I think we might messed something up, its good, but doesnt taste like it is supposed to.
Also, I am level 14 and have 7 gold, maybe a lot more after I sell, guild will be up tomorrow.
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h41fgod
Sweden377 Posts
On June 01 2014 06:25 Mohdoo wrote: Sounds so good! I think we might messed something up, its good, but doesnt taste like it is supposed to. Also, I am level 14 and have 7 gold, maybe a lot more after I sell, guild will be up tomorrow. | ||
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Sermokala
United States14047 Posts
On June 01 2014 06:07 Depetrify wrote: What server are NA people playing on? I'm starting the guild on pergo. Hotfix has taken the servers down hopefully they'll be back up in 15 minutes like they should. | ||
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Bumblebee
3237 Posts
On June 01 2014 06:58 Thalandros wrote: Show nested quote + On June 01 2014 05:52 Bumblebee wrote: ill be on Hazak, Dominion went from 2600 to 1200 in 1,5h right now Not gonna be on ravenous like the most of us? :/ Seems more stable atleast in the first couple days/weeks. If everyone is switching to Hazak I guess I'll make a character there aswell, but not before I can login without a queue. Screw that. I have friends on Hazak ![]() | ||
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FliedLice
Germany7494 Posts
On June 01 2014 07:45 h41fgod wrote: Show nested quote + On June 01 2014 06:25 Mohdoo wrote: On May 31 2014 20:31 h41fgod wrote: I am also making rhubarb lemonade irl? Sounds so good! I think we might messed something up, its good, but doesnt taste like it is supposed to. Also, I am level 14 and have 7 gold, maybe a lot more after I sell, guild will be up tomorrow. Dominion, right? | ||
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Bumblebee
3237 Posts
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Erandorr
2283 Posts
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Sermokala
United States14047 Posts
If you reconnect to the client within some time period you are either put back in your place in the q or right back into the game with your slot. Edit: stream has said that its 3 to 5 minutes. Pergo is apparently reaching concurrent numbers that they didn't think would be physically possible for the server before burning in a giant fire. But that pergo server clusters is just trucking along and is the hero we deserve even if they can't be the server we want. | ||
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Mohdoo
United States15725 Posts
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Pibacc
Canada545 Posts
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oxxo
988 Posts
On June 01 2014 11:50 Mohdoo wrote: I almost wonder if studies show that server congestion at launch is good for marketing or something. There's no way that every single company just doesn't know how many people will play the game. There have to be queues. It's not a matter of hardware congestion. Without queues the starting zones would be completely overpopulated and the game would be near unplayable for everyone. Queues make it so people have time to spread out. | ||
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Kuroeeah
11696 Posts
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ViperPL
Poland1775 Posts
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Kuroeeah
11696 Posts
Anyways just know what you're getting into, it's not going to be the game to revitalize your interest in MMO's if you've fallen out of the genre. Trial/guest thing is coming out in a week so you might as well try it out for yourself then before buying it out of impulse like me. | ||
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ViperPL
Poland1775 Posts
On June 01 2014 16:31 Kuroeeah wrote: Trial/guest thing is coming out in a week so you might as well try it out for yourself then before buying it out of impulse like me. Nice, I'll be sure to wait for that to check it out, thanks! | ||
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h41fgod
Sweden377 Posts
I get the feeling that parts of it was designed to catch old wow players and bring them back. | ||
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Gorsameth
Netherlands21952 Posts
On June 01 2014 11:50 Mohdoo wrote: I almost wonder if studies show that server congestion at launch is good for marketing or something. There's no way that every single company just doesn't know how many people will play the game. The reason is simple. the 50%+ drop in players after the first few weeks. If they release enough servers to not have queues you get a dozen ghost towns instead and having to consolidate them is bad press. | ||
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Lonyo
United Kingdom3884 Posts
