Fighting Games 2013-14 [FGC] - Page 13
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Duka08
3391 Posts
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Cel.erity
United States4890 Posts
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Sigrun
United States1654 Posts
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CosmicSpiral
United States15275 Posts
On April 29 2013 13:44 myrmidon2537 wrote: People need a pocket Dante (jam session), Dormammu, maybe even Hawkeye against Chris G. I wonder if Ammy (point) with Doom plasma beam would still work just like how marlin used to do. Seriously though, outside the choke, props to ranmasama for almost taking it with an (arguably) harder matchup. Just smart plays everywhere. As for SF... Ehhh I got nothing. Xian probably does have the most potential for taking infiltration down, he sometimes just chokes/gets outplayed, but he's extremely good. You can't have a pocket Dormammu. You either main him or don't use him at all. The same thing applies with Morrigan. | ||
Duka08
3391 Posts
On April 30 2013 05:00 Sigrun wrote: Morrigan is a very good character, but I don't think she's broken. I think all that's needed is a few tweaks to make things manageable- one is to make it so she doesn't gain meter in Astral Vision (maybe reduce chip damage overall as well), and two is to nerf Hidden Missiles, because that assist is just ridiculous. Reduce Doom's health so that he can be more easily sniped, or do something about the way the missiles home. F.champ and crew (decently fun series to watch btw, FGTV Balance discussion - I don't LOVE the guys doing it but there's some interesting discussion and actually smart ideas, at least when they aren't talking about Magus' characters...) mentioned the idea of making only Doom's first missile "homing" and the rest follow the first one. Basically meaning whenever they lock target in the air, they all fly in that straight line. Aka it wouldn't change their combo potential but would make their neutral lock down much less ridiculous / easy to dodge. Also yes, no meter in Astral pls lol... | ||
BoZiffer
United States1841 Posts
On April 30 2013 03:29 Duka08 wrote: His Morrigan is spectacular. She may be an amazing character, but don't doubt that he's a huge part of it too. Over the past 2 months or so I've noticed how ridiculously NOT lame he's being, unless the situation demands it (they X-factor and he's letting it burn for example, or something similar, or if they're in easy chip range). His Morrigan rush down has been equally or MORE impressive, in my opinion. Gotta echo the rush down sentiment. Its really impressive. I personally don't like Morrigan as a character (much more of a Dorm fan) but watching ChrisG use her is really a treat to watch. | ||
Cel.erity
United States4890 Posts
On April 30 2013 05:00 Sigrun wrote: Morrigan is a very good character, but I don't think she's broken. I think all that's needed is a few tweaks to make things manageable- one is to make it so she doesn't gain meter in Astral Vision (maybe reduce chip damage overall as well), and two is to nerf Hidden Missiles, because that assist is just ridiculous. Reduce Doom's health so that he can be more easily sniped, or do something about the way the missiles home. Dunno, I think meter gain in UMvC3 is just awful in general. You could easily find a battery for her. I think reducing the chip damage is the key, although personally I wouldn't touch Astral Vision at all. I'd just put some recovery on flight and nerf some of her normals (shell kick lol) so she isn't such a rushdown powerhouse as well. It's like fighting MvC2 Cable AND Sentinel combined. | ||
Looms
United States4624 Posts
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Dubzex
United States6994 Posts
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myrmidon2537
Philippines2188 Posts
On April 30 2013 05:24 CosmicSpiral wrote: You can't have a pocket Dormammu. You either main him or don't use him at all. The same thing applies with Morrigan. Well, yeah. I guess. Still, you should have a pocket character for dealing with immediate threats like Morrigan. Hidden missiles is good, but they're not as good as they were before because people found ways to deal with it, (use a beam assist to counter call; hit early? no missile, hit late? doom still eats damage. He's on screen for way too long. etc). The problem is Morrigan *with* Missiles because Astral Vision fireballs makes it almost completely safe.. If I were to pick something to change about her, remove meter gain during astral vision and it'll be fine. I don't think Morrigan is broken, she's just really really really good. People should just start having some sort of backup teams prepared for things like this. If people have pocket characters in AE, and well, almost everyone at a high level in MvC2 also knew how to counter pick teams, they should probably invest some time in getting a dedicated anti-morrigan team and just let the mindgames flow during character select screen. | ||
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CosmicSpiral
United States15275 Posts
On April 30 2013 20:07 myrmidon2537 wrote: Well, yeah. I guess. Still, you should have a pocket character for dealing with immediate threats like Morrigan. If you don't build a team to beat Morrigan/Doom/Vergil, you won't come close to defeating it. Morrigan by herself can be dealt with by several different characters but Morrigan/Doom is a different story and anchor Vergil eliminates most of the standard tactics you would rely on to kill Morrigan. | ||
KurtistheTurtle
United States1966 Posts
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Excalibur_Z
United States12224 Posts
On May 08 2013 06:42 KurtistheTurtle wrote: Got sfiv:ae on sale 9 days ago. been playin a little, I'm using an xbox stick I borrowed from my friend. I've got a problem, though: I'd like to set the lp + mp + hp to nothing (currently have it on the 4th upper button) because i keep throwing out ex shouryus when I mean to use my ultra combo. is how do i set the input to nothing? You'd enter Button Config in Options or the Pause menu and set the 4th and 8th buttons on the stick to No Function. On Madcatz SE and TE sticks, the 4th button is LB and the 8th button is LT. On Hori sticks, the 4th button is LB and the 8th button is RB. | ||
Cel.erity
United States4890 Posts
On May 08 2013 06:42 KurtistheTurtle wrote: Got sfiv:ae on sale 9 days ago. been playin a little, I'm using an xbox stick I borrowed from my friend. I've got a problem, though: I'd like to set the lp + mp + hp to nothing (currently have it on the 4th upper button) because i keep throwing out ex shouryus when I mean to use my ultra combo. is how do i set the input to nothing? If you're getting EX moves instead of Ultras when using the 3xP button, it's because you're doing the directional inputs wrong. 3xP guarantees that all 3 punches come out at the same time. But anyway, just go into button config and change the button to No Function if you don't want it. | ||
KurtistheTurtle
United States1966 Posts
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KurtistheTurtle
United States1966 Posts
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Cel.erity
United States4890 Posts
On May 08 2013 06:51 KurtistheTurtle wrote: but how do i set it to no function? I've been sitting at the menu ...Go to button config, go to the button you want to disable, hold left. | ||
KurtistheTurtle
United States1966 Posts
On May 08 2013 06:50 Cel.erity wrote: If you're getting EX moves instead of Ultras when using the 3xP button, it's because you're doing the directional inputs wrong. 3xP guarantees that all 3 punches come out at the same time. But anyway, just go into button config and change the button to No Function if you don't want it. i always hit it unintentionally with my pinky | ||
Trumpet
United States1935 Posts
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Duka08
3391 Posts
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