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Nintendo Switch Thread - Page 37

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chocorush
Profile Joined June 2009
696 Posts
March 07 2017 17:27 GMT
#721
I didn't really like my friend's DS lite because the button placement so close to the top just felt awkward. Kind of like how the new 3ds just feels a lot nicer than the original 3ds because of the wider gap.

Then again, the original 3ds didn't really have any problems to fix, as its battery life was outstanding. It was so weird having my first 3ds run out of juice after a day or two in standby when my DS would run for weeks if it wasn't being used.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-03-07 17:43:34
March 07 2017 17:39 GMT
#722
Biggest advantage of the DS Lite over the original DS other than size/form factor is having a better buttons/d-pad. Original DS's buttons are terrible.

Likewise, the New 3DS' buttons feel a lot better than either o3DS incarnation, though the D-pad is still pretty annoying for stuff that really uses it (diagonal inputs suck really bad).

EDIT: Also, the DS Lite launched at a cheaper price.
Moderator
JimmyJRaynor
Profile Blog Joined April 2010
Canada18009 Posts
Last Edited: 2017-03-07 20:14:30
March 07 2017 18:06 GMT
#723
in addition to what's been mentioned.. 20% smaller, 20% lighter, slightly larger screen, brighter and better LCD screen. The Stylus of the DS Lite was longer than the original DS. A too small stylus was a complaint of some people with medium sized or bigger hands. DS Lite had a longer stylus. the hinge that held the 2 sides/screens together for the Original DS was the same hinge as the GB Advance SP. The Nintendo DS Lite had its own native way of holding the sides together.

all these "quality of life" improvements made the DS Lite a major refinement to the original DS.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
March 07 2017 18:21 GMT
#724
Can the switch be upgraded soon though?

According to teardowns the battery is as big as it can possibly be based on the teardowns. A bigger resolution would drain the battery even more. A bigger screen maybe, just maybe, but I don't think so as the thing is pretty big as it is so it would become even less portable. If they make it bigger then yeah but I'm not sure that's the route they will take.

The only two options left are bigger storage and better processor, which I think is the route they will take. However I would not expect a better processor in at least two years from now.

Now granted there was that other dev kit of the switch that was way more capable, but it lacked the screen and portability. I wonder if it was just a possibility during development or if they are planning to do something with it.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
JimmyJRaynor
Profile Blog Joined April 2010
Canada18009 Posts
Last Edited: 2017-03-07 19:00:51
March 07 2017 18:44 GMT
#725
i agree, i don't think we'll see a better processor any time soon. i think we'll see Nintendo fix issues like the controller complaints, docking station scratching the screen. how the Switch recharges ... these kinds of issues. i hope they improve the memory bandwidth of the docking station so games run just as well in TV mode as they do in portable mode. these are the kinds of refinements i think we'll see in the future for the Switch in less than 2 years.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-07 19:56:40
March 07 2017 19:45 GMT
#726
On March 07 2017 00:32 ETisME wrote:
absolutely agree, PS4 pro is already doing something like this and everyone is happy
I guess they are concerned the 720p would look identical to the wii-u version.

turns out I was right when I said it will be an underpowered home console and poor portability handheld right when it was released.
should not have given into the hype

You were right, but it was not really a hard prediction, it was just looking at the facts with a particular mindset. If all you want is powerful home consoles and minuscule portables, then of course it was obvious that the Switch wasn't going to be that. Again, it's basically a Tegra tablet. It's obvious that it will be less powerful than a PS4, and also bigger than a 3DS.

I personally see it as a powerful handheld that conveniently can be played on a big screen when I'm at home. It's equally true to what you said, and it's also exactly what I'm looking for: I never carried devices anywhere else than in my backpack (so I don't really care if it's slightly bigger than a 3DSXL, which I have right now), and I have a PC for the "powerful" gaming solution.

I don't know which "hype" you followed, but if it was that of an überpowerful home console that fits into your pocket, maybe you should have paid attention more, or Nintendo really messed up their marketing campaign.


Edit: Now don't get me wrong, this doesn't excuse the hardware failings like the left joycon, or the dock scratching the screen, nor the software failings with Zelda dropping frames. But I find it weird to attack the Switch on the "underpowered home console" bit, because it's a conscious design decision. They obviously could have chosen to go for the purely home PC-lite type of console (but 2 companies are already implanted in that field...), they preferred to aim for the powerful tabletty handheld with a good controller scheme, something that might be in demand, especially in Japan, and with no competition. If you don't like that vision that's fine, just don't buy the device then :D.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 07 2017 21:05 GMT
#727
On March 08 2017 03:21 [Phantom] wrote:
Can the switch be upgraded soon though?

