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Nintendo Switch Thread - Page 210

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DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
September 30 2024 08:53 GMT
#4181
The Legend of Zelda: Echoes of Wisdom is likely the best game I'll play in 2024. It's already an A+ rank on my tier list, even beating out Link's Awakening, and I'm only 3/4 of the way done. It does such an amazing job at inspiring creativity and silliness and problem solving, and the dungeons have some amazing puzzles that are very cleverly designed. It combines the endless options of BotW and TotK with the dungeons and landscape and cute isometric/top-down graphics of old-school, traditional Zelda games. I'm all for it.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 01 2024 17:13 GMT
#4182
A short teaser:
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada17518 Posts
October 03 2024 00:27 GMT
#4183
The giant Monster Hunter sale on Nintendo has only got 1 day left!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 03 2024 10:47 GMT
#4184
Obviously, a 2nd modern Mario movie is on its way! Based on the teaser at the end of the 1st movie, we can expect Yoshi this time

Mario Movie Actor Says Second Film Is "Very Exciting So Far"
Toad's voice actor provides an update

Earlier this year on Mario Day, Nintendo announced it was working on a new movie based on the world of Super Mario.

While not much else has been shared about this upcoming film scheduled to arrive in 2026, Toad's movie voice actor Keegan-Michael Key has now made some comments about it during a recent chant with Men's Journal.

He's found it to be "very exciting so far" and says Mario fans can look forward to a movie that's "a little broader in scope" with "very intriguing lore" and one that has some "really fantastic Easter eggs". He continues by noting how the Mario universe is creatively "widened out" in this next movie, with some new folks that are "old favourites" making an appearance including some "really deep cuts" featuring.

When Shigeru Miyamoto confirmed the second movie earlier this year, he mentioned how Nintendo and Illumination were already "thinking about broadening Mario's world further", and promised it would have a "bright and fun story".

https://www.nintendolife.com/news/2024/10/mario-movie-actor-says-second-film-is-very-exciting-so-far
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
Last Edited: 2024-10-03 13:27:09
October 03 2024 12:20 GMT
#4185
I just downloaded the free demo for The Smurfs: Dream, not really expecting anything... but damn, this game is impressive. It's a classic Mario-style platformer, with beautiful graphics and music. There's a surprising level of depth to this game. I recommend checking it out - you'll know within the first 15 minutes of gameplay if you want to play further.



The full game releases on October 24th, which is the same day as another game I'm really looking forward to: Romancing SaGa 2: Revenge Of The Seven (there's a free demo available for this turn-based RPG, too).

A third game releases on October 24th too - Voidwrought - which has Hollow Knight vibes. Free demo is available!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Creager
Profile Joined February 2011
Germany1924 Posts
October 06 2024 14:42 GMT
#4186
On September 30 2024 17:53 DarkPlasmaBall wrote:
The Legend of Zelda: Echoes of Wisdom is likely the best game I'll play in 2024. It's already an A+ rank on my tier list, even beating out Link's Awakening, and I'm only 3/4 of the way done. It does such an amazing job at inspiring creativity and silliness and problem solving, and the dungeons have some amazing puzzles that are very cleverly designed. It combines the endless options of BotW and TotK with the dungeons and landscape and cute isometric/top-down graphics of old-school, traditional Zelda games. I'm all for it.


Interesting as I'm somewhat sceptical of Echoes of Wisdom, as the game design just represents a mixed bag for me, personally.

I've grown up and always have had a deep love for Zelda games, the lore around it and the classic game formula vibed with me and to this day I have a very strong sense of nostalgia thinking about my first endeavors in Hyrule with Zelda 1 on the NES and just how magical the exploration aspect of it all felt.

Then came the 3D era and OoT just propelled everything to a whole new level immersion-wise and from a story-telling perspective, but as time went on the games felt more linear to me and then I just stopped following as closely, I didn't bother with Skyward sword or Spirit Tracks as I didn't like the Twilight Princess Wii port - they mirrored the whole game to make Link right-handed, so people swinging their Wiimotes would feel better connected to the action happening on screen, and I think he has been ever since. As for Spirit Tracks, the concept of trains doesn't appeal to me, but I'm sure it's a quality game, just not up my alley.

Interestingly enough when BotW was released and I got my Switch to play it, this game invoked this very feeling I had with Zelda 1 as a child in the sense that I feel they shared a lot of that open world/exploration approach despite the technical limitations that came with earlier console generations. BotW was just mesmerising and to me felt like some kind of return to the roots of the very first installment of the franchise, but while overall the game was a blast to play through, in hindsight I really did not like the shrines as much, as the overall difficulty to solve them was too low IMO which made it feel more like a nuisance to solve one instead of an enjoyable puzzle roadbump experience.

