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Hi TL'ers.
I am taking a break from my job so I will have lots of time to spare. So I finally decided to try WoW When WoW first came out I was senior in my college. If I tried it that time I wouldn't be able to graduate in time >< so I decided to play it later when I have time.
I searched TL net and worldofwarcraft.com for beginner's guide but I had no luck finding it. So can someone give me brief idea how to start it?
*Which realm should I play *Which character should I play (skills, stats) *System requirement? I am thinking about upgrading my computer to GeForce 6600 and 1GB Ram. My computer is old one so I am not spending much money for this one.. *And any other tips you can offer.
Thanks in advance.
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My roommate played this game from 12Pm yesterday to 6am straight (18 hours). I fucking hate it because now I never get any sleep from his damn 24 inch monitor lighting up the room, his computer fan running on insane overdrive all of the time, and that fucking headset. Sorry if this wasnt helpful, im venting.
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Well if you are bored and need something to read http://worldofwarcraft.com/info/#newPlayers
www.thottbot.com is a great wow resource as well.
When picking a class just go play around with the thottbot talent calculator and also look at the skills each class has. When looking at the race ignore starting stat points just look at the racial ability (undead ftw) .
When you are stuck on a quest www.thottbot.com will help you find the way 
I cannot suggest what realm you should play on. You have to specify if you are gonna play the US or EU version (different servers). In general i would recommend playing the latest pvp server that opened if you don't have any friends etc.
1gb ram and gf6600 sound perfect for wow.
Experience is the greatest teacher so just go play. Wow is very newbie friendly
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Yeah, joining the freshest server is the best idea, if you don't have friends on a server that can get you into a big guild for end game. Newest = best chance to join a guild in the making for that type of stuff, because really, there's only so much you can do at lvl 60 without having a big guild to delve into the 20/40 man dungeons.
My advice would be to stay away from mages. Having been my first char, and least succesful char, I just hate them.
In my opinion, priest is usually the best thing that you can start with, simply because it has one of the best chances of getting into guilds. Druids are also highly needed it seems like, even on full servers like mine. I'd probably make one of these if I could go back in time and start fresh again. (currently leveling up a priest right now to try to get into a guild, so I can get some dkp and get my warrior a sword, then i'll be set :D)
Really though, just make whatever you want is probably the best bet. If you like the game, you'll more than likely be making another char to 60 anyway
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Realm - Was said already, unless you have friends on other realms choose a new PVP (recommanded) server.
Char - Well this is a decission you have to make. I'll give you some insights in my experiences.
Priest: Probally the best thing you could choose, is very strong in PVP and almost always gets a spot into a guild/instance. In the end-game you'll most likely end as a HEALER Rogue: STAY AWAY! DON'T PLAY THIS CLASS UNDER ANY CIRCUMSTANCES Hunter: Better than rogue but still don't! :p Warrior: Go for it if you like to be infront of big creatures and let them hit you while you get healed, you'll most likely get a guild and an instance spot without any trouble Paladin: Might get you bored and annoyed in the end-game. Is good in PVP but pretty boring to play - in the high-end instances you'll end up as a healer/sometimes tanking AND a dispeller and buffer Shaman: Don't really know, most likely the same as Paladin - is considered imba by most - decent in PvP i'd say Mage: Well you do alot of damage, you die easily and you'll get annoyed by random people to create water for them - I might consider to roll one - decent in PvP Warlock: Does alot of damage, has alot of debuffs and some pets, decent in pvp
and last but not least Druid: I play one myself, eventhough you'll get a place in guilds quite easily I wouldn't recommand you to start a druid. It's hard to play it, you'll most likely end as a healer. Does not alot of damage and is only semi-decent in PVP
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It all depends on what you want to do with your char. Just have a little fun and do some open pvp? An allrounder? Lvl up hardcore to 60 to go mc?
