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Please read this before voting.
Don't u guys think there should some way to separate complete newcomers to competitive FPS from those coming from Quake, TF, CS, that are competitive players since +/- the year 2000 ?
I really think that the entry lvl 25 will create a noob slaughterhouse during the first month or even later, lot's of rage, many noobs feeling totally underwhelmed.
To reach lvl 25 is around 15 hours by solo queue, maybe 12 hours in party. That is a lot of game time for casual players or people like me that really can't play more than 2 hours a day except on weekends if I wake up early (Married & running my own small office)
A lot of old school FPS PC Multiplayer players don't have the time to lvl up so fast (Many of them are around 25 - 35 years old).
I just feel extremely worried about players between 16 to 22 years old that grew playing FPS on consoles or just some single player stuff on PC and MOBA getting to play against grouped guys that will try to get to lvl 25 as fast as possible...
Why I say this ?
I played the open Beta, and the stress test. It was fun and I didn't felt overwhelmed, everything seems kind of balanced, can't say anything about it yet, is too soon.. I've played CS Beta 5.2 and won many tournaments at regional level in the north of brazil, not so popular but we were good. Loved Half life DM, Quake and Half Life TF1 for the fun.
On day 10 (5 days after open beta launched) I played on the Chinese Battle.net (New account) from lvl 1 and it was just ridiculous.. Kill streak through the roof and the oposing team couldn't even move the payload to the first point, I was using D.va camping medic kits and killing off whoever I could boost to, I was everywhere trying to not get into too much crossfire and of course newcomers from lol or with no FPS competitive background just can't aim very well. I can't imagine how the guys were feeling not being able to leave their base in peace.
I don't feel comfortable with this decision... Mainly because the noobs will be forced to suffer until all the competitive guys reach lvl 25. That's a bummer for anyone during the first days of playtime. What do you guys think ?
Poll: How should Competitive mode Start ?(Vote): Should start from lvl 1. Separating QuickPlay from Competitive right away. You can't go down anyway. (Vote): Level 25 is fine. (Vote): Agreeing to a Knowledge level and some placement matches (Dota 2 - SC2 Style) (Vote): It should be lower to get in faster.
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Bearded Elder29903 Posts
I'm married and have a little kid, so I know how you suffer if it comes to spending free time on gaming ;-)
Anyway I still think that reaching lvl25 to be able to play competetive is a good way to handle from Blizzard. You still need to learn, to get used to different maps/champions etc. Letting everyone play ranked since level 1 would make it imbalanced and from what I've experienced so far and many people reported, matchmaking seems pretty balanced in long term.
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Having a level requirement is the standard. I've got zero problem with it personally. No one wants people jumping into competitive at level 1 and messing up their game which is why games put a level requirement in.
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I got to level 28 or so just in the course of the Open Beta. And I spent a fair amount of time waiting to see if a friend had a spot on a team for me or trying out heroes in the practice range to learn their skills. Given how bad some of the teams I was matched with solo queuing during the open beta, I'd honestly be rather terrified to solo queue ranked with just a level requirement of 25 or just placement matches right off the bat. Having some placement matches and a level requirement is still probably the way to go. 5-10 placements should be enough. 3 isn't as I've gotten 2 terrible teams in a row and then a mediocre solo queuing already but short of "ELO Hell" levels of bad luck 5-10 placements should balance out and give a good starting point.
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I have played CS for years, played CS:GO 2 years ago, got "DMG" rank. I tried playing CS:GO again a few weeks ago and apparently ranks got reset or something and I had to get "level 3" to even play competitive (this takes about 10 hours?).
