refused to answer it. For no reason at all. The reporter told them “Look, I can just find out how many people are working at that studio, but I know not all of them are programmers” and the PR rep still refused. They also refuse to tell people they are working on sequels we know are coming. There will be a new Dragon Age game, for instance. There is no reason to do this. Movies don’t do this. TV doesn’t do this. Only video games refuse to tell you information that easy to find through public sources and provide more details. So in the information vacuum, we get “experts” inferring stuff that might wildly inaccurate. | ||
LightSpectra
United States1128 Posts
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Gahlo
United States34971 Posts
On March 08 2017 23:40 LightSpectra wrote: Anyone with BotW on Switch here? Are the FPS problems really as bad as reviewers are making it out to be when docked? I'm not going to say they don't exist. They do. However, I haven't ran into them a lot - especially after leaving the starting zone. Their more a minor annoyance than a glaring fault when you look at the game as a whole. They shouldn't exist in the first place, but that's a different discussion. | ||
Mafe
Germany5918 Posts
Actually if the weather wouldnt be so bad by now I might have gone to the nearest shop by now, but I feel like carrying through rain might be a bad idea. | ||
JimmyJRaynor
Canada15611 Posts
On March 08 2017 23:03 sharkie wrote: I still remember how people predicted Nintendo's death coming with the DS lol. Tons of "experts" too that is the really cool part about having the balls to be deeply innovative and different. you'll get lots of experts laughing at you. what is really cool is how a great idea with an amazing concept can survive a mediocre level of execution on its first iteration. In hindsight, we can all now say teh original DS was a brilliant, ballsy innovation. Its execution was "meh" at best. But, it succeeded financially even with its 1st clunky iteration. Seeing the high sales Nintendo nailed it from then on. | ||
andrewlt
United States7667 Posts
On March 08 2017 10:26 ETisME wrote: The hype was that it is supposed to be the best experience for the new Zelda. There was reports before release that dock and no dock ran perfectly well. Turns out the dock mode is struggling at keeping 30fps and we don't have a way to just output as 720p. I don't need an uber power home console. Underpower does not mean it has to be ps4 grade which I was never expecting but a console that can't run its triple A launch title without quite frequent stuttering is something else. And it's not just Zelda, the demo for DQ hero apparently has the issue other way around. Lag in handheld and ok in tv mode. At the end there's two mode and there's always a possibility one mode is laggy and if you were planning to use it at that mode, then bad luck. That sounds like a software problem and not a hardware problem. If Zelda is having issues in docked mode and DQ Heroes in handheld mode, it means that developers are failing to adjust their game to one of the modes. The console may be underpowered compared to the PS4 and XB1 but so is the 3DS compared to the Vita. That hasn't stopped developers from making great games on the 3DS. | ||
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