If you just want to have some fun, play solo mostly and won't take the game too seriously, I'd recommend a hunter. You get to have a pet that does some dmg for you and draws aggro from the mobs, so you can kill it with your very nice ranged weapon damage. It's pretty good pvp, you'll have problems against some classes on 60, but it's one of the best classes for bg's and open pvp. An alternative would be a rogue because you can vanish, but most classes will do actually, if you just want to have fun.
If you have no clue, what you eventually want to do, I'd recommend a druid. Druids have different forms, they can transfigure themselves into a different animals with different skills. This means that you can fill out several group rolls. You have the bear to tank, your normal form to heal (although you have dmg spells as well) and your cat form to do damage. All of the forms are a bit less good than the specialised pendant (warrior, priest, all the dps classes), but you'll be able to fill out your roll without any problems. If you get to 60 and want to join raids you'll probably have to spec as healer, which sucks, because you'll basically be a worse priest. Druids are ok in pvp, but nothing special.
If you're aiming for the raid instances, roll a priest, a warrior, a mage or a druid. Priests are the primary healer and you won't have many problems getting into groups. Warriors are the primary tanks, some servers have enough of them, but generally you'll be wanted as well. Mages are pretty cool, because you have a good dps and (at least on my main server) not a whole lot of people are starting mages and you need them in mc, because they can sheep mobs. If you haven't got a problem with being only a healer, you can start a druid as well.
For pvp, go for a warlock. Very good damage, debuffs, pets, very good in pvp, especially against people who don't know the warlock class (and there are many of them ). Very good in bg's, because you have a lot of dots and can just cast them on all enemies in sight and watch them die :p
You should also know that there isn't much content to wow after 60 except for pvp and raid instances. If you go mc/bwlahn'qiraj with a hardcore guild, you'll have about 4-5 evenings a week (more in some guilds), where you just do nothing but wow. I quit wow because of this, I just wasn't interested in wasting all my evenings for some semi-cool loot. If you want to do pvp, you have to go warsong gulch 24/7 against random groups and quit against groups that have some skill, because you need to keep your honor/hour up -_- As I've mentioned before, the items suck in wow compared to a game like diablo. Everybody collects the same fucking things. If you walk around ironforge/orgrimmar, you'll think you're seeing the same character 20 times -_-
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1. Yes, you should start on a new server if you don't have friends who can help you out. Also, some of the new servers are on newer and superior hardware.
Ysera - PVE Dentarg - PVP Andorhal - PVP Executus - PVP Anetheron - PVP
Duskwood - PVE Haomarush - PVP Scilla - PVP
Steamwheedle Cartel - RP
Turalyon - PVE Ysondre - PVP Zuluhed - PVP
I would suggest rolling on a PvP server because it's much more fun and challenging. You can be ganked in areas where you level and you can gank others as well ;D.
2. You have to decide which faction to side with first. I consider all alliance side racials to be retarded except for Gnome and Dwarf. Dwarves have stoneform which removes all poison, disease, and bleeding effects. Stoneform is really useful for PvP. Gnomes have escape artist which gets you out of any root or snare effect.
For PvP horde has much better racial abilities. Undead have will of the forsaken which gets them out of fear. Tauren have increased stamina (life) and war stomp which stuns targets in a small radius around you for like 1 or 2 seconds. Orcs have a 25% resistance to stun and knockout effects and blood fury (only useful for warriors really). Trolls have berserkering which increases your attack or spell casting speed by a percentage based on how much life you have.
Typically there are more horde than alliance on PvP servers and you usually have to deal with more immature players on Alliance side because they have a lot of "heroes" ;p.
3. I don't think my experience is as extensive as Fanta's but I disagree with him on many points ;D.
Some statistics for you: I believe the three most popular classes are Warriors, Rogues, and Hunters. They usually carry about 15%+ each of the total percentage of the population. Shamans and Paladins are the least popular followed by Warlocks.
