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Cyberpunk 2077 - Page 51

Forum Index > General Games
Post a Reply
Prev 1 49 50 51 52 53 69 Next
ProMeTheus112
Profile Joined December 2009
France2027 Posts
January 05 2021 14:06 GMT
#1001
I liked the ending I got on my 1st playthrough simple but well done.
Latham
Profile Blog Joined May 2007
9568 Posts
January 05 2021 14:40 GMT
#1002
https://9gag.com/gag/aqj9Rnv

I'm sorry that I'm posting a link to a gag website out of all things but this post, in particular, is very interesting!

+ Show Spoiler +
It looks like male V COULD romance Judy in-game before it was cut... I dunno why you would cut such content especially since it was already voiced and animated, but it just boggles my mind. Just makes you wonder what else has been cut just because the top brass "just wasn't feeling it"
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands22037 Posts
Last Edited: 2021-01-05 15:19:36
January 05 2021 15:18 GMT
#1003
On January 05 2021 22:37 ProMeTheus112 wrote:
Show nested quote +
On January 05 2021 15:10 ZerOCoolSC2 wrote:
I have almost 500 breathe backs, way too many grenades, and ammo is pretty much infinite at this point. I love it.

The part that bothers me is you can just generate infinite common, uncommon, rare and even epic components through crafting which you can then also turn into €$ that's really really weird but at least it takes time and also you can't actually turn that into most of the good items that you want. Well actually using the €$ you can get a lot so yeah. It's gotta be intentional though I can't imagine such a simple loophole wasn't noticed but I don't understand. Maybe the idea is well it takes time, time is valuable so it's ok you can choose to not take risks to gather €$ and components and do it through clicking crafting instead of doing missions and stuff o_0 but you can generate rare and epic components way fast that way actually... it doesn't make sense, rare and epic items you'd get them from aren't common etc.
The crafting system wouldn't even really work without infinite material exploits considering just how much crafting you have to do to get to 18 skill for the legendary plans. Let alone max it out.

You don't have to abuse it for money tho, a modest 6-8 intelligence lets you hack a lot of access points for money.

It ignores such insignificant forces as time, entropy, and death
hitthat
Profile Joined January 2010
Poland2297 Posts
January 05 2021 15:32 GMT
#1004
On January 06 2021 00:18 Gorsameth wrote:

You don't have to abuse it for money tho, a modest 6-8 intelligence lets you hack a lot of access points for money.



Hacks are overall broken. They are currently the safest build that makes feel mages in fantasy RPGs a sissies in comparison. Hackers with maxed INT do here everything - easy money, easy combat, easy stealth, easy recon and easy exping. They will most likely suffer more in multiplayer module, because half of the problem with quick hacks is with locking it on a moving target, the thing that game completely erased thanks to slowing time.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
virpi
Profile Blog Joined August 2009
Germany3599 Posts
January 05 2021 17:03 GMT
#1005
On January 05 2021 22:51 hitthat wrote:
With all the compains on the game (with many I do agree in full measure) I am just struck by the people who hate the endings. Oh boy, I lost the confidence in gamer's taste in good stories when they declared the Mass Effect 1 story (one of the most cliched stories ever told in futuristic RPGs) as some kind of great achievement in storytelling, the same when they didnt declare the Jurrasic World as one of the dumbest movies of the decade, but here... The overall story is not brilliant, it is just retold Johny Mnemonic story-type about doomed protagonist that paid the hightest price for a bad decisions wich with little bad luck thrown into plot, caused the catastrophy. Typical cyberpunk plot. And in all endings conclusion fits PERFECTLY to the genre. + Show Spoiler +
In Arasaka ending our hero breaks down, sells himself into the system that he tried to scam, he becomes the asset in corporate game or a dying guy whose all effort is wasted in the end. At the same time rebel "spirit" inside your head loses completely, erased by system he tried to tople. This ending is exact example of good story telling. The other ones are a little more cliched, but still within the cyberpunk standards - the hero toples the evil corporation, but pays the hightest price for it - (s)he either dies or become the prissoner inside virtual world allowing his "rebelious" spirit inside his head get out and wreak the havok into the system even more.
Endings in this game are not bad, they are actally story telling-wise better than in most of games made in the last few years.

