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Europa Universalis IV - Page 114

Forum Index > General Games
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 25 2015 16:18 GMT
#2261
That's some crazy border gore going on in Russia
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
January 26 2015 01:52 GMT
#2262
apologies to any VeF players, but from the few I've seen, I have to conclude you guys are the worst posters on the EUIV forums by far.
?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 26 2015 04:42 GMT
#2263
Austria dragging me into wars left and right:

[image loading]

Reminds me a lot of this:

[image loading]
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Silvanel
Profile Blog Joined March 2003
Poland4740 Posts
Last Edited: 2015-01-26 13:52:32
January 26 2015 13:52 GMT
#2264
On January 26 2015 10:52 419 wrote:
apologies to any VeF players, but from the few I've seen, I have to conclude you guys are the worst posters on the EUIV forums by far.


Why is that? Just curious i dont read paradox forum nor do i play VeF.
Pathetic Greta hater.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2015-01-26 18:57:39
January 26 2015 14:14 GMT
#2265
On January 26 2015 10:52 419 wrote:
apologies to any VeF players, but from the few I've seen, I have to conclude you guys are the worst posters on the EUIV forums by far.

What's wrong with them? I haven't played with VeF (The biggest game-play mod that I have used is SuperStates), but I'm wondering why you think that way
EZ4ENCE
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-01-26 18:11:38
January 26 2015 18:10 GMT
#2266
Some VeF fans have crappy understanding of game mechanics coupled with a conviction that their mod does everything correct (e.g. arguing that army buildings are completely useless in the vanilla game, despite that pretty much every competent player I've ever seen builds them).
?
TMG26
Profile Joined July 2012
Portugal2017 Posts
January 26 2015 18:18 GMT
#2267
What is VeF?
Supporter of the situational Blink Dagger on Storm.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2015-01-26 18:28:14
January 26 2015 18:22 GMT
#2268
A mod that overhauls the whole game. Basically some people always feel the need to justify why their way to play the game is better.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 26 2015 18:39 GMT
#2269
On January 27 2015 03:10 419 wrote:
Some VeF fans have crappy understanding of game mechanics coupled with a conviction that their mod does everything correct (e.g. arguing that army buildings are completely useless in the vanilla game, despite that pretty much every competent player I've ever seen builds them).

How

Army buildings help so much. The manpower bonuses alone are so useful
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Simberto
Profile Blog Joined July 2010
Germany11713 Posts
January 26 2015 18:43 GMT
#2270
I'd also say that army buildings are pretty much the only ones i always build, unless i am idiotically poor.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
January 26 2015 19:14 GMT
#2271
Sure I do exactly the same too, army buildings can make such a difference in the long run.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 26 2015 19:53 GMT
#2272
Yeah, manpower is always a resource that you sooner or later underestimate. And higher level forts == it's harder for your enemies to siege your provinces
EZ4ENCE
Lysteria
Profile Blog Joined November 2008
France2280 Posts
January 26 2015 20:00 GMT
#2273
As someone who played EU3 and EU2 a lot, manpower in EU4 recovers so slowly that I'm always afraid when running out of it. The manpower recovery rate is so important, this thing probably killed my first 10 games or so.
Simberto
Profile Blog Joined July 2010
Germany11713 Posts
January 26 2015 20:11 GMT
#2274
Early on, you should almost always use at least partial armies of mercenaries. Loans are absolutely fine for financing this if necessary, unless you roflstomp your enemy using mercs as a frontline to save your manpower is often a smart thing to do. This is a big change from EU3 where both loans and mercs were pretty horrible things.

Later in the game when armies get into the 100ks, mercenaries become a lot less useful because if you want to use them, you pretty much have to keep an army of mercs ready at peacetime already, because you can only hire ~10-15k at once. Which means you need to be absurdly rich.

Also, quantity ideas are godlike. 50% manpower (which is also 50% regeneration) as the first idea, 20% recovery as a second. I don't think any other military idea group is that good.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
January 26 2015 20:19 GMT
#2275
Defensive is as good as Quantity in my opinion.
Better generals thanks to army tradition, +15% morale, basically meaning your army is 15% more efficient (most of the time, morale is what ends a fight). Add all those sweet bonuses for Attrition and Fort defense, and when you have both Defensive and Quantity, you're insanely strong.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2015-01-26 20:38:43
January 26 2015 20:38 GMT
#2276
You can also save manpower by not losing them in the first place. Personally. I love offensive for forced march and the discipline bonus, but just forced march is amazing. Cancelling force march on the last day so it doesn't cost you anything should get a fix imo.

Rebels aren't such a manpower drain anymore now that spawning them can be easily prevented. Peasant wars seem pretty easy to avoid.

Anyway I pretty much only build armories and the occasional shipyards for naval force limit. Even those armories I skip most of the time because it hurts monarch points so much.
It seems like the later buildings are really good, but you're investing so many monarch points to get them. Did anyone ever analyse when it's worth it to build stuff? If so, please tell me or throw me a link!
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 26 2015 21:04 GMT
#2277
[image loading]

Visual bug or s it even possible to get 7500 republican tradition?
EZ4ENCE
Bojas
Profile Joined December 2010
Netherlands2397 Posts
January 26 2015 21:04 GMT
#2278
On January 27 2015 06:04 WindWolf wrote:


Visual bug or s it even possible to get 7500 republican tradition?

Visual bug.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 26 2015 21:27 GMT
#2279
On January 27 2015 05:11 Simberto wrote:
Early on, you should almost always use at least partial armies of mercenaries. Loans are absolutely fine for financing this if necessary, unless you roflstomp your enemy using mercs as a frontline to save your manpower is often a smart thing to do. This is a big change from EU3 where both loans and mercs were pretty horrible things.

Later in the game when armies get into the 100ks, mercenaries become a lot less useful because if you want to use them, you pretty much have to keep an army of mercs ready at peacetime already, because you can only hire ~10-15k at once. Which means you need to be absurdly rich.

Also, quantity ideas are godlike. 50% manpower (which is also 50% regeneration) as the first idea, 20% recovery as a second. I don't think any other military idea group is that good.

Quality > Quantity against the AI, especially if you're someone like Prussia or the Ottomans. Having Russia throw stacks twice the size of your army and losing because your units are beefed up, and then doing that repeatedly while you slowly siege your way up the Caucasus is amazing. My 24-size stacks as Byzantium can handle up to 32-size stacks from Russia rn, and they don't stop suiciding into my army. I feel like it'll be funnier once I gain ground and can easily post someone in Moskva for cleanup, but for now I just sit around.

Generally if you're already big, the manpower bonus isn't worth it unless you have an equally big threat waiting for you.

Right now I have size 3 forts all over my country, and I put size 4 in a few spots in Europe/Caucasus where the enemy tends to send their guys. Not too worried about my Asian/African front, they generally don't have enough artillery for it to matter.

If I'm playing Russia and colonizing Siberia, I'll generally skimp on buildings, but build up to Temple tech for the tax base and be satisfied with that.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-01-26 21:49:06
January 26 2015 21:46 GMT
#2280
Quantity is a far more popular choice (in SP) by players better than me.

It definitely requires a different sort of playstyle (I almost always prefer offensive as first mil pick, so battle calculations are thrown off whenever I've tried playing with it) but I'm sure there's a reason behind it.

Quality is a legitimately terrible idea group in terms of its land bonuses, and the only reason why I often pick it as 4th/5th group is because it has very good military and money policies.

Cancelling force march on the last day so it doesn't cost you anything should get a fix imo.

It already has, it deducts on first day now.
?
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