• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:59
CEST 17:59
KST 00:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced53BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Nobody gona talk about this year crazy qualifiers? BW General Discussion Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Scmdraft 2 - 0.9.0 Preview
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 778 users

Darkfall Unholy Wars - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 Next All
ffswowsucks
Profile Blog Joined August 2005
Greece2294 Posts
December 25 2012 11:24 GMT
#21
chaokel is right. I had a RL friend who wanted to lone-wolf in df1 and he didnt last long till he joined a clan. ALSO do not rush to join a clan or rush into joining for their numbers. Wait and see which people suit you well and then decide
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Makenshi
Profile Joined February 2010
Sweden2105 Posts
December 25 2012 21:46 GMT
#22
About my quesiton earlier i meant.. is equipment pretty much stock as in a death is just annoying or are there rarer, expensiver items and equipment that's abit risk of wearing? Or does people only runa round with Steel Broadsword, Platemail and people don't even bother to loot?
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
December 25 2012 22:11 GMT
#23
It's pretty much just annoying when you're out and about. There are (or at least were, only talking from df1 perspective obviously) rarer stuff, but the damage mitigation increase is very slight so they dont matter much. It looks cool though.
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
Ighox
Profile Joined July 2009
Norway580 Posts
December 25 2012 23:48 GMT
#24
On December 01 2012 23:41 ffswowsucks wrote:
Any Darkfall advocates out there who are left trembling with excitement after watching that?

I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat.
The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.

Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-12-26 00:22:15
December 26 2012 00:16 GMT
#25
On December 26 2012 08:48 Ighox wrote:
Show nested quote +
On December 01 2012 23:41 ffswowsucks wrote:
Any Darkfall advocates out there who are left trembling with excitement after watching that?

I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat.
The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.

Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.

How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.

I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2012-12-26 00:36:26
December 26 2012 00:36 GMT
#26
On December 26 2012 09:16 DrainX wrote:
Show nested quote +
On December 26 2012 08:48 Ighox wrote:
On December 01 2012 23:41 ffswowsucks wrote:
Any Darkfall advocates out there who are left trembling with excitement after watching that?

I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat.
The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.

Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.

How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.

I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.

I guess that depends on how you define sandbox since everyone seem to disagree on that, but to me it means an open world where players can influence the world a lot, and I don't consider "sieging cities" to be a lot, other than player cities nothing could be customized and there were only one really viable "career path".
So once PS2 adds player cities I'll probably consider that game just as "sandbox" as Darkfall.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-12-26 01:13:58
December 26 2012 01:05 GMT
#27
On December 26 2012 09:36 Ighox wrote:
Show nested quote +
On December 26 2012 09:16 DrainX wrote:
On December 26 2012 08:48 Ighox wrote:
On December 01 2012 23:41 ffswowsucks wrote:
Any Darkfall advocates out there who are left trembling with excitement after watching that?

I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat.
The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.

Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.

How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.

I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.

I guess that depends on how you define sandbox since everyone seem to disagree on that, but to me it means an open world where players can influence the world a lot, and I don't consider "sieging cities" to be a lot, other than player cities nothing could be customized and there were only one really viable "career path".
So once PS2 adds player cities I'll probably consider that game just as "sandbox" as Darkfall.

I guess my definition would be the opposite of theme park, where theme park is a game where everything you do in the game is decided by the creators. Lots of scripting, limits on the economy (bind on pickup etc). Everything is designed to be experienced in a certain way. In a sandbox game, instead of scripted instances, instanced battleground PvP, linear story etc. you have a set of tools from which the players can create their own content and experience. This can be anything from the ability to build/siege cities, craft/trade items, form player created factions and alliances and collectively creating a political narrative.

A game like PS2 has no player created factions, The game has already decided who is your enemy and you can only attack people of the other faction. There is barely any game world persistence, what happened yesterday or a week ago has almost no affect on the game world. Also because of these two reasons, there can be no political disputes in the game. There is also no persistent economy in the game. You can't be a crafter or a trader in PS2.

I guess the true defining feature of a sandbox game is that the players themselves decide what their goals are. I think that is true for Darkfall.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
December 26 2012 01:17 GMT
#28
On December 26 2012 06:46 Makenshi wrote:
About my quesiton earlier i meant.. is equipment pretty much stock as in a death is just annoying or are there rarer, expensiver items and equipment that's abit risk of wearing? Or does people only runa round with Steel Broadsword, Platemail and people don't even bother to loot?


There certainly was in df1. A single piece of the highest ranked armour / weapons, with top enchantments could be sold for enough to buy 10-20 'normal' siege bags. There were even racial weapons, of which (at least for a very long time) there were only a few made on the whole server. Not to mention things like vileforges, or man of wars which sold for millions of gold and had to be physically carried to be used.


