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Warcraft III: The Frozen Throne - Page 75

Forum Index > General Games
Post a Reply
Prev 1 73 74 75 76 77 245 Next
Topin
Profile Blog Joined December 2010
Peru10128 Posts
October 02 2015 14:18 GMT
#1481
meanwhile ....

i would define my style between a mix of ByuN, Maru and MKP
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
October 02 2015 15:37 GMT
#1482
Just saw it , BLEW MY GOD DAMN MIND !!!!
Copymizer
Profile Joined November 2010
Denmark2108 Posts
October 02 2015 16:14 GMT
#1483
Goddamn that was amazing
~~Yo man ! MBCGame HERO Fighting !! Holy check !
3point14
Profile Joined November 2011
Germany890 Posts
October 02 2015 16:55 GMT
#1484
speechless...
cant wait for UD and the DK. love everything, but especially that Palaprofile
Wrath
Profile Blog Joined July 2014
3175 Posts
October 02 2015 16:57 GMT
#1485
And I was about to share that... Good job Topin.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
October 02 2015 22:00 GMT
#1486
I literally cannot contain myself! I've played WC3 the whole time SC2 has been out, off and on, with probably never more than 2 months going without playing a game. Just to think that all the little builds and unit combinations I use will still be relevant, but the game will look all super new and shinny? Yeah I'm stoked.

Thanks for the info, guys!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
October 02 2015 23:54 GMT
#1487
That is pretty damn sick.

See Blizzard, that's what we want!
I like words.
Ufnal
Profile Joined September 2013
Poland1435 Posts
October 04 2015 14:13 GMT
#1488
Maybe with that and with back2warcraft doing a good job, maybe we can get enough interest for a new TL portal, or at least WC3 liquipedia, to appear?
OG | Secret | Liquid | Nigma | Alliance | VP | Fnatic | EG | T1 | LGD
3point14
Profile Joined November 2011
Germany890 Posts
October 04 2015 14:28 GMT
#1489
we will have to wait for AoA to come out. Then the community will take a big leap. There are already 120k viewers on that 1 day old vid, so the interest is huge
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2015-10-04 15:05:29
October 04 2015 15:04 GMT
#1490
I hope they realize that preserving the pathing and unit spacing/movement is VERY important. While units pushing each other around may make picking items up easier, and "better" movement (for example 3:21 in that video) may seem like upgrades, they will change the balance of the game tremendously. Much effort should be put into preserving exact Warcraft 3 movement or the balance is going to change dramatically.

Never seen units move like that in Warcraft 3 ... I'm just saying. Grunts with that kind of movement efficency are just scary, they don't seem to have the bulk they did in original. Just look at em in 3:21... Of course they could "fix" the balance to the new pathing, but that is a whole different can of worms.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Clonester
Profile Joined August 2014
Germany2808 Posts
October 04 2015 19:50 GMT
#1491
On October 05 2015 00:04 CursOr wrote:
I hope they realize that preserving the pathing and unit spacing/movement is VERY important. While units pushing each other around may make picking items up easier, and "better" movement (for example 3:21 in that video) may seem like upgrades, they will change the balance of the game tremendously. Much effort should be put into preserving exact Warcraft 3 movement or the balance is going to change dramatically.

Never seen units move like that in Warcraft 3 ... I'm just saying. Grunts with that kind of movement efficency are just scary, they don't seem to have the bulk they did in original. Just look at em in 3:21... Of course they could "fix" the balance to the new pathing, but that is a whole different can of worms.


A different Engine will allways bring a different game.
Thats why SC II is no Broodwar HD, you cant fuck the pathing, movement and so on up like 10-15 years ago.

If Blizzard would add WC3 back to Bnet Launcher + direct inbuild W3A connection, the game would be breathing and living so much.
With their failed B.net ladder reset some time ago, they had to notice how much the game is still loved and played and they confirmed that at least one guy was part time working on WC3 support. So there is still hope they add it to the launcher.
Everything else, like a HD version, will alternate the Warcraft III experience due to the unique pathing.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
3point14
Profile Joined November 2011
Germany890 Posts
October 04 2015 20:57 GMT
#1492
I hope the new engine makes it so different, that a patch is inevitable. Cause then people will come together and build a balancepatch, that is so overdue.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
October 04 2015 21:16 GMT
#1493
If blizzard doesn't have any plans for a new wc rts game, they should at least make this mod have official matchmaking or something.
Amarok
Profile Joined August 2010
Australia2003 Posts
October 05 2015 23:36 GMT
#1494
On October 05 2015 00:04 CursOr wrote:
I hope they realize that preserving the pathing and unit spacing/movement is VERY important. While units pushing each other around may make picking items up easier, and "better" movement (for example 3:21 in that video) may seem like upgrades, they will change the balance of the game tremendously. Much effort should be put into preserving exact Warcraft 3 movement or the balance is going to change dramatically.

