Darkfall: Unholy War is due next month and the first video of the massive revamp/sequel is here, showing the warrior role. Each ‘role’ will have several schools associated with it and each character will be defined by two of those schools, one primary and one secondary. Each school has five abilities associated with it, the most powerful of which is only available if the school is in the primary slot. The chap in the video is a baresark and he can stomp on people. Well, it says ‘stomp’ on the screen but he actually does a strange disco move and strikes his foes with his pecs, sending them flying off cliffs and into rivers. That sounds exciting but the video was so underwhelming that it left my spirits lower than a worm’s willy.
Any Darkfall advocates out there who are left trembling with excitement after watching that?
I used to play alot with my friends the first Darkfall but stopped after playing it on / off for 2 years. Anyone that knows more of this? like do you need the 1st darkfall to play it or is it a new game/standalone and u start from 0?
All logic tells me this will be yet another in a long list of MMO's that fail to live up to expectations.
However I'm so hooked on chasing the holy grail of an MMO that will keep me entertained for as long as WoW once did, that I will be buying it anyway. Fingers crossed it's good! Darkfall was widely seen as a huge let down and a mess of a game. I was still playing WoW during it's release so when I saw the horrible reviews I didn't bother with it.
Fingers crossed DF:UW will be everythign DF 1.0 should of been!
The spell effect look like absolute shit in the videos. Beyond bad. Aside from the spell effects/animation the graphics are pretty ok. The combat looks ok, but it's hard to tell how it will feel in a video. The Key Features list reads like my perfect MMO Sandbox.
But seriously wtf is with the spell effects? Check the fire mage videos and archer videos n shit, it looks worse than game released 10 years ago.Don't get me wrong, gameplay>graphics, but jesus make some effort! lol
I haven't played the original and if I had to judge by this video, I would never pay for this game. However from what I've heard the sandbox gameplay seems interesting.
I played the original, if it weren't for the incompetence of the developers i would say it was one of my favourite games. I have so many memorable moments from the game, the sandbox FFA PvP nature of it lead to incredible fights and adrenaline pumping moments.
That being said, from what i've been following of this it does not at all look like a new improved version of the game. In many respects i would say it even looks far worse. In the end, i guess the actual game-play will be the deciding factor. If it succeeds in beating 1.0 in that regard, i don't doubt i'll be hooked again.
Guys. The reviews about darkfall was a mess.a guy made a review that the game was horrible And the devs bashed him cause he only played for 4 hours or something.personally i really enjoyed this game it needed skill and not just gear and loot was free.the only bad thing was the addiction i had with it.the first days i was married and after losing my job i used to play it from morning till late at night creating relationship problems and so on.its one of those addicting games that if u take a break from it ur actually happier.
I didn't notice this thread when I created my own. Ill just paste what I posted there over here instead:
Darkfall: Unholy Wars is a full loot, free PvP, first person, sandbox MMO currently in beta. It is a sequel/updated version of Darkfall Online which was released in 2009. The game could best be describes as Ultima Online played in an FPS-engine. Guilds form in the game, build cities and fleets, form alliances and siege each others cities. Almost all items in the game can be crafted and crafting/trading can be just as important and rewarding as PvP. Anyone who has played EVE-Online will be familiar with the overall politics and economy in the game. The game just entered beta a couple of days ago. If you preorder the game you will be able to play the beta. The game will probably be released in February, when it will also go live on steam.
If you browse through the clan system u can apply to join them and they will accept you! How sweet of them! they must be really nice and friendly.
Personally I run with a mount to Mar Sharlal or w/e their holding is called to join up with them. Arriving there I spoke with a clan member. gave some donations. like my mount, some gold, some mats or w/e (wasnt a big deal of stuff but hey its better than nothing. helping the guild aye).
Anyways when I ask if i could have clan bank access people tell me to join the TS server. the info is only for members to see and here comes the funny part. I didnt mind that I gave the donation, I would have made an app in the forums to get access and all that.
So talking with a guy named Dazed Sun he goes all aggresive, like you have slight chances of joining etc etc. talking like he is the gosu master.
Before our convo a guy from IKMC was in our holding slaughtering the GOSU sun members who were AFK mining/logging/herbing and what not. 1 vs 7 he killed all of us.