Priests: Yes, they are very powerful in PvP especially since this last patch where they got a huge buff and are always needed in instances. You will actually be whispered quite a lot by people who want you to come with them on your climb to 60 and beyond.
Rogue: You have to be sneaky to be a rogue and not mind being fairly ruthless. To give you an idea of this class some of its skills are "Backstab" and "Cheap shot" lol. Rogues do a lot of damage and are pretty interesting but you'll have to test the waters for this class.
Hunter: I'm a Dwarf Hunter and bias aside Hunters are still popular but we have received a bunch of nerfs in the last few patches. Hunters are the anti-Rogue as well as a huge DPS class. (DPS = Damage per second). People think hunters are easy and such but I don't think people realize how much movement goes into being a hunter. We have to constantly jockey for position to make sure you are in range of being shot and that you don't get too close (minimum range). You also have a pet and what is different from other classes is that basically all three of our talent trees (you pick talent trees which are points that help specialize your character) are viable except for Beastmaster in end game instances.
Warrior: The bread and butter of WoW. Warriors are the most gear dependent class in the game. If you like being in the thick of battle always then a warrior is for you. A distinction needs to be made though. You will be stuck specializing as a Protection warrior if you choose to do end game instances and Protection warriors are horrible at PvP. Fury and Arms are what you will choose if you go PvP and no guild will let you in as a tank if you're Fury or Arms (at least end game). I think warriors are a class that if you get good enough, and have good gear you can be nearly unstoppable.
Paladin: Support class. It's hard for a paladin to be a tank because they don't do enough damage to maintain aggression (it's what keeps the monsters on YOU and not the priests, mages etc.. ) Paladins are great at PvP but other than that you will be healing and distributing buffs to your party members. Paladins do have some perks, they get a free mount and a reduced cost Epic mount at level 60. But if you get the rank of Commander you can get a mount for 90 gold anyways ;D.
Shaman: Shamans can put out a large amount of damage. They can wear mail at level 40 and can use shields which allows them to tank a little. Shamans are versatile just like paladins. They can do damage, they can tank, and they can heal. End game I believe shamans are usually specialized in restoration (healing).
Mage: I have a hard time respecting mages mainly because I have a hard time seeing how difficult they are. I do know some mages who I respect on the battle field but I don't consider them a "skilled' class. Nevertheless, you do a large amount of damage (take a lot of damage too) but you can easily dominate PvP.
Warlock: Eh, I disagree again with Fanta. Warlocks are very powerful in PvP. For most hunters, some of which are skilled, even if they have epic gear if they go up against a warlock who has rare items they will still lose easily. Warlocks are disgustingly powerful. I'm not going to scream imbalance here but warlocks are POWERFUL. They rely on DoTs (Damage over time) and their pet to crush the opponent. What makes them particularly potent is their ability to mitigate damage and increased life.
Druids: End game you are restricted to either being restoration (healing) or balance (moonkin) lol. You can be a feral druid for PvP but you won't get into an end game guild unless they are only PvP.
4. Yes, upgrading to a 6600 and 1gb of ram is a great upgrade and it's exactly what I did. I can run two instances of WoW without lag.
Have fun and good luck!
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On May 01 2006 09:46 Bard wrote: *Which realm should I play
As others have said, go for a new realm. If you roll on a pre-existing one you'll be lumped in with people who have been working on their characters for well over a year before you. You will get frustrated easily because WoW is very gear dependant (in fact, that's about all of what it is) and if you don't have the gear, you don't stand much of a chance versus the people who do.
*Which character should I play (skills, stats)
Right now, warlock is the least gear dependant meaning that you can be powerful right off the bat real quickly. Second least gear dependent? Probably the hunter. Followed by the rogue probably. The most gear dependant classes are the Warrior and Mage. Neither of them show their true power until you put a lot of effort into your character.
