Guardians of Atlas - Page 2
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Development ended, game appears to be dead. https://forums.artillery.com/discussion/911/end-of-development -Jinro | ||
comtraya101
1 Post
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-NegativeZero-
United States2141 Posts
On October 01 2013 10:59 comtraya101 wrote: i immediately thought this looks too much like starcraft 2. the development tools are nice and all, but i hope they will show us something other than marine/marauder in future updates. i'm still going to follow the development though, b/c day9's a talented dude. According to the reddit thread, what was shown in the video was a tech demo intended to show off the game engine - both the art and the units were just placeholders and will definitely be updated later. | ||
Incognoto
France10239 Posts
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Technique
Netherlands1542 Posts
Anyone know whats going on? | ||
TaShadan
Germany1961 Posts
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Incognoto
France10239 Posts
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TaShadan
Germany1961 Posts
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CeliosB
Canada100 Posts
On April 16 2014 19:21 Technique wrote: Been awfully silent around this project. Anyone know whats going on? apparently not, they are still tweeting about how the project is still going on @artillery | ||
Gaius Longinus
United States38 Posts
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professorjoak
318 Posts
"We're working as hard as we can to get to the point where we can have a larger beta!" "We'll open it up as soon as we get to the level of quality we want. That's more important to us than fixing a date." | ||
Incognoto
France10239 Posts
On April 24 2014 12:23 Gaius Longinus wrote: Day9 still mentions it every now and then during his livestreams, right? Yes he did it in the daily about stories. So that's really reassuring. If they haven't given up and they're still working on it then it's really great news! | ||
TaShadan
Germany1961 Posts
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meatpudding
Australia520 Posts
http://blog.artillery.com/2014/06/project-atlas-update.html Sounds like they are still working through gameplay and technical issues. Personally I don't understand why is should be built on a browser-based framework in the first place. | ||
Capresis
United States518 Posts
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Incognoto
France10239 Posts
On June 03 2014 12:13 meatpudding wrote: Project Atlas update on the artillery blog! http://blog.artillery.com/2014/06/project-atlas-update.html Sounds like they are still working through gameplay and technical issues. Personally I don't understand why is should be built on a browser-based framework in the first place. accessibility i'm excited to see an update and i'm excited to see what they'll do | ||
Grumbels
Netherlands7028 Posts
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Incognoto
France10239 Posts
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Grumbels
Netherlands7028 Posts
On June 03 2014 12:13 meatpudding wrote: Project Atlas update on the artillery blog! http://blog.artillery.com/2014/06/project-atlas-update.html Sounds like they are still working through gameplay and technical issues. Personally I don't understand why is should be built on a browser-based framework in the first place. I'm not very impressed by this to be honest, although without having access to the actual game there is no reason for cynicism yet. - Automated economy without worker management that defends itself. - No fixed tech tree, but unit drafting. - A heavy handed rubber-band mechanic. I hope they don't merely try to lift some ideas from the MOBA genre and consider it a fait accompli. | ||
TaShadan
Germany1961 Posts
On June 20 2014 02:36 Grumbels wrote: I'm not very impressed by this to be honest, although without having access to the actual game there is no reason for cynicism yet. - Automated economy without worker management that defends itself. - No fixed tech tree, but unit drafting. - A heavy handed rubber-band mechanic. I hope they don't merely try to lift some ideas from the MOBA genre and consider it a fait accompli. Sounds like a dumbed down crappy game to me. I hope i am wrong. | ||
Incognoto
France10239 Posts
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