I still had hopes for this clan. Anyways as our convo goes. I ask that its no point if I make an app and i get a reply after 2 weeks then I shouldnt bother with it.
The results? Kick out of clan. 2 people jumping on me and kill me. FUNNY.
So ye the problem with SUN would be that some people in it (exoun kavalisei to kalami oso den paei) are really big faggots and others are nice people to talk with.
QQing out. /hoping to find a guild that hates SUN as much as I do now.
ps: To some SUN members i have nothing against and they are really friendly but ye your clan management SUCKS and u should get rid of faggots. just my 2 cents.
ps2: i posted this on the DF forums but it got deleted v.fast
Me and three friends went into Mar Shral and killed some of them yesterday as well. You would think that a clan with 124 members should be able to defend their capital against 5 attackers. Apparently not
With how the prowess/dominion points system works big clans will be very open to recruiting, so if you want a more friendly clan you should probably check them out more first
On December 24 2012 00:23 DrainX wrote: Me and three friends went into Mar Shral and killed some of them yesterday as well. You would think that a clan with 124 members should be able to defend their capital against 5 attackers. Apparently not
I think by what u just said im in love with you! got a clan or something going? me and a friend both vets wanna find a guild
On December 24 2012 00:23 DrainX wrote: Me and three friends went into Mar Shral and killed some of them yesterday as well. You would think that a clan with 124 members should be able to defend their capital against 5 attackers. Apparently not
I think by what u just said im in love with you! got a clan or something going? me and a friend both vets wanna find a guild
Sorry. I'm playing in a small clan with just some friends. We don't recruit There should be a lot of other clans looking for people right now though.
Ooooh! I remember seeing darkfall videos of big pvp battles and great looking skirmishes, alot of skill shots and looked quite fun. I've been thinking about that game abit, never tried it, never looked into it to much but always kinda interested.
Gonna read up about this might end up asking a bunch of questions here.
Hm, for you people who're playing it - how's the crafting and items? Is there any gear/crafting progression? If you lose everything on death is everything just standard items or are there valuable items you don't want to lose?
It's a great game, worth looking into. It is probably the best PvP game out there. It has quite the learning curve as well.
There's nothing like ambushing people that are doing PVE and taking all their stuff You need a lot of skill to be succesful in this game. You also need patience, you WILL die a lot.
As far as the post above, there's not really anything you'll miss when you die -- it isnt that hard to get everything you had back, but it is a setback.
I'm in beta and I've been actually enjoying myself even if the current beta build has a lot of item persistence bugs. I was crashing a lot but since last patch its been very stable.
On December 24 2012 11:32 zbedlam wrote: Few questions about this:
Last time I looked into this game, it seemed like it had a lot of grind, is that still the case?
Latency, for someone who will have a ping 250+, what roles will I be able to play without too much of a disadvantage?
This is a game where if you die, you lose everything. If you have a ping of 250+ then I doubt you should play this game. The grind isnt too bad or it shouldnt be considering that you die you lose everything. Atleast that how it was for part 1. The game revolves more around pvp and the pvp is really fun.
On December 24 2012 11:32 zbedlam wrote: Few questions about this:
Last time I looked into this game, it seemed like it had a lot of grind, is that still the case?
Latency, for someone who will have a ping 250+, what roles will I be able to play without too much of a disadvantage?
This is a game where if you die, you lose everything. If you have a ping of 250+ then I doubt you should play this game. The grind isnt too bad or it shouldnt be considering that you die you lose everything. Atleast that how it was for part 1. The game revolves more around pvp and the pvp is really fun.
Yeah i love PvP MMO's, played SB and DAoC for about 8-10 years between them.
But yeah, so no class in this game is latency friendly? I'm fairly skeptical of fps MMO's. Thanks for the feedback though.
On December 24 2012 11:32 zbedlam wrote: Few questions about this:
Last time I looked into this game, it seemed like it had a lot of grind, is that still the case?
Latency, for someone who will have a ping 250+, what roles will I be able to play without too much of a disadvantage?
It is very playable. You will be frustrated by your ping. There is also no other game like it, so if it is your type of game you will continue to play it regardless. Some roles will be much more suited to you, melee i find has always been a bit dicey in df1, magic with aoe is probably your safest bet. That said, they have switched up a lot of combat systems for dfuw so i could be wrong.
