Just watched a cast of itrainhum and wtii and learnt that the arcanetower can reveal, if you research magic sentry.
didnt know that. have played more than 2000 games with human

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3point14
Germany890 Posts
June 20 2015 23:40 GMT
#1301
Just watched a cast of itrainhum and wtii and learnt that the arcanetower can reveal, if you research magic sentry. didnt know that. have played more than 2000 games with human ![]() | ||
Grumbels
Netherlands7031 Posts
June 21 2015 14:46 GMT
#1302
On June 21 2015 08:40 3point14 wrote: oh sorry, I forgot. they are called back2warcraft . dont know why I forgot to mention that. Just watched a cast of itrainhum and wtii and learnt that the arcanetower can reveal, if you research magic sentry. didnt know that. have played more than 2000 games with human ![]() It's like in dota, where over time black king bar and blink dagger became tools every player had to be aware of, not just one of a group of equally valid items. Magic sentry was a human-specific solution to invisibility, just like sentry ward was for orcs, sentinel for night elves, but dust of appearance replaced all of them and became a core aspect of the game that invisibility had to be factored around. | ||
3point14
Germany890 Posts
June 21 2015 15:33 GMT
#1303
maybe I wasnt clear: arcanetower can actually do that goblinreveal thing you can do at the goblin laboratory. every 40 seconds or so. you can reveal anywhere on the map. I would have used the hell out of it! isnt it amazing that sentinel and owl are the only raceintern ways to reveal for nightelf? | ||
Stratos_speAr
United States6959 Posts
June 22 2015 21:01 GMT
#1304
On a custom map that I'm editing, I can't get my custom peasants to build. Specifically, the peasants that I have placed on the map at the start of the mission can build, but any peasant that I train from the Town Hall will place the frame of the building down on the ground with 20 HP and then the Peasant will just sit there. He won't build the building at all and it won't build itself. Anyone have any idea how I fix this so that Peasants that you train can build? | ||
3point14
Germany890 Posts
June 23 2015 01:06 GMT
#1305
sounds like an advanced question | ||
JieXian
Malaysia4677 Posts
June 23 2015 04:47 GMT
#1306
On June 22 2015 00:33 3point14 wrote: magic sentry was a pretty useful upgrade, especially combined with ivory towers. then its basically like dust. maybe I wasnt clear: arcanetower can actually do that goblinreveal thing you can do at the goblin laboratory. every 40 seconds or so. you can reveal anywhere on the map. I would have used the hell out of it! isnt it amazing that sentinel and owl are the only raceintern ways to reveal for nightelf? WHATTTTTT?!?!?!! I played human and I had no idea! Why on earth didn't the pros use it @@ On June 19 2015 19:04 3point14 wrote: Th000 is known for a lot of things. He has been part of half the greatest comebackgames Wc3 has ever seen. He is known for the worlds best Ne vs Hu (him as Ne). He is the worlds best random player and went Random in the Wcg finals 2013 against Moon (he rolled Ud, lost, then changed to Hu). He is also known for good gamesense, often using units noone else uses. and yes, he abuses ALOT. It wins him games, so he does it. thats my problem with Wc3. the abuse tactics are too good to be passed on. Human is so beautiful when they go 1base, but turtling will win the game. I actually dont like patches that much either, cause it breaks up many patterns I internalized, but the game would be nicer if some strats were easier to deal with. I dont get why the procommunity doesnt patch the game itself though, especially when most are good randomplayers th000 was one of my heroes for being such a sly creative genius! On June 19 2015 19:46 Erasme wrote: nerfing bm is a pretty bad idea since hes the only good unit the orcs have the only truly broken thing in the game is the tome of xp and the book of the dead i guess tome of xp definitely | ||
JieXian
Malaysia4677 Posts
June 23 2015 04:55 GMT
#1307
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Spaylz
Japan1743 Posts
June 23 2015 05:46 GMT
#1308
On June 23 2015 13:47 JieXian wrote: Show nested quote + On June 22 2015 00:33 3point14 wrote: magic sentry was a pretty useful upgrade, especially combined with ivory towers. then its basically like dust. maybe I wasnt clear: arcanetower can actually do that goblinreveal thing you can do at the goblin laboratory. every 40 seconds or so. you can reveal anywhere on the map. I would have used the hell out of it! isnt it amazing that sentinel and owl are the only raceintern ways to reveal for nightelf? WHATTTTTT?!?!?!! I played human and I had no idea! Why on earth didn't the pros use it @@ The pros did use it. ToD was likely the one who used it the most. It's a nice upgrade, though it's not game changing. In most cases, you only have one Arcane Tower, and the cooldown is pretty significant. It may give you some key insight if you know where to look at the right time, but short of building several Arcane Towers, it won't be that amazing. It's still good though. No doubt about it. | ||
Grumbels
Netherlands7031 Posts
June 28 2015 17:10 GMT
#1309
Also, I was wondering about skill shots and air units. There are no air units in dota, so you never get confused about spells being ground-only. I don't know if it's a coincidence that so many untargeted spells don't hit air. There is impale, shockwave, thunderclap, war stomp, carrion swarm(?). I figured that a storm bolt which is a skill shot would not affect air units for realism, because you aim it to hit ground units mostly, but that might look weird with the projectile passing through the air unit. Two spells I found semi-confusing were chain lightning and forked lightning, because they seem like they should require some sort of aim, but in practice they don't really. As far as I know, if you hit chain lightning it will never fail to hit to any units in range, it's not like you have to in your mind generate paths for the lightning for all possible units and figure out if the path will end early for some initial targets. That would be the case if the lightning always jumped to the closest unit, if no unit could be hit twice and if the jump distance was quite small (quite complicated for players to grasp though). I think forked lightning will just hit three units in range but it's dependent on proximity to the primary target to decide the two secondary targets given multiple choices in range. So it requires some sort of aim, but it's not that significant I suppose. Even chain lightning requires aim because each jump deals less damage. | ||
