On January 27 2015 10:49 [SXG]Phantom wrote: OK so i got two questions that might sound trollish or rude, but i don't say it that way, i geniunely wan't to know the anwser.
Why i didn't heard about the game if it was relased on 2013? Im pretty sure on 2013 it didnt have 200k´viewers Wouldn't a game have more viewers when it release and slowly decline after that? What is valve doing right?
And also, is the game as full of cheats, and scandas as the recent dreamhack and now this match fixing thing, and other things as the drama suggest? i have never played a shooter game appart from the consoles ones, but i like them, and im very curious about the CS series but if the game is as full of cheats as it appears i don't know if i'll like it. I want a pretty honest answer here, I know you all like the game, i know you all think this must be the best shooter or one of the best and thats because you play it or watch it, i just want to know how prevalent that kind of stuff is.
Also i hear theres a betting system of some sorts?
Thanks for the help :D
Cheating is only really rampant in the upper ranks of valve's official matchmaking where most of the cheating take places. Now there were recently high profile pros that got caught cheating by VAC ban. And the big thing is that most people don't take matchmaking for serious practice, the higher tier players all play on 3rd party services with more intrustive anti-hacks (ESEA, Face it, CEVO, etc) where they'll get better services regardless.
and the biggest reason for the game getting big is in game guns and knives skins (I mean betting does help facilitate that but it's the skins themselves)
On January 27 2015 10:49 [SXG]Phantom wrote: OK so i got two questions that might sound trollish or rude, but i don't say it that way, i geniunely wan't to know the anwser.
Why i didn't heard about the game if it was relased on 2013? Im pretty sure on 2013 it didnt have 200k´viewers Wouldn't a game have more viewers when it release and slowly decline after that? What is valve doing right?
And also, is the game as full of cheats, and scandas as the recent dreamhack and now this match fixing thing, and other things as the drama suggest? i have never played a shooter game appart from the consoles ones, but i like them, and im very curious about the CS series but if the game is as full of cheats as it appears i don't know if i'll like it. I want a pretty honest answer here, I know you all like the game, i know you all think this must be the best shooter or one of the best and thats because you play it or watch it, i just want to know how prevalent that kind of stuff is.
Also i hear theres a betting system of some sorts?
Thanks for the help :D
Game was actually released in 2012.
It started to get big when Valve released the Arms Deal update. This allowed for customized skins to be bought/traded/sold between players. The proceeds from one of the weapon cases were to be used to fund official Valve sponsored tournaments, the $250,000 that you may have heard of. When watching these tournaments, you can get a rare drop which can be sold for a higher amount of money. Conveniently, Valve also puts the game on sale during these tournaments to encourage more people to buy the game, which is increasing player numbers.
There are also many content patches and balance changes, making the game more competitive, fixing bugs, better UI as an observer, different challenge missions to play to obtain more weapon skins etc. These also have been increasing player numbers.
This is a slightly outdated image, but it's the only one I could find. Just imagine up to the present higher numbers. lol (imo, the better games are those that can increase in player base as the game goes on, not decrease like others *cough* Battlefield/CoD. *cough*
Third party sites such as csgolounge (idk if you know about dota2lounge, but same concept), have been allowing you to bet your skins on pro teams playing matches so that you can potentially win more skins etc depending on odds. With personal items at stakes, this increases viewership of even the most minor pro game that has been featured on csgolounge.
Regarding the cheating, with FPS games (and other games), there are always cheaters. It just so happens in the last couple months 2 top tier pros got banned for cheating which caused a giant witch hunt for more (which there hasn't been any as high profile since). Valve periodically has ban waves that bans cheaters en mass. If you play to a very high level in Valve's matchmaking, there are supposedly cheaters there, but there are alternatives like ESEA ($7/month), CEVO (free), FACEIT (free?) that offer better servers, matchmaking and leagues for teams are available.