According to teardowns the battery is as big as it can possibly be based on the teardowns. A bigger resolution would drain the battery even more. A bigger screen maybe, just maybe, but I don't think so as the thing is pretty big as it is so it would become even less portable. If they make it bigger then yeah but I'm not sure that's the route they will take.

The only two options left are bigger storage and better processor, which I think is the route they will take. However I would not expect a better processor in at least two years from now.

Now granted there was that other dev kit of the switch that was way more capable, but it lacked the screen and portability. I wonder if it was just a possibility during development or if they are planning to do something with it.


Upgrade doesn't necessarily mean more powerful. QoL issues like better buttons/d-pad and better button layout have been done before with the DS and 3DS, as other posters have mentioned above. In addition, the Switch can be upgraded to have a better docking station, better battery management, more ways to recharge batteries, bigger storage. There are ways to improve the form factor and remove annoyances.
ETisME
Profile Blog Joined April 2011
12904 Posts
March 08 2017 01:26 GMT
#728
On March 08 2017 04:45 ZenithM wrote:
Show nested quote +
On March 07 2017 00:32 ETisME wrote:
absolutely agree, PS4 pro is already doing something like this and everyone is happy
I guess they are concerned the 720p would look identical to the wii-u version.

turns out I was right when I said it will be an underpowered home console and poor portability handheld right when it was released.
should not have given into the hype

You were right, but it was not really a hard prediction, it was just looking at the facts with a particular mindset. If all you want is powerful home consoles and minuscule portables, then of course it was obvious that the Switch wasn't going to be that. Again, it's basically a Tegra tablet. It's obvious that it will be less powerful than a PS4, and also bigger than a 3DS.

I personally see it as a powerful handheld that conveniently can be played on a big screen when I'm at home. It's equally true to what you said, and it's also exactly what I'm looking for: I never carried devices anywhere else than in my backpack (so I don't really care if it's slightly bigger than a 3DSXL, which I have right now), and I have a PC for the "powerful" gaming solution.

I don't know which "hype" you followed, but if it was that of an überpowerful home console that fits into your pocket, maybe you should have paid attention more, or Nintendo really messed up their marketing campaign.


Edit: Now don't get me wrong, this doesn't excuse the hardware failings like the left joycon, or the dock scratching the screen, nor the software failings with Zelda dropping frames. But I find it weird to attack the Switch on the "underpowered home console" bit, because it's a conscious design decision. They obviously could have chosen to go for the purely home PC-lite type of console (but 2 companies are already implanted in that field...), they preferred to aim for the powerful tabletty handheld with a good controller scheme, something that might be in demand, especially in Japan, and with no competition. If you don't like that vision that's fine, just don't buy the device then :D.

The hype was that it is supposed to be the best experience for the new Zelda.
There was reports before release that dock and no dock ran perfectly well.

Turns out the dock mode is struggling at keeping 30fps and we don't have a way to just output as 720p.

I don't need an uber power home console. Underpower does not mean it has to be ps4 grade which I was never expecting but a console that can't run its triple A launch title without quite frequent stuttering is something else.
And it's not just Zelda, the demo for DQ hero apparently has the issue other way around. Lag in handheld and ok in tv mode.

At the end there's two mode and there's always a possibility one mode is laggy and if you were planning to use it at that mode, then bad luck.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ETisME
Profile Blog Joined April 2011
12904 Posts
March 08 2017 04:53 GMT
#729
On March 08 2017 03:21 [Phantom] wrote:
Can the switch be upgraded soon though?

According to teardowns the battery is as big as it can possibly be based on the teardowns. A bigger resolution would drain the battery even more. A bigger screen maybe, just maybe, but I don't think so as the thing is pretty big as it is so it would become even less portable. If they make it bigger then yeah but I'm not sure that's the route they will take.

The only two options left are bigger storage and better processor, which I think is the route they will take. However I would not expect a better processor in at least two years from now.

Now granted there was that other dev kit of the switch that was way more capable, but it lacked the screen and portability. I wonder if it was just a possibility during development or if they are planning to do something with it.