Agreed. I really liked the endings. Especially the Arasaka one, that was incredibly well done.
first we make expand, then we defense it.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-01-06 16:41:40
January 06 2021 16:41 GMT
#1006
On January 06 2021 00:18 Gorsameth wrote:
Show nested quote +
On January 05 2021 22:37 ProMeTheus112 wrote:
On January 05 2021 15:10 ZerOCoolSC2 wrote:
I have almost 500 breathe backs, way too many grenades, and ammo is pretty much infinite at this point. I love it.

The part that bothers me is you can just generate infinite common, uncommon, rare and even epic components through crafting which you can then also turn into €$ that's really really weird but at least it takes time and also you can't actually turn that into most of the good items that you want. Well actually using the €$ you can get a lot so yeah. It's gotta be intentional though I can't imagine such a simple loophole wasn't noticed but I don't understand. Maybe the idea is well it takes time, time is valuable so it's ok you can choose to not take risks to gather €$ and components and do it through clicking crafting instead of doing missions and stuff o_0 but you can generate rare and epic components way fast that way actually... it doesn't make sense, rare and epic items you'd get them from aren't common etc.
The crafting system wouldn't even really work without infinite material exploits considering just how much crafting you have to do to get to 18 skill for the legendary plans. Let alone max it out.

You don't have to abuse it for money tho, a modest 6-8 intelligence lets you hack a lot of access points for money.


Don't have to but you can, and for no risk or anything! but yeah on 2nd playthrough now not doing high technical stat so far and more access points, plus doing missions in general brings money and stuff.
ZerOCoolSC2
Profile Blog Joined February 2015
9014 Posts
January 06 2021 16:49 GMT
#1007
Very little money. That needs to be fixed so bad. If the mission says "very high" danger, I better get paid. Some should easily be 10k+ but nope, you get 2k.
Gorsameth
Profile Joined April 2010
Netherlands22037 Posts
January 06 2021 17:03 GMT
#1008
On January 07 2021 01:49 ZerOCoolSC2 wrote:
Very little money. That needs to be fixed so bad. If the mission says "very high" danger, I better get paid. Some should easily be 10k+ but nope, you get 2k.
danger is merely a concealed way of showing mob levels.
If its 'very high' it doesn't mean its an extra hard mission. Just that your low level for that area of the map.
It ignores such insignificant forces as time, entropy, and death
ZerOCoolSC2
Profile Blog Joined February 2015
9014 Posts
January 06 2021 17:28 GMT
#1009
I think being lvl30 and 40+SC should be enough to cover most of the missions. But everything is still 'very high'.
Gorsameth
Profile Joined April 2010
Netherlands22037 Posts
January 06 2021 17:42 GMT
#1010
On January 07 2021 02:28 ZerOCoolSC2 wrote:
I think being lvl30 and 40+SC should be enough to cover most of the missions. But everything is still 'very high'.
List from Reddit.

Watson: 2 - 12

Little China: 2 - 8
Kabuki: 4 - 10
Northside: 6 - 12
Westbrook: 10 - 22

Japantown: 10 - 18
Charter Hill: 12 - 20
North Oak: 14 - 22
Pacifica: 16 - 28

Santo Domingo: 18 - 34

Rancho Coronado: 18 - 30
Arroyo: 22 - 34
Badlands: 18 - 34

Heywood: 24 - 40

Vista del Ray: 24 - 38
The Glen: 28 - 38
Wellsprings: 30 - 40
City Center: 30 - 42+

Downtown: 30 - 38
Corporate Plaza: 32 - 42+
It ignores such insignificant forces as time, entropy, and death
ZerOCoolSC2
Profile Blog Joined February 2015
9014 Posts
January 06 2021 18:25 GMT
#1011
Yep. I can cover most of those easy. The last two areas are the problems for me. But it's whatever. I can just nuke the whole thing and murder everyone. Should probably finish the game tonight and be done with it until DLC drops.
Swisslink
Profile Joined March 2011
2954 Posts
January 06 2021 19:49 GMT
#1012
On January 05 2021 23:40 Latham wrote:
https://9gag.com/gag/aqj9Rnv

I'm sorry that I'm posting a link to a gag website out of all things but this post, in particular, is very interesting!