When TotK was released I couldn't wait to dive in and play it, but after a couple of days I stopped and couldn't really bring myself to continue as I was so saturated with the same gameplay loops from BotW and all taking place in the "same" overworld.

To be as objective as possible I couldn't really find things that the game did worse than BotW - it improved basically on every aspect of it's predecessor, but it just didn't have the same magic for me, overall it felt like a massive DLC instead of a new game.
At that point in time I just noticed that I didn't like the "creativity" game design approach of just putting people in some sort of sandbox and letting them figure out how to solve problems on their own, because what this approach leads to is very dull puzzle design IMHO, because you need to consider several solutions to be viable - think reaching some higher location, you can try to find a cave to use your ceiling dive arm ability or build some device to elevate yourself (some fan construction or the torch hot air balloon). Where I initially saw freedom of choice I then realised the limitation complexity in puzzle design, because everybody needs to feel smart using either of options A, B or C.

A Link between Worlds on DS was another really stellar gaming experience for me as I just loved them taking on the A Link to the Past timeline and procuding a entirely new top-down classic Zelda. They should've made hard-mode available right from the start in this game, not an unlockable after the first playthrough, but other than that the game was just fantastic.

So having this in mind when Echoes of Wisdom was announced, it got me so hyped that I even finally got me the Link's Awakening remake and, as expected, I enjoyed it thoroughly with all the QoL improvements over the GB version - minus the dungeon maker, but that's no biggie, at all. It was just such an enjoyable classic Zelda experience.

So, I'm really in an awkward spot here - while I have absolute 0 doubts that the Echoes is a banger of a game still, I truly dislike the crafting and "creative sandbox" approach with the conjuring of everything, because to me that's just no longer appealing game design - I don't want to be able to summon tables to create a staircase out of them, I want a properly designed puzzle-solving experience that sometimes makes me scratch my head instead of having my 3 go-to "creative" solutions that work 9 out of 10 times and I just find it unfortunate that this kind-of gameplay is oozing into every title now, but apparently that's what the kids want these days.
... einmal mit Profis spielen!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 06 2024 15:25 GMT
#4187
On October 06 2024 23:42 Creager wrote:
Show nested quote +
On September 30 2024 17:53 DarkPlasmaBall wrote:
The Legend of Zelda: Echoes of Wisdom is likely the best game I'll play in 2024. It's already an A+ rank on my tier list, even beating out Link's Awakening, and I'm only 3/4 of the way done. It does such an amazing job at inspiring creativity and silliness and problem solving, and the dungeons have some amazing puzzles that are very cleverly designed. It combines the endless options of BotW and TotK with the dungeons and landscape and cute isometric/top-down graphics of old-school, traditional Zelda games. I'm all for it.


Interesting as I'm somewhat sceptical of Echoes of Wisdom, as the game design just represents a mixed bag for me, personally.

I've grown up and always have had a deep love for Zelda games, the lore around it and the classic game formula vibed with me and to this day I have a very strong sense of nostalgia thinking about my first endeavors in Hyrule with Zelda 1 on the NES and just how magical the exploration aspect of it all felt.

Then came the 3D era and OoT just propelled everything to a whole new level immersion-wise and from a story-telling perspective, but as time went on the games felt more linear to me and then I just stopped following as closely, I didn't bother with Skyward sword or Spirit Tracks as I didn't like the Twilight Princess Wii port - they mirrored the whole game to make Link right-handed, so people swinging their Wiimotes would feel better connected to the action happening on screen, and I think he has been ever since. As for Spirit Tracks, the concept of trains doesn't appeal to me, but I'm sure it's a quality game, just not up my alley.

Interestingly enough when BotW was released and I got my Switch to play it, this game invoked this very feeling I had with Zelda 1 as a child in the sense that I feel they shared a lot of that open world/exploration approach despite the technical limitations that came with earlier console generations. BotW was just mesmerising and to me felt like some kind of return to the roots of the very first installment of the franchise, but while overall the game was a blast to play through, in hindsight I really did not like the shrines as much, as the overall difficulty to solve them was too low IMO which made it feel more like a nuisance to solve one instead of an enjoyable puzzle roadbump experience.

When TotK was released I couldn't wait to dive in and play it, but after a couple of days I stopped and couldn't really bring myself to continue as I was so saturated with the same gameplay loops from BotW and all taking place in the "same" overworld.