Apparently there is an after market upgrade for battery in Hong kong.
I wonder if they can do an external GPU port like what we have in laptop now
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ZenithM
Profile Joined February 2011
France15952 Posts
March 08 2017 09:50 GMT
#730
On March 08 2017 10:26 ETisME wrote:
Show nested quote +
On March 08 2017 04:45 ZenithM wrote:
On March 07 2017 00:32 ETisME wrote:
absolutely agree, PS4 pro is already doing something like this and everyone is happy
I guess they are concerned the 720p would look identical to the wii-u version.

turns out I was right when I said it will be an underpowered home console and poor portability handheld right when it was released.
should not have given into the hype

You were right, but it was not really a hard prediction, it was just looking at the facts with a particular mindset. If all you want is powerful home consoles and minuscule portables, then of course it was obvious that the Switch wasn't going to be that. Again, it's basically a Tegra tablet. It's obvious that it will be less powerful than a PS4, and also bigger than a 3DS.

I personally see it as a powerful handheld that conveniently can be played on a big screen when I'm at home. It's equally true to what you said, and it's also exactly what I'm looking for: I never carried devices anywhere else than in my backpack (so I don't really care if it's slightly bigger than a 3DSXL, which I have right now), and I have a PC for the "powerful" gaming solution.

I don't know which "hype" you followed, but if it was that of an überpowerful home console that fits into your pocket, maybe you should have paid attention more, or Nintendo really messed up their marketing campaign.


Edit: Now don't get me wrong, this doesn't excuse the hardware failings like the left joycon, or the dock scratching the screen, nor the software failings with Zelda dropping frames. But I find it weird to attack the Switch on the "underpowered home console" bit, because it's a conscious design decision. They obviously could have chosen to go for the purely home PC-lite type of console (but 2 companies are already implanted in that field...), they preferred to aim for the powerful tabletty handheld with a good controller scheme, something that might be in demand, especially in Japan, and with no competition. If you don't like that vision that's fine, just don't buy the device then :D.

The hype was that it is supposed to be the best experience for the new Zelda.
There was reports before release that dock and no dock ran perfectly well.

Turns out the dock mode is struggling at keeping 30fps and we don't have a way to just output as 720p.

I don't need an uber power home console. Underpower does not mean it has to be ps4 grade which I was never expecting but a console that can't run its triple A launch title without quite frequent stuttering is something else.
And it's not just Zelda, the demo for DQ hero apparently has the issue other way around. Lag in handheld and ok in tv mode.

At the end there's two mode and there's always a possibility one mode is laggy and if you were planning to use it at that mode, then bad luck.

I get where you're coming from, and as arguable as it is, I think Zelda's poor framerate is on the devs, not really on the machine. They knew what the specs were and what to expect, and somehow still decided to allow fps drops on both Switch and Wii U versions. That's a bit peculiar for Nintendo.
I really hope they allow the option of rendering at 720p on the TV.
WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
March 08 2017 12:18 GMT
#731
On March 08 2017 02:18 Gahlo wrote:
Show nested quote +
On March 08 2017 01:04 JimmyJRaynor wrote:
People have some reasonable, solid complaints about the Switch. The docking station is wobbly. The way its "always on". etc. Controller issues, scratching screen wile docking, bad framerate drops in docking mode. I think in 1 year there will be a new Switch that alleviates 90% of the issues people have right now.

I love Nintendo's very best games so I'm happy I bought it. If you are a huge-super-fan of stuff like Super Mario3, Mario64, Mario Kart, and Zelda get the Switch. Otherwise. stay away from the Switch until Nintendo creates a new, more refined version of the console/portable in the future. Look for Nintendo to refine the Switch the way it refined the DS into the DS Lite. Remember how clunky the original DS was? IMO, history is repeating itself. Nintendo will make the Switch great in 1 year.

i think the people glossing over the issues i've named are just enamored with the novelty of the new hardware. the complaints and issues are real.

any how.. back to Zelda!

On March 08 2017 00:34 Plansix wrote:
And of course there will be better versions of the console down the line. This is reality we live in after all.

true, but its more than that. Nintendo has a long history of this behaviour with their portable hardware. DS was November 2004 and in June 2006 they introduced a huge improvement to the DS with the DS Lite. With the Switch having such high sales right now i suspect Nintendo will commit even more resources to improving it.

