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Myth kickstarter- Diablo like board game

Forum Index > General Games
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1 2 3 4 Next All
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2013-04-05 19:33:40
April 05 2013 19:32 GMT
#1
Pretty cool looking board game: http://www.kickstarter.com/projects/1700755582/myth-0

Has a Diablo/Torchlight like feel to it with 5 different heroes who's each has their own deck of cards for abilities that acts kind of like a cool down timer (play the card, can't play it again until you draw another copy or go thru the whole deck and reshuffle). White, Green and Purple level loot. Different kinds of mobs and traps. When you level up you can switch out some of the cards in your deck for more powerful abilities. Completely co-op, has miniatures for the monsters and heroes, and promises of future expansions along with a bunch of stretch goal additions of course:

[image loading]

www.boardgamegeek.com/boardgame/140519/myth
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 05 2013 19:33 GMT
#2
I think maybe they went a bit overboard with the Blizzard influences
starleague forever
karazax
Profile Joined May 2010
United States3737 Posts
April 05 2013 20:31 GMT
#3
Well if your going to copy someone, might as well be someone popular. The art actually reminds me more of Torchlight 2, but of course that was inspired by Diablo too.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-04-05 21:28:04
April 05 2013 21:26 GMT
#4
this is why its so damn hard to be "original".

lol

They took Blizzard, and DnD, and put them together... to get a DnD style game, played like Diablo, fighting against monster of the Blizzard franchises (for instance... the Hydralisk... seriously the EXACT same shape..but with more arms as if to say "this isnt a hydralisk..look at the arms)

but Orcs and Undead were stolen from other universes/creations of people before them...

so even stealing from blizzard is actually stealing from people multi generations ago...
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 05 2013 21:28 GMT
#5
splinter!!!
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-04-05 21:55:46
April 05 2013 21:53 GMT
#6
On April 06 2013 04:33 a176 wrote:
I think maybe they went a bit overboard with the Blizzard influences

You mean Warhammer influences. Those are clearly Tyranids and Orks.

Also a Skaven hero, and the high elves have a blindfolded hero too. Swords and bows are also from warhammer.

Heck, that one dude is even carrying a warhammer proper.
Godwrath
Profile Joined August 2012
Spain10138 Posts
April 05 2013 21:57 GMT
#7
It looks awesome anyways.
Rimstalker
Profile Joined May 2011
Germany734 Posts
April 05 2013 22:11 GMT
#8
it reads VERY MUCH like 'Mage Knight'.

http://unofficialmageknighttheboardgame.wikia.com/wiki/Unofficial_Mage_Knight_-_The_Boardgame_Wiki
Here be Dragons
nanaoei
Profile Blog Joined May 2010
3358 Posts
April 05 2013 23:45 GMT
#9
I don't mean to offen anyone, but this doesn't seem very original.
The entire layout resembles Zombicide, too.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2013-04-22 19:19:07
April 06 2013 02:04 GMT
#10
What I like is the card based power system for each hero with unique mechanics for each, random quests, random treasures, and being completely co-op. Pretty much every fantasy game or movie has similar creatures so that doesn't really matter to me. Being able to play a D&D style game without having to have a dungeon master is nice sometimes.


Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
April 06 2013 04:24 GMT
#11
There was a similar board game that I have really enjoyed, super dungeon explore.

http://boardgamegeek.com/boardgame/92190/super-dungeon-explore

[image loading]
Kronen
Profile Blog Joined March 2011
United States732 Posts
April 06 2013 11:03 GMT
#12
Not to sound cynical or anything, but mini heavy kick starters like this appeal to me even more because I'm a 4e dm. I mean the game sounds kinda Bleh, and probably has been executed better elsewhere, and I'd almost be willing to accept that gamble for 100 dollars paying for close to 50 painted minis of a cool art scheme (at the higher KS levels) and assorted square battle maps. That was partially my rationale in getting a couple of the Ravenloft board game lines and my group ended up enjoying those too.
karazax
Profile Joined May 2010
United States3737 Posts
April 06 2013 13:11 GMT
#13
Yeah I own Super Dungeon Explore, but it requires a player to play all the monsters. Same with Descent: Journeys in the Dark. Which is fun at times, but the quality of the game depends a whole lot on the skill of the player controlling the monsters.

The Ravenloft/Ashardalon/Drizzt board games are all full co-op, but the monster AI is simpler and the different classes aren't quite as unique in mechanics.

Mage Knight Board Game is the most strategic, but it's also so complicated that it is a bear to teach others and four player just takes too long to play. Even two player is pretty long especially for new players. It does have rules for both co-op and competitive play though.
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
April 06 2013 13:28 GMT
#14
Is this one of those heavy games that might take a year to finish, or one of those that can be enjoyed with non hardcore gamers over a couple of hours?
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2013-04-06 14:37:51
April 06 2013 14:31 GMT
#15
This is the info I have found on game length:

A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions. Each Act lasts 2 hours.

Myth setup offers players the freedom to experiment and create the Story they want. Each Act is created by placing the double-sided World Tiles in any configuration desired, then each tile is populated through random card draws (or by choice). Enemy-types, quests, treasure, merchants, and events are all variables controlled by players. Each Story is unique and breathed to life by the players.

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck. Yet, the Darkness is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.


[image loading]
karazax
Profile Joined May 2010
United States3737 Posts
April 12 2013 12:43 GMT
#16
There is a contest to win a free copy of the game here.
Also beta game play videos:



mordk
Profile Blog Joined November 2010
Chile8385 Posts
April 12 2013 13:12 GMT
#17
Oh look it's a hydroach!!
Manit0u
Profile Blog Joined August 2004
Poland17673 Posts
April 12 2013 13:26 GMT
#18
I must say it looks pretty bad and bland. I really don't like games where you could simply skip it all together, roll a gazillion dice and see who got the best results. Talisman is a great example here, the game is so random that it gets stale pretty quickly, and despite the different board etc. the game is pretty much the same: explore, acquire gear and wealth, improve stats, fight monsters.

It was fun when I was 10, now it's incredibly boring.
Time is precious. Waste it wisely.
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
April 12 2013 13:29 GMT
#19
Kind of a dumbed down warhammer quest? Which is already kind of a dumbed down D&D...
It is what you read when you don't have to that determines what you will be when you can't help it.
Rimstalker
Profile Joined May 2011
Germany734 Posts
April 15 2013 13:50 GMT
#20
the 200k stretch goal just got unlocked earlier today. The kickstarter was initially for 40k, so there is already plenty of extra gear included. They are going to announce further stretch goals today, as the highest once so far is at only 275k. I guess I'm going to pledge in the next couple of days, haven't made up my mind however if I'll go for the 100 or 150 dollar one.

and about the 'dumbed down' part: I think it also has its merit:

a) I love my epic games of Mage Knight and Twilight Imperium, but I play those two with serious gamers, any session is pretty draining, and I need almost two hours afterwards to wind down mentally before I can go to sleep, so something not overly complicated on a Friday evening would be nice for a change.

b) It's co-op AND it's more accessible, so this is something I _might_ be able to get my girlfriend into
Here be Dragons
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