An Introduction to Overwatch
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ZeromuS
Canada13378 Posts
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KadaverBB
Germany25648 Posts
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ZeromuS
Canada13378 Posts
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Tenks
United States3104 Posts
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Torte de Lini
Germany38463 Posts
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JieXian
Malaysia4677 Posts
Most importantly, the maps structure with main sections and alternate pathways makes it very interesting. Without well designed maps the game would've been boring. Knowing the strengths of each hero and switching to adapt to the map (for payload game modes the map can change from an open area to a more enclosed are for example) and to counter your opponents (eg a widowmaker/pharah/Hanzo to target annoying Bastions) is also an useful talent toi have | ||
BronzeKnee
United States5211 Posts
I can't see myself buying another Blizzard game in the near future though. | ||
JimmyJRaynor
Canada16218 Posts
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KadaverBB
Germany25648 Posts
On May 06 2016 03:06 Tenks wrote: You allude to it in the armor section by saying "base" but it may be important to call out Torb's armor packs go away once depleted and you can't heal them back up. It may just overcomplicated an already complicated section, though. I made this exact point and Zeromus dismissed it | ||
ZeromuS
Canada13378 Posts
On May 06 2016 03:24 KadaverBB wrote: I made this exact point and Zeromus dismissed it Thats because the next article is going to be more detailed small stuff not general stuff. So yeah i was trying to keep it as ground level as possible focusing on general rules rather than exceptions | ||
tokinho
United States785 Posts
I have several topics that i would like to see more coverage on. I was wondering if you could go over some of the core comps on the ladder that you see. Some of the things that i see work- Double zarya Rein, Soldier76, junk zarya, mei, Dva Lucio, double dva And some of the things that you see not working so well Double tracer (too little power staying in a lane) Mercy/winston (mercy cannot heal winston) Mercy/pharah/Roadhog (Roadhog doesn't draw enough fire) etc. Hard/soft counters like- (hard counters based off attack, soft based off positioning) Bastion- Pharah, junkrat, soldier/ Reaper. dva, torbjorn Reinhart- Pharah, tracer, mei/ junkrat, bastion, Zarya Also, the game feels much more dps heavy than say a game like tf2. Many of the games it feels like you have the assassins fighting, and calling out two-three big kills then make the big push into the area. So maybe talk about the continous push vs wave approach. The maps have a large number of areas, they need naming conventions. Would be helpful to give names to the paths leading into objectives. For example scaffolds, Statue, Steps, windows, deck, tiers, Gas station, Jet(space shuttle) Also, some thoughts on some of the big streamers would be nice like redeye(sniper based player), fenn3r(support based), seagull(dps driven). Lastly some thoughts on the recent patches. Like the patch on the Winston and how it changes the way the game is played. Or other game modes, like the Ancients approach where there are 3 objectives, completing one releases an ancient which takes time to do, but can make taking another objective later stronger. As always nice write-up | ||
ZeromuS
Canada13378 Posts
On May 06 2016 04:04 tokinho wrote: Zeromus, I have several topics that i would like to see more coverage on. I was wondering if you could go over some of the core comps on the ladder that you see. Some of the things that i see work- Double zarya Rein, Soldier76, junk zarya, mei, Dva Lucio, double dva And some of the things that you see not working so well Double tracer (too little power staying in a lane) Mercy/winston (mercy cannot heal winston) Mercy/pharah/Roadhog (Roadhog doesn't draw enough fire) etc. Hard/soft counters like- (hard counters based off attack, soft based off positioning) Bastion- Pharah, junkrat, soldier/ Reaper. dva, torbjorn Reinhart- Pharah, tracer, mei/ junkrat, bastion, Zarya Also, the game feels much more dps heavy than say a game like tf2. Many of the games it feels like you have the assassins fighting, and calling out two-three big kills then make the big push into the area. So maybe talk about the continous push vs wave approach. The maps have a large number of areas, they need naming conventions. Would be helpful to give names to the paths leading into objectives. For example scaffolds, Statue, Steps, windows, deck, tiers, Gas station, Jet(space shuttle) Also, some thoughts on some of the big streamers would be nice like redeye(sniper based player), fenn3r(support based), seagull(dps driven). Lastly some thoughts on the recent patches. Like the patch on the Winston and how it changes the way the game is played. Or other game modes, like the Ancients approach where there are 3 objectives, completing one releases an ancient which takes time to do, but can make taking another objective later stronger. As always nice write-up Thanks for the feedback! I do think it would be great to cover basic compositions that seems to have traction, and i also agree that it is a bit of a wave approach in general in OW if people coordinate. But that doesn't happen as much in pure solo especially with so many new players. A little guide to the streamers would be great! I would probably mention mendokusaii, seagull, renbot (if you want to learn reinhardt) Arcadum (if you want to watch some roleplay streaming) and others. I think seagull is the best variety hero streamer out there, he skews to DPS but not like Poke does who plays genji./widow/tracer almost exclusively. Good suggestions I will keep all of it in mind thanks for the feedback Hope you can contribute to the forums as well stay active! | ||
karazax
United States3737 Posts
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Randomaccount#77123
United States5003 Posts
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Ragnarork
France9034 Posts
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karazax
United States3737 Posts
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beerbuddha
Canada12 Posts
Wasn't there during the stress test | ||
FeyFey
Germany10114 Posts
I did spread alot of knowledge today by queing with a friend. Used alot of dirty tactics and cheese I feel so evil right now. And I can now Helix jump quite well from the right side onto the shuttle on Watchpoint ! | ||
Seeker
Where dat snitch at?36901 Posts
Let's do this TL Great introduction article! | ||
TheFish7
United States2824 Posts
What I really want in this game though is a map editor. A guy can dream, right? | ||
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