Which one to choose? That's entirely up to you. Do you plan on going to 60? If not, ignore what I said about gear dependancy. If you are, realize that the end-game BEGINS at 60 and you are nowhere near finished with your character. There are hours upon hours upon hours of things to do to improve yourself. I've been level 60 for over 60 days played and I still have more stuff to do than I'd like to admit.
With that in mind, Blizzard also performs class reviews on occasion. For MOST of the reviews, the class being reviewed has become incredibly powerful. The next upcoming review is for mages and shamans followed by rogues. If you want to play the odds, chances are one of these 3 classes will be considered really good until the expansion comes out.
With all of that said, here's my lowdown on all of the classes:
Warrior - As you'd guess, very melee oriented. Has the highest hitpoints in the game and with the proper end-game weapon can deal some of the highest damage per second (dps.) Their problem in pvp comes from them having a high dependency on a healer. Without them, the warrior tends to die before doing much damage. However with a healer, some would argue that a warrior is the strongest class in group pvp.
Priest - Since their review, priests have been RIDICULOUSLY good. They are the best healers in the game, yet have an offensive tree that is so attractive that I really am tempted to roll one to try it out. Priests are probably tied with the Warlock as the most powerful class.
Warlock - Got more powerful in the last few patches. Now they are ridiculously powerful. Their ability to chain fear and chain seduce basically allows them to chew away at your life with damage over time spells while you aren't able to do much. They have damage comparable to the highest ranged damage and high hitpoints. They are pretty much the easiest class to play at the moment if you want to be effective against everybody.
Hunter - A lot of people rag on hunters for being overpowered. I don't think it's as much as they say. Hunters do deal a lot of damage against cloth classes, though. However since their shots are affected by armor, their effectiveness against plate wearing classes is a bit less. Against cloth classes, hunters hit really hard and good ones are really challenging to kill.
Mage - Mages are in limbo right now. People who aren't mages see highlight reels of mages destroying people and claim they are overpowered. Many people playing mages claim they are underpowered because they die instantly the second somebody gets near them. Further, the big numbers that people complain about only apply to end-game gear. Where do I stand? I've been playing a mage as my main/only character for over a year now. With end-game gear they are incredibly powerful. Yeah it sucks that we have (on average) 1500 less life than every other class in similar quality gear, no armor, no pet, and no healing, but the burst damage makes up for it. Mages have the single highest burst damage in the game. By burst I mean damage that comes really quickly. Mages that have the top end gear are considered overpowered even though other classes kill them just as fast. People don't like feeling hopeless, though, and because all of the mage's damage comes at once, they feel helpless when they get insta-gibbedv (even if the mage kited them around for 30 seconds before delivering the killing blow.) My opinion on the mage is unless you are willing to put in the time at 60, don't bother. If you don't want to invest long hours of gear grinding, you won't get enough +damage to contend against the other classes.
Druid - Druids are nice utility characters. Very valuable in raids, excellent flag runners in WSG. They are able to do everything and seem like they would be a very fun class to play. They are healers, dpsers, and tanks all in one. While their dpsing and tanking is second rate, their healing is some of the best in the game. Their ability to combat ressurect a player or innervate a caster makes them VERY valuable in raids.
Rogue - Rogues are a dime-a-dozen class. It seems like everybody and their brother has a rogue on the server. Rogues level very fast and are a great cheap-shot class that can kill people before they even know they're being attacked. Rogues have the ability to output some of the highest damage in the game with the proper gear. Their ability to only wear leather, though, makes them pretty fragile when they are unstealthed. Played correctly, though, they are a very strong class.
Shaman - These guys are another class that are in limbo. Non shamans call them walking gods and people who actually play shaman claim that they are underpowered. Shaman are a great support class. They have solid healing and their totems are ridiculously good for melee damage. The complaints on the class come from their talent trees. They feel that their talents aren't worthwhile and for the most part useless. While I agree their talents are badly layed out, the class overall is still very solid and I think it would be fun to roll one. There's almost always room for a shaman in a pvp or raid.
