Borderlands The Pre-Sequel - Page 3
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FalconHoof
Canada183 Posts
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JimmyJRaynor
Canada16636 Posts
the release copy is a step above in quality. it looks like the hack/pirated version is about 2 or 3 months old. | ||
Capped
United Kingdom7236 Posts
On October 19 2014 00:50 JimmyJRaynor wrote: well the pirated version is definitely different from the release copy. the release copy is a step above in quality. it looks like the hack/pirated version is about 2 or 3 months old. That.....I don't really have words for this. The way you think pirating / "hacked" versions work is very wrong. | ||
deth2munkies
United States4051 Posts
On October 19 2014 00:57 Capped wrote: That.....I don't really have words for this. The way you think pirating / "hacked" versions work is very wrong. Correct terminology is "leaked pre-release build" | ||
Fleetfeet
Canada2518 Posts
On October 14 2014 19:36 Meavis wrote: eh, not sure about buying in to the hype this time, disliked BL2's extreme scaling and the atmosphere was quite different from what I liked in BL1 Right? I played through BL1 with one buddy a good 4 different times. The guns felt awesome to shoot, you never run into guns with crazyawesome stats but unforgivable natural properties, critical spots and headshots felt challenging, but still rewarding, and cars were much much less mandatory, so you actually experienced most maps on foot. BL 1 is definitely my preference of the two, but I'll hold out until pre-sequel is 20 bucks and give it a go... though I suspect it's just more bl2 with different classes. | ||
dAPhREAk
Nauru12397 Posts
its well worth the $50 i paid for it. | ||
Capped
United Kingdom7236 Posts
Don't know why people would complain / not know this. | ||
beef42
Denmark1037 Posts
Earlier in the thread some guy said it's indeed overpriced and street value is much lower so at least there are ways. | ||
Capped
United Kingdom7236 Posts
Its made with the same engine / textures etc and is entirely new content with some new bits and pieces. That's never been done before at all. Ever. | ||
dAPhREAk
Nauru12397 Posts
http://www.ign.com/wikis/borderlands-the-pre-sequel/SHiFT_Codes?utm_campaign=fbposts&utm_source=facebook | ||
Hikari
1914 Posts
Much of the game just feel like, go to the waypoint and do something, kill stuff on the way (or just sprint+air boost through). There is no quest reset or UVHM. Some items are just horribly imbalanced. This is *especially* true for legendary Roid shields which have 10x-15x the Roid damage compared to a standard roid shield. After getting the shooting star on Athena, everything in TVHM just went back to getting 1 shotted... with the punctilious probe in hand (~50% life leech), the game just feel... completely broken. A gun like the double penetrating unkempt harold is really bad for the game: an undisputed "best in slot". O2 kits are what I considered a really good item: there is no clear best in slot (yet). We have got a legendary one that boosts everyone's ammo and gun damage in party play, but we also have ones that grant resistances, ones that are designed to deal with annoying airborne enemies, etc. One might even choose to just go with the very first unique O2 kit you got which causes oxygen canisters to heal. While the introduction of O2 kits instead of relics is fun, so is slamming into your enemies from midair. This game falls short of being a standalone game in the Borderlands series. It felt rushed and untested. The world is plain. I get bored of seeing the same moonscape tileset after an hour. Missions feel rather plain at times, and the lack of content + replayability makes the game feel incomplete. I think I should at least give some praise to their class design, which is in improvement over the older games. They have done some... terribly crazy things with claptrap. The 4+1 point tier 1 being made more common (ie: tier 1 tree defining talents that you MUST get if you want to proceed down the tree) and the "mid tier one point talent" is a nice touch/semi solution to lack of class identity early game. | ||
anmolsinghmzn2009
India1783 Posts
At this point BL2 is a behemoth of a game in terms of content. I'm guessing once they add all the dlcs and new characters BTPS will feel similar. Even then, the moon is definitely barren compared to pandora. | ||
JimmyJRaynor
Canada16636 Posts
to the WillowEngine.ini file located in c:\Users\Admin\My Documents\My Games\Borderlands The Pre-Sequel\WillowGame\Config none of these are my original ideas. i'm too lazy to cite where i got them. if someone wants to make a federal case out of it i'll figure out their sources every machine is slightly different and so its basically trial and error to fine tune the WillowEngine.ini settings to give your game the best possible results. DynamicShadows Setting the DynamicsShadows setting is in 2 places in the file. switch them both to false for a noticeable performance improvement. DynamicShadows=False DetailMode Setting While the in-game Detail Mode adjusts certain other aspects of the game’s visual, the one inside the ini file will get rid of very minor and subtle details in the surroundings that can result in a decent performance improvement on older machines. The default value is 2, but you can set it down to 1 or 0 to get rid of these details. DetailMode=1 or DetailMode=0 Shadow Resolution This option controls the resolution of shadows in the game. Higher resolution shadows use up more VRAM and have a significant impact on performance, but make the shadows appear much sharper and realistic. The default value is 2048, but it can be increased to 4096 or decreased to 128. 