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Starbound (An Expansive Successor to Terraria) - Page 8

Forum Index > General Games
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Reaps
Profile Joined June 2012
United Kingdom1280 Posts
December 05 2013 23:43 GMT
#141
Is there no way to change controls in this game?
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 05 2013 23:48 GMT
#142
On December 06 2013 08:22 Birdie wrote:
I'm having fun with this, my mates have got bonehammers and heaps of cool gear but for the life of me I can't find any decent dungeons, just found a village so far.

Does the penguin ship go away if you die while fighting it? Or is it still around on my planet somewhere?

Me and my friends died many time while fighting it, but we always had one guy keeping it in combat, even though I can't say for sure if that's neccesary.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Animzor
Profile Joined March 2011
Sweden2154 Posts
December 05 2013 23:52 GMT
#143
I died to the penguin boss and I just ran around the entire planet. No boss.
ZasZ.
Profile Joined May 2010
United States2911 Posts
December 06 2013 00:03 GMT
#144
On December 06 2013 08:52 Animzor wrote:
I died to the penguin boss and I just ran around the entire planet. No boss.


Yes, that boss is level 10 and the beacon can only be used once. There should be an indication in the quest journal that the quest is high level (for when you get it) and to not place a beacon until you're ready to fight it.

Comogury
Profile Blog Joined April 2011
United States412 Posts
December 06 2013 00:11 GMT
#145
On December 06 2013 08:43 Reaps wrote:
Is there no way to change controls in this game?

This is a really early beta, so I doubt it. If it isn't in the options then it isn't in the game.
Kronen
Profile Blog Joined March 2011
United States732 Posts
Last Edited: 2013-12-06 01:02:33
December 06 2013 01:00 GMT
#146
Hey guys, a couple quick tips for the penguin boss. The way to kill it posted on the web is to build a bunker with a tiny slit facing upwards and firing lots of arrows up in its direction. It's tendency to float directly above or slightly to one side of means the arrows will most likely hit on either the upwards or downwards path.

I however figured out an even easier way. The ship spawns directly above your beacon. Once you place the beacon and it spins to show it's a valid location, build a large box of land around the space to hold the ship in place. When the ship tries to move and gets caught in the box it glitches his move scripting he stands still while you build a land path out to him and club him to death. Enjoy!

EDIT: By large box, I mean enough to house 3-4 of the ships. You want to give it plenty of space to spawn, and then run it up into the ceiling of the box.
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
Last Edited: 2013-12-06 01:25:02
December 06 2013 01:24 GMT
#147
Just found this..

[image loading]

At first I thought it was a massive gold mine but turns outs its "obsidian" is this any good at all? first time ive came across it. I want to know because its gonna take me years to farm all this with copper pickaxe
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
December 06 2013 01:30 GMT
#148
isnt obsidian created when lava and water touch?
¯\_(☺)_/¯
Animzor
Profile Joined March 2011
Sweden2154 Posts
December 06 2013 01:45 GMT
#149
It's nothing special.
duckii
Profile Joined April 2010
Germany1017 Posts
December 06 2013 03:56 GMT
#150
The progression is a bit fucked at the moment. Waiting for some patches, beta is beta after all
Simberto
Profile Blog Joined July 2010
Germany11508 Posts
December 06 2013 04:26 GMT
#151
The progression is completely broken currently. For the early levels, its mostly just cheese Boss, go to high level planet, dig stuff up while walling in every enemy, repeat. Once you get to higher levels than 30, you can actually get gear that helps you when it helps you. Don't plan on fighting stuff before lvl 30, unless specifically to get pixels. You will never find the metals you need for the next step in areas where you can find the enemies.

Sadly, no enemies in the game can deal with walls in any way, so this isn't really a problem. I really hope for some major changes in the future in this regard. In theory, building a castle to fight a boss seems cool. In praxis, if they can't destroy walls, that means you stand behind a wall and shoot arrows through small hole through which the Boss can't fire back, and if you use anything but dirt for this wall it will never break it.