Never seen units move like that in Warcraft 3 ... I'm just saying. Grunts with that kind of movement efficency are just scary, they don't seem to have the bulk they did in original. Just look at em in 3:21... Of course they could "fix" the balance to the new pathing, but that is a whole different can of worms.


Spacing/unit size should be preserved but I'd be fine with the pathing AI being improved so it's somewhere above "absolutely incompetent" to put it nicely. It would make the game so much less frustrating to play.
Fighting for peace is like screwing for virginity
3point14
Profile Joined November 2011
Germany890 Posts
October 06 2015 00:56 GMT
#1495
I always felt that the pathing in Wc3 was good. where did it fail?
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2015-10-06 01:22:02
October 06 2015 01:20 GMT
#1496
On October 06 2015 08:36 Amarok wrote:
Show nested quote +
On October 05 2015 00:04 CursOr wrote:
I hope they realize that preserving the pathing and unit spacing/movement is VERY important. While units pushing each other around may make picking items up easier, and "better" movement (for example 3:21 in that video) may seem like upgrades, they will change the balance of the game tremendously. Much effort should be put into preserving exact Warcraft 3 movement or the balance is going to change dramatically.

Never seen units move like that in Warcraft 3 ... I'm just saying. Grunts with that kind of movement efficency are just scary, they don't seem to have the bulk they did in original. Just look at em in 3:21... Of course they could "fix" the balance to the new pathing, but that is a whole different can of worms.


Spacing/unit size should be preserved but I'd be fine with the pathing AI being improved so it's somewhere above "absolutely incompetent" to put it nicely. It would make the game so much less frustrating to play.

This is exactly why I brought it up. everyone will look at it as an "improvement" and it will never be questioned. but then the final product will be a totally different game - say undead will be SUPER strong, but no one can figure out why - or god forbid orcs are even worse... when everything in the game is "the same" !??! .. don't forget pathing, that's all I'm saying. I think its a much bigger player than post people think - they think of it as a convenience or an advancement, when it can cause huge changes.

And no, it would not be that hard to implement an almost identical pathing system from warcraft 3. The units would just be limited to much larger hexagonal mapping and not allowed to be pushed ... though as you can see already, the QQ would probably be immense.

I love the comment of "what was wrong with it before" ... so true. So you have to click and pay attention to your units for them to do what you want ... so what? I say "deal with it"
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Amarok
Profile Joined August 2010
Australia2003 Posts
October 06 2015 01:48 GMT
#1497
I wouldn't mind units being slightly (only slightly) less blocky tbh but I guess I was saying I liked the blockier aspects of wc3 spacing (being able to block moving heroes/units) but not how units being blocked made them wander in all sorts of ridiculous directions automatically. It's been a while since I played though.
Fighting for peace is like screwing for virginity
3point14
Profile Joined November 2011
Germany890 Posts
October 06 2015 14:06 GMT
#1498
the Sc2 type of spacing (where standing units get pushed away by passing friendly units) will definitely make many players rage in AoA. Imagine you are getting towerrushed and have your hero standing outside the towerrange, then gets pushed into it and die.

of course you can still block and surround, cause it works only for friendly units
Probemicro
Profile Joined February 2014
3708 Posts
October 06 2015 14:23 GMT
#1499
real hardcore players will still play original TFT anyways, knowing full well any remake will play out differently in certain aspects and can never truly match the original.
kauZeyh
Profile Joined March 2014
Germany4 Posts
October 06 2015 15:24 GMT
#1500
If I remember correctly they stated that only human and orc races will be available in the beginning?!

While I would also love to play this mod, I doubt that it will become a huge success. I mean it will just be an arcade game within SC2. no matchmaking ladder/ranking or anything like that..

And as for 3rd party matchmaking Client I look at the "popular" Starbow. It never got a decent playerbase despite the Hype and TL Support/progamer Support.
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