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Civilization: Beyond Earth - Page 16

Forum Index > General Games
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SKC
Profile Joined October 2010
Brazil18828 Posts
October 21 2014 19:40 GMT
#301
Of course it is hard, of course it can't get to the the level of chess AIs, but that doesn't mean Civ is anywhere near the limit. Maybe like 15 years ago that excuse could be valid, but Civ AI is just bad.
Gorsameth
Profile Joined April 2010
Netherlands22047 Posts
October 21 2014 19:53 GMT
#302
On October 22 2014 04:40 SKC wrote:
Of course it is hard, of course it can't get to the the level of chess AIs, but that doesn't mean Civ is anywhere near the limit. Maybe like 15 years ago that excuse could be valid, but Civ AI is just bad.

Its not saying it is good, its not by a long stretch. But making a challenging AI for people who are playing on or near Deity level without it cheating may well be impossible
It ignores such insignificant forces as time, entropy, and death
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 21 2014 19:58 GMT
#303
well, from what i read its the exact same base AI as civ5, which allready had bad Ai for its time.



They seem unwilling to work on it.
SKC
Profile Joined October 2010
Brazil18828 Posts
October 21 2014 20:00 GMT
#304
Not you, but other people said "every AI out there is sub-par", and that's definatelly not true, at least not on the level of Civ. You don't have to create an AI that will challenge the top 0.1%, but Civ overdoes on the bonuses to compensate for a terrible AI and that doesn't really cut it. A few bonus for the player that really need the extra challenge is fine, but the AI can't look like it is outsmarted by a 5 year old.
Gorsameth
Profile Joined April 2010
Netherlands22047 Posts
October 21 2014 20:03 GMT
#305
Making a new and more challenging AI is a ton of work without a direct payoff that the marketing department can see. Simple as that.

And yes its a disgrace for it to be this bad. Same shit was Rome 2. My god that AI is retarded and only does something by cheating out of its mind.
It ignores such insignificant forces as time, entropy, and death
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-10-21 20:14:13
October 21 2014 20:13 GMT
#306
The thing is that the bad AI doesn't really get you until you learn more about the game. When you are starting out and going through Prince, etc. it's not nearly as much of an issue. The AI doesn't know what it is doing, but neither does you. And you are already spending a significant amount of time on the game, since a single match takes ages. So for most people it isn't a huge concern, few people play a single game for dozens of hours.

It starts to get frustating when you actually know what you are doing and move up in difficulty, but the AI still has no idea how to play. But by that point you are already a customer, and it's not like the game wasn't fun, despite it's flaws. There is also the fact that there is no actual competition in the market. Maybe GalCiv 3 will do a better job, but Civilization will always sell unless they start delivering really terrible products.
Eliezar
Profile Joined May 2004
United States481 Posts
October 21 2014 22:45 GMT
#307
On October 22 2014 04:58 LaNague wrote:
well, from what i read its the exact same base AI as civ5, which allready had bad Ai for its time.



They seem unwilling to work on it.


Well the AMA definitely said it is NOT the exact same AI...
Motlu
Profile Joined August 2014
Australia884 Posts
October 21 2014 23:35 GMT
#308
On October 21 2014 23:45 arb wrote:
Show nested quote +
On October 21 2014 19:15 Motlu wrote:
This will probably be my entry into the Civilization franchise. So excited, heard a lot of great things!

You should definitely go play Civ 3(my favorite personally) and Alpha Centauri if you can find a copy/get it to work on your pc


Will definitely look into it!
-
Eliezar
Profile Joined May 2004
United States481 Posts
October 22 2014 03:26 GMT
#309
On October 22 2014 08:35 Motlu wrote:
Show nested quote +
On October 21 2014 23:45 arb wrote:
On October 21 2014 19:15 Motlu wrote:
This will probably be my entry into the Civilization franchise. So excited, heard a lot of great things!

You should definitely go play Civ 3(my favorite personally) and Alpha Centauri if you can find a copy/get it to work on your pc


Will definitely look into it!


Alpha Centauri was great, but Civ III is the only one in the entire series I didn't like having played all but 1 at release...Civ III was just anti Civ to me
rezoacken
Profile Joined April 2010
Canada2719 Posts
October 23 2014 13:43 GMT
#310
Some reviews are out, mostly 8s and positive feedback. Main issue reviewers have (besides ridiculousness like "it's too complicated) is the fact that it's close to civ5, which doesn't really come at a surprise for anyone having watch LPs.
Either we are alone in the Universe or we are not. Both are equally terrifying.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
October 23 2014 14:33 GMT
#311
I just hope they fixed the multiplayer issues....
Civ5 wasn't really playable without the use of VPN tools... and even then it wasn't perfect.
I has a flavor
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 23 2014 16:32 GMT
#312
The best part of Alpha Centauri for me (and the thing that I missed so much in Civ V that I stopped playing it) was the characterization of the factions and the quotes on techs and secret projects that showed their different takes on how those techs could/should be used.