On June 01 2014 19:10 Gorsameth wrote: Show nested quote + On June 01 2014 11:50 Mohdoo wrote: I almost wonder if studies show that server congestion at launch is good for marketing or something. There's no way that every single company just doesn't know how many people will play the game. The reason is simple. the 50%+ drop in players after the first few weeks. If they release enough servers to not have queues you get a dozen ghost towns instead and having to consolidate them is bad press. It's the same with anything. You don't build for peak demand. Trains, roads, ISPs. They get congested at peak times because they don't have capacity for peak loads, but they are barely occupied the rest of the time. Building almost any infrastructure for peak loads would be massively inefficient and have seriously diminishing returns. It would solve a very occasional problem but cost loads more, and only bring benefits a small amount of the time. | ||
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Thalandros
Netherlands1151 Posts
http://www.reddit.com/r/WildStar/comments/26z0fz/why_the_queues_are_necessary_and_temporary/ + Show Spoiler + ''I don't expect this to really stop anyone from being pissed, but there is a pretty simple reason that queues are necessary right now and will be better for the game in the long run. I agree that having one EU EN PvP realm was a bad move on Carbine's part, they definitely should've realized that wouldn't be sufficient for demand. I'm not trying to say they are handling this perfectly, just to be clear. Basically, the problem is not that the servers are too small. In fact, I imagine that the number of people on each server right now is a fraction of what the servers are capable of handling. The cap right now is being artificially lowered far below what the servers are going to be able to handle at capacity. Why? Player density. Everyone in the game is compressed into ~6 zones over 2 factions. We're all low level and there are only so many zones that we have access to. If the current cap were what the servers are actually capable of handling the zones would be so clogged and congested with players that it would A) Absolutely kill performance for even the best performing rigs and B) Be so dense with players that outside of a respawn rate that would border on ridiculous it would be impossible for players to get anything done in a reasonable amount of time. Some games (Star Wars: The Old Republic most notably) have, "solved" this problem by creating zone instances. Basically There would be 2, 3, 4, 5 different instances of the Arkship or Northern Wilds or whatever zone that all existed within the same server. It definitely helps to alleviate the queues, but honestly, in the long run it's not a good solution. It breaks immersion, makes the world feel artificially disjointed, and you end up with similar problems but on a small scale (all your friends are in instance 2, but instance 2 is full so you can't travel there but instance 4 where you are is a ghost town and wouldn't be fun to have them transfer to). In the next few days and weeks as players level and spread out the server cap will be gradually raised until it reaches it's actual capacity which, if beta is any indicator, is pretty damn high. The only solution other than instancing is opening up a bunch of realms. We all know what happens when games launch with too many realms and then 2 months later as the population normalizes you get a bunch of deserted servers which makes even more people leave which leads to server merges and proclamations that the game is dying and all kinds of frustrating quality of life issues like a bunch of people having to rename their characters (maybe from a name they reserved months previously) because someone with that name already exists on the server they're being merged with. Right now the long queues suck. It's super frustrating and they definitely could've handled things a little better by being a little less conservative with the number of launch servers. Queue times suck, not being able to play sucks, potentially having to reroll on a different server to play with friends sucks, it all sucks. In the long run though, it will make for a healthy population on every server and a better playing experience for everyone across the board. It sucks right now, no doubt about it, but if we didn't all believe this game was going to be a success we wouldn't be playing in the head start and if we can all just be a little patient it will pay off for years to come.'' Personally on Ravenous I've only ever waited 10 minutes so I don't really mind. I think it's going to be a lot worse when the game releases the 3rd. Really enjoying it so far! Level 11 Stalker and I really do enjoy that you cannot just close your eyes and get to level 50, but actually have to work for some mobs. Like you can choose, get about 20% quest completion from one big bad hard mob, or 5% from another, easy-to-kill mob. Really like the idea. On June 01 2014 15:28 Kuroeeah wrote: Huge buyers remorse going on here...just hope the game picks up after level 20 People are saying they fell in love with the game when the first Dungeon hit. That's at level 20. Let's hope that's the truth. ![]() | ||
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aTnClouD
Italy2428 Posts
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Godwrath
Spain10131 Posts
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