Regarding the scandals, it's primarily due to the betting of skins on csgolounge, and other betting sites that use real money. The temptation is there, and thus they take the risk to throw matches. Rules have been implemented by some leagues after this initially surfaced to prevent betting on your own matches, and it died down. This recent one was done by a really high profile team, and a lot of evidence of it happening was there, and they got caught. I don't think any other really high tier teams (those with sponsors and such) risk it, especially after seeing what happened here.
Another problem with pro games, specifically online tournaments, is DDOS'ing. One of the cons of allowing betting of the games. Betters that are about to lose, realize they can just rent a bot net, and take out of the of players if they have their IP, and possibly try to alter the outcome of the game, or have it cancelled so they get their bets returned. Takes a lot of interest out of the online games, and mainly why I do not watch it. I prefer large LAN events since there's more on the line so there's a lot of hype with every game as opposed to your weekly online match that you win nothing for.
Anyways, I think I kind of went too much on a tangent, but hope it answers your hopefully not-trolling question. Wasn't exactly a simple answer but, it wasn't really a simple question =\
Oh so I had a question but this has been partly answered. I discovered that there are alternatives to the official ladder and matchmaking, but found out that for some (e.g. Face It), you actually have to pay per month to have access to the ladder and to their leagues. Why would someone pay for that? Is it mainly because there are better anti-cheat systems?
On January 27 2015 21:43 Ragnarork wrote: Oh so I had a question but this has been partly answered. I discovered that there are alternatives to the official ladder and matchmaking, but found out that for some (e.g. Face It), you actually have to pay per month to have access to the ladder and to their leagues. Why would someone pay for that? Is it mainly because there are better anti-cheat systems?
For csgo, it's primarily due to better performance servers to play on. The competitive rules are more in line with tournament formats (1:45 round time, 35 second bomb time). Less chance of cheaters since they wouldn't want to pay additional to play. They also have a league for more organized team play.
On January 27 2015 21:43 Ragnarork wrote: Oh so I had a question but this has been partly answered. I discovered that there are alternatives to the official ladder and matchmaking, but found out that for some (e.g. Face It), you actually have to pay per month to have access to the ladder and to their leagues. Why would someone pay for that? Is it mainly because there are better anti-cheat systems?
For csgo, it's primarily due to better performance servers to play on. The competitive rules are more in line with tournament formats (1:45 round time, 35 second bomb time). Less chance of cheaters since they wouldn't want to pay additional to play. They also have a league for more organized team play.
Ok, thanks
I was truly wondering why you'd pay for the same thing, but turns out it's not the same thing
Note: use changelevel instead of map and you won't have to wait for everyone to connect.
Problem with this is that it's a listen server (hosted locally by your own internet). The server host will have a significant advantage, and should that person do anything even like alt-tab, it might affect the latency for everyone else in the server.
Note: use changelevel instead of map and you won't have to wait for everyone to connect.
Problem with this is that it's a listen server (hosted locally by your own internet). The server host will have a significant advantage, and should that person do anything even like alt-tab, it might affect the latency for everyone else in the server.
On February 02 2015 04:28 Steveling wrote: What's a good weapon to buy for ct eco's? Is any of the smg's good? Also do I buy nades in ecos?
Choice of pistol between p250 or 57. If the team plans to nade stack a certain area, then nades are useful.
Flashes are cheap and helpful too push an area and surprising teams with guns that may be setting up to take a site.
Typically on eco's I go p250 + smoke or flash and try to rush an area, or play a really cheesy camping spot waiting for them to come into my crosshairs. If I have a bit more money, might buy armour.
On February 02 2015 04:28 Steveling wrote: What's a good weapon to buy for ct eco's? Is any of the smg's good? Also do I buy nades in ecos?
Depends on your money, i.e. how much money do you currently have, how much will you make at the end of the round, and is your team intending to buy the next round or double save. I recommend checking out a video on economy management in CS:GO. The short answer is that regardless of whatever you buy on your eco, as a CT at minimum you need to be able to afford body armor (650), a rifle (2250 for famas), and grenades (300-500 for smoke/flash or defuse kit) on the round following your eco, so buying anything in an eco which cuts into this is bad.