To be as objective as possible I couldn't really find things that the game did worse than BotW - it improved basically on every aspect of it's predecessor, but it just didn't have the same magic for me, overall it felt like a massive DLC instead of a new game.
At that point in time I just noticed that I didn't like the "creativity" game design approach of just putting people in some sort of sandbox and letting them figure out how to solve problems on their own, because what this approach leads to is very dull puzzle design IMHO, because you need to consider several solutions to be viable - think reaching some higher location, you can try to find a cave to use your ceiling dive arm ability or build some device to elevate yourself (some fan construction or the torch hot air balloon). Where I initially saw freedom of choice I then realised the limitation complexity in puzzle design, because everybody needs to feel smart using either of options A, B or C.

A Link between Worlds on DS was another really stellar gaming experience for me as I just loved them taking on the A Link to the Past timeline and procuding a entirely new top-down classic Zelda. They should've made hard-mode available right from the start in this game, not an unlockable after the first playthrough, but other than that the game was just fantastic.

So having this in mind when Echoes of Wisdom was announced, it got me so hyped that I even finally got me the Link's Awakening remake and, as expected, I enjoyed it thoroughly with all the QoL improvements over the GB version - minus the dungeon maker, but that's no biggie, at all. It was just such an enjoyable classic Zelda experience.

So, I'm really in an awkward spot here - while I have absolute 0 doubts that the Echoes is a banger of a game still, I truly dislike the crafting and "creative sandbox" approach with the conjuring of everything, because to me that's just no longer appealing game design - I don't want to be able to summon tables to create a staircase out of them, I want a properly designed puzzle-solving experience that sometimes makes me scratch my head instead of having my 3 go-to "creative" solutions that work 9 out of 10 times and I just find it unfortunate that this kind-of gameplay is oozing into every title now, but apparently that's what the kids want these days.


Given all that context, it definitely does sound like you're in an awkward spot there. I really liked the freedom to explore the entire map (like in BotW and TotK) with some creative designs that let you scale the walls and trees that traditionally block offs paths in old-school 2D/top-down games. I thought the dungeon puzzles were very well-made, and I never felt overwhelmed or aimless by having too many options thrown at me (and there was always a reasonable amount of guidance). But yeah, you're going to be making a lot of beds haha.

I don't think there's a free demo, so maybe watching a few gameplay videos with commentary/explanations might be useful. There are a lot of great Easter eggs / fan service / references for older Zelda games, really pulling out some amazing nostalgia, so players have seemed to enjoy the game (unless they don't like the visuals of the game, similar to the Link's Awakening remake).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada17518 Posts
October 10 2024 18:43 GMT
#4188
Lunark is excellent. It could've come out in the 1980s.
Set on a distant planet ruled by a totalitarian regime, LUNARK is a modern take on the 2D cinematic platformer genre of the '90s. As Leo, a courier with unique abilities and a mysterious past, you'll run, jump, hang, climb, roll, and shoot through gorgeously animated pixel-art environments ranging from a dystopian megalopolis to eerie caves to an alien forest. You must overcome traps, solve puzzles, earn upgrades, and battle enemy droids, and when you're not fighting for survival, you'll meet a cast of colorful characters who will put Leo's allegiances to the test. Uncover the dark origin of humanity's new home and the truth about yourself in this epic sci-fi adventure!


It is on sale for $10 USD. There is also a FREE DEMO you can try out before you buy.

It is made by Wayforward. These guys are knocking it out of the park. Their games are great. Atari publishes a lot of their stuff.

Atari rocks, Wayforward rocks. Digital Eclipse rocks. Great stuff all the way around.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Creager
Profile Joined February 2011
Germany1924 Posts
Last Edited: 2024-10-11 09:59:31
October 11 2024 09:58 GMT
#4189
On October 07 2024 00:25 DarkPlasmaBall wrote:
Show nested quote +
On October 06 2024 23:42 Creager wrote:
On September 30 2024 17:53 DarkPlasmaBall wrote:
The Legend of Zelda: Echoes of Wisdom is likely the best game I'll play in 2024. It's already an A+ rank on my tier list, even beating out Link's Awakening, and I'm only 3/4 of the way done. It does such an amazing job at inspiring creativity and silliness and problem solving, and the dungeons have some amazing puzzles that are very cleverly designed. It combines the endless options of BotW and TotK with the dungeons and landscape and cute isometric/top-down graphics of old-school, traditional Zelda games. I'm all for it.


Interesting as I'm somewhat sceptical of Echoes of Wisdom, as the game design just represents a mixed bag for me, personally.

