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Go - AlphaGo (Google) vs Lee Sedol (world champ) - Page 6

Forum Index > General Games
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Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
March 12 2016 16:35 GMT
#101
presumably BW checks every frame for inputs rather than using an event-driven model? So it would be limited to the native fps of BW?

*** http://www.starcraftai.com/wiki/Frame_Rate some resources on this
trulojucreathrma.com
Profile Blog Joined December 2015
United States327 Posts
Last Edited: 2016-03-12 17:55:39
March 12 2016 17:52 GMT
#102
They can use two robot arms with robot hands to use the mouse and keyboard physically, and use a camera to detect movement.

That's only fair as with chess or go, moving the piece is immaterial, even for a robot. Unless maybe it is speed chess.
The chess or go board would be very very easy to interpret compared to a video game screen.

The eye-brain-hand coordination challenge is probably as hard of a problem as the game itself.
If you are going to pick a challenge just because it is hard to solve, to show you can do things never done before, why exclude half of the problem. Let's see if they can make a hand that can do 350 apm all across the keyboard, using any key combination.
MyLovelyLurker
Profile Joined April 2007
France756 Posts
March 12 2016 18:43 GMT
#103
On March 12 2016 22:34 Taf the Ghost wrote:
Show nested quote +
On March 12 2016 21:16 rabidch wrote:
On March 12 2016 21:11 Grettin wrote:
On March 12 2016 20:41 rabidch wrote:
On March 12 2016 11:49 PhoenixVoid wrote:
A relevant read for the site.

http://uk.businessinsider.com/google-deepmind-could-play-starcraft-2016-3



"'StarCraft,' I think, is our likely next target," Google Senior Fellow Jeff Dean said at today's Structure Data event in San Francisco.

...

"The thing about Go is obviously you can see everything on the board, so that makes it slightly easier for computers," Google DeepMind founder Demis Hassabis told The Verge recently.

Meanwhile, games like "StarCraft" and its sequel keep your opponents' moves largely secret, at least until you come in to conflict — skilled players watch closely for clues as to their opponents' strategy and try to anticipate their next move.

"You have to keep track of things happening off the screen," Dean says.

It means that Google's DeepMind would have a brand-new challenge of trying to outguess their opponent, and react if and when they come up with something totally crazy. It would test a new set of skills for artificial intelligence.


Though I wouldn't take it as an absolute promise until we get confirmation.

very amazed that jeff dean of all people is talking about starcraft as the next target.

google trying to destroy korean esports???


Give Flash couple of months to get back to form and BO5 against AlphaGo. Yes please.

+ Show Spoiler +
Who am i kidding. Even EffOrt or Bisu would be enough

to be serious though, once deepmind gets over the initial hurdle of limited information and studying build orders it wont even be fair in either SC2 or BW because of the perfect micro aspect. theyd have to give a lot of handicaps to the AI


The one problem with the DeepMind vs SC pro thought is that DeepMind should be required to be limited to the input speed of the keyboard and mouse. It's incredibly dishonest to allow the computer to perform tasks that a Player simply isn't allowed to because of the interface. That's not really a competition at that point, it's simply allowing the computer to abuse parts of the game engine the human player doesn't have access to.

But there'd also be some fairly serious technical issues to work through. It's one thing to have access to the direct API of SC:BW, it's wholly another thing to find a way to be able to play a match instantly. That's what would be required for it to constantly run simulations it would need to "learn" the game.

Lastly, on the Go matches, considering they're throwing a parallelized super-computer at the problem, even if Moore's Law holds for the next decade, thus making the processing power available to the home user, there's still the issue of 10s of millions in programming money that went into the code to make this work. That's never going to be common.


Under current approach, Deepmind for 2D video games would very likely be restricted to 60 or 120 APM ( one keyboard and/or one mouse for each rendered frame ).