Then I finally was able to play competitively and in my first 5 games the teams were idiotic. Knifebattles, kicks, idiots, teamkills on purpose, somehow the placement matches were totally screwed. I placed into "Silver 3". It takes about 5 wins to get into Silver 4, Silver 5 etc etc.... I'm about 14-0 now in maps.... (1 map takes 50-80 minutes)
I haven't lost a single map since placement matches, averaging between 30-45 kills per map with a 3.5 KD. I've been called cheater 8 times, where even in 1 match I got kicked for hacking by my own team. I'm now a "Gold NOVA 1" and have to probably play 25 games more, before I come even close to a decent game.
The only reason I installed CS:GO again, was to play with my real life mate, who is very high ranked atm. However I won't be able to for the coming months, because I need to rank up playing against noobs....
The point I'm trying to make is this :
I completely agree with Blizzard, that there should be a minimum before competitive play. I completely with you that the barrier should be attainable for us working folks.
I think the level 25 cap is fine, as long as ranking up doesn't take so long as it does with CS. Smurfing is a big issue with games like this and should not be taken lightly. It is far less annoying to see a very good player once in a while or in the beginning than seeing very good players ALL the time, because people keep smurfing. Smurfing was pretty rampant in games like SC2, which (I can only imagine) is very destructive to newbs.
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Great inputs, thanks.
I have to admit that initially a lvl 25 cap bothered me, although is acceptable. Maybe after playing the stress test and the open beta I'll get there faster than before.
Anyway I believe that there should be some placement matches and/or the option to chose a skill lvl anyhow to separate the packs a little... I'm eager to see how the competitive mode will develop in the game.
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Canada13389 Posts
They are redoing competitive mode from the ground up right now, who knows if they are still married to level 25 or not
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I don't think it will take that long for someone who plays ~2 hours a day to hit 25. Two weeks at most? The most hard core players will already be in competitive within 2 days of release, so casual players won't have that long a time period where they are forced to play against hard core players. I read that quick play also attempts to match by MMR once enough games have been played to develop a reliable MMR for a player.
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I hope they'll maintain the level 25 minimum for competitive play. There's a lot fewer hackers in CSGO now that they've introduced a minimum level that you need to be in order to play competitively. It was a bit of a grind at first which is enough to send the cheaters onto other games, since they get banned once and they're not up for the grind so they leave.
Anyway if you play any amount of time you're most likely going to hit level 25 before competitive play is even available.
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Level 25 seems fine to me. I'm not exactly looking forward to the quick play grind to 25 and I really hope competitive mode is out very soon after launch. I can only take so much quick play until I want to die.
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I definitely wouldn't set the minimum level for competitive play before 25. There's simply too much learn to be a competent player within that the time frame. Realistically, how many heroes do you think that a complete newb will be able to competently play within that time frame? How well will they know the maps? I'm a very astute player and fast learner. Being at level 23 at the end of open beta, I sure as hell didn't feel competent enough to go into ranked play. Yeah, it sucks for the experienced players to have to grind upwards, but tough shit. It's a small price to pay for being in the closed beta.
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On May 13 2016 02:36 xDaunt wrote: I definitely wouldn't set the minimum level for competitive play before 25. There's simply too much learn to be a competent player within that the time frame. Realistically, how many heroes do you think that a complete newb will be able to competently play within that time frame? How well will they know the maps? I'm a very astute player and fast learner. Being at level 23 at the end of open beta, I sure as hell didn't feel competent enough to go into ranked play. Yeah, it sucks for the experienced players to have to grind upwards, but tough shit. It's a small price to pay for being in the closed beta. I don't necessarily agree with that general reasoning. Although I'm fine with a level 25 requirement, bad people should be allowed to play in competitive mode. They'll just be bad. It's like silvers at CSGO, they don't bother the rest of us.
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They will be allowed, they just need to play quick match for a bit first.