Paladin - I'm biased against paladins because I'm horde, but Paladins are the reason why alliance are ridiculously powerful in group battlegrounds. Paladins have solid healing, raid-wide stackable buffs, and the ability to go immune for several seconds when under pressure. It's basically impossible to kill a paladin in any sort of a timely manner if they have their cooldowns up. The downside of a paladin is that they do not dps very well. This is the biggest complaint from paladins that I've seen. They want to be a hero class and dps like a warrior but don't understand that their class role is more support based. Regardless, they are extremely powerful to every alliance raid/pvp group.
*System requirement? I am thinking about upgrading my computer to GeForce 6600 and 1GB Ram. My computer is old one so I am not spending much money for this one..
As others have said, I would ugprade to both. It never hurts.
Other tips? Thottbot.com is a valuable resource when leveling. Simply put the quest name in there and it will tell you what to do and where to go. Really helpful if you want to speed up leveling or if you've encountered a quest that you cannot figure out.
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United States12235 Posts
The obvious answer is that each server and class has its own advantages and disadvantages. Each class can be broken down into several subclasses that excel in different roles or aspects (e.g., Protection Warriors are good for tanking in instances, Fury/Arms Warriors are good in PvP or for soloing). You can change your spec at any time for a small amount, though this amount does increase with each respec.
I play a mage on an RP server (fundamentally the same as a PvE, or Normal, server, people just sometimes speak \"in-character\"). I really like my mage a lot. I disagree that they take little skill to use because there is a lot of timing involved in their attacks, most notably Counterspell, which requires the enemy to be charging up a spell and causes that spell school to be unusable for 10 seconds. There are some mage specs that require very little skill, such as the ones that specialize in Instant Arcane Explosion and Improved Counterspell (4 second global silence) and basically just rush you and exhaust all their instant cast spells until they die. My build is mostly Frost which increases survivability. But I digress.
Warriors - Most high-end guilds will already have plenty of warriors. They take a long time to gear up because typically there will be some kind of pecking order with raid loot. That is, whoever is the main tank typically gets the best equipment, followed by the secondary tank, followed by the off-tanks. Warriors are fairly good in PvP but get eaten alive by Frost mages like myself.
Rogues - Most high-end guilds will also probably be full-up on rogues. The challenge with rogues is that you can deal a lot of damage in melee combat but you have to be careful not to deal so much damage that the enemy is no longer focusing on the main tank (this phenomenon is known as \"pulling aggro\"). Rogues are fairly good in PvP but I personally don\'t have much of a problem with them. Rogues are masters of stuns which poses a threat to Priests and Warlocks. Other classes can usually outlast their stuns and retaliate.
Priests - Priests are always in high demand. My guild has mostly Holy priests with one Shadow priest. The reason for this is for the Shadow Vulnerability debuff that Shadow priests can add to monsters. This increases Shadow damage taken, which works nicely for Warlocks, who deal primarily Shadow damage. I\'ve been told that playing a Priest is pretty boring since at high levels you\'re doing almost nothing but watching friendly health bars, but they do level quickly since they are among the most desired classes for instances. Priests are good in PvP. They can heal warriors, rogues and mages and when they come under attack they can fear their attacker away.
Mages - Mages have decent crowd control abilities with Polymorph. I personally think they\'re a lot of fun to play. Blink will rescue you from any stun or root. If you spec into it, Ice Block is also one of the greatest and most versatile spells in the game, able to be used offensively and defensively. Counterspell is a lot of fun to use - damaging a Priest, Paladin or Druid then Counterspelling their heal is very satisfying. Mages also have aggro liabilities. Unlike Rogues, who can use Feint and Vanish to reduce and remove threat, respectively, Mages have no such ability at their disposal. Mages are in high demand in many raid groups, and typically there are a couple of spots open.