In general, p250 is plenty. 5-7 is better, but will cut into your buy round and remove a grenade from your final purchase. You almost never want to buy a shotgun/smg on an eco because your opponents are going to have armor, and a shotgun/smg does significantly less damage versus armored opponents, with exception to shotguns at point blank headshot range. Stick with pistols. Sometimes if your money is too low you can't buy anything and have to full save in order to afford a full buy on the next round as mentioned above
You should only buy nades in an eco if you know exactly what you want to do with them. I sometimes buy a flash with a p250 if I can afford it in the next buy round. I'll aggressively push a terrorist with a pop flash which significantly increases my chances of killing him and possibly taking his weapon if my flash blinds him.
As CT buying nothing but a defuse kit is underrated. Sometimes the tables might turn and your team is in a favorable bomb site retake, but without a defuse kit its hopelessly impossible. A key point to note though is that you never want more than one defuse kit on an eco/forcebuy.
On February 02 2015 05:56 Steveling wrote: Alright. About the pistols, is the usp-s viable over 5-7 and p250? I got a factory new road rush and I wanna play with it, Q_Q.
for pistol round, it's up to what you're doing with your team. If you're solo queuing, then usp-s + armor is viable. If you're scrimming, then you'll probably want a defuse kit or grenades as well.
On February 02 2015 05:56 Steveling wrote: Alright. About the pistols, is the usp-s viable over 5-7 and p250? I got a factory new road rush and I wanna play with it, Q_Q.
Only versus unarmored opponents, which is just on pistol rounds and on anti-eco's. Anywhere else you almost always want a 5-7 or p250 if you can afford it, which can kill an armored opponent in a single headshot as opposed to the USP-S which takes a minimum of two headshots to kill an armored opponent.
Okay, I have a noob question. What is the best way to watch replays of myself to improve?
I would like to know the mental checklist I should be looking for similar to watching SC replays i.e. Have the production tab open and look for any moments where you are not building workers...
So far I can think of: Cross-hair placement at head level. Buying at the correct times. Not pushing when you don't have to.
Is there any tips you guys could share about how you analyze your own game watching replays? What should I be looking for? Thank you for your time.
EDIT: One more question, what would be the best way to get in contact with someone willing to teach/help me improve at the game?
On February 02 2015 11:16 SickDownlink wrote: Okay, I have a noob question. What is the best way to watch replays of myself to improve?
I would like to know the mental checklist I should be looking for similar to watching SC replays i.e. Have the production tab open and look for any moments where you are not building workers...
So far I can think of: Cross-hair placement at head level. Buying at the correct times. Not pushing when you don't have to.
Is there any tips you guys could share about how you analyze your own game watching replays? What should I be looking for? Thank you for your time.
EDIT: One more question, what would be the best way to get in contact with someone willing to teach/help me improve at the game?
Disclaimer: I rarely look at my own demos, I find it's not exactly the same as SC, since you don't hear team comms in the demo, but I'll give a shot at what you should look for when you do. Also, I don't know what rank you are, so some of this may sound a bit obvious, or some of it may not.
In terms of buying at wrong times, you should realize it when you're the only one that bought, and the rest of your team didn't, or the other way around. Don't think it's necessary to look for in the replays.
Aside from what you've said, here's some other things: - Do you reload immediately after you kill someone? Don't. Until you're 100% sure you're in a safe place, or your ammo is at 0 You should always expect someone else will come around the corner and try to get a trade kill after you killed their teammate, you don't want them to catch you reloading. You can practice this by playing deathmatch, and avoid reloading until you die or run out of ammo.
- Are you randomly quick-switching your weapon when you shouldn't be? Sure pros look fancy and quick-switch their weapons all the time, but don't do it when you're about to enter a site, or round a corner. Opponents always pop out at the worst times. Similarly, can also be practiced by playing deathmatch, because opponents come from everywhere.