"I just say, it doesn't matter win or lose, I just love Starcraft 2, I love this game, I love this stage, just play like in practice" - TIME/Oliveira
Nakama
Profile Joined May 2010
Germany584 Posts
Last Edited: 2016-03-12 19:23:48
March 12 2016 19:19 GMT
#104
On March 12 2016 15:26 andrewlt wrote:
Show nested quote +
On March 12 2016 10:57 Nakama wrote:
On March 12 2016 07:29 ZigguratOfUr wrote:
On March 12 2016 06:24 Nakama wrote:
On March 12 2016 05:26 Chocolate wrote:
On March 12 2016 03:47 Nakama wrote:
Funny how some ppl in here think a machine can "play" GO......
But i guess its normal when science and philosophy come close to each other and the scientist tries to be a philosopher or visa verse....

Well the important part is that you managed to be pretentious without actually elaborating on your point



Yes i have to admit that but hey its the internet and there is no way to discuss this topic in any reasonable way in a forum like this without beeing so simplisitc that it gets wrong... and i was just baffled by the reaction and arguments of some folks in here when some other dude called the mehtod AlphaGO uses "brute force" so i expressed it =)

And for me the best way to show my own opinion on this topic was to give the hint that we are talking about a "machine" and therefore words like "smart" "evaluation" "decision" "thinking" etc.can only be meant metaphorically so in the end AlphaGO uses "brute force" to achieve/mimic what a human beeing does by thinking.

I am sure there are lightyears between trying out all possible options to solve a game or code (what u call brute force) and the method AlphaGO uses and thats why some of u got mad about it but if u think about it there is not much diffrence between those two methods and i think brute force is an accurate way of describing the diffrence between the method alphaGo uses and the one lee sedol is using.


Your definition of "brute force" seems to be so broad as to encompass all of human and machine thinking. When it comes down to it no one understands how humans make decisions. There's no reason to consider AlphaGO's decision making process inferior to the human process if it can obtain better results in this context.



My point is that AlphaGO has no "decision making process" which is even suitable to compare it to what we as humans do... its a machine and if we talk about it like it "makes decisions" "acts" etc. we mean it in a metaphorical way or otherwise our speech about it makes no sense.


And the point you are missing is that it really is pretentious to argue semantics about industry jargon as an outsider. I work in aerospace. We have our own acronyms and jargon and code words like every industry does. There are many terms that have a very specific meaning in the aerospace industry.

If I learned anything in reading 5 pages of this thread, it is that the term "brute force" has a specific meaning in the computer industry, a meaning that the people who sound like they work in the industry or follow it closely all use, a meaning that you are pointlessly trying to argue the semantics of.


I agree with you . But the problem arises when the people from the industry forget that they use the words in a very specific meaning and then use it in an other enviroment etc. for example if u then try to explain the human brain etc. in analogy to the method AlphaGO uses just look at some posts in here and you will see that it´s not even a rare case
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2016-03-12 19:36:18
March 12 2016 19:35 GMT
#105
On March 12 2016 20:21 Gorsameth wrote:
Show nested quote +
On March 12 2016 14:10 Wegandi wrote:
Almost all of the games that have AI beating humans are information symmetrical. I'll be impressed when AI can beat the best players of all-time heads up at asymmetric information games like poker, magic the gathering, etc. more than 50% of the time.

Poker is a game of percentages. It is trivial for a computer to calculate its chance of winning at any single point in the game and react "perfectly" to the information available.
Over a large enough sample size to even out the element of chance a computer will win, no doubt about it.
This explanation is wrong. Current AIs do not beat the best poker players in complex variations of poker (NLHE, PLO, etc.). While I'm pretty sure it's more a matter of resources than technology, the reason they're not winning is because poker is a game of balance. Your bluffs have to be balanced with strong hands. Your greedy value bets have to appear in spots you bluff a significant amount. Math for a single hand has almost nothing to do with it.

If a team with the resources of AlphaGo made a PokerAI, they would get there in a few years, at most, but meanwhile, a few dozen players still beat the best AIs.