Warlocks - Warlocks are cheap. Fucking cheap. Very few if any class can defeat a Warlock in PvP. Additionally, they deal among the highest damage in the game. Their pets supply them with enormous advantages, ranging from a 15-second stun to massively increased resistances to increased health to buff dispels and silence. Death Coil is notoriously overpowered, being a 4 second unresistable confuse effect which damages and heals the Warlock for the amount damaged. Many people anticipate heavy Warlock nerfs on the horizon. With my current Frost spec, I can never defeat a Warlock in any situation. Yes, they\'re that overpowered. You may stand a half-decent chance of getting a raid slot if you choose a Warlock.
Hunters - Hunters are the second most powerful PvP class. Their burst damage capability is ridiculously high, and if a pet is chosen with a fast enough attack speed, a caster class will never be able to get a spell off. Hunters have a minimum range to their ranged attack which caster classes can exploit with roots or snares, while they stay beyond melee range and fire with impunity. However, they are still amazingly good. They have been steadily nerfed, but are still very viable classes. Most Hunter slots are filled in end-game guilds.
Paladins - They suck in PvP. Laughably bad. They are good in raids though, albeit they usually have a mindless role of buffing and cleansing and healing. They have very few combat abilities. I personally would avoid this class, and many Alliance players choose Paladins anyway.
Shamans - Shamans are very good in PvP. They will demolish almost any caster class, save for Warlocks, due to Grounding totems. Melee classes can also have a hard time with them due to Frost shock and Earthbind totems. Add the fact that they can heal to the mix and you have a very tough class to beat.
Druids - This is the do-anything class. They can substitute for pretty much any situation. Very good healers, capable of doing comparable damage to a rogue, capable of attaining more armor class than a warrior, capable of traveling faster than a hunter. Their shapeshifting ability also allows them to break any root, and their animal forms are immune to polymorph.
Upgrading would be a good decision. You shouldn\'t suffer any frameloss with that system.
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Thanks for all the inputes 
Your tips are very helpful.
Hope my friends who work in Fry's can give me good employ discount
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Yea, are there any good deals on WOW? Like 3 months immediatedly or something for a cheap price?
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bought the game + nvida 6600 + 1gb ram and upgraded computer
i am lv4 and getting owned by spiders and birds -_-;;
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Let me guess, you took a priest
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United States12235 Posts
On May 02 2006 00:42 Bard wrote: bought the game + nvida 6600 + 1gb ram and upgraded computer
i am lv4 and getting owned by spiders and birds -_-;;
What class? At low levels (up to around 15) you can usually take on things 3 levels higher than you with no trouble at all. That should make leveling much faster. Doing quests also helps to some extent but the fastest way to level up through 6-7 is just to relentlessly kill things.
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On May 01 2006 18:25 naventus wrote: Yea, are there any good deals on WOW? Like 3 months immediatedly or something for a cheap price?
If you have a friend with the game, I believe they still come with a 15 day free trial. It lets you decide if you enjoy the game enough to buy it.
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@Orome Yup I chose to play Night Elf Priest at Arthas (pvp) server where my friends also players. They told me Priest will be a good addition to their party.
I printed out one Priest guide from wow website. And it says a player can reset all skills with 1 gold. If this is true I will follow shadow tree to level up fast and reset all skills to holy after lv60 to help out other players.
Is this good idea?
edited) after installing my new graphic card i cant play my videos
gom player, windows media player, real player all dont work -_-
even i try to play simple 4 mins video it slows down the whole system and i have to ctr+alt+delte or manually restart the system
i deleted and re-downloaded those programs but it doesnt work
any idea?
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On May 02 2006 09:39 Bard wrote: And it says a player can reset all skills with 1 gold. If this is true I will follow shadow tree to level up fast and reset all skills to holy after lv60 to help out other players.
Is this good idea?
1 gold the first time, then 5, then up by 5 for every repsec (5,10, 15 etc up to 50).
Yes, it is a good idea.