It is still fun, but it is quite obvious how Beta this is when compared to something like Terraria. (Which i guess is an unfair comparison given how much time terraria has had to evolve) I hope that this stuff will get addressed and the game becomes amazing once it launches, but that will involve quite a few changes.
Teusa
Profile Joined March 2010
Sweden30 Posts
December 06 2013 08:52 GMT
#152
Mmmyeah, tho I think the fixes will come fast.. one out just now that fixes alot of woes and I hope they can keep up the pace as we find flaws and imbalances..
But, beta is beta.. the problem I think is folks have forgotten that beta is supposed to be used to get the game ready, but I feel some gamecompanies have abused this by releasing a half-assed game and calling it beta just to get away with selling a product they never intend to finish

Can recommend it anyhow, I´ve had fun the 10 or so hours I put in already.
Nemo me impune lacessit
Animzor
Profile Joined March 2011
Sweden2154 Posts
December 06 2013 11:17 GMT
#153
I'm guessing the dungeons aren't finished. The two that I've explored have been empty with useless enemies that do nothing.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2013-12-06 11:56:08
December 06 2013 11:54 GMT
#154
Well it's beta after all and apparently there's a big update coming up again. There are a lot of things in there that I've noticed so far as well and it sounds a bit more balanced.

According to http://playstarbound.com/coming-in-tonights-update/:
+ Show Spoiler +

- Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels. (done)
- Monsters now have a small chance to drop meat when killed with normal weapons. (done)
- You can no longer teleport to another players ship from underground (done)
- Bandages are now craftable with 4 plant fibres, no longer require fabric (done)
- Fix human starter chest showing apex starter items (done)
- Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50% (done)
- Make guards you’ve summoned refer to you as their boss (done)
- Make the refinery appear earlier in the game (done)
- Reduced fuel costs a bit to go to other planets (done)
- Tweaked wording of starter quests to encourage exploring of more planets. (done)
- Added hunting knife weapon that also makes monsters drop meat (done)
- Added new legendary weapon (done)
- Pixel loss on death reduced to 20% for testing, might change further (done)
- [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please? (Done)
- Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels. (done)
- Tweaked the UFO boss to make him smash blocks. (done)
- Also make him a little bit easier by changing him to level 9 from level 10 (done)
- Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)
http://i.imgur.com/O2IYd6k.png (done)
- Increase mining speed a little (done)
-Add numbers above the hotbar slots http://i.imgur.com/qTJiFrS.png (done)
- Craftable climbing ropes! (done)

- Make sure hunger bar is always shown when eating food (done)



- Make hunger bar display when the alt key is held down (done)
- Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun. Complete tiers of content are coming really soon. I’d like to get 1/2 tiers of content done per week. (done)
- Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping. They now drop guns. (Thank you to <ippia> for finding this) (done)
- Ufos should hopefully not fly off anymore, they were actually flying off to attack birds! (done)
- Tons of bug fixes
- Bartwe is working on the windows XP issues, not sure yet if it’ll be done by tonight but fingers crossed. Might be tomorrow.

with more to come
I has a flavor
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
December 06 2013 12:05 GMT
#155
I just clicked my spinning wheel and now im able to craft "snow infrantry armour" this armour gives better stats then silver armour and is much easier to craft, you need leather only Oo. Is this correct? I went to a lot of trouble getting the materials for silver.
Animzor
Profile Joined March 2011
Sweden2154 Posts
December 06 2013 12:25 GMT
#156
Any advice for beating the penguin boss without glitching?

Other questions: how do you make bread? and bombs?
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
December 06 2013 15:56 GMT
#157
I kited the penguin boss half way across the planet with my iron hunting bow and 30 bandages and just endured it, it was a really really annoying and tedious fight but I got it.

Are there are any quests after the penguin boss or does it just stop giving quests after that?
: o )
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
December 06 2013 16:30 GMT
#158
Will repeat what I said few posts up, this "snow infantry armour" is kinda op, its better then both silver and gold and costs much much less. Just basicly tanked penguin boss without even using any heals.. everything does 1-5 dmg to me now.

KiWiKaKi
Profile Joined February 2010
Canada691 Posts
December 06 2013 17:49 GMT
#159
does anyone else gets problems playing multiplayer, seems like i have to create a new char everytime i want to play with someone or we both cant join the world for some reason
ur pro or ur noob , thats life
esfr`Netsky
Profile Joined May 2010
France47 Posts
December 06 2013 18:52 GMT
#160
You (the host of the server) have to open port 21025 on your routeur to play.
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