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United Kingdom31255 Posts
On January 02 2015 06:49 Fusilero wrote: So I'm a mage and trying to grind up some new gear, been passing up quite a few cloaks because their numbers were worse. Turns out the cloak I'm wearing a strength cloak not intellect and suddenly the cloak well has dried up.
Man I'm good at this game.
I did exact same thing so I bought the 640 int cloak to make up for it... then I got the HC imperator cloak the next day T_T
On the other discussion: If there was at least something to actually do with followers rather than putting the cube in the cube shaped hole it would be a lot funner. As it stands its just thoughtless and unfun but required because you get freaking mythic loot from it.
Still funny that the reward for daily heroic is garrison resources. Everyone I know has so much that they aren't even using their war mill seal to try and get rid of the resource.
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Netherlands45349 Posts
You make it sound like its a heavy requirement, it takes like a minute or so. I wish the rewards were more interested and varied though, maybe mats or something.
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Magic Woods9326 Posts
Anybody running RBGs on EU?
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On January 02 2015 07:37 Cyro wrote:Show nested quote +On December 30 2014 01:01 Gorsameth wrote:On December 30 2014 00:21 Noocta wrote: I kinda wish running heroic still gave you something worth getting. WoW has never been like that, where there's literally zero reasons to go online beside raids and pvp. It's really unsettling for a lot of people. So you mean its now the same as it was in TBC, Wrath, Cata and MoP? Sorry but if anything garrisons give you more reason to log in then you had before. Once the initial grinds is done there has never been anything left to do except raid or pvp Probably referring to getting tokens etc useful for actually good gear. Back in TBC/WOTLK, though i was far from a world class raider, there was a daily 5-man quest which gave tokens that let you buy gear upgrades (i think it was valor points; so you only got it from doing current tier raids and the daily heroics and it gave a lot of good gear) i have not personally enjoyed the garrison content much; with time gated content, i think you have to be excited for timers to finish to actually have fun with it. The missions were somewhat amusing but not a huge deal for me, and the addition of mining resources etc devalued them to being worthless - the professions were also low in depth with no barrier for entry, crafting the best stuff at level 10 blacksmithing, so IMO with this half of the garrison, they removed content and fun - didn't add it. I really enjoyed the daily challenge mode quest - but the reward is extremely weak, and the moment Highmaul launched, it went from maybe 1 in 5 of my friends being interested in, to less than 1 in 20. I went some days without finding a single person interested in doing it at all in my entire guild and friends list and the magic was no longer there with full PUG's after doing organized runs shooting (and gloriously failing) for silvers I decided to take a break for a little while after my guild quickly got 6/7 hc, 1/7 mythic then disbanded. With the way content in this game is, i don't think i want to go for one of the best guilds in the world (i would have to become a lot better as a player, farm a ton of hours to buy BoE's etc and overall i don't feel that passion for logging in and doing Highmaul on a third difficulty set..), so i might just join some guild that's casually raiding ~12h a week and clearing everything on heroic with a nice environment I guess LFR is supposed to fill the gap that valor gear used to do, its the step between heroic dungeons and actual raids. Alternatively there are Challenge modes if you wanna keep doing 5man content but as you said yourself that pool has dried up quickly and im not surprised, the work vs reward balance is way off on them and tho few will say it in the end most people only wanna do something if its worth the time. Challenge modes are to much effort for what they give.
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Managed to find a group that carried me quite a bit in heroic highmaul. I went from being 2/7 to be 6/7, one shotting everyboss, and doing some decent tries on imperator before time ran out and people began had to leave to go to bed. No Bow on brackenspore sadly, but got a few upgrades anyway ( it helped that I spent 5 seals I guess )
Kinda funny that I downed Koragh heroic before even trying koragh normal. I was a bit lost on that fight and didn't do the orb soaking correctly ( I'm a Hunter so I should know it ). I guess I'll be ready next time. Imperator is fun but sometimes I'l really unsure about mechanics and I overfocus on doing them correctly, reducing my dps conciderably. Only experience on fights can fix that but people aren't usually ready to forgive too much.
PvE is still such a weird thing to me, after 6 years of being the pvp guy that mock gently my pve friends. But I guess that's why I support the whole LFR / Normal / Heroic / Mythic system. Got me into doing pve when I never used to.
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United Kingdom31255 Posts
On January 02 2015 09:27 Noocta wrote: Managed to find a group that carried me quite a bit in heroic highmaul. I went from being 2/7 to be 6/7, one shotting everyboss, and doing some decent tries on imperator before time ran out and people began had to leave to go to bed. No Bow on brackenspore sadly, but got a few upgrades anyway ( it helped that I spent 5 seals I guess )
Kinda funny that I downed Koragh heroic before even trying koragh normal. I was a bit lost on that fight and didn't do the orb soaking correctly ( I'm a Hunter so I should know it ). I guess I'll be ready next time. Imperator is fun but sometimes I'l really unsure about mechanics and I overfocus on doing them correctly, reducing my dps conciderably. Only experience on fights can fix that but people aren't usually ready to forgive too much.
