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FF7 remake for PS4 announced - Page 15

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Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 22 2015 17:33 GMT
#281
Expansive endgame, refined (not new) battle system / gear / abilities etc and im a happy man. Flesh out some of the backstory introduced with all the sequel / prequel stuff (like zack, vincent etc) too and im in heaven.

This is what i want and probably what loads of other people want too but probably wont get . Like revamping the battle system so the people who've played it 20x and know X is Y and Y does Z (i.e. Elixir/Down instakilling a boss) doesnt work but new stuff does would be awesome.

I guess having something like movement & terrain playing a part in battle would be good.
Useless wet fish.
marconi
Profile Joined March 2010
Croatia220 Posts
October 22 2015 18:18 GMT
#282
If they make another "action RPG" they're so good at making this will be the best FF ever.

//end sarcasm
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 22 2015 18:41 GMT
#283
I love PS4 graphics
rip passion
JazVM
Profile Joined October 2012
Germany1196 Posts
October 22 2015 19:34 GMT
#284
On October 23 2015 03:41 Deathstar wrote:
I love PS4 graphics


/sarcasm
mind mind mind mind mind mind
lestye
Profile Blog Joined August 2010
United States4208 Posts
October 22 2015 20:56 GMT
#285
On October 23 2015 00:49 Swift118 wrote:
Show nested quote +
On October 23 2015 00:37 lestye wrote:
To be fair, it took ages for people to realize how broken Cait Sith is. That's more of a speedrunner thing as opposed to the most well known strategy at the time.


I did 2 full playthroughs of FFVII back in the day and hardly bothered with Cait Sith, didn't like the dude and had no idea it was an OP character. Even as much as I like FFVII I couldn't keep on replaying it. The old style JRPGs just do not have the kind of gameplay that can keep me coming back to them again and again so I personally give zero fucks for broken strats in a single player game with very limited replay value.


Yeah, especially back then when skip cutscene wasnt really a thing. Hell, the PS3 release for FFX didn't have skip cutscene :-\


On October 23 2015 01:37 ETisME wrote:
Show nested quote +
On October 22 2015 15:38 lestye wrote:
I don't know. I think they should just wing it and do something new and refreshing. So old players have SOMETHING new, and old players can experience the same story. A shot for shot remake doesn't really do anyone good. I don't think VII's gameplay holds up so if they want to go crazy then fine.

As long as they dont shove the cringey Dirge of Cerberus stuff throughout the remake, I think it'll be fine.

Oh I am sure you are right. I don't mind them doing new things but from the sound of it, they are trying to push a lot of new system in.
I would very much prefer they polish on what they have and build upon it

But of cause these are empty talks until we know what's actually in place


Yeah, I think people are too nostalgic for FF7's old combat system. In all the threads I see asking for a FF7 remake in the last 15 or whatever years, you never hear a guy that says:

"yo wtf, we don't need a FF7 remake, we just need Square to go back to FF7's combat system. That's all I want is a new game with FF7's battle system. It was the PERFECT one"

That doesn't happen, haha. I also dislike having skills on materia like that. It makes the characters feel homogenized. I prefer each character be a distinct archetype.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 23 2015 08:57 GMT
#286
On October 23 2015 05:56 lestye wrote:
Show nested quote +
On October 23 2015 00:49 Swift118 wrote:
On October 23 2015 00:37 lestye wrote:
To be fair, it took ages for people to realize how broken Cait Sith is. That's more of a speedrunner thing as opposed to the most well known strategy at the time.


I did 2 full playthroughs of FFVII back in the day and hardly bothered with Cait Sith, didn't like the dude and had no idea it was an OP character. Even as much as I like FFVII I couldn't keep on replaying it. The old style JRPGs just do not have the kind of gameplay that can keep me coming back to them again and again so I personally give zero fucks for broken strats in a single player game with very limited replay value.


Yeah, especially back then when skip cutscene wasnt really a thing. Hell, the PS3 release for FFX didn't have skip cutscene :-\


Show nested quote +
On October 23 2015 01:37 ETisME wrote:
On October 22 2015 15:38 lestye wrote:
I don't know. I think they should just wing it and do something new and refreshing. So old players have SOMETHING new, and old players can experience the same story. A shot for shot remake doesn't really do anyone good. I don't think VII's gameplay holds up so if they want to go crazy then fine.