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did you remove your old video drivers? what video card did you used to have? you might try http://www.drivercleaner.net/ to get rid of all of your old drivers, then reinstall the ones that came with your card
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On May 02 2006 09:39 Bard wrote: @Orome Yup I chose to play Night Elf Priest at Arthas (pvp) server where my friends also players. They told me Priest will be a good addition to their party.
I printed out one Priest guide from wow website. And it says a player can reset all skills with 1 gold. If this is true I will follow shadow tree to level up fast and reset all skills to holy after lv60 to help out other players.
Is this good idea?
edited) after installing my new graphic card i cant play my videos
gom player, windows media player, real player all dont work -_-
even i try to play simple 4 mins video it slows down the whole system and i have to ctr+alt+delte or manually restart the system
i deleted and re-downloaded those programs but it doesnt work
any idea?
Hopefully you have connections to a guild in Arthas because it's an older server and I'm sure there are a lot of really geared players on there. If you have friends in a successful guild, you can get geared up real quick from stuff that nobody needs. However if you're trying to start from scratch w/ a friend or two, you might not enjoy yourself at 60 very much if you try and pvp.
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I played on Arthas, it's one of the day1 servers and draeger can't be wrong. Arthas has a lot of successful endgame guilds and you re good for a world of hurt in pvp when you hit lvl60. I hope for you you have connections in Ret so you can get geared up fast :D
About respecing your skills, the first respec costs you 1gold, the second 5g, the third 10g and so on up to 50g. I levelled my priest as shadow and it still should be the fastest way to grind your character to lvl 60.
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I have a 60 priest, just so you know I'm not completely clueless 
The holy tree might be a bit better with the new patch (haven't played much since then), but still, definitely go Shadow. It will help you level up much, much faster. The first ~20 levels are a bit harder for the priest than for other classes. Many people get discouraged early on and start a new class. It will be a little annoying around 14, but it's not as bad as people make it out to be. Just try to get into groups often (rogues especially are incredibly powerful early on) and you won't have much of a problem. Spend your first 5 talent points for spirit tap. This is really a must if you don't want to be drinking half the time. If you have friends there, get some money from them and make sure you always have enough to drink. Early on, you can quest or you can just kill as many mobs as you can, exp-wise I don't think it matters too much. I personally prefer to quest, because I think it's more fun, but just do what you like. Lvl up to 10, then lvl up to 16 in Darkshore and Westfall. If you have a mage or a warlock as a friend, they can port you to Ironforge or Stormwind, otherwise you'll have to take the very annoying long way. From Auberdine, go to Menethil, and from there go to Dun Morogh. Expect to die a few times, because the mobs will be way too high for you. Get to Ironforge, then travel to Stormwind with the weird train thing (dunno, how it's called in English ). From there (don't forget to activate the guy with the travel birds, again don't know what is in English ), go through Goldshire to Westfall. When you're 16, you'll be able to get into the Deadmines, where you can get your first decent gear and lvl up pretty fast. From then on lvling should be pretty easy. Don't skill holy until you're 60 (and even then you can stick with shadow, if you don't intend on healing in raid instances), some people will try to make you skill to holy, ignore them, they don't have a clue. Until Maraudon (~lvl 50 instance), you won't even notice a real difference between holy and shadow and I've healed dire maul (lvl 60 instance) as shadow without any problems. If you want to go mc however, you'll have to respec, you won't really be of much use otherwise. This is how I'd spend my points: 10-14: Spirit Tap (a must) 15-16: Improved shadow word pain (a must) 17-19: Shadow Focus (pretty nice, so you have 10 points in Shadow tree. Affinity is useless.) 20: Mind flay (a must, you most mana-efficient dmg spell and great for slowing down attackers.) 21-25: Improved Mind Blast (a must, MB is you number one dmg spell and this helps a lot) From then on, there are various possibilities on how to skill your priest. I can give you some possible ideas, if you want, or you could just google them.
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