Was the DS Lite really a big improvement outside of form factor? Because I never noticed anything different except maybe the OS(been so long since I've used either).


Yes it was. Once the DS Lite came out, if you had the DS you'd wish you'd have the Lite.
Outside form and size, the buttons were trash on the DS (everything is compared).
Next to this, the brightness capabilities of the Lite were miles apart.
Lite also had some battery improvements. All in all, it was much better.
sharkie
Profile Blog Joined April 2012
Austria18770 Posts
March 08 2017 12:35 GMT
#732
Shoulder buttons on the Lite were horrible though. The only buttons that ever broke in all of my console history
JimmyJRaynor
Profile Blog Joined April 2010
Canada18009 Posts
Last Edited: 2017-03-08 14:00:27
March 08 2017 13:59 GMT
#733
On March 08 2017 21:18 WonnaPlay wrote:
Show nested quote +
On March 08 2017 02:18 Gahlo wrote:
On March 08 2017 01:04 JimmyJRaynor wrote:
People have some reasonable, solid complaints about the Switch. The docking station is wobbly. The way its "always on". etc. Controller issues, scratching screen wile docking, bad framerate drops in docking mode. I think in 1 year there will be a new Switch that alleviates 90% of the issues people have right now.

I love Nintendo's very best games so I'm happy I bought it. If you are a huge-super-fan of stuff like Super Mario3, Mario64, Mario Kart, and Zelda get the Switch. Otherwise. stay away from the Switch until Nintendo creates a new, more refined version of the console/portable in the future. Look for Nintendo to refine the Switch the way it refined the DS into the DS Lite. Remember how clunky the original DS was? IMO, history is repeating itself. Nintendo will make the Switch great in 1 year.

i think the people glossing over the issues i've named are just enamored with the novelty of the new hardware. the complaints and issues are real.

any how.. back to Zelda!

On March 08 2017 00:34 Plansix wrote:
And of course there will be better versions of the console down the line. This is reality we live in after all.

true, but its more than that. Nintendo has a long history of this behaviour with their portable hardware. DS was November 2004 and in June 2006 they introduced a huge improvement to the DS with the DS Lite. With the Switch having such high sales right now i suspect Nintendo will commit even more resources to improving it.

Was the DS Lite really a big improvement outside of form factor? Because I never noticed anything different except maybe the OS(been so long since I've used either).


Yes it was. Once the DS Lite came out, if you had the DS you'd wish you'd have the Lite.
Outside form and size, the buttons were trash on the DS (everything is compared).
Next to this, the brightness capabilities of the Lite were miles apart.
Lite also had some battery improvements. All in all, it was much better.


looking back the original DS is clunky. but it sold amazingly well and it was a design concept the people loved. its great sales are why i think Nintendo poured resources into designing the DS Lite. I expect the same thing to happen with the Switch. The Switch is absolutely a flawed piece of hardware. Nintendo will do something about that.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
sharkie
Profile Blog Joined April 2012
Austria18770 Posts
March 08 2017 14:03 GMT
#734
I still remember how people predicted Nintendo's death coming with the DS lol.
Tons of "experts" too
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 08 2017 14:32 GMT
#735
On March 08 2017 23:03 sharkie wrote:
I still remember how people predicted Nintendo's death coming with the DS lol.
Tons of "experts" too

I just listened to a pod cast about how the game industry does this to themselves by being so secretive for no good reason. A reporter asked a PR rep how many people were working a specific game and the PR rep straight up refused to answer it. For no reason at all. The reporter told them “Look, I can just find out how many people are working at that studio, but I know not all of them are programmers” and the PR rep still refused. They also refuse to tell people they are working on sequels we know are coming. There will be a new Dragon Age game, for instance. There is no reason to do this. Movies don’t do this. TV doesn’t do this. Only video games refuse to tell you information that easy to find through public sources and provide more details.

So in the information vacuum, we get “experts” inferring stuff that might wildly inaccurate.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
LightSpectra
Profile Blog Joined October 2011
United States3455 Posts
March 08 2017 14:40 GMT
#736
Anyone with BotW on Switch here? Are the FPS problems really as bad as reviewers are making it out to be when docked?
"don't try to pull a LightSpectra-Trumper"
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2017-03-08 15:02:09
March 08 2017 15:01 GMT
#737
On March 08 2017 23:40 LightSpectra wrote:
Anyone with BotW on Switch here? Are the FPS problems really as bad as reviewers are making it out to be when docked?