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On May 13 2016 03:13 Djzapz wrote:Show nested quote +On May 13 2016 02:36 xDaunt wrote: I definitely wouldn't set the minimum level for competitive play before 25. There's simply too much learn to be a competent player within that the time frame. Realistically, how many heroes do you think that a complete newb will be able to competently play within that time frame? How well will they know the maps? I'm a very astute player and fast learner. Being at level 23 at the end of open beta, I sure as hell didn't feel competent enough to go into ranked play. Yeah, it sucks for the experienced players to have to grind upwards, but tough shit. It's a small price to pay for being in the closed beta. I don't necessarily agree with that general reasoning. Although I'm fine with a level 25 requirement, bad people should be allowed to play in competitive mode. They'll just be bad. It's like silvers at CSGO, they don't bother the rest of us. Yeah, but you want to be careful about flooding the competitive queue with bad players in a game like this. It screws up matchmaking. Heroes of the Storm has had a ton of problems with its matchmaking. I'd rather ensure a certain level of competence.
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On May 13 2016 03:46 xDaunt wrote:Show nested quote +On May 13 2016 03:13 Djzapz wrote:On May 13 2016 02:36 xDaunt wrote: I definitely wouldn't set the minimum level for competitive play before 25. There's simply too much learn to be a competent player within that the time frame. Realistically, how many heroes do you think that a complete newb will be able to competently play within that time frame? How well will they know the maps? I'm a very astute player and fast learner. Being at level 23 at the end of open beta, I sure as hell didn't feel competent enough to go into ranked play. Yeah, it sucks for the experienced players to have to grind upwards, but tough shit. It's a small price to pay for being in the closed beta. I don't necessarily agree with that general reasoning. Although I'm fine with a level 25 requirement, bad people should be allowed to play in competitive mode. They'll just be bad. It's like silvers at CSGO, they don't bother the rest of us. Yeah, but you want to be careful about flooding the competitive queue with bad players in a game like this. It screws up matchmaking. Heroes of the Storm has had a ton of problems with its matchmaking. I'd rather ensure a certain level of competence. If I may ask, in what way does flooding the competitive queue with bad player screws up matchmaking? They still get quickly separated from the good players and then they play their cancer games with their cancer friends without bothering us.
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I think a requirement is a good idea, and better players playing with noobs is always gonna happen at least somewhat. But when a player owns the game, there are a couple things to lessen the pain
1) the game will be over quickly, and
2) the player that dominated will get many votes at the end, which I believe results in that player getting more xp? and thus leveling up faster, so things will get sorted out more quickly.
That said, I felt like I played quite a bit during the open beta, and I only got to level 17. I think level 15 or 20 would be a better place open up ranked play.
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I got to somewhere in the 35-38 range, ended up playing with people wayyyy higher level as well. Getting to 25 doesn't take very long at all and it'll be even easier without any learning curve. I don't have to learn any maps, don't have to learn counters and stuff. Pretty sure getting to 25 now is going to be a joke if you're any good. But they're changing competitive so it might not matter anyway.
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Game will have hackers day 1, at least this will help with bans. Its just once you have to do it. The only reason i can see complaining is if you were planning on hacking.
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I don't see any reason to change the requirements for competitive league. They are changing the competitive system to balance it and make it better. I'll play ranked to get better at the game just like every other game. It doesn't matter if I suck or if my team sucks, I'm playing for myself. Sure the win matters, but it's not the sole reason why I play. Eventually things will balance out and people will get put in the right places. I don't mind if I have to carry a few games to out of where I'm placed.
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Suffer to get lvl 25? I don't think so. I have a child and im working monday to saturday, and no real hardcore experience playing FPS, and was so fun to play the beta that I didn't noticed when i get to lvl 25. Yes, sometimes my team was raped for a pair of insanely good teams, but many times i was the abuser.At the end, leveling was a smooth experience; learning to play better and better, and when i reached 25 i feel basic understanding of the game and a relative confidence with a small pool of champions. Was a barrier to play the game? NOPE. Was just fun as hell, especially when i could play with friendss. The games are short and action packed (i remember the boring and hard experience leveling accounts in rpg and mobas, and this was completely different).
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