On December 26 2012 09:16 DrainX wrote:
Show nested quote +
On December 26 2012 08:48 Ighox wrote:
On December 01 2012 23:41 ffswowsucks wrote:
Any Darkfall advocates out there who are left trembling with excitement after watching that?

I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat.
The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.

Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.

How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.

I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.


Technically speaking it could be so much more of a sandbox MMO than it already is, but if put on a sliding scale of current MMOs we have available to us, it would be one of the furthest towards the sandbox side of that scale. Basically about as good as you can get at the moment, even if the sandbox is quite light on sand.

For anyone arguing it is no more sandbox than many other MMOs out there, just consider the mechanics and what they allow compared to other games.
  • Player policing, due to the pvp system. Players can take in game justice into their own hands.
  • The ability to host events, such as the pvp tournaments, the battle royales, the races, the treasure hunts, trade fairs, player structured fights etc.
  • Player politics, sieging holdings, the ability to form alliances with anybody on the fly, the ability to backstab or betray your comrades for any motive, the ability to hire mercs. Just look at the early history of df1, with hyperion, cotc, the mercs, sun, or the countless other huge alliances that all rose and fell for different reasons.
  • The ability to play a non combat role and still be a valued member of a clan/alliance, whether its crafting, gathering/farming, spying, or more management oriented tasks like inter clan/alliance diplomacy.
  • This is all on top of many mechanics that you can find in the other current MMOs, mechanics that are by nature lend to what can be considered sand in a sandbox; crafting, trading, ffa pvp, player housing, clans, alliances, dungeons, player vehicles, capturable control points, etc.

Which other games out there can boast so many mechanics that give players options to create their own content and playstyles? Certainly not many, and even less that are developer supported still.
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2012-12-26 02:39:41
December 26 2012 02:38 GMT
#29
On December 26 2012 10:17 chaokel wrote:
......................:.......

Crafting, trading, player housing weren't really viable choices though, and the economy certainly won't get better by adding an auction house in DF:UW.
I just look at UO/Eve and see all the stuff you could do outside of politics, trading, hauling, gathering, crafting, hunting, pirate/bandit (or someone who hunts them), etc.
But when I look back over at Darkfall all I see is PvP/politics/exploiting mobs for gold.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
December 27 2012 20:23 GMT
#30
On December 26 2012 11:38 Ighox wrote:
Show nested quote +
On December 26 2012 10:17 chaokel wrote:
......................:.......

Crafting, trading, player housing weren't really viable choices though, and the economy certainly won't get better by adding an auction house in DF:UW.
I just look at UO/Eve and see all the stuff you could do outside of politics, trading, hauling, gathering, crafting, hunting, pirate/bandit (or someone who hunts them), etc.
But when I look back over at Darkfall all I see is PvP/politics/exploiting mobs for gold.


I don't mean to say that those things are viable as player roles to everyone (though many are). These are mechanics that add to the ability for the player-base to create their own content. For example the trade fairs that clans held, or the large pvp battles that houses going live sparked, things along those lines. These aren't things that the developer specifically coded into the game, this is what a sandbox is about. Its not about how many fixed mechanics you can put into the game, it's about the freedom you allow the player base and how the mechanics interact.

I know of people who never left the racial cities and acted as race defenders (protecting all blues and killing reds), people who ran and trained newbie members (like eve uni), people who did merc work, people who had a monopoly on trade for a long time, i had clanmates who enjoyed crafting more than anything else.

If the only playstyles you ever saw were PvP/political/exploitative, i would venture that you didn't really try to interact with people doing other things.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
December 27 2012 21:35 GMT
#31
DF1 was the greatest MMO experience I've ever had. It had its flaws but I loved the detail in the game and the places you can discover on your own. The world is huge. I've wanted to try DF2 but with a new baby, hard to find the time.
So wait? I'm bad? =(
Ighox
Profile Joined July 2009
Norway580 Posts
December 28 2012 04:10 GMT
#32
On December 28 2012 05:23 chaokel wrote:
Show nested quote +
On December 26 2012 11:38 Ighox wrote:
On December 26 2012 10:17 chaokel wrote:
......................:.......

Crafting, trading, player housing weren't really viable choices though, and the economy certainly won't get better by adding an auction house in DF:UW.
I just look at UO/Eve and see all the stuff you could do outside of politics, trading, hauling, gathering, crafting, hunting, pirate/bandit (or someone who hunts them), etc.
But when I look back over at Darkfall all I see is PvP/politics/exploiting mobs for gold.


I don't mean to say that those things are viable as player roles to everyone (though many are). These are mechanics that add to the ability for the player-base to create their own content. For example the trade fairs that clans held, or the large pvp battles that houses going live sparked, things along those lines. These aren't things that the developer specifically coded into the game, this is what a sandbox is about. Its not about how many fixed mechanics you can put into the game, it's about the freedom you allow the player base and how the mechanics interact.