I've grown up and always have had a deep love for Zelda games, the lore around it and the classic game formula vibed with me and to this day I have a very strong sense of nostalgia thinking about my first endeavors in Hyrule with Zelda 1 on the NES and just how magical the exploration aspect of it all felt.

Then came the 3D era and OoT just propelled everything to a whole new level immersion-wise and from a story-telling perspective, but as time went on the games felt more linear to me and then I just stopped following as closely, I didn't bother with Skyward sword or Spirit Tracks as I didn't like the Twilight Princess Wii port - they mirrored the whole game to make Link right-handed, so people swinging their Wiimotes would feel better connected to the action happening on screen, and I think he has been ever since. As for Spirit Tracks, the concept of trains doesn't appeal to me, but I'm sure it's a quality game, just not up my alley.

Interestingly enough when BotW was released and I got my Switch to play it, this game invoked this very feeling I had with Zelda 1 as a child in the sense that I feel they shared a lot of that open world/exploration approach despite the technical limitations that came with earlier console generations. BotW was just mesmerising and to me felt like some kind of return to the roots of the very first installment of the franchise, but while overall the game was a blast to play through, in hindsight I really did not like the shrines as much, as the overall difficulty to solve them was too low IMO which made it feel more like a nuisance to solve one instead of an enjoyable puzzle roadbump experience.

When TotK was released I couldn't wait to dive in and play it, but after a couple of days I stopped and couldn't really bring myself to continue as I was so saturated with the same gameplay loops from BotW and all taking place in the "same" overworld.

To be as objective as possible I couldn't really find things that the game did worse than BotW - it improved basically on every aspect of it's predecessor, but it just didn't have the same magic for me, overall it felt like a massive DLC instead of a new game.
At that point in time I just noticed that I didn't like the "creativity" game design approach of just putting people in some sort of sandbox and letting them figure out how to solve problems on their own, because what this approach leads to is very dull puzzle design IMHO, because you need to consider several solutions to be viable - think reaching some higher location, you can try to find a cave to use your ceiling dive arm ability or build some device to elevate yourself (some fan construction or the torch hot air balloon). Where I initially saw freedom of choice I then realised the limitation complexity in puzzle design, because everybody needs to feel smart using either of options A, B or C.

A Link between Worlds on DS was another really stellar gaming experience for me as I just loved them taking on the A Link to the Past timeline and procuding a entirely new top-down classic Zelda. They should've made hard-mode available right from the start in this game, not an unlockable after the first playthrough, but other than that the game was just fantastic.

So having this in mind when Echoes of Wisdom was announced, it got me so hyped that I even finally got me the Link's Awakening remake and, as expected, I enjoyed it thoroughly with all the QoL improvements over the GB version - minus the dungeon maker, but that's no biggie, at all. It was just such an enjoyable classic Zelda experience.

So, I'm really in an awkward spot here - while I have absolute 0 doubts that the Echoes is a banger of a game still, I truly dislike the crafting and "creative sandbox" approach with the conjuring of everything, because to me that's just no longer appealing game design - I don't want to be able to summon tables to create a staircase out of them, I want a properly designed puzzle-solving experience that sometimes makes me scratch my head instead of having my 3 go-to "creative" solutions that work 9 out of 10 times and I just find it unfortunate that this kind-of gameplay is oozing into every title now, but apparently that's what the kids want these days.


Given all that context, it definitely does sound like you're in an awkward spot there. I really liked the freedom to explore the entire map (like in BotW and TotK) with some creative designs that let you scale the walls and trees that traditionally block offs paths in old-school 2D/top-down games. I thought the dungeon puzzles were very well-made, and I never felt overwhelmed or aimless by having too many options thrown at me (and there was always a reasonable amount of guidance). But yeah, you're going to be making a lot of beds haha.

I don't think there's a free demo, so maybe watching a few gameplay videos with commentary/explanations might be useful. There are a lot of great Easter eggs / fan service / references for older Zelda games, really pulling out some amazing nostalgia, so players have seemed to enjoy the game (unless they don't like the visuals of the game, similar to the Link's Awakening remake).


I've bought it and have cleared the first 'dungeon' and while I agree that they tried to hit a lot of nostalgia notes it still has a lot of the 'modern' games' DNA baked into it, which overall isn't bad, but it just doesn't give me that classic Zelda vibe I've been yearning for.
The puzzle design so far more or less as I expected (not blowing my socks off, most of it so far was 'combine shit out of your crafting inventory and sometimes think about the order you spawn it in', but I'm still at the beginning) while the combat reminds me a lot of Pokemon as a kinda rock/paper/scissor-ish selection of monsters to fight other monsters plus the collecting aspect of it.
At least they also added the 'screw this shit, just gimme a sword!' mechanic with the power bar, I guess I'll make heavier use of that one in the future.