+ Show Spoiler +
It looks like male V COULD romance Judy in-game before it was cut... I dunno why you would cut such content especially since it was already voiced and animated, but it just boggles my mind. Just makes you wonder what else has been cut just because the top brass "just wasn't feeling it"


+ Show Spoiler +
I don‘t think that‘s necessary bad, to be honest. The characters were supposed to be more than just romance options. Having an own preference made that easier for me to believe.

I would have loved to get more options overall, but seeing how big most of the side quests were that leas to the romances, it kind of makes sense to have only a few of them each. Some options dor both genders would have been great - and I think it will come with DLC or whatever - for the characters that exist right now it felt right for me.
Harris1st
Profile Blog Joined May 2010
Germany7025 Posts
January 07 2021 09:35 GMT
#1013
On January 07 2021 02:28 ZerOCoolSC2 wrote:
I think being lvl30 and 40+SC should be enough to cover most of the missions. But everything is still 'very high'.


I am lvl 36, 50 SC and everything is "very low" xD

A few more hours and I should be through. Some side mission were really awesome, some very meh. Already really curious how it plays out in the end
Go Serral! GG EZ for Ence. Flashbang dance FTW
ZerOCoolSC2
Profile Blog Joined February 2015
9014 Posts
January 07 2021 15:13 GMT
#1014
On January 07 2021 18:35 Harris1st wrote:
Show nested quote +
On January 07 2021 02:28 ZerOCoolSC2 wrote:
I think being lvl30 and 40+SC should be enough to cover most of the missions. But everything is still 'very high'.


I am lvl 36, 50 SC and everything is "very low" xD

A few more hours and I should be through. Some side mission were really awesome, some very meh. Already really curious how it plays out in the end

I should get on with the other 2 questlines before hopping in the elevator. Not sure which one though. I didn't get to the game last night because Americans like to be dumbfucks and my mind was distracted. I'll try today after I get some work done. Optimistic to get some news in the coming weeks of the patches and what they entail. Don't know if I want to update if they aren't substantial (not worried about glitches, more worried they'll take out the painting selling hack).
Harris1st
Profile Blog Joined May 2010
Germany7025 Posts
January 08 2021 08:36 GMT
#1015
How does the "new game +" work?
I go into the elevator, do one ending and then?
Start there again? With more exp and rewards? Or not?
Will the gigs have higher level/ be more difficult then?
Can I do just another ending? Getting more rewards?

Google is highly confusing on these points and filled with ending spoilers
Go Serral! GG EZ for Ence. Flashbang dance FTW
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
January 08 2021 11:31 GMT
#1016
There's no new game + at the moment.
Moderator
ZerOCoolSC2
Profile Blog Joined February 2015
9014 Posts
January 08 2021 15:11 GMT
#1017
Finish everything else you want to do before going into the elevator and save. Go through that questline and then reload the save point before you got onto the elevator. As Firebolt said, no NG+ yet.
ZerOCoolSC2
Profile Blog Joined February 2015
9014 Posts
January 10 2021 21:10 GMT
#1018
Information should be coming out within the next few weeks on what is going to be in the next major patch. I really hope they don't patch the artwork hack because I need that in my life lol. I saw a video where a guy bought like 9999 of them. That's, depending on the amount, 39.9mil eddies. You could conceivably buy everything in the game almost 20x over.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-01-11 00:14:01
January 11 2021 00:12 GMT
#1019
On January 11 2021 06:10 ZerOCoolSC2 wrote:
Information should be coming out within the next few weeks on what is going to be in the next major patch. I really hope they don't patch the artwork hack because I need that in my life lol. I saw a video where a guy bought like 9999 of them. That's, depending on the amount, 39.9mil eddies. You could conceivably buy everything in the game almost 20x over.

why would u want that to stay in tho? its like why not just take money out of the game and everything free its not quite as interesting to play with a broken system?!
or make that a cheatcode i dont know. and mark the save file with "cheat codes used" lul : P
ZerOCoolSC2
Profile Blog Joined February 2015
9014 Posts
January 11 2021 01:15 GMT
#1020
I want that to stay in until they fix the economy. That's basically the only way to make money in the game because everything else is freaking pennies. If they give more money for jobs and other stuff, then sure, I'm fine with them patching it. Otherwise, leave it.
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