Apparently that's missing and is replaced with the homogenized, sterile faction combos that you got in Civ V, only without the historical context.
Sub40APM
Profile Joined August 2010
6336 Posts
October 23 2014 16:42 GMT
#313
I am actually surprised they didnt do a more personalized thing, since writers must be so much cheaper now than they were back in the 90s. Hell, just get fan fiction for different combination of factions would have been possible on the cheap, just give them a writing credit and throw a couple pennies.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 23 2014 16:56 GMT
#314
On October 22 2014 05:13 SKC wrote:
The thing is that the bad AI doesn't really get you until you learn more about the game. When you are starting out and going through Prince, etc. it's not nearly as much of an issue. The AI doesn't know what it is doing, but neither does you. And you are already spending a significant amount of time on the game, since a single match takes ages. So for most people it isn't a huge concern, few people play a single game for dozens of hours.

It starts to get frustating when you actually know what you are doing and move up in difficulty, but the AI still has no idea how to play. But by that point you are already a customer, and it's not like the game wasn't fun, despite it's flaws. There is also the fact that there is no actual competition in the market. Maybe GalCiv 3 will do a better job, but Civilization will always sell unless they start delivering really terrible products.


Creating an AI is pretty much the AI programmers programming it to play and think like themselves. It doesn't take long for the build orders and strategies they fed the AI to become outdated as people discover more optimized strategies.
Sub40APM
Profile Joined August 2010
6336 Posts
October 23 2014 17:14 GMT
#315
nah its not just about the economic build order, its about things like being able to understand terrain and the difference between melee and range units. the tactical ai is worse in Civ5 than it was in Panzer General back in 96
screamingpalm
Profile Joined October 2011
United States1527 Posts
October 23 2014 17:25 GMT
#316


Pretty much lines up with my impressions of LP's that I've seen. Think I'll pass on it for now.
MMT University is coming! http://www.mmtuniversity.org/
SKC
Profile Joined October 2010
Brazil18828 Posts
October 23 2014 17:28 GMT
#317
Good AI's in strategy games are not just build orders. That's maybe the main issue with Civ AI, aside from combat perhaps. It doesn't seem reactive at all, it just does it's own inneficient thing every game. An average AI should know that it can win in X rounds if it takes Y techs. Or that the player is buying out all city states and will win soon if they don't do anything. That it can sell it's resources to other nations the same way players can. A good AI would do far more than that. You can't simply have stock strategies you follow in a strategy game.
screamingpalm
Profile Joined October 2011
United States1527 Posts
October 23 2014 17:31 GMT
#318
I'm pretty spoiled by the AI in Arcen's games, notably the emergent AI in AI War. There's always mp, but the sandbox game in Civ makes for terrible mp (always wished they added mp capability to the scenarios). There are similar types of games that I prefer to play as a mp game (AoW3 etc).
MMT University is coming! http://www.mmtuniversity.org/
Noocta
Profile Joined June 2010
France12578 Posts
October 23 2014 18:17 GMT
#319
If you're not like fully tired of Civ5, I really see no reasons so far to buy beyond earth. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
Sub40APM
Profile Joined August 2010
6336 Posts
October 23 2014 18:32 GMT
#320
On October 24 2014 02:25 screamingpalm wrote:
http://youtu.be/IydX8R2xxe4

Pretty much lines up with my impressions of LP's that I've seen. Think I'll pass on it for now.

1. I dont like that even Total Biscuit dominates 'standard' ai so easily -- not a knock on him but a knock that a relatively infrequent Civ player can clown the ai. Again, seems like they actually either (a) scaled back on the ai, which I dont understand at all or (b) overwhelmed it with too many news tasks. Thats unfortunate.
2. I like how TB pointed out that the 'small unit' choice actually just reflects the Civ5 engine. The non unique units in Civ 5 are pretty shallow on the ground: a melee infantry unit, a ranged infantry unit, a horse-tank unit, an artillery unit, a fighter, a bomber and a melee and a ranged ship. So really the complaint is "I wish the units had more customization" which I agree, it would be nice to see that each one of those basic chassis had 4 hard points that you can add. Having said that I also remember playing AC and how often did I spend modifying things? Very rarely besides the usual "put the best stuff on the best thing"
3. I think he is pretty fair about pointing out that he is a relatively shallow Civ player in terms of pushing the engine to see where it gets weird at the limits.
4. the basic question is do you like Civ5 or not, if not then you wont like this if you do you will like it.
5. He is right too about the launch vs DLC thing. I dont have the self control not to wait but logically, you should wait if they announce a GK or BNW kind of expo.
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