As long as they dont shove the cringey Dirge of Cerberus stuff throughout the remake, I think it'll be fine.

Oh I am sure you are right. I don't mind them doing new things but from the sound of it, they are trying to push a lot of new system in.
I would very much prefer they polish on what they have and build upon it

But of cause these are empty talks until we know what's actually in place


Yeah, I think people are too nostalgic for FF7's old combat system. In all the threads I see asking for a FF7 remake in the last 15 or whatever years, you never hear a guy that says:

"yo wtf, we don't need a FF7 remake, we just need Square to go back to FF7's combat system. That's all I want is a new game with FF7's battle system. It was the PERFECT one"

That doesn't happen, haha. I also dislike having skills on materia like that. It makes the characters feel homogenized. I prefer each character be a distinct archetype.



Things i would love for a new FF is FFX talent tree with FF6 combat/magic/talend system.

I for one really love the old style of combat from FF1 to FFX.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
lestye
Profile Blog Joined August 2010
United States4208 Posts
October 23 2015 12:28 GMT
#287
I get that. Another issue that I didnt bring up, was that how games have exponentially gotten more expensive over the years. I think most JRPG companies want to go after the casual market by making their RPGs more action-oriented. Thats why I don't think you see many traditional AAA games use that old style combat and go for more of an actiony approach.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 23 2015 12:37 GMT
#288
That makes sense to be honest. Just too bad for us oldies :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
October 23 2015 13:03 GMT
#289
There is still a demand for good old turn-based or ATB RPGs, just not as much as before. Bravely Default had a lot of success, and it's pseudo turn-based.

Nonetheless, I would agree that gamers in general tend to prefer more action-packed games. Of which there are actually a fair bit in the JRPG scene. Just look at the Star Ocean franchise; it's all nervous, fast gameplay. FFXV is doing the same, and even though some people are complaining, it looks pretty cool from what I've seen.

I am curious as to what they'll do for the FF7 remake. They can't realistically get rid of the materia system. It's far too iconic. I don't see them doing a FFXV-like combat system, but maybe some sort of hybrid? Either way, I personally think retaining the ability to control all characters in combat is crucial.
I like words.
lestye
Profile Blog Joined August 2010
United States4208 Posts
October 23 2015 18:33 GMT
#290
On October 23 2015 22:03 Spaylz wrote:
There is still a demand for good old turn-based or ATB RPGs, just not as much as before. Bravely Default had a lot of success, and it's pseudo turn-based.

Nonetheless, I would agree that gamers in general tend to prefer more action-packed games. Of which there are actually a fair bit in the JRPG scene. Just look at the Star Ocean franchise; it's all nervous, fast gameplay. FFXV is doing the same, and even though some people are complaining, it looks pretty cool from what I've seen.

I am curious as to what they'll do for the FF7 remake. They can't realistically get rid of the materia system. It's far too iconic. I don't see them doing a FFXV-like combat system, but maybe some sort of hybrid? Either way, I personally think retaining the ability to control all characters in combat is crucial.


Yeah, the thing is that is not AAA. That's handheld where all the niche RPGs reside nowadays. Bravely Default's big success stories was 1 million copies. That's really good for what it is, but that's not really proof you can make a hundred million dollar classic RPG and have it be successful.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 08 2015 15:08 GMT
#291
Nobuo Uematsu, composer of the original Final Fantasy VII soundtrack, has again gone on record to state that he is not involved with the Final Fantasy VII Remake project.

Uematsu had spoken on the subject at a previous Q&A session before the Final Symphony II concert in London. At that time, he also said he wasn't involved with the project, but jested that he might be interested if a lot of money was involved. He also spoke about not wanting to repeat old work, as he's now more interested in working on original works.

This time around, Uematsu was much more blunt with his response to a similar line of question. When asked by JeuxVideo whether he is working on the Final Fantasy VII Remake, Uematsu replied by saying "No, not at all".