4096 will result in super-sharp shadows but with huge performance impacts, while 128 will result in nothing but dark blocks, but give a tangible performance boost. MaxWholeSceneDominantShadowResolution=2048 Improving PhysX The settings below basically double the resource settings devoted to PhysX, as well as one setting for using Fullscreen mode. Windowed full screen mode costs some frames, so using fullscreen mode should net some extra FPS (I get around 15 FPS more using it alone). The above settings smoothed out my FPS to a steady 60 even in fairly high combat areas. The only area I currently have a problem with is one many others are as well, and that is the final area of the DLC "Tiny Tina's Assault on Dragon Keep". [Engine.Engine] //PhysXGpuHeapSize=128 //PhysXMeshCacheSize=8 PhysXGpuHeapSize=256 PhysXMeshCacheSize=16 [MemoryBudgets] AnimationMB=32 AudioMB=16 CodeMB=64 LevelObjectsMB=16 TerrainMB=16 GameDataMB=16 MaterialMB=16 ParticleMB=16 PhysicsMB=32 ScaleformMB=32 ShadersMB=32 SkelMeshMB=16 StaticMeshMB=32 TextureMB=256 //AnimationMB=15 //AudioMB=10 //CodeMB=30 //LevelObjectsMB=4 //TerrainMB=4 //GameDataMB=3 //MaterialMB=1 //ParticleMB=5 //PhysicsMB=10 //ScaleformMB=8 //ShadersMB=10 //SkelMeshMB=2 //StaticMeshMB=10 //TextureMB=120 PhsyX memory budget improvements came from here http://forums.steampowered.com/forums/showthread.php?t=3147700 For The Super Paranoid Make the WillowEngine.ini file a read only file so no other sneaky process can change it without you knowing it. | ||
KelianQatar
303 Posts
http://www.cjs-cdkeys.com/products/Borderlands:-The-Pre%2dSequel-Season-Pass-CD-Key-For-Steam.html You need a Russian VPN, but CJ's keys always work with no hassle. I have bought several keys from them with no problems. It is a very reputable site. | ||
JimmyJRaynor
Canada16636 Posts
sounds like something for Hallowe'en. | ||
JimmyJRaynor
Canada16636 Posts
![]() http://www.gearboxsoftware.com/community/articles/1256/borderlands-the-pre-sequel-bloody-harvest-celebration | ||
JimmyJRaynor
Canada16636 Posts
2K China was working on Borderlands online. it has been closed down and Borderlands:ONline is cancelled. http://ca.ign.com/articles/2015/11/06/borderlands-online-canceled-2k-china-shuttered Here is the 1st trailer for Borderlands online. | ||
deth2munkies
United States4051 Posts
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JimmyJRaynor
Canada16636 Posts
GameSpy got shutdown and Gearbox modified Borderlands1 so that it can work on Steam's servers. Dozens of incremental improvements to Borderlands2 and Borderlands:The PreSequel got made for the PC versions of the game when Borderlands :The Handsome Collection was released for XBOX1 and PS4. They continue to re-balance the game modifying drops rate and enemy strength to match better exotic weapon drop rates. http://www.gearboxsoftware.com/community/articles/1432/major-updates-coming-to-borderlands-2-the-pre-sequel-and-handsome-collection Here are some interesting trends ![]() ![]() https://www.google.com/trends/explore#q=/m/06nh1, /m/02x4v97&date=9/2009 78m&cmpt=q&tz=Etc/GMT+5 | ||
JoeCool
Germany2517 Posts
I'll start with the things I like first: - Characters/Character selection, this was the first time where I was seriously torn between three or four different characters (Jack, Athena, Aurelia and Natasha), in BL 1 and 2 there were at most two characters I was interested in playing. And it came down to the siren. Both games. - The new weapons, I really really really do like the laser guns and the new cryo effects. Although it feels a little OP it's incredibly fun to freeze your enemies and shatter them into pieces. - I never really cared for Borderlands' story but in this game I find it interesting, playing for and not against Handsome Jack is quite entertaining. - The humor is as good as ever. - The whole World is pretty cool in my opinion, the moon was my fav. planet in Destiny and so far I'm loving it in TPS. The things I don't like: - At first I thought that adding O2 and playing on a planet with lower gravity would be a nice addition. After a couple of hours (Level 15 right now) the gameplay is getting kinda "annoying". I think that it would've been better, if there were only some passages where you are actually depending on O2/low-grav. Playing in bullet-time-mode all the time is not exactly fun. Plus burning effects are useless 95% of the time. - Because of the low-grav-gameplay, the game can become really confusing from time to time. I've been shot and died multiple times without knowing what hit me from where. Plus you're never safe. Some people might like it, I think it's a little too much. - Leveldesign/Gameplay: I feel like there are tons and tons of explosive/corrosive/flamable/electric boxes placed all over the map. I've already died countless times to some exploding box I wasn't aware of. That combined with partially extremely strong enemies equal some really frustrating moments. - In case it was not clear up to this point: I'm dying way too much without knowing what hit me. Dead, oh suddenly theres someone behind me. Dead, oh there was another exploding box. Dead, oh there was some enemy with a one-shot-kill attack. Dead.... | ||
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