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motherfuckers let's play!!!
http://slither.io/
rules are simple: if you crash into other worms with your head, you die if you make other snake crash into you with their head, they die eat glowing orbs to grow in size use keyboard or mouse to navigate (only left / right turns) press mouse1 to boost at the expense of length
daily achievment:
34k long monster dong!
![[image loading]](http://i.imgur.com/ZXCg0eT.jpg)
fancy double trapping manuver:
![[image loading]](http://i.imgur.com/ztD2Xal.jpg)
tips for beginners: slither.io is a lot like starcraft or dota, there's an early game development, mid-game timings, and late game closings.
early game (<1k length): follow larger worms around, if you see glowing things in your vicinity, that means people are boosting and are likely to fuck up. Stay close to gobble up corpses
mid game (1k - 10k length): you can now boost rather aggressively, try to fight, it's okay if you die because you have little to lose and you can learn a lot by fighting other worms. you can also wrap around to eat smaller snakes, although this is risky (try it you'll see)
late game (10k +): your turn radius is considerably larger, so avoid diving into many snakes because you can't turn around easily. As a compensate, your field of view is much much larger so it's nile impossible to get surprised. Your only enemy is greed. Play conservative and eat safe dots you'll be fine. The division between mid and late game is blurry, I like to play aggro well up to late game and often die, up to you.
have fun! this game is so legit
+ Show Spoiler [quick_tutorial] +
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So it's agar.io mixed with snake? O_o
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On April 08 2016 01:48 ShoCkeyy wrote: So it's agar.io mixed with snake? O_o yeah it's way more deeper than both as a result
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Just tried it and like it since alliances are more difficult, but the lag seems to be much more of a problem than Agar.io
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On April 08 2016 11:27 Hesmyrr wrote: Just tried it and like it since alliances are more difficult, but the lag seems to be much more of a problem than Agar.io Same experience here. I'm so sick of people teaming up in FFA at Agar.io. Highest I've ever reached is #2 but then #8 feeds #3 until he is big enough to eat me and then #3 becomes #1 and feeds #8 up to #5. So fucking lame. It's FFA!
This definitely seems more interesting ^^
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What happens when 2 heads hit each other head on? Nobody will go head on vs me.
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On April 08 2016 14:32 Psyonic_Reaver wrote: What happens when 2 heads hit each other head on? Nobody will go head on vs me. This just happened to me not too long ago, somehow I died and he didn't.
He was smaller too, maybe that's why, somehow.
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Thought it was going to turn tight like the old snake games, took a while to get used to the turn rate and being able to go through your own snake.
It's interesting twist though that unlike agar.io smaller snakes can take out bigger ones.
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We all know that slither.io game is a famous game that modernizes the snake game that numerous of us played on computers, early phones and changes it into an online multiplayer version of the game such as agar.io. The primary premise is to pilot your snake round the map and pick up shining orbs to grow. Just press on a spot on your screen to alter routes, or glide your finger around the screen. You cannot stop Slither.io except you are playing in contradiction of AI.
Choose as many orbs as you want without letting the head of your snake smash another snake. In case you hit another snake, you will die. You can move over your own snake without any issues. In case you take out another snake by having them smash you, you can gather radiant orbs that aid you rise faster.
You can also double tap on the screen to increase the speed. This is good for getting in front of a slower snake to take them out. Utilizing this will make you smaller. You can chase a boosting snake to pick up the orbs they fall. The aim is to develop and produce without hitting another snake. In case you are the top snake at the end of the day you can stake a triumph message.
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