It's a good game, but for now it feels more like a spin-off than a 'real' Zelda game to me, which I find a bit sad.
... einmal mit Profis spielen!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
Last Edited: 2024-10-11 10:40:05
October 11 2024 10:39 GMT
#4190
On October 11 2024 18:58 Creager wrote:
Show nested quote +
On October 07 2024 00:25 DarkPlasmaBall wrote:
On October 06 2024 23:42 Creager wrote:
On September 30 2024 17:53 DarkPlasmaBall wrote:
The Legend of Zelda: Echoes of Wisdom is likely the best game I'll play in 2024. It's already an A+ rank on my tier list, even beating out Link's Awakening, and I'm only 3/4 of the way done. It does such an amazing job at inspiring creativity and silliness and problem solving, and the dungeons have some amazing puzzles that are very cleverly designed. It combines the endless options of BotW and TotK with the dungeons and landscape and cute isometric/top-down graphics of old-school, traditional Zelda games. I'm all for it.


Interesting as I'm somewhat sceptical of Echoes of Wisdom, as the game design just represents a mixed bag for me, personally.

I've grown up and always have had a deep love for Zelda games, the lore around it and the classic game formula vibed with me and to this day I have a very strong sense of nostalgia thinking about my first endeavors in Hyrule with Zelda 1 on the NES and just how magical the exploration aspect of it all felt.

Then came the 3D era and OoT just propelled everything to a whole new level immersion-wise and from a story-telling perspective, but as time went on the games felt more linear to me and then I just stopped following as closely, I didn't bother with Skyward sword or Spirit Tracks as I didn't like the Twilight Princess Wii port - they mirrored the whole game to make Link right-handed, so people swinging their Wiimotes would feel better connected to the action happening on screen, and I think he has been ever since. As for Spirit Tracks, the concept of trains doesn't appeal to me, but I'm sure it's a quality game, just not up my alley.

Interestingly enough when BotW was released and I got my Switch to play it, this game invoked this very feeling I had with Zelda 1 as a child in the sense that I feel they shared a lot of that open world/exploration approach despite the technical limitations that came with earlier console generations. BotW was just mesmerising and to me felt like some kind of return to the roots of the very first installment of the franchise, but while overall the game was a blast to play through, in hindsight I really did not like the shrines as much, as the overall difficulty to solve them was too low IMO which made it feel more like a nuisance to solve one instead of an enjoyable puzzle roadbump experience.

When TotK was released I couldn't wait to dive in and play it, but after a couple of days I stopped and couldn't really bring myself to continue as I was so saturated with the same gameplay loops from BotW and all taking place in the "same" overworld.

To be as objective as possible I couldn't really find things that the game did worse than BotW - it improved basically on every aspect of it's predecessor, but it just didn't have the same magic for me, overall it felt like a massive DLC instead of a new game.
At that point in time I just noticed that I didn't like the "creativity" game design approach of just putting people in some sort of sandbox and letting them figure out how to solve problems on their own, because what this approach leads to is very dull puzzle design IMHO, because you need to consider several solutions to be viable - think reaching some higher location, you can try to find a cave to use your ceiling dive arm ability or build some device to elevate yourself (some fan construction or the torch hot air balloon). Where I initially saw freedom of choice I then realised the limitation complexity in puzzle design, because everybody needs to feel smart using either of options A, B or C.

A Link between Worlds on DS was another really stellar gaming experience for me as I just loved them taking on the A Link to the Past timeline and procuding a entirely new top-down classic Zelda. They should've made hard-mode available right from the start in this game, not an unlockable after the first playthrough, but other than that the game was just fantastic.

So having this in mind when Echoes of Wisdom was announced, it got me so hyped that I even finally got me the Link's Awakening remake and, as expected, I enjoyed it thoroughly with all the QoL improvements over the GB version - minus the dungeon maker, but that's no biggie, at all. It was just such an enjoyable classic Zelda experience.

So, I'm really in an awkward spot here - while I have absolute 0 doubts that the Echoes is a banger of a game still, I truly dislike the crafting and "creative sandbox" approach with the conjuring of everything, because to me that's just no longer appealing game design - I don't want to be able to summon tables to create a staircase out of them, I want a properly designed puzzle-solving experience that sometimes makes me scratch my head instead of having my 3 go-to "creative" solutions that work 9 out of 10 times and I just find it unfortunate that this kind-of gameplay is oozing into every title now, but apparently that's what the kids want these days.