I'm not going to say they don't exist. They do. However, I haven't ran into them a lot - especially after leaving the starting zone. Their more a minor annoyance than a glaring fault when you look at the game as a whole. They shouldn't exist in the first place, but that's a different discussion.
Mafe
Profile Joined February 2011
Germany5966 Posts
March 08 2017 15:11 GMT
#738
So I am almost sure by now I will buy one just to play Zelda, despite never having owned a console before (played alttp, oot and twilight princess (is it tp as abbreviation? (wow thats a lot of bracketing (yes I read to much xkcd))) on emulators though). While it costs some money, I'm optimistic I can sell it to some friends or ebay, at worst.
Actually if the weather wouldnt be so bad by now I might have gone to the nearest shop by now, but I feel like carrying through rain might be a bad idea.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18009 Posts
March 08 2017 15:49 GMT
#739
On March 08 2017 23:03 sharkie wrote:
I still remember how people predicted Nintendo's death coming with the DS lol.
Tons of "experts" too

that is the really cool part about having the balls to be deeply innovative and different. you'll get lots of experts laughing at you.

what is really cool is how a great idea with an amazing concept can survive a mediocre level of execution on its first iteration. In hindsight, we can all now say teh original DS was a brilliant, ballsy innovation. Its execution was "meh" at best. But, it succeeded financially even with its 1st clunky iteration. Seeing the high sales Nintendo nailed it from then on.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
andrewlt
Profile Joined August 2009
United States7702 Posts
March 08 2017 16:14 GMT
#740
On March 08 2017 10:26 ETisME wrote:
Show nested quote +
On March 08 2017 04:45 ZenithM wrote:
On March 07 2017 00:32 ETisME wrote:
absolutely agree, PS4 pro is already doing something like this and everyone is happy
I guess they are concerned the 720p would look identical to the wii-u version.

turns out I was right when I said it will be an underpowered home console and poor portability handheld right when it was released.
should not have given into the hype

You were right, but it was not really a hard prediction, it was just looking at the facts with a particular mindset. If all you want is powerful home consoles and minuscule portables, then of course it was obvious that the Switch wasn't going to be that. Again, it's basically a Tegra tablet. It's obvious that it will be less powerful than a PS4, and also bigger than a 3DS.

I personally see it as a powerful handheld that conveniently can be played on a big screen when I'm at home. It's equally true to what you said, and it's also exactly what I'm looking for: I never carried devices anywhere else than in my backpack (so I don't really care if it's slightly bigger than a 3DSXL, which I have right now), and I have a PC for the "powerful" gaming solution.

I don't know which "hype" you followed, but if it was that of an überpowerful home console that fits into your pocket, maybe you should have paid attention more, or Nintendo really messed up their marketing campaign.


Edit: Now don't get me wrong, this doesn't excuse the hardware failings like the left joycon, or the dock scratching the screen, nor the software failings with Zelda dropping frames. But I find it weird to attack the Switch on the "underpowered home console" bit, because it's a conscious design decision. They obviously could have chosen to go for the purely home PC-lite type of console (but 2 companies are already implanted in that field...), they preferred to aim for the powerful tabletty handheld with a good controller scheme, something that might be in demand, especially in Japan, and with no competition. If you don't like that vision that's fine, just don't buy the device then :D.

The hype was that it is supposed to be the best experience for the new Zelda.
There was reports before release that dock and no dock ran perfectly well.

Turns out the dock mode is struggling at keeping 30fps and we don't have a way to just output as 720p.

I don't need an uber power home console. Underpower does not mean it has to be ps4 grade which I was never expecting but a console that can't run its triple A launch title without quite frequent stuttering is something else.
And it's not just Zelda, the demo for DQ hero apparently has the issue other way around. Lag in handheld and ok in tv mode.

At the end there's two mode and there's always a possibility one mode is laggy and if you were planning to use it at that mode, then bad luck.


That sounds like a software problem and not a hardware problem. If Zelda is having issues in docked mode and DQ Heroes in handheld mode, it means that developers are failing to adjust their game to one of the modes. The console may be underpowered compared to the PS4 and XB1 but so is the 3DS compared to the Vita. That hasn't stopped developers from making great games on the 3DS.
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