- Are you running with your rifle/pistol/nade in hand in "safe" areas when you could be maximizing your time by running with your knife out? I think you know this, but running with knife out is faster than having a weapon/nade. It cuts seconds off reaching certain areas. It's hard to define "safe" areas aside from your spawn in the first few seconds and it always depends on the situation, but as a simplified example: You're on dust2 and it's 1v2, you're terrorist with the bomb on cat and just killed a CT, making it 1v1. You know the last CT is on A site (just from another engagement seconds earlier). You want to run to B site to plant the bomb (there's other metagame stuff and tactics you can do to win the 1v1 but w/e this is simplified), this means that everywhere from cat to lower B to upper B to entrance of B, is essentially safe for you to run as fast as you can towards the bombsite, so you can run with your knife out because you won't even run into the CT until maybe when you enter the B bombsite.
- When taking sites, whether as CT or T, are you taking the sites in coordination with your teammates? Don't run in one by one and get picked off. Go together.
- Are you making use of your nades before you die? If you bought nades, make sure you use them. It's situational ofc, and exceptions happen, ie you die after losing a duel etc but try not to die with a full set of nades.
- Kind of related to above, are your nades screwing over your teammates? Sure you're flashing, but if your teammates are already in the area you're flashing and run into your flashes, well that sucks because you probably just got them all killed. At lower levels (novas and below), nades are more of a detriment than help because people don't know how to use it. You can get by with just purely outaiming your opponents.
These last 2 are probably more useful to pay attention to during the game. =\ - Are you and your teammates constantly being flanked by the opponents? In MM, you really have to be a very flexible person to do good/decently. Teammates are going to be greedy/selfish etc. For example, CT side, I'd just let them call wherever they want to play, and then fill in the last spot. T side, if you don't have a plan and just want to work picks, try to cover the area that your teammate isn't covering. I'll use dust2 as an example again, for a T side default, you want a setup like this, 1 person covers upper B tunnel push, 1-2 people covering lower B push, 1-2 watching mid, and 1 person watching long A. The person watching the flanks, long A or upper B, are one of the most important people in that setup. Because if you try any strats that focus on taking the middle/cat area, you do not want to be flanked from behind. This is something you should technically be doing in-game actually. =\
- Are you checking your radar? Typically I have the radar zoomed all the way out so I can see the entire map. "cl_radar_scale 0.3" This way, you literally see everything that's happening (helps a lot on CT side), and can call/help teammates call because sometimes in MM, people do not talk. Do not over rotate (I guess this can be a separate one too). Try to not rotate unless you see the bomb (when you're playing CT). For T side, if you're on the other side of the map, and you see one of your teammates being overwhelmed by 4+ people, you know it's safer to go to the opposite side he's at because little to no one should be there. The smaller radar takes a while to get used to, but the information it provides is ridiculously helpful, especially if you're used to it from BW/SC2 and always checking minimap. Try not to look too often, especially when you're holding a corner. Opponents love to always peek your angle when you're looking at the radar and get the jump on you =(.
shit this got a bit long =\ and I don't even know if it's any help. Anyways, to finish it up, you should typically just look at all the times you died, and think to yourself, how could I have played this situation better the next time so that I kill the person, instead of them killing me. And then try to remember to use it for the next time.
In the end, it all comes down to playing a lot, and getting that experience.
As for the person to help you, you can try to put your name up in the Player's Club thread, and play consistently with the same people (in the same level), or join a team (again depends on your level). Playing with the same people will tend to critique you a bit more and try to help you improve what you could do better next time in those clutch situations and what not.
edit: Also, try to watch streams of pros when they play MM/ESEA etc and see what their thought decisions are. You can also watch GOTV demos of pros and just stay on their point of view, even when they die. It gives a bit of info on their thought process and see how they react when encountering certain situations. This youtube channel has some good POVs of pros, or you can even check some of TL`adreN's videos when he was playing on TST. You see his POV, and also his communications with his team to see his thought process.