Same goes for games like Magic or Hearthstone. This is the spot Chess was in ~25 years ago, and now your phones are GM level.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2016-03-12 19:39:00
March 12 2016 19:36 GMT
#106
wrong thread :/
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
March 13 2016 02:30 GMT
#107
Has anyone considered what a game of go would be like if it was AlphaGo vs AlphaGo?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 13 2016 02:36 GMT
#108
Except to really high level players I assume it would look like your usual high level game.
Bora Pain minha porra!
MyLovelyLurker
Profile Joined April 2007
France756 Posts
March 13 2016 03:42 GMT
#109
On March 13 2016 11:30 BisuDagger wrote:
Has anyone considered what a game of go would be like if it was AlphaGo vs AlphaGo?


This is how AlphaGo was trained. After an initial phase of learning through playing on an online human server, it has been playing millions of games versus itself in the cloud.
"I just say, it doesn't matter win or lose, I just love Starcraft 2, I love this game, I love this stage, just play like in practice" - TIME/Oliveira
JazVM
Profile Joined October 2012
Germany1196 Posts
March 13 2016 08:48 GMT
#110
So they let the poor guy win today?
mind mind mind mind mind mind
CCow
Profile Joined August 2010
Germany335 Posts
March 13 2016 08:56 GMT
#111
No, "they" did not.
He just won.
Makro
Profile Joined March 2011
France16890 Posts
March 13 2016 08:57 GMT
#112
honor is safe
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2016-03-13 09:02:12
March 13 2016 09:00 GMT
#113
The main advantage a human player would have is exploiting fog of war and strategies that the AI has never seen before. AI will optimize for everything it already knows, it can't optimize for things it doesn't know.

There are other ways to exploit the AI's weaknesses also, for example making seemingly illogical decisions (such as building a CC in the enemy's natural, only to cancel it later); it might trick the AI into believing something is happening that really isn't, causing it to do completely the wrong thing.

The main issue will be that any advantage the human gains has to overcome the incredible micro and macro advantage of the AI's perfect mechanics.

To make the competition fair, it would be sensible to limit the AI to hardware inputs and outputs, meaning it has to read from the monitor and input through mouse and keyboard. You might then also want to set an APM limit, for example of 300.

This will force the AI to work with what a human has available to him, and test the AI's strategic and tactical abilities, rather than raw mechanics.
JazVM
Profile Joined October 2012
Germany1196 Posts
March 13 2016 09:11 GMT
#114
On March 13 2016 18:00 Buddhist wrote:
The main advantage a human player would have is exploiting fog of war and strategies that the AI has never seen before. AI will optimize for everything it already knows, it can't optimize for things it doesn't know.

There are other ways to exploit the AI's weaknesses also, for example making seemingly illogical decisions (such as building a CC in the enemy's natural, only to cancel it later); it might trick the AI into believing something is happening that really isn't, causing it to do completely the wrong thing.
.


But isn't the point of AlphaGo exactly the opposite? It would "know" that the cc-cancel is fake and would play accordingly because it learned it from previous games?
mind mind mind mind mind mind
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
March 13 2016 09:56 GMT
#115
On March 13 2016 18:00 Buddhist wrote:
The main advantage a human player would have is exploiting fog of war and strategies that the AI has never seen before. AI will optimize for everything it already knows, it can't optimize for things it doesn't know.

There are other ways to exploit the AI's weaknesses also, for example making seemingly illogical decisions (such as building a CC in the enemy's natural, only to cancel it later); it might trick the AI into believing something is happening that really isn't, causing it to do completely the wrong thing.

The main issue will be that any advantage the human gains has to overcome the incredible micro and macro advantage of the AI's perfect mechanics.

To make the competition fair, it would be sensible to limit the AI to hardware inputs and outputs, meaning it has to read from the monitor and input through mouse and keyboard. You might then also want to set an APM limit, for example of 300.

This will force the AI to work with what a human has available to him, and test the AI's strategic and tactical abilities, rather than raw mechanics.