I picked this up randomly as Planetside 2 was such a disappointment for me. I wasn't expecting much but so far I've been having a lot of fun with it. My only issue (non-bug related) so far is that the protection extends so far out of the NPC towns. I could understand if there were roaming guards or something but watching people be mining completely invulnerable a km away from town "just because" is annoying. I could see this being a lot of fun with a good group/guild. A pseudo-UO / fantasy EVE online.
On December 24 2012 21:56 Aurra wrote: I picked this up randomly as Planetside 2 was such a disappointment for me. I wasn't expecting much but so far I've been having a lot of fun with it. My only issue (non-bug related) so far is that the protection extends so far out of the NPC towns. I could understand if there were roaming guards or something but watching people be mining completely invulnerable a km away from town "just because" is annoying. I could see this being a lot of fun with a good group/guild. A pseudo-UO / fantasy EVE online.
It was a mistake for them to designate the entire map block that a NPC city falls in as safe. Hopefully they realise and find a way to switch it to a radius, without incurring a large performance hit. Which i assume is one the the main reasons they did it the way they did.
As for fun, i highly recommend joining a clan. When launch happens the entire meta-game will revolve around sieges and politics, without a clan you miss out on the best parts of the game. I can honestly say joining a clan in df1 was the smartest thing i did for my game-play experience, not to mention all the great people i met and became friends with.
chaokel is right. I had a RL friend who wanted to lone-wolf in df1 and he didnt last long till he joined a clan. ALSO do not rush to join a clan or rush into joining for their numbers. Wait and see which people suit you well and then decide
About my quesiton earlier i meant.. is equipment pretty much stock as in a death is just annoying or are there rarer, expensiver items and equipment that's abit risk of wearing? Or does people only runa round with Steel Broadsword, Platemail and people don't even bother to loot?
It's pretty much just annoying when you're out and about. There are (or at least were, only talking from df1 perspective obviously) rarer stuff, but the damage mitigation increase is very slight so they dont matter much. It looks cool though.
On December 01 2012 23:41 ffswowsucks wrote: Any Darkfall advocates out there who are left trembling with excitement after watching that?
I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat. The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.
Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.
On December 01 2012 23:41 ffswowsucks wrote: Any Darkfall advocates out there who are left trembling with excitement after watching that?
I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat. The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.
Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.
How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.
I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.
On December 01 2012 23:41 ffswowsucks wrote: Any Darkfall advocates out there who are left trembling with excitement after watching that?
I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat. The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.
Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.
How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.
I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.
I guess that depends on how you define sandbox since everyone seem to disagree on that, but to me it means an open world where players can influence the world a lot, and I don't consider "sieging cities" to be a lot, other than player cities nothing could be customized and there were only one really viable "career path". So once PS2 adds player cities I'll probably consider that game just as "sandbox" as Darkfall.
On December 01 2012 23:41 ffswowsucks wrote: Any Darkfall advocates out there who are left trembling with excitement after watching that?
I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat. The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.
Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.
How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.
I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.
I guess that depends on how you define sandbox since everyone seem to disagree on that, but to me it means an open world where players can influence the world a lot, and I don't consider "sieging cities" to be a lot, other than player cities nothing could be customized and there were only one really viable "career path". So once PS2 adds player cities I'll probably consider that game just as "sandbox" as Darkfall.
I guess my definition would be the opposite of theme park, where theme park is a game where everything you do in the game is decided by the creators. Lots of scripting, limits on the economy (bind on pickup etc). Everything is designed to be experienced in a certain way. In a sandbox game, instead of scripted instances, instanced battleground PvP, linear story etc. you have a set of tools from which the players can create their own content and experience. This can be anything from the ability to build/siege cities, craft/trade items, form player created factions and alliances and collectively creating a political narrative.
A game like PS2 has no player created factions, The game has already decided who is your enemy and you can only attack people of the other faction. There is barely any game world persistence, what happened yesterday or a week ago has almost no affect on the game world. Also because of these two reasons, there can be no political disputes in the game. There is also no persistent economy in the game. You can't be a crafter or a trader in PS2.
I guess the true defining feature of a sandbox game is that the players themselves decide what their goals are. I think that is true for Darkfall.
