XCOM 2 - Page 83
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-Archangel-
Croatia7457 Posts
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Warri
Germany3208 Posts
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Gorsameth
Netherlands21653 Posts
On June 13 2017 07:08 Warri wrote: Not a big fan of the zombies to be honest. Still a bit excited. I dont understand who the guy in the suit is supposed to be though. Dont exactly remember the ending of xcom 2 but commander made it back with the avatar and is alive isnt he? I assume the guy in the suit is the commander before the start of xcom 2 (since you rescue yourself? during the tutorial mission) | ||
WindWolf
Sweden11767 Posts
https://redd.it/6h2ht9 Alien Rulers are getting overhauled for War of the Chosen. They will for example not get a reaction turn when you reload or for stuff happening outside of their LoS | ||
Blitzkrieg0
United States13132 Posts
On June 13 2017 07:08 Warri wrote: Not a big fan of the zombies to be honest. Still a bit excited. I dont understand who the guy in the suit is supposed to be though. Dont exactly remember the ending of xcom 2 but commander made it back with the avatar and is alive isnt he? The timeline for xcom 2 is completely separate from the first game. It is what would have happened if humans got over run. | ||
Warri
Germany3208 Posts
On June 14 2017 20:30 Blitzkrieg0 wrote: The timeline for xcom 2 is completely separate from the first game. It is what would have happened if humans got over run. Yes, i know, but at the start of xcom2 it is bradford who rescues commander and as far as i remember at the end of the game commander is still alive and back at the ship. So if the suit guy is really commander it has to be before xcom2? But i dont think it is, we also see scenes with bradford and shen. | ||
WindWolf
Sweden11767 Posts
Summary of that article: War of the Chosen might as well turn XCOM 2 into XCOM 3, because it changes that many things around. A vanilla campaign will be a bit longer compared to no expansion (but still not as long as Long War 2) | ||
-Archangel-
Croatia7457 Posts
On June 16 2017 03:47 WindWolf wrote: http://www.ign.com/articles/2017/06/14/e3-2017-extensive-details-on-xcom-2-war-of-the-chosen Summary of that article: War of the Chosen might as well turn XCOM 2 into XCOM 3, because it changes that many things around. A vanilla campaign will be a bit longer compared to no expansion (but still not as long as Long War 2) Not really. You will just get a few more missions, nothing major changes. And in end game you will be even more OP due to Hero units and special weapons you get from defeated Chosen. | ||
FeyFey
Germany10114 Posts
Mario/Rabbits X-Com coming out on the same day too. | ||
Kingsky
Singapore298 Posts
I hope it becomes like xcom meets civ, which is perfect considering their the same studio | ||
FeyFey
Germany10114 Posts
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WindWolf
Sweden11767 Posts
The Reapers use a new form of concealment called Reaper Shadow, which only has a chance of breaking after firing/taking an action. They also have other abilities for stealth gameplay that is certainly interesting as well | ||
FeyFey
Germany10114 Posts
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WindWolf
Sweden11767 Posts
![]() I know that the missions in the Alien Hunters and Shen's Last Gift DLCs will not show up if you use the "Integrated" option in the set-up. One one hand, I understand that getting both The Lost and Abandoned and the DLC missions early would be too much on top of all the new content in WOTC, but on the other hand I am going to miss those, especially "The Lost Towers". Also, the experimental weapons from Alien Hunters is now a Proving Grounds projects after a research, so don't research it before you have a Proving Grounds | ||
Plansix
United States60190 Posts
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Godwrath
Spain10126 Posts
And the warlock is nuts. Get some psi-shields. Seriously. | ||
Isualin
Germany1903 Posts
i really want a casual game like stardew valley after this | ||
ref4
2933 Posts
Granted this is from a sample size across 5 Legendary ironman games. 1st game: Lost & Abandoned enabled. No chosen on 1st retaliation mission. 2nd, 3rd, 4th and 5th game: Lost & Abandoned disabled. Chosen on every first retaliation mission. Maybe i should've done 4 more games with Lost & Abandoned enabled. | ||
Sermokala
United States13906 Posts
On August 30 2017 22:18 Plansix wrote: The running theory is that they made this expansion because they didn’t think they would get someone to fund X-com 3. I don't know about that they made a pretty large expansion like this for the original xcom and that went over pretty well. | ||
daemir
Finland8662 Posts
Now reaching late game, I'm finding the 2 items from vanilla end game I don't want to be without are the same still, mimic beacons and bluescreen rounds. Mob health is getting quite crazy and big mecs with a lot of armor are an absolute fucking pain to deal with without bluescreen rounds. Gonna have to drop mimic beacons for mind shields when killing the warlock, mine rolled Meclord as first trained ability, so it summons bluescreen fodder. Melee units seem to fare much better than what I'm used to (too much LW2 with insane pod sizes). The few wounds they take during missions charging in heal in about the same time the backline dudes recover from tiredness. I've had good use out of rangers and the templar. Pumping inspires and a teamwork action into the templar basicly 1 rounded the assassin when I killed her in the stronghold. | ||
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