PvE is still such a weird thing to me, after 6 years of being the pvp guy that mock gently my pve friends. But I guess that's why I support the whole LFR / Normal / Heroic / Mythic system. Got me into doing pve when I never used to.
From what i've found normal is either harder than heroic or so much of a joke you have your warlock friend running around trying to kill the mage who is ahead of him on DPS by dragging kargath around...
So yeah don't worry about downing Koragh on hc before normal
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Do the western server pugs also run imperator with a monk tank kiting all the ads when the boss goes into the air?
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On January 02 2015 12:45 padfoota wrote: Do the western server pugs also run imperator with a monk tank kiting all the ads when the boss goes into the air?
Nope, generally grip a Warmage over and tank the adds+mage together for the sweet cleave.
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On January 02 2015 12:52 Skithiryx wrote:Show nested quote +On January 02 2015 12:45 padfoota wrote: Do the western server pugs also run imperator with a monk tank kiting all the ads when the boss goes into the air? Nope, generally grip a Warmage over and tank the adds+mage together for the sweet cleave.
Interesting on the warmage part.
Dont pugs usually die on HC imperator if the damage on the ads explosion isnt carefully managed tho?
Common pug Imperator run on the Chinese server
3 tanks - one Monk sole for kiting. All must be on voice chat or get kicked from raid. Ranged stack together on outer circle and usually theres someone to hold their hand/remind them to move when the mines come out. standard procedure on tank swap etc. Boss goes into air, starts spawning the mobs - monk tank proceeds to kite these mobs for the rest of the encounter...including the next wave of spawn. Not familiar with the skill names in english but basically he drops a statue that generates threat and kites the mobs while throwing alcohol (meh.. that aoe slow skill shot)
Not saying that I like it but its decent for the really bad pub players if they want to finish HC imperator and get the achievement
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I've just seen pugs running 10-13 healers, as the enrage timer is so low - They just ignore most of the mechanics and heal through it.
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All i know is that when i raid i just bash my head in the keyboard and git 1337 DPS, after all im a huntard.
:D
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Pandemona
Charlie Sheens House51493 Posts
On January 02 2015 12:59 padfoota wrote:Show nested quote +On January 02 2015 12:52 Skithiryx wrote:On January 02 2015 12:45 padfoota wrote: Do the western server pugs also run imperator with a monk tank kiting all the ads when the boss goes into the air? Nope, generally grip a Warmage over and tank the adds+mage together for the sweet cleave. Interesting on the warmage part. Dont pugs usually die on HC imperator if the damage on the ads explosion isnt carefully managed tho? Common pug Imperator run on the Chinese server 3 tanks - one Monk sole for kiting. All must be on voice chat or get kicked from raid. Ranged stack together on outer circle and usually theres someone to hold their hand/remind them to move when the mines come out. standard procedure on tank swap etc. Boss goes into air, starts spawning the mobs - monk tank proceeds to kite these mobs for the rest of the encounter...including the next wave of spawn. Not familiar with the skill names in english but basically he drops a statue that generates threat and kites the mobs while throwing alcohol (meh.. that aoe slow skill shot) Not saying that I like it but its decent for the really bad pub players if they want to finish HC imperator and get the achievement
Wow that is how i would do it on progress on mythic but thats about it. Seems VERY cautious approach to 3 tank it and keep monk playing with adds whole fight. Heroic pugs on Imperator can be quickly figured out to know if you will kill it or if you won't after 1st pull. Some people need a bit of coaching but its just knowing when to raid CD heal for killing adds. Stacks up AOE healing is so big this expansion.
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Italy12246 Posts
Fucking hell i wish eu pugs were like that. I'm jelly
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On January 02 2015 13:15 Valenius wrote: I've just seen pugs running 10-13 healers, as the enrage timer is so low - They just ignore most of the mechanics and heal through it.
Pretty much this, Every Pug Kill for heroic Imp I have been in has had 7-9 healers and it's pretty easy to just blow up the adds. I am really starting to dislike the fight though. First couple times it was pretty fun interesting but that 12 minute grind of a boss is starting be really annoying.
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It's proper to multiple phase bosses, KT, Illidan, LK... If someone fails during a phase you start all over again, it's long and pretty boring.. I don't really like long fights either but heh
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ugh, you didnt do 25minutes sha of fear did you?
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Okay, it's REALLY time to nerf DK and Brewmaster survability. There's definitely a BIG issue with those two class, especially in 2s.
You basically can't kill that comp, and they outheal / outshield all the dps / healer combos. It's ridiculous. They don't even try to win, they wait until dampening is a ahigh enough % and kill you. Dampening doesn't affect Death strike and the brewmaster shield so they don't care. I've ,never seen anything as ridiculous as this, and I played 2s in S5 against DK / Hpal.