I know of people who never left the racial cities and acted as race defenders (protecting all blues and killing reds), people who ran and trained newbie members (like eve uni), people who did merc work, people who had a monopoly on trade for a long time, i had clanmates who enjoyed crafting more than anything else.

If the only playstyles you ever saw were PvP/political/exploitative, i would venture that you didn't really try to interact with people doing other things.

I know people did other things but from what I saw almost nothing of it felt "sandboxy" to me, basically the only thing was Freehold's trade fairs in the beginning, and the first month or so after they added housing vendors because then the market was sort of regional for a short time.
I just think most of Darkfall's systems limits the things that a sandbox should be all about and I think a lot of it contributed to many features becoming pointless.
I know people traded and crafted, I did too, but when you basically gain nothing it's not a viable long term choice.
(But even back when you did gain something, it wasn't that different from trading in any theme park MMO.)

I'm not denying it has some sand though, I just think it's miles and miles behind what a sandbox should be and leaning more and more towards an MMOFPS with a couple of RPG elements.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2013-01-07 18:17:34
January 07 2013 18:09 GMT
#33
Tasos has posted an update on the beta forum for those of you who have pre-ordered the game.
Harsher
Profile Joined March 2011
Canada19 Posts
April 16 2013 13:35 GMT
#34
Ok guys, it's launching for real now in a couple of hours. DF 1.0 was kind of a "so bad it's good" game, with a dynamic player driven environment that ensures fun with some friends for long enough to at least warrant the price tag. We'll see what they make out of this one! Anyone interested in the Full-Loot, fluid world concept, akin to EVE online (but very different) - I implore you to try DF, see if we can get some fun out of this sucker.
ffswowsucks
Profile Blog Joined August 2005
Greece2294 Posts
April 17 2013 06:43 GMT
#35
Game just got officially released. Haven't touched the game because it was full of bugs, was losing items, char was reseting in tutorial etc.
Anyone playing it ?
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
April 17 2013 07:57 GMT
#36
gonna give it a try. if I can be a pirate I am happy
sk1nex
Profile Joined May 2010
Finland299 Posts
April 17 2013 09:05 GMT
#37
+1 to what ffswowsucks just said, if someone has been playing it, i would love to hear your opinions on the game. I cant understand how ive missed this release!
"Im at Quakecon, Gonna win the Duel and TDM. Quake is easy" (c) 2GD | NTHNTHNTHNTHNTHNTH
Skilledblob
Profile Joined April 2011
Germany3392 Posts
April 17 2013 09:18 GMT
#38
the download is really slow at the moment, so in a few hours I can write something about my basic impressions
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 17 2013 09:24 GMT
#39
On April 17 2013 15:43 ffswowsucks wrote:
Game just got officially released. Haven't touched the game because it was full of bugs, was losing items, char was reseting in tutorial etc.
Anyone playing it ?


It's not nearly as bad as it was at beta release. There still is performance issues however, and a ton of content (which was in the original) missing. All persistance issues have been fixed, combat tweaked and the new prowess leveling system is a huge improvement.

Still fairly clunky performance wise (load lag etc), and some people are getting crashes.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
April 17 2013 16:07 GMT
#40
well, played it until I died and fell through the ground and I guess my character is still falling.

Avoid this game at all cost. Performance issues and bugs make it unplayable right now
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
14:00
Playoff - Day 2/2 - Final
Mihu vs FengziLIVE!
Dewalt vs BonythLIVE!
ZZZero.O311
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .291
SpeCial 181
mcanning 125
ProTech54
ForJumy 38
MindelVK 32
BRAT_OK 21
StarCraft: Brood War
Calm 5605
Horang2 922
Stork 900
Mini 789
Hyuk 620
ggaemo 318
ZZZero.O 311
firebathero 295
Mong 275
hero 175
[ Show more ]
Larva 164
Leta 106
ToSsGirL 76
Zeus 69
Terrorterran 23
Sharp 8
Dota 2
Gorgc5927
qojqva3779
420jenkins1612
LuMiX1
League of Legends
Reynor89
Counter-Strike
tarik_tv7468
fl0m3724
ScreaM1031
sgares288
oskar197
Heroes of the Storm
Khaldor592
Liquid`Hasu440
Other Games
Happy371
mouzStarbuck203
ArmadaUGS119
JuggernautJason17
Organizations
StarCraft 2
WardiTV164
Other Games
BasetradeTV38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH135
• Gemini_19 91
• davetesta50
• iHatsuTV 9
• Reevou 7
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV854
League of Legends
• Jankos1463
Upcoming Events
WardiTV European League
2m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
19h 2m
OSC
1d 8h
Stormgate Nexus
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.