Simple Questions, Simple Answers - Page 10
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Nagisama
Canada4481 Posts
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Yrr
Germany796 Posts
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rd
United States2586 Posts
On February 07 2015 23:50 Yrr wrote: What category do you guys use for reporting people after a game for teamkilling or just fucking around in competitive. There is no good one on the steam profiles. Griefing cases are sent to overwatch, and overwatch only takes cases which were reported in-game, not through steam. If you want to report someone for griefing in a game your best bet is to remember to do it on the next death or round-countdown; there is no other way. | ||
Dangermousecatdog
United Kingdom7084 Posts
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Dazed.
Canada3301 Posts
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Dangermousecatdog
United Kingdom7084 Posts
My simple question would be that I either don't understand the metaphor, or how it relates to your question. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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Blitzkrieg0
United States13132 Posts
On February 09 2015 13:47 amazingxkcd wrote: does anyone know how to get net_graph to show? i have it set at 1, but it doesn't show Are you using any of the other net_graph commands that would alter it? | ||
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Nagisama
Canada4481 Posts
net_graph "1" net_graphheight "64" net_graphholdsvframerate "0" net_graphmsecs "400" net_graphpos "1" net_graphproportionalfont "1" net_graphshowinterp "1" net_graphshowlatency "1" net_graphshowsvframerate "0" net_graphsolid "1" net_graphtext "1" or compare to your config and see which is different. lol | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
well that fixed it, thanks | ||
Fencar
United States2694 Posts
On February 09 2015 00:34 Dazed_Spy wrote: What does everyone think of awps? *metaphorically throws sand in everyones face* I think they're strong, but over-valued and over-bought at my rank and lower. (MGE) | ||
Clonester
Germany2808 Posts
On February 10 2015 00:10 Fencar wrote: I think they're strong, but over-valued and over-bought at my rank and lower. (MGE) You know something went wrong then you play T and are the only one with AK in the team (rest AWP). I think in lower leagues you should focus more on how to dodge, engage awp players then play it yourself, working out where to smoke, where to flash (popflash) and if you really have to (for example engaging planted bomb) how to fight against awp. The AWP often feels like insta gip, but at the end it is "hit or die". And how revenge kills often work out, I think it is a fine weapon. In 1.6 I allways bitched about it, but I was off an Age where bitch about everything. Still someone needs to show me why, when I watch some people, it lookes like the other players jumps, the awp players shoots next to the jumping player and still dies to the awp. Really, it often just looks like he is totally missing and still hits him. Is it due to lag (I got really low pings), do people know something about moveshots I do not know (because I thought it will never work with awp) or is there another secret? Or my brain is just to slow to see that the jumper is perfectly hitten and dying and jumping animation are used all togeather. | ||
deth2munkies
United States4051 Posts
At least I don't have these 21 hour waits after every 2 games anymore... | ||
antihobo
Canada121 Posts
On February 10 2015 00:29 Clonester wrote: Still someone needs to show me why, when I watch some people, it lookes like the other players jumps, the awp players shoots next to the jumping player and still dies to the awp. Really, it often just looks like he is totally missing and still hits him. Is it due to lag (I got really low pings), do people know something about moveshots I do not know (because I thought it will never work with awp) or is there another secret? Or my brain is just to slow to see that the jumper is perfectly hitten and dying and jumping animation are used all togeather. This could be an interp problem, lag problem, or a GOTV problem. If it's interp someone smarter than me can probably help you. If you're talking about replays and GOTV, then it's simply that they're obviously slower. But it's probably just the case of flick shots. A perfect flick shot will appear as if the player missed, simply because the flick and the shot occur at roughly the same time. | ||
Fencar
United States2694 Posts
On February 10 2015 01:09 deth2munkies wrote: Can anyone translate "Gold Nova I" into a comprehensible evaluation of what skill level I'm supposed to be at? At least I don't have these 21 hour waits after every 2 games anymore... I'm of the opinion that it's counter-productive to focus on rank. I'd rather focus on my own play, which includes crosshair placement, spray control, positioning (very important), and ability to throw smokes and popflashes (especially under pressure). That doesn't stop me from doing it, though. To answer your question, you can answer it yourself by just looking at how good the people on your team usually are on average, and compare it with pros and maybe people you know who are higher/lower rank than you. Personally, my experience with Gold Nova I is that people have poor crosshair placement, sometimes decent aim/flick ability, and buying strategies are occasionally coherent, but not always. | ||
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Nagisama
Canada4481 Posts
On February 10 2015 01:09 deth2munkies wrote: Can anyone translate "Gold Nova I" into a comprehensible evaluation of what skill level I'm supposed to be at? At least I don't have these 21 hour waits after every 2 games anymore... Average rank is around Gold Nova 3. You have much to improve (in a nice way, not demeaning way). ![]() On February 10 2015 00:29 Clonester wrote: You know something went wrong then you play T and are the only one with AK in the team (rest AWP). I think in lower leagues you should focus more on how to dodge, engage awp players then play it yourself, working out where to smoke, where to flash (popflash) and if you really have to (for example engaging planted bomb) how to fight against awp. The AWP often feels like insta gip, but at the end it is "hit or die". And how revenge kills often work out, I think it is a fine weapon. In 1.6 I allways bitched about it, but I was off an Age where bitch about everything. Still someone needs to show me why, when I watch some people, it lookes like the other players jumps, the awp players shoots next to the jumping player and still dies to the awp. Really, it often just looks like he is totally missing and still hits him. Is it due to lag (I got really low pings), do people know something about moveshots I do not know (because I thought it will never work with awp) or is there another secret? Or my brain is just to slow to see that the jumper is perfectly hitten and dying and jumping animation are used all togeather. Regarding hitting jumping players, there's some delay in MM servers with the hitboxes between server and client. So you can sometimes shoot just a little bit behind the jumping player, and still hit them. For the moving shot ones, they're not actually moving. They stop for a split second and fire. If you're getting shot by "moving awps" they most likely stopped for a split second and fired but it looked like they were still moving from your point of view. | ||
ibraishome
Germany337 Posts
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Blitzkrieg0
United States13132 Posts
On February 10 2015 02:13 ibraishome wrote: How often do they release new skins/cases per year? Is there some general rule for it? Each operation has its own case and some operations get an additional case partway through the operation. There are also the esports cases that contribute to the prize pool of the CSGO majors. | ||
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Nagisama
Canada4481 Posts
Then maybe during the operation, we might get another case, like the Chroma one, but not as likely. I feel like there should be another esports case soon, latest one is still the summer one I think. | ||
deth2munkies
United States4051 Posts
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