That's not how it works, though. The AI can optimize for things that could 'potentially' be happening in fog of war just like a human can (or better) because it would have access to all the replays of previously played games fed to it. Tricking AIs with seemingly illogical decisions is what people tried a lot in games like Chess and it doesn't work -- a properly built AI will be able to predict potential outcomes of whatever shenanigans you're doing and react accordingly.
CCow
Profile Joined August 2010
Germany335 Posts
March 13 2016 10:01 GMT
#116
It would consider "the best option" for it's opponent.
So if it's an obvious fake, I am pretty sure that it would act accordingly.

Also since it can literally react within no time, it will be incredibly tough to keep it from having next to perfect map knowledge at all times.

Limiting the micro might be forced, but it would set arbitrary limits. You could do that, but it is weird. The thing why I feel it is an amazing thing to have for Go is because it has the potential to show "us humans" the boundaries of what is possible.
Putting arbitrary limits on that will completely destroy that point.
trulojucreathrma.com
Profile Blog Joined December 2015
United States327 Posts
Last Edited: 2016-03-13 12:47:23
March 13 2016 12:44 GMT
#117
You can only play mindgames vs something that knows it can be tricked.


If you build a CC and cancel, the only info you give it is that you have spend 400 minerals less than you normally would. This allows it to cut corners.

Point is exaclty that a AI plays like a robot. It won't panic or overreact like a human. When a human makes a mistake, they overcompensate it the next game, making again a mistake.

An AI can more easily find the optimal path because it has no human bias.



I do agree you can adapt to a bad static AI in RTS. You can see through it's pattern very quickly. If the AI is static, you can do it in 3 games.
Wegandi
Profile Joined March 2011
United States2455 Posts
March 13 2016 13:32 GMT
#118
On March 13 2016 04:35 Pwere wrote:
Show nested quote +
On March 12 2016 20:21 Gorsameth wrote:
On March 12 2016 14:10 Wegandi wrote:
Almost all of the games that have AI beating humans are information symmetrical. I'll be impressed when AI can beat the best players of all-time heads up at asymmetric information games like poker, magic the gathering, etc. more than 50% of the time.

Poker is a game of percentages. It is trivial for a computer to calculate its chance of winning at any single point in the game and react "perfectly" to the information available.
Over a large enough sample size to even out the element of chance a computer will win, no doubt about it.
This explanation is wrong. Current AIs do not beat the best poker players in complex variations of poker (NLHE, PLO, etc.). While I'm pretty sure it's more a matter of resources than technology, the reason they're not winning is because poker is a game of balance. Your bluffs have to be balanced with strong hands. Your greedy value bets have to appear in spots you bluff a significant amount. Math for a single hand has almost nothing to do with it.

If a team with the resources of AlphaGo made a PokerAI, they would get there in a few years, at most, but meanwhile, a few dozen players still beat the best AIs.

Same goes for games like Magic or Hearthstone. This is the spot Chess was in ~25 years ago, and now your phones are GM level.


Hearthstone is childs play. I would love to watch an AI try to play Vintage (MtG) Grixis control mirror against LSV. Even Caw Blade standard mirror would be quite fun. It would have to be a mirror since that would make it an even playing field, unless you had something close to 50/50 (like say Bgx vs UWx control). You can't have say the AI play Tron against UG Infect. Even if the AI had perfect information and did everything perfect they'd still lose 65%+ of the time.

In the more complex formats of Magic there simply is too many branching decisions and asymmetric information for the AI to "dominate" like it does in information perfect games like Chess and Go. There's a reason poker people like David Williams and Efro love playing Magic.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2016-03-15 08:08:18
March 15 2016 08:07 GMT
#119
I watched the VOD from the third game (all of it, stayed up until 4am despite having to go to work at 9 the day after) and got hooked! :o

Now watching game 5 on https://gogameguru.com/alphago-5/

Is Lee Sedol winning? I don't understand....

Where can I play go online (vs comp, but not alphaGo plz)?

edit: Can we live-comment the game?
Furikawari
Profile Joined February 2014
France2522 Posts
March 15 2016 08:12 GMT
#120
To play online you can check KGS or IGS. KGS has a room dedicated to bots.
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