With Uematsu not involved, it does raise questions around the music in the Final Fantasy VII Remake. Will they choose to do a straight re-arrangement, similar to what was done with the Final Fantasy X Remaster, or will they attempt to come up with some original music? Only time will tell.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
lestye
Profile Blog Joined August 2010
United States4208 Posts
November 08 2015 18:48 GMT
#292
I don't find that objectionable. If they orchestrate/rearrange a carbon copy from the FFVII soundtrack, I think that'd be fine for the most part.

The Distant Worlds concert tours do a great job at bringing those FFVII classic songs to life.

My only objection would probably be, I would like to see more battle music? As iconic as Final Fantasy battle music is, it's very tiring and lacks the variety I'd like considering how much time you spend in battle.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2015-11-08 21:18:28
November 08 2015 21:16 GMT
#293
I can't play this game, I will never be able to accept Aeris dying again.

But more seriously, I feel like I'm too old to play this again. This was such a huge game and it let such a huge impact on me when I played it back when I was what 11 years old ? Im almost 30 now... ! But it is great for the kids that didn't get the chance to play it back then.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-11-09 03:59:10
November 08 2015 23:45 GMT
#294
I really liked FF7 combat. However, it for sure needs a remake or rework.
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
November 09 2015 00:29 GMT
#295
Interesting....
AKA: TelecoM[WHITE] Protoss fighting
brinepumps
Profile Joined February 2015
Indonesia753 Posts
November 09 2015 04:15 GMT
#296
On November 09 2015 06:16 WhiteDog wrote:
I can't play this game, I will never be able to accept Aeris dying again.

But more seriously, I feel like I'm too old to play this again. This was such a huge game and it let such a huge impact on me when I played it back when I was what 11 years old ? Im almost 30 now... ! But it is great for the kids that didn't get the chance to play it back then.


HEY, I'm 31 and I'm about to fabricate a sophisticated no loose ends beautiful yet deceiving lie for my wife that she will have no solid reason other than accept her loss and give permission for my boy (mostly will be me) to kick Sephiroth's ass
"if you don't believe you can do it, then you have no chance at all" - Arsene Wenger
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2015-11-09 14:54:52
November 09 2015 14:51 GMT
#297
On November 09 2015 06:16 WhiteDog wrote:
I can't play this game, I will never be able to accept Aeris dying again.

But more seriously, I feel like I'm too old to play this again. This was such a huge game and it let such a huge impact on me when I played it back when I was what 11 years old ? Im almost 30 now... ! But it is great for the kids that didn't get the chance to play it back then.

Hey, I still play it semi-annually. It's kinda like a good movie - it's worth seeing more times, even if you've seen it and know what's going to happen. There's always bits that's forgotten, details that you've overlooked or perspectives that's evolved as you've aged, and re-experiencing it is always a positive.

As for the remake -

They really can't just HD the game and re-release, even though that's what a lot of people are crying for. Squeenix wants to make good moeny and to hit new players with the release, not just us nostalgic oldies. To do that, they need engaging gameplay that feels new, not some archaic artifact of the 90s.

What I hope to get from the remake? The story, well-told but without the anime stereotype poisoning that the FFs of the last 10 years have gotten, voice acting that's not cringe-worthy (god please, japanese audio with subs rather than english dubs), expansion on some of the sub-plots and possibly a few new ones, a fun and high-paced combat system that doesn't feel like a chore, a character development system that feels flexible yet doesn't dismiss the FF7 roots of materia, and open-world sub-activities.

Am I expecting it? No. Especially the anime poisoning of FF I'm afraid is something that'll massively taint the game, but we'll see.
Savior broke my heart ;_; || twitch.tv/onnings
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2015-12-05 18:59:50
December 05 2015 18:55 GMT
#298
OMFG :D

"Smokey, this is not 'Nam, this is bowling. There are rules."
zev318
Profile Joined October 2010
Canada4306 Posts
December 05 2015 19:13 GMT
#299
is that button mashing combat?
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 05 2015 19:27 GMT
#300
yup, looks like it, screw them, i have decided not gonna give them a penny since ff13 (hope i can stay strong on that).
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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