3point14
Germany890 Posts
June 29 2015 21:14 GMT
#1310
the opposite of that would be stun and slow abilities. I once heard someone say in a Sc2 discussion, that Blizz should stop adding skills like fungal or forcefield, which make units unable to move, thus lowering micro potential. I wonder if these abilities in Wc3 like Stormhammer are positive or negative for the gameplay. they are very dominant in Wc3, Orc has ensnare which is huge, Human has Slow, Ne has dryad poison. btw, didnt you want to post some thoughts about symmetries/asymmetries in Wc3? ![]() | ||
VelJa
France1109 Posts
June 30 2015 14:45 GMT
#1311
I can't find good VOD anymore .. PureBE is afk, and all oldschool french streamers too | ||
3point14
Germany890 Posts
June 30 2015 16:59 GMT
#1312
On June 30 2015 23:45 VelJa wrote: Did a good man can post here recent VOD ? I can't find good VOD anymore .. PureBE is afk, and all oldschool french streamers too itrainhum casts older replays on youtube. back2warcraft cast old and recent replays on youtube. youtube will probably point you towards other casters too, if you visit these channels. hf | ||
404AlphaSquad
839 Posts
June 30 2015 19:17 GMT
#1313
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Grumbels
Netherlands7031 Posts
June 30 2015 21:18 GMT
#1314
On June 30 2015 06:14 3point14 wrote: shockwave, bof and its relatives and fan of knives are kind of skillshotish. it is an interesting concept; not sure how it would work with Wc3; probably rather well. but then again, you have to do much more than in Dota. the opposite of that would be stun and slow abilities. I once heard someone say in a Sc2 discussion, that Blizz should stop adding skills like fungal or forcefield, which make units unable to move, thus lowering micro potential. I wonder if these abilities in Wc3 like Stormhammer are positive or negative for the gameplay. they are very dominant in Wc3, Orc has ensnare which is huge, Human has Slow, Ne has dryad poison. Hm, doesn't fan of knives employ the same targeting mechanic as, say, thunder clap? This is another spell where you could argue for a skill-shot variant where any knife that connects halts the progress of the projectile in that direction. Because most of the core micro in Warcraft 3 revolves around the "weaving" of squads in patterns that achieve some goal like surrounding or shuffling damaged units to the back, adding the idea of shielding units from frontal fire seems like a natural fit. From my experience facing human casters armies can be a dreadful experience due to slow. I don't know exactly why Blizzard decided to add anti-casters for every race to the expansion. The power of casters was quite extreme in vanilla and was addressed by changes to the weapon system, nerfs to caster damage and the addition of anti-caster units. I suppose that Blizzard discovered that anti-casters were a potentially interesting role which was not yet filled, and that the prevalence of compositions based on spellcasters was partly due to there being no natural counter in the game, which creates a dependence on specific acts of balancing. They might have felt that the game would be more robust with anti-casters in the mix. The weapon system revamp can be framed as a pure design change and the damage reductions as a way to more delineate the role of casters as support units. Nevertheless, the combination of these three nerfs could be seen as overkill unless one can produce compelling reasons. I wonder if Blizzard felt pressured to do "something" about casters because they tend to 1) lag out systems 2) remove the ability to control your units 3) obscure the game visually 4) are complicated to control for new players 5) have many automated abilities that take control away from players. Perhaps they thought spellcasters represented a potential danger to the long-term future of the game and they wanted to have dedicated systems in place to control their power? This is slightly counter intuitive, but I think slows are generally worse than stuns. Ensnare roots the unit for a fairly short time and makes clear you can not control it, effectively it's out of action much like if it had been polymorphed or so. Slowing effects create an illusion of control which constantly frustrates a player that is not psychologically prepared to see the futility of his attempts to steer his units away from trouble. Units need a certain amount of speed to be able to feel like you can actually use them. btw, didnt you want to post some thoughts about symmetries/asymmetries in Wc3? ![]() It's difficult, since I didn't want to just copy your post on this, so I wasn't inspired to write anything about it. :/ But I'll at least give some thoughts on it later this week and just abandon the idea of writing comprehensively. | ||
3point14
Germany890 Posts
July 03 2015 07:55 GMT
#1315
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404AlphaSquad
839 Posts
July 03 2015 22:38 GMT
#1316
On July 03 2015 16:55 3point14 wrote: hey Kalevi! I saw your message in W3arena some days ago, but somehow couldnt write messages to you oh thats weird, too bad would have liked some 2v2 action again. Switching constantly sbow and wc3 ![]() | ||
NoMicroWin
United States688 Posts
July 04 2015 06:11 GMT
#1317
After a fairly long hiatus, I am back playing again (trying a new race this time - certainly fun). Was wondering if there were any communities/teams that are still active nowadays. I used Garena for a short time, but haven't in a while. Cheers! | ||
covetousrat
2109 Posts
July 04 2015 07:33 GMT
#1318
http://www.douyutv.com/ at mainpage or http://tft.w3arena.net/ at bottom running streams | ||
HooK2000
Germany139 Posts
July 04 2015 08:19 GMT
#1319
[Playlist] | ||
3point14
Germany890 Posts
July 04 2015 12:21 GMT
#1320
On July 04 2015 17:19 HooK2000 wrote: If you are German you might wanna check out 'HooK2000' on YT. I've got some replay-casts done there. [Playlist] Playbyplay machst du sehr gut, aber scheinst ja einige Details nicht zu kennen ![]() | ||
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