Given all that context, it definitely does sound like you're in an awkward spot there. I really liked the freedom to explore the entire map (like in BotW and TotK) with some creative designs that let you scale the walls and trees that traditionally block offs paths in old-school 2D/top-down games. I thought the dungeon puzzles were very well-made, and I never felt overwhelmed or aimless by having too many options thrown at me (and there was always a reasonable amount of guidance). But yeah, you're going to be making a lot of beds haha.

I don't think there's a free demo, so maybe watching a few gameplay videos with commentary/explanations might be useful. There are a lot of great Easter eggs / fan service / references for older Zelda games, really pulling out some amazing nostalgia, so players have seemed to enjoy the game (unless they don't like the visuals of the game, similar to the Link's Awakening remake).


I've bought it and have cleared the first 'dungeon' and while I agree that they tried to hit a lot of nostalgia notes it still has a lot of the 'modern' games' DNA baked into it, which overall isn't bad, but it just doesn't give me that classic Zelda vibe I've been yearning for.
The puzzle design so far more or less as I expected (not blowing my socks off, most of it so far was 'combine shit out of your crafting inventory and sometimes think about the order you spawn it in', but I'm still at the beginning) while the combat reminds me a lot of Pokemon as a kinda rock/paper/scissor-ish selection of monsters to fight other monsters plus the collecting aspect of it.
At least they also added the 'screw this shit, just gimme a sword!' mechanic with the power bar, I guess I'll make heavier use of that one in the future.

It's a good game, but for now it feels more like a spin-off than a 'real' Zelda game to me, which I find a bit sad.


I see what you're saying, and you're right that the game's weapons/echoes don't line up perfectly with the more traditional weapons of Link (except, as you noted, for the temporary sword mechanic). I think the dungeon enemies and puzzles in Echoes have more creative designs than most of the classic Zelda games, since you now have dozens of potential tools and solutions. Some people may enjoy this, while others may feel overwhelmed; regardless, it's definitely not the same as the traditional "You've found single-new-weapon-X; now clear the dungeon using single-new-weapon-X".
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 11 2024 10:40 GMT
#4191
A new 5-minute video just dropped for the upcoming Mario & Luigi: Brothership game... It looks SO good!

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Creager
Profile Joined February 2011
Germany1924 Posts
October 11 2024 12:09 GMT
#4192
On October 11 2024 19:39 DarkPlasmaBall wrote:
Show nested quote +
On October 11 2024 18:58 Creager wrote:
On October 07 2024 00:25 DarkPlasmaBall wrote:
On October 06 2024 23:42 Creager wrote:
On September 30 2024 17:53 DarkPlasmaBall wrote:
The Legend of Zelda: Echoes of Wisdom is likely the best game I'll play in 2024. It's already an A+ rank on my tier list, even beating out Link's Awakening, and I'm only 3/4 of the way done. It does such an amazing job at inspiring creativity and silliness and problem solving, and the dungeons have some amazing puzzles that are very cleverly designed. It combines the endless options of BotW and TotK with the dungeons and landscape and cute isometric/top-down graphics of old-school, traditional Zelda games. I'm all for it.


Interesting as I'm somewhat sceptical of Echoes of Wisdom, as the game design just represents a mixed bag for me, personally.

I've grown up and always have had a deep love for Zelda games, the lore around it and the classic game formula vibed with me and to this day I have a very strong sense of nostalgia thinking about my first endeavors in Hyrule with Zelda 1 on the NES and just how magical the exploration aspect of it all felt.

Then came the 3D era and OoT just propelled everything to a whole new level immersion-wise and from a story-telling perspective, but as time went on the games felt more linear to me and then I just stopped following as closely, I didn't bother with Skyward sword or Spirit Tracks as I didn't like the Twilight Princess Wii port - they mirrored the whole game to make Link right-handed, so people swinging their Wiimotes would feel better connected to the action happening on screen, and I think he has been ever since. As for Spirit Tracks, the concept of trains doesn't appeal to me, but I'm sure it's a quality game, just not up my alley.

Interestingly enough when BotW was released and I got my Switch to play it, this game invoked this very feeling I had with Zelda 1 as a child in the sense that I feel they shared a lot of that open world/exploration approach despite the technical limitations that came with earlier console generations. BotW was just mesmerising and to me felt like some kind of return to the roots of the very first installment of the franchise, but while overall the game was a blast to play through, in hindsight I really did not like the shrines as much, as the overall difficulty to solve them was too low IMO which made it feel more like a nuisance to solve one instead of an enjoyable puzzle roadbump experience.