On December 26 2012 06:46 Makenshi wrote: About my quesiton earlier i meant.. is equipment pretty much stock as in a death is just annoying or are there rarer, expensiver items and equipment that's abit risk of wearing? Or does people only runa round with Steel Broadsword, Platemail and people don't even bother to loot?
There certainly was in df1. A single piece of the highest ranked armour / weapons, with top enchantments could be sold for enough to buy 10-20 'normal' siege bags. There were even racial weapons, of which (at least for a very long time) there were only a few made on the whole server. Not to mention things like vileforges, or man of wars which sold for millions of gold and had to be physically carried to be used.
On December 01 2012 23:41 ffswowsucks wrote: Any Darkfall advocates out there who are left trembling with excitement after watching that?
I was excited, but then I realized that they fucked up the only thing that made DF 1.0 great; the combat. The old combat system was so good, I wish they just could have added the roles and stuff without slowing down the combat and adding momentum.
Besides that though, Darkfall is hardly a sandbox, you can siege cities and build ships but that's basically it so it's more like Planetside 2 with full loot and sieges that matter.
How is it not a sandbox? Almost every item in the game can be crafted by players. The economy is completely player run. Everything that happens on a guild/political/warfare level is decided by players. Compared to WoW where the endgame consists of repeating scripted PvE battles that in no way affect the game world, it feels pretty sandbox to me.
I guess you could say that games like Salem and Minecraft are even more sandboxy, but among MMOs I think Darkfall is by far on the sandbox side of the themepark-sandbox spectrum.
Technically speaking it could be so much more of a sandbox MMO than it already is, but if put on a sliding scale of current MMOs we have available to us, it would be one of the furthest towards the sandbox side of that scale. Basically about as good as you can get at the moment, even if the sandbox is quite light on sand.
For anyone arguing it is no more sandbox than many other MMOs out there, just consider the mechanics and what they allow compared to other games.
Player policing, due to the pvp system. Players can take in game justice into their own hands.
The ability to host events, such as the pvp tournaments, the battle royales, the races, the treasure hunts, trade fairs, player structured fights etc.
Player politics, sieging holdings, the ability to form alliances with anybody on the fly, the ability to backstab or betray your comrades for any motive, the ability to hire mercs. Just look at the early history of df1, with hyperion, cotc, the mercs, sun, or the countless other huge alliances that all rose and fell for different reasons.
The ability to play a non combat role and still be a valued member of a clan/alliance, whether its crafting, gathering/farming, spying, or more management oriented tasks like inter clan/alliance diplomacy.
This is all on top of many mechanics that you can find in the other current MMOs, mechanics that are by nature lend to what can be considered sand in a sandbox; crafting, trading, ffa pvp, player housing, clans, alliances, dungeons, player vehicles, capturable control points, etc.
Which other games out there can boast so many mechanics that give players options to create their own content and playstyles? Certainly not many, and even less that are developer supported still.
On December 26 2012 10:17 chaokel wrote: ......................:.......
Crafting, trading, player housing weren't really viable choices though, and the economy certainly won't get better by adding an auction house in DF:UW. I just look at UO/Eve and see all the stuff you could do outside of politics, trading, hauling, gathering, crafting, hunting, pirate/bandit (or someone who hunts them), etc. But when I look back over at Darkfall all I see is PvP/politics/exploiting mobs for gold.
On December 26 2012 10:17 chaokel wrote: ......................:.......
Crafting, trading, player housing weren't really viable choices though, and the economy certainly won't get better by adding an auction house in DF:UW. I just look at UO/Eve and see all the stuff you could do outside of politics, trading, hauling, gathering, crafting, hunting, pirate/bandit (or someone who hunts them), etc. But when I look back over at Darkfall all I see is PvP/politics/exploiting mobs for gold.
I don't mean to say that those things are viable as player roles to everyone (though many are). These are mechanics that add to the ability for the player-base to create their own content. For example the trade fairs that clans held, or the large pvp battles that houses going live sparked, things along those lines. These aren't things that the developer specifically coded into the game, this is what a sandbox is about. Its not about how many fixed mechanics you can put into the game, it's about the freedom you allow the player base and how the mechanics interact.
