On December 02 2014 16:03 zer0das wrote: I'm pretty sure that is Denmark's modifiers. They don't want peace because they're winning the war. You also don't appear to have positive enough relations with the Livonian Order to even propose an enforced peace (which is why the button is greyed out- you can enforce peace even if Denmark doesn't want one, triggering the intervention).
Yeah you're right. Apparently you need +100 relations with someone to even attempt to enforce peace? It's a bit silly to me, considering +1 is enough to form an alliance.
On December 02 2014 16:03 zer0das wrote: I'm pretty sure that is Denmark's modifiers. They don't want peace because they're winning the war. You also don't appear to have positive enough relations with the Livonian Order to even propose an enforced peace (which is why the button is greyed out- you can enforce peace even if Denmark doesn't want one, triggering the intervention).
Yeah you're right. Apparently you need +100 relations with someone to even attempt to enforce peace? It's a bit silly to me, considering +1 is enough to form an alliance.
I think the idea is to avoid everyone piling into conflicts and using them as free causus belli.
On December 02 2014 16:03 zer0das wrote: I'm pretty sure that is Denmark's modifiers. They don't want peace because they're winning the war. You also don't appear to have positive enough relations with the Livonian Order to even propose an enforced peace (which is why the button is greyed out- you can enforce peace even if Denmark doesn't want one, triggering the intervention).
Yeah you're right. Apparently you need +100 relations with someone to even attempt to enforce peace? It's a bit silly to me, considering +1 is enough to form an alliance.
I think the idea is to avoid everyone piling into conflicts and using them as free causus belli.
I understand there being some barriers to use it, but a completely binary +100 relations requirement is boring and flat. Imagine if that's how forming Alliances or Call to Arms worked? Really boring.
Being able to enforce a peace should also depend on religion, diplomatic reputation, trust (should be a gigantic multiplier) and proximity.
Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?
Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)
Could or could not? I force religion fairly often, it's useful if I'm taking half a small country, then they convert their provinces for me while the truce ticks.
On December 03 2014 23:51 WindWolf wrote: Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?
Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)
You must occupy your enemy's capital to force religion.
On December 03 2014 23:51 WindWolf wrote: Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?
Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)
You must occupy your enemy's capital to force religion.
Tried that as well against another country (what remained of Georgia) and despite fully occupying everything there was no option to force religion for me
On December 03 2014 23:51 WindWolf wrote: Can you no longer force religion on other nations in a piece deal? Or does certain CBs prevent you from doing that?
Currently playing as the Ottomans, declared war on Bosian (total warcost < 40%) using the Deus Vult CB but could not force religion in the peace deal (My plan was to vassalize them anyway)
You can only do it if they're in the same religious group. So for example Catholics could force orthodox, protestest, and reformed countries to flip, but as a sunni nation you can only force ibadi and shia to flip to sunni.
Which can be annoying in some cases. As Commonwealth I released the Sunni Golden Horde cores and they became Protestant Golden Horde. Eventually they got converted by rebels since I was feeding them all their cores, which were all Sunni. I don't see why you shouldn't be able to choose some things about a nation when you release it.
IA exploit (that lead to revoking the privilegia quickly) has been fixed. More events across the world More achievements More national ideas Colonizing on the same continent as your capital has been reworked (No minimal autonomy, but you need to core it for a reduced price) Stuff like peasants wars is now on the stability tab, giving the player a bit more info on how they can trigger and such
Nice changes. I'm all for making things as transparent as possible. I hope they make Hannoverian/Westphalian ideas. In my last Hesse game I was able to force vassalize enough electors to inherit Burgundy, would be fun to try and do that again and form Westphalia.
Edit: also glad the IA exploit was fixed.. that was way too broken.
On December 04 2014 14:10 Alzadar wrote: Which can be annoying in some cases. As Commonwealth I released the Sunni Golden Horde cores and they became Protestant Golden Horde. Eventually they got converted by rebels since I was feeding them all their cores, which were all Sunni. I don't see why you shouldn't be able to choose some things about a nation when you release it.
Just crush them and make them into your vassal in the peace deal instead of releasing them as vassal if you want them to keep their religion. Most of the time though it's better to let them do the converting for you, unless they absolutely cant handle their rebels.
Is the "you cant save and our fix needs more than 2gb ram"-bug fixed? Cause I dont have more than 2 gig ram.