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Europa Universalis IV - Page 97

Forum Index > General Games
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Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 02 2014 16:23 GMT
#1921
On December 02 2014 16:03 zer0das wrote:
I'm pretty sure that is Denmark's modifiers. They don't want peace because they're winning the war. You also don't appear to have positive enough relations with the Livonian Order to even propose an enforced peace (which is why the button is greyed out- you can enforce peace even if Denmark doesn't want one, triggering the intervention).


Yeah you're right. Apparently you need +100 relations with someone to even attempt to enforce peace? It's a bit silly to me, considering +1 is enough to form an alliance.
I am the Town Medic.
cythaze
Profile Joined June 2011
830 Posts
December 02 2014 16:43 GMT
#1922
So... after having only the Basic game for quite some time i got all the DLCs lately, are there any Major gameplay changes from vanilla to DLCs?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-12-02 16:49:49
December 02 2014 16:49 GMT
#1923
Lots of little things.

Reformed isn't shit with DLC, it's actually a top tier religion.
Lots of little QoL things.
Randomized New World option
Faction system for Republics

Art of War changes are the biggest, you might as well read the notes for it cause there's a lot
I am the Town Medic.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
December 02 2014 16:52 GMT
#1924
On December 03 2014 01:23 Alzadar wrote:
Show nested quote +
On December 02 2014 16:03 zer0das wrote:
I'm pretty sure that is Denmark's modifiers. They don't want peace because they're winning the war. You also don't appear to have positive enough relations with the Livonian Order to even propose an enforced peace (which is why the button is greyed out- you can enforce peace even if Denmark doesn't want one, triggering the intervention).


Yeah you're right. Apparently you need +100 relations with someone to even attempt to enforce peace? It's a bit silly to me, considering +1 is enough to form an alliance.


I think the idea is to avoid everyone piling into conflicts and using them as free causus belli.
Bora Pain minha porra!
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 02 2014 17:02 GMT
#1925
On December 03 2014 01:52 Sbrubbles wrote:
Show nested quote +
On December 03 2014 01:23 Alzadar wrote:
On December 02 2014 16:03 zer0das wrote:
I'm pretty sure that is Denmark's modifiers. They don't want peace because they're winning the war. You also don't appear to have positive enough relations with the Livonian Order to even propose an enforced peace (which is why the button is greyed out- you can enforce peace even if Denmark doesn't want one, triggering the intervention).


Yeah you're right. Apparently you need +100 relations with someone to even attempt to enforce peace? It's a bit silly to me, considering +1 is enough to form an alliance.


I think the idea is to avoid everyone piling into conflicts and using them as free causus belli.


I understand there being some barriers to use it, but a completely binary +100 relations requirement is boring and flat. Imagine if that's how forming Alliances or Call to Arms worked? Really boring.

Being able to enforce a peace should also depend on religion, diplomatic reputation, trust (should be a gigantic multiplier) and proximity.
I am the Town Medic.
Ramong
Profile Joined March 2011
Denmark1706 Posts
December 03 2014 13:19 GMT
#1926
Allow me to present you with my biggest grievance in a while.

http://cloud-4.steampowered.com/ugc/29601600719219722/F8EA3E529208DC66DB13F2DCDCCB4E6B8110B63A/

8 warscore from Kongo control Africa achivement
"Yeah buddy"
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2014-12-03 15:25:41
December 03 2014 14:51 GMT
#1927
Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?

Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)
EZ4ENCE
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 03 2014 15:24 GMT
#1928
Could or could not? I force religion fairly often, it's useful if I'm taking half a small country, then they convert their provinces for me while the truce ticks.
I am the Town Medic.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 03 2014 15:26 GMT
#1929
Edited

I could NOT force religion on Bosnia
EZ4ENCE
Gladness
Profile Joined June 2012
United States59 Posts
December 03 2014 17:00 GMT
#1930
On December 03 2014 23:51 WindWolf wrote:
Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?

Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)

You must occupy your enemy's capital to force religion.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 03 2014 17:33 GMT
#1931
On December 04 2014 02:00 Gladness wrote:
Show nested quote +
On December 03 2014 23:51 WindWolf wrote:
Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?

Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)

You must occupy your enemy's capital to force religion.

Tried that as well against another country (what remained of Georgia) and despite fully occupying everything there was no option to force religion for me
EZ4ENCE
genericname92
Profile Joined October 2009
United States148 Posts
December 03 2014 18:25 GMT
#1932
On December 03 2014 23:51 WindWolf wrote:
Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?

Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)


You can only do it if they're in the same religious group. So for example Catholics could force orthodox, protestest, and reformed countries to flip, but as a sunni nation you can only force ibadi and shia to flip to sunni.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 04 2014 01:19 GMT
#1933
if you annex release them and are in different religious groups, they will be Sunni
?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 04 2014 05:10 GMT
#1934
Which can be annoying in some cases. As Commonwealth I released the Sunni Golden Horde cores and they became Protestant Golden Horde. Eventually they got converted by rebels since I was feeding them all their cores, which were all Sunni. I don't see why you shouldn't be able to choose some things about a nation when you release it.
I am the Town Medic.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 04 2014 05:54 GMT
#1935
always release Nogai in that region, as they take religious ideas.
?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2014-12-04 20:36:41
December 04 2014 20:32 GMT
#1936


Some of the changes to 1.9

IA exploit (that lead to revoking the privilegia quickly) has been fixed.
More events across the world
More achievements
More national ideas
Colonizing on the same continent as your capital has been reworked (No minimal autonomy, but you need to core it for a reduced price)
Stuff like peasants wars is now on the stability tab, giving the player a bit more info on how they can trigger and such
EZ4ENCE
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 04 2014 20:32 GMT
#1937
In what way did they fix IA exploit?
I am the Town Medic.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 05 2014 11:36 GMT
#1938
They didn't say how, they just mentioned that it was fixed
EZ4ENCE
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2014-12-05 14:07:30
December 05 2014 14:06 GMT
#1939
Nice changes. I'm all for making things as transparent as possible. I hope they make Hannoverian/Westphalian ideas. In my last Hesse game I was able to force vassalize enough electors to inherit Burgundy, would be fun to try and do that again and form Westphalia.

Edit: also glad the IA exploit was fixed.. that was way too broken.
Archeon
Profile Joined May 2011
3271 Posts
Last Edited: 2014-12-05 14:17:50
December 05 2014 14:13 GMT
#1940
On December 04 2014 14:10 Alzadar wrote:
Which can be annoying in some cases. As Commonwealth I released the Sunni Golden Horde cores and they became Protestant Golden Horde. Eventually they got converted by rebels since I was feeding them all their cores, which were all Sunni. I don't see why you shouldn't be able to choose some things about a nation when you release it.

Just crush them and make them into your vassal in the peace deal instead of releasing them as vassal if you want them to keep their religion.
Most of the time though it's better to let them do the converting for you, unless they absolutely cant handle their rebels.

Is the "you cant save and our fix needs more than 2gb ram"-bug fixed? Cause I dont have more than 2 gig ram.
low gravity, yes-yes!
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