When TotK was released I couldn't wait to dive in and play it, but after a couple of days I stopped and couldn't really bring myself to continue as I was so saturated with the same gameplay loops from BotW and all taking place in the "same" overworld.

To be as objective as possible I couldn't really find things that the game did worse than BotW - it improved basically on every aspect of it's predecessor, but it just didn't have the same magic for me, overall it felt like a massive DLC instead of a new game.
At that point in time I just noticed that I didn't like the "creativity" game design approach of just putting people in some sort of sandbox and letting them figure out how to solve problems on their own, because what this approach leads to is very dull puzzle design IMHO, because you need to consider several solutions to be viable - think reaching some higher location, you can try to find a cave to use your ceiling dive arm ability or build some device to elevate yourself (some fan construction or the torch hot air balloon). Where I initially saw freedom of choice I then realised the limitation complexity in puzzle design, because everybody needs to feel smart using either of options A, B or C.

A Link between Worlds on DS was another really stellar gaming experience for me as I just loved them taking on the A Link to the Past timeline and procuding a entirely new top-down classic Zelda. They should've made hard-mode available right from the start in this game, not an unlockable after the first playthrough, but other than that the game was just fantastic.

So having this in mind when Echoes of Wisdom was announced, it got me so hyped that I even finally got me the Link's Awakening remake and, as expected, I enjoyed it thoroughly with all the QoL improvements over the GB version - minus the dungeon maker, but that's no biggie, at all. It was just such an enjoyable classic Zelda experience.

So, I'm really in an awkward spot here - while I have absolute 0 doubts that the Echoes is a banger of a game still, I truly dislike the crafting and "creative sandbox" approach with the conjuring of everything, because to me that's just no longer appealing game design - I don't want to be able to summon tables to create a staircase out of them, I want a properly designed puzzle-solving experience that sometimes makes me scratch my head instead of having my 3 go-to "creative" solutions that work 9 out of 10 times and I just find it unfortunate that this kind-of gameplay is oozing into every title now, but apparently that's what the kids want these days.


Given all that context, it definitely does sound like you're in an awkward spot there. I really liked the freedom to explore the entire map (like in BotW and TotK) with some creative designs that let you scale the walls and trees that traditionally block offs paths in old-school 2D/top-down games. I thought the dungeon puzzles were very well-made, and I never felt overwhelmed or aimless by having too many options thrown at me (and there was always a reasonable amount of guidance). But yeah, you're going to be making a lot of beds haha.

I don't think there's a free demo, so maybe watching a few gameplay videos with commentary/explanations might be useful. There are a lot of great Easter eggs / fan service / references for older Zelda games, really pulling out some amazing nostalgia, so players have seemed to enjoy the game (unless they don't like the visuals of the game, similar to the Link's Awakening remake).


I've bought it and have cleared the first 'dungeon' and while I agree that they tried to hit a lot of nostalgia notes it still has a lot of the 'modern' games' DNA baked into it, which overall isn't bad, but it just doesn't give me that classic Zelda vibe I've been yearning for.
The puzzle design so far more or less as I expected (not blowing my socks off, most of it so far was 'combine shit out of your crafting inventory and sometimes think about the order you spawn it in', but I'm still at the beginning) while the combat reminds me a lot of Pokemon as a kinda rock/paper/scissor-ish selection of monsters to fight other monsters plus the collecting aspect of it.
At least they also added the 'screw this shit, just gimme a sword!' mechanic with the power bar, I guess I'll make heavier use of that one in the future.

It's a good game, but for now it feels more like a spin-off than a 'real' Zelda game to me, which I find a bit sad.


I see what you're saying, and you're right that the game's weapons/echoes don't line up perfectly with the more traditional weapons of Link (except, as you noted, for the temporary sword mechanic). I think the dungeon enemies and puzzles in Echoes have more creative designs than most of the classic Zelda games, since you now have dozens of potential tools and solutions. Some people may enjoy this, while others may feel overwhelmed; regardless, it's definitely not the same as the traditional "You've found single-new-weapon-X; now clear the dungeon using single-new-weapon-X".