To give you an idea, my Rdruid did 6 Million heals during that arena. The DK did 5 MILLIONS. And no need to say " heal doesn't mean all on mitigation " like Holinka. DKs has a billions other way to reduce and mitigate damage.
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On January 01 2015 07:52 Noocta wrote: I'm doing some pandaria content for fun to discover a bit what happened during that expansion Lore wise, but apparently I can't queue for Scnearios needed to progress the story for the Horde Dominance Foerce. Trying to join " A Dagger in the Dark" by talking to Nazgrim at Domination Point, but it says I " do not meet the requirements for the chosen dungeons"
Is there any fix to this ? Wowhead and google didn't help me sadly, but I saw other people with the same issue.
On January 01 2015 08:14 Alventenie wrote: I ran into similar problems as well, it seems that since they removed the scenarios from the Dungeos & Raids interface, I cant queue for any old scenarios. Any new ones are brought on by talking to specific people (ie Gharg for the Coliseum, your garrison adviser for proving grounds, etc)
Unsure how to fix =/.
I think you can solo queue for MoP scenarios at Mogu'shan Palace in Vale of Eternal Blossoms. (Loremasters/Archaeology spot)
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United Kingdom20318 Posts
On January 02 2015 09:02 Gorsameth wrote:Show nested quote +On January 02 2015 07:37 Cyro wrote:On December 30 2014 01:01 Gorsameth wrote:On December 30 2014 00:21 Noocta wrote: I kinda wish running heroic still gave you something worth getting. WoW has never been like that, where there's literally zero reasons to go online beside raids and pvp. It's really unsettling for a lot of people. So you mean its now the same as it was in TBC, Wrath, Cata and MoP? Sorry but if anything garrisons give you more reason to log in then you had before. Once the initial grinds is done there has never been anything left to do except raid or pvp Probably referring to getting tokens etc useful for actually good gear. Back in TBC/WOTLK, though i was far from a world class raider, there was a daily 5-man quest which gave tokens that let you buy gear upgrades (i think it was valor points; so you only got it from doing current tier raids and the daily heroics and it gave a lot of good gear) i have not personally enjoyed the garrison content much; with time gated content, i think you have to be excited for timers to finish to actually have fun with it. The missions were somewhat amusing but not a huge deal for me, and the addition of mining resources etc devalued them to being worthless - the professions were also low in depth with no barrier for entry, crafting the best stuff at level 10 blacksmithing, so IMO with this half of the garrison, they removed content and fun - didn't add it. I really enjoyed the daily challenge mode quest - but the reward is extremely weak, and the moment Highmaul launched, it went from maybe 1 in 5 of my friends being interested in, to less than 1 in 20. I went some days without finding a single person interested in doing it at all in my entire guild and friends list and the magic was no longer there with full PUG's after doing organized runs shooting (and gloriously failing) for silvers I decided to take a break for a little while after my guild quickly got 6/7 hc, 1/7 mythic then disbanded. With the way content in this game is, i don't think i want to go for one of the best guilds in the world (i would have to become a lot better as a player, farm a ton of hours to buy BoE's etc and overall i don't feel that passion for logging in and doing Highmaul on a third difficulty set..), so i might just join some guild that's casually raiding ~12h a week and clearing everything on heroic with a nice environment I guess LFR is supposed to fill the gap that valor gear used to do, its the step between heroic dungeons and actual raids. Alternatively there are Challenge modes if you wanna keep doing 5man content but as you said yourself that pool has dried up quickly and im not surprised, the work vs reward balance is way off on them and tho few will say it in the end most people only wanna do something if its worth the time. Challenge modes are to much effort for what they give.
LFR just isn't amusing, i'm sure a lot of people will agree with me there. Even pre-highmaul, two thirds of my guild (who cleared 6/7 heroic and 1/7 mythic in like 2 resets) wouldn't run them, now just nobody does. On Highmaul release weeks vs pre-release at 3am server time (daily reset) we went from 10-15 or so people spamming LFG every day to literally nobody (within 5-10 days)
On January 02 2015 22:16 SigmaoctanusIV wrote:Show nested quote +On January 02 2015 13:15 Valenius wrote: I've just seen pugs running 10-13 healers, as the enrage timer is so low - They just ignore most of the mechanics and heal through it. Pretty much this, Every Pug Kill for heroic Imp I have been in has had 7-9 healers and it's pretty easy to just blow up the adds. I am really starting to dislike the fight though. First couple times it was pretty fun interesting but that 12 minute grind of a boss is starting be really annoying.
The length, difficulty curves and transition phases remind me of system daemons a lot, but on heroic it's definitely easier and more playable with those gimmick tactics like the kite-tank or huge healer stacks
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Netherlands45349 Posts
Hunters are way worse to face in PvP then DK selfhealing.
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