I know of people who never left the racial cities and acted as race defenders (protecting all blues and killing reds), people who ran and trained newbie members (like eve uni), people who did merc work, people who had a monopoly on trade for a long time, i had clanmates who enjoyed crafting more than anything else.
If the only playstyles you ever saw were PvP/political/exploitative, i would venture that you didn't really try to interact with people doing other things.
DF1 was the greatest MMO experience I've ever had. It had its flaws but I loved the detail in the game and the places you can discover on your own. The world is huge. I've wanted to try DF2 but with a new baby, hard to find the time.
On December 26 2012 10:17 chaokel wrote: ......................:.......
Crafting, trading, player housing weren't really viable choices though, and the economy certainly won't get better by adding an auction house in DF:UW. I just look at UO/Eve and see all the stuff you could do outside of politics, trading, hauling, gathering, crafting, hunting, pirate/bandit (or someone who hunts them), etc. But when I look back over at Darkfall all I see is PvP/politics/exploiting mobs for gold.
I don't mean to say that those things are viable as player roles to everyone (though many are). These are mechanics that add to the ability for the player-base to create their own content. For example the trade fairs that clans held, or the large pvp battles that houses going live sparked, things along those lines. These aren't things that the developer specifically coded into the game, this is what a sandbox is about. Its not about how many fixed mechanics you can put into the game, it's about the freedom you allow the player base and how the mechanics interact.
I know of people who never left the racial cities and acted as race defenders (protecting all blues and killing reds), people who ran and trained newbie members (like eve uni), people who did merc work, people who had a monopoly on trade for a long time, i had clanmates who enjoyed crafting more than anything else.
If the only playstyles you ever saw were PvP/political/exploitative, i would venture that you didn't really try to interact with people doing other things.
I know people did other things but from what I saw almost nothing of it felt "sandboxy" to me, basically the only thing was Freehold's trade fairs in the beginning, and the first month or so after they added housing vendors because then the market was sort of regional for a short time. I just think most of Darkfall's systems limits the things that a sandbox should be all about and I think a lot of it contributed to many features becoming pointless. I know people traded and crafted, I did too, but when you basically gain nothing it's not a viable long term choice. (But even back when you did gain something, it wasn't that different from trading in any theme park MMO.)
I'm not denying it has some sand though, I just think it's miles and miles behind what a sandbox should be and leaning more and more towards an MMOFPS with a couple of RPG elements.
Ok guys, it's launching for real now in a couple of hours. DF 1.0 was kind of a "so bad it's good" game, with a dynamic player driven environment that ensures fun with some friends for long enough to at least warrant the price tag. We'll see what they make out of this one! Anyone interested in the Full-Loot, fluid world concept, akin to EVE online (but very different) - I implore you to try DF, see if we can get some fun out of this sucker.
Game just got officially released. Haven't touched the game because it was full of bugs, was losing items, char was reseting in tutorial etc. Anyone playing it ?
+1 to what ffswowsucks just said, if someone has been playing it, i would love to hear your opinions on the game. I cant understand how ive missed this release!
On April 17 2013 15:43 ffswowsucks wrote: Game just got officially released. Haven't touched the game because it was full of bugs, was losing items, char was reseting in tutorial etc. Anyone playing it ?
It's not nearly as bad as it was at beta release. There still is performance issues however, and a ton of content (which was in the original) missing. All persistance issues have been fixed, combat tweaked and the new prowess leveling system is a huge improvement.
Still fairly clunky performance wise (load lag etc), and some people are getting crashes.
Game has many flaws, but at least is somewhat playable for people who loved DF1. Game is not as polished as people are generally used to seeing come release, but it's very expected for people who've played DF1
My in-game North American server name is Kalam Harsh - Playing with a friend, we'd appreciate company. Just gonna try and enjoy darkfall in all it's non-linear glory!
Game is ok I guess if you get into a good clan etc. Also, is anyone playing this on EU or played it and quit it and willing to sell me his account ? im looking for a 35k prowess warrior or a ele with 20k+ prowess or just let me know what u got. Grinding was never really my thing and I really wanna play a warrior which requires alot of grinding as Ive been told to be viable in pvp.
If you're looking for a PvP open world MMO, I'd suggest waiting until the NA release of ArcheAge. Game looks amazing and can't wait for Trion to publish it.