Yeah, good point, it's definitely less linear in that regard, but my initial gripe was not that the variety of options feels 'overwhelming', quite the opposite actually - all the puzzles (mostly for extra rupees) I encountered so far are just traversal puzzles which are only limited by what pool of echo items you've learnt so far and how many charges Tri has available, but I will probably give an update when I've seen more of the game :D
... einmal mit Profis spielen!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 12 2024 11:24 GMT
#4193
Spoiler alert - 15 minutes of gameplay:

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Fleetfeet
Profile Blog Joined May 2014
Canada2720 Posts
October 12 2024 18:40 GMT
#4194
On October 11 2024 03:43 JimmyJRaynor wrote:
Lunark is excellent. It could've come out in the 1980s.
Show nested quote +
Set on a distant planet ruled by a totalitarian regime, LUNARK is a modern take on the 2D cinematic platformer genre of the '90s. As Leo, a courier with unique abilities and a mysterious past, you'll run, jump, hang, climb, roll, and shoot through gorgeously animated pixel-art environments ranging from a dystopian megalopolis to eerie caves to an alien forest. You must overcome traps, solve puzzles, earn upgrades, and battle enemy droids, and when you're not fighting for survival, you'll meet a cast of colorful characters who will put Leo's allegiances to the test. Uncover the dark origin of humanity's new home and the truth about yourself in this epic sci-fi adventure!


It is on sale for $10 USD. There is also a FREE DEMO you can try out before you buy.

It is made by Wayforward. These guys are knocking it out of the park. Their games are great. Atari publishes a lot of their stuff.

Atari rocks, Wayforward rocks. Digital Eclipse rocks. Great stuff all the way around.


Grabbed this up and will report back. Ironically it looks like a uglier Flashback but Flashback is an excellent game, so we'll see how it holds up.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 13 2024 17:39 GMT
#4195
A huge amount of Pokemon / Game Freak data just got hacked and leaked: https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked?fbclid=IwY2xjawF45PJleHRuA2FlbQIxMQABHTuHZ7bR_ttR00URk55waKsTZbfbPiqTDmPUnaDosSnD_WAZei_qHu_ztg_aem_hF0NBrBUg2DOPGlVXApxXA
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada17518 Posts
Last Edited: 2024-10-13 21:12:53
October 13 2024 21:06 GMT
#4196
On October 14 2024 02:39 DarkPlasmaBall wrote:
A huge amount of Pokemon / Game Freak data just got hacked and leaked: https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked?fbclid=IwY2xjawF45PJleHRuA2FlbQIxMQABHTuHZ7bR_ttR00URk55waKsTZbfbPiqTDmPUnaDosSnD_WAZei_qHu_ztg_aem_hF0NBrBUg2DOPGlVXApxXA

it'll be cool if this helps Pocket Pair. Not that I'm painting "Pocket Pair" as noble saints or anything. For the sake of innovation in the industry we can't have Nintendo patenting basic game play mechanics. The mechanic Nintendo is claiming it has patented or trademarked or whatever also happens in Borderlands 3.

Nintendo also screwed over players with their arbitrary Mapper chips rules in the 80s. They waited until the company had moved on to the SNES before they relaxed their Mapper Chip rules.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 14 2024 21:01 GMT
#4197
The demo for Ys X: Nordics just came out. I thought Ys VIII: Lacrimosa of Dana was phenomenal (S tier on my ranking), and I thought Ys IX: Monstrum Nox was very good (A tier on my ranking), and I'm really excited to play Ys X next!

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 14 2024 21:35 GMT
#4198
Nikoderiko comes out tomorrow!

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
Last Edited: 2024-10-16 09:19:02
October 16 2024 01:18 GMT
#4199
Just finished The Legend of Zelda: Echoes of Wisdom. Overall, I loved the game, as I've noted before.

My biggest issues are the lack of post-game content (there is no post-game at all) and the fact that some NPCs, sidequests, and optional content don't appear until very late in the game - so late, in fact, that you may have already traveled around the entire map earlier, without being able to see or activate those things. For example, + Show Spoiler +
Dampe
is in the game and has a bunch of cool projects for you, but he literally didn't exist when I had first scouted his region, and I never thought to re-explore the entire map again towards the end of the game (why would I walk around on foot or even by horse, at that point, when I had already uncovered waypoints that warp me to wherever I want). I never got to see him, and I missed out on other things too.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
October 16 2024 22:09 GMT
#4200
On October 15 2024 06:01 DarkPlasmaBall wrote:
The demo for Ys X: Nordics just came out. I thought Ys VIII: Lacrimosa of Dana was phenomenal (S tier on my ranking), and I thought Ys IX: Monstrum Nox was very good (A tier on my ranking), and I'm really excited to play Ys X next!

https://www.youtube.com/watch?v=jQ-tcV0_yx8


Just played the demo. I'm not super hooked on the story/plot, but I really enjoyed the gameplay/combat/movement. I'll be buying the full game, as I care more about the latter than the former, but I'm definitely appreciative that the free demo exists.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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