Civilization: Beyond Earth - Page 16
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SKC
Brazil18828 Posts
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Gorsameth
Netherlands21685 Posts
On October 22 2014 04:40 SKC wrote: Of course it is hard, of course it can't get to the the level of chess AIs, but that doesn't mean Civ is anywhere near the limit. Maybe like 15 years ago that excuse could be valid, but Civ AI is just bad. Its not saying it is good, its not by a long stretch. But making a challenging AI for people who are playing on or near Deity level without it cheating may well be impossible | ||
LaNague
Germany9118 Posts
They seem unwilling to work on it. | ||
SKC
Brazil18828 Posts
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Gorsameth
Netherlands21685 Posts
And yes its a disgrace for it to be this bad. Same shit was Rome 2. My god that AI is retarded and only does something by cheating out of its mind. | ||
SKC
Brazil18828 Posts
It starts to get frustating when you actually know what you are doing and move up in difficulty, but the AI still has no idea how to play. But by that point you are already a customer, and it's not like the game wasn't fun, despite it's flaws. There is also the fact that there is no actual competition in the market. Maybe GalCiv 3 will do a better job, but Civilization will always sell unless they start delivering really terrible products. | ||
Eliezar
United States481 Posts
On October 22 2014 04:58 LaNague wrote: well, from what i read its the exact same base AI as civ5, which allready had bad Ai for its time. They seem unwilling to work on it. Well the AMA definitely said it is NOT the exact same AI... | ||
Motlu
Australia884 Posts
On October 21 2014 23:45 arb wrote: You should definitely go play Civ 3(my favorite personally) and Alpha Centauri if you can find a copy/get it to work on your pc Will definitely look into it! | ||
Eliezar
United States481 Posts
Alpha Centauri was great, but Civ III is the only one in the entire series I didn't like having played all but 1 at release...Civ III was just anti Civ to me ![]() | ||
rezoacken
Canada2719 Posts
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PandaCore
Germany553 Posts
Civ5 wasn't really playable without the use of VPN tools... and even then it wasn't perfect. | ||
deth2munkies
United States4051 Posts
Apparently that's missing and is replaced with the homogenized, sterile faction combos that you got in Civ V, only without the historical context. | ||
Sub40APM
6336 Posts
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andrewlt
United States7702 Posts
On October 22 2014 05:13 SKC wrote: The thing is that the bad AI doesn't really get you until you learn more about the game. When you are starting out and going through Prince, etc. it's not nearly as much of an issue. The AI doesn't know what it is doing, but neither does you. And you are already spending a significant amount of time on the game, since a single match takes ages. So for most people it isn't a huge concern, few people play a single game for dozens of hours. It starts to get frustating when you actually know what you are doing and move up in difficulty, but the AI still has no idea how to play. But by that point you are already a customer, and it's not like the game wasn't fun, despite it's flaws. There is also the fact that there is no actual competition in the market. Maybe GalCiv 3 will do a better job, but Civilization will always sell unless they start delivering really terrible products. Creating an AI is pretty much the AI programmers programming it to play and think like themselves. It doesn't take long for the build orders and strategies they fed the AI to become outdated as people discover more optimized strategies. | ||
Sub40APM
6336 Posts
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screamingpalm
United States1527 Posts
Pretty much lines up with my impressions of LP's that I've seen. Think I'll pass on it for now. | ||
SKC
Brazil18828 Posts
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screamingpalm
United States1527 Posts
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Noocta
France12578 Posts
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Sub40APM
6336 Posts
On October 24 2014 02:25 screamingpalm wrote: http://youtu.be/IydX8R2xxe4 Pretty much lines up with my impressions of LP's that I've seen. Think I'll pass on it for now. 1. I dont like that even Total Biscuit dominates 'standard' ai so easily -- not a knock on him but a knock that a relatively infrequent Civ player can clown the ai. Again, seems like they actually either (a) scaled back on the ai, which I dont understand at all or (b) overwhelmed it with too many news tasks. Thats unfortunate. 2. I like how TB pointed out that the 'small unit' choice actually just reflects the Civ5 engine. The non unique units in Civ 5 are pretty shallow on the ground: a melee infantry unit, a ranged infantry unit, a horse-tank unit, an artillery unit, a fighter, a bomber and a melee and a ranged ship. So really the complaint is "I wish the units had more customization" which I agree, it would be nice to see that each one of those basic chassis had 4 hard points that you can add. Having said that I also remember playing AC and how often did I spend modifying things? Very rarely besides the usual "put the best stuff on the best thing" 3. I think he is pretty fair about pointing out that he is a relatively shallow Civ player in terms of pushing the engine to see where it gets weird at the limits. 4. the basic question is do you like Civ5 or not, if not then you wont like this if you do you will like it. 5. He is right too about the launch vs DLC thing. I dont have the self control not to wait but logically, you should wait if they announce a GK or BNW kind of expo. | ||
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