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Speedrunning Thread - Page 36

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Xinder
Profile Blog Joined January 2011
United States2269 Posts
January 29 2013 01:01 GMT
#701
So I think I'm going to pull the trigger on buying a super nintendo and trying to learn 100% yoshi's island. Watching Carl and Trihex run it looks like it would be fun. Plus the art in the game still looks amazing to this day. I also never owned a SNES as a kid, first system was an N64, so it would be fun to play a system I could have had when younger but was denied by my overzealous parents.

Does anyone have a recommendation for a place to get a SNES? As it is right now I'd be buying it from jjgames.com. I've seen some good reviews of their site. If someone else has a better place to go for whatever reason(cheaper, better quality used systems, etc) lemme know. Thanks.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Finality
Profile Blog Joined December 2009
172 Posts
Last Edited: 2013-01-29 01:21:58
January 29 2013 01:21 GMT
#702
On January 29 2013 10:01 Xinder wrote:
So I think I'm going to pull the trigger on buying a super nintendo and trying to learn 100% yoshi's island. Watching Carl and Trihex run it looks like it would be fun. Plus the art in the game still looks amazing to this day. I also never owned a SNES as a kid, first system was an N64, so it would be fun to play a system I could have had when younger but was denied by my overzealous parents.

Does anyone have a recommendation for a place to get a SNES? As it is right now I'd be buying it from jjgames.com. I've seen some good reviews of their site. If someone else has a better place to go for whatever reason(cheaper, better quality used systems, etc) lemme know. Thanks.


You can use ebay/amazon and probably be able to find a fairly well used console, that's where my friend told me he got his, but JJgames does look like a pretty respectable site. I've never used it however.

If you're planning on running Yoshi's Island, I'm pretty sure as with many SNES games that the Japanese versions are faster due to text scrolling faster. You should probably look into finding the Japanese Cart if you are really serious about running the game but the wiki I have looked at says that you only lose 4 seconds or so on the introduction and time for every dialogue box that shows up afterward but it doesn't quantize the actual amount of time lost. It's probably no big deal but something you might want to think about.

Aside from that, I haven't found anything about Yoshi's Island having multiple revisions that have gameplay differences making one better than the other, for example, I am learning aLttp and apparantly there's a 1.0 Japanese Cart that is superior to everything else (there are 1.1,1.2 carts, think like how OOT has multiple revisions) and it's been really troubling me to find one I can afford.

I was asking people on the speedrunslive irc and they were telling me effectively that North American SNES will be able to run Japanese cartriges, so long as they are the ntsc? versions and not the pal ones.

However, the only problem with this is that the super famicom cartriges don't fit into North American Super Nintendo's and the only solution to it is to either cut the tabs into the cartridge's frame or remove the plastic tabs from the super nintendo with a dremel or similar tool.

Sorry to add things that weren't directly tied to the original question, but they are probably things you might want to consider when buying the super nintendo console.
Looks like their efforts... were in Vayne. (*sunglasses* YEAAAAAAAAA)
Xinder
Profile Blog Joined January 2011
United States2269 Posts
January 29 2013 01:26 GMT
#703
On January 29 2013 10:21 Finality wrote:
Show nested quote +
On January 29 2013 10:01 Xinder wrote:
So I think I'm going to pull the trigger on buying a super nintendo and trying to learn 100% yoshi's island. Watching Carl and Trihex run it looks like it would be fun. Plus the art in the game still looks amazing to this day. I also never owned a SNES as a kid, first system was an N64, so it would be fun to play a system I could have had when younger but was denied by my overzealous parents.

Does anyone have a recommendation for a place to get a SNES? As it is right now I'd be buying it from jjgames.com. I've seen some good reviews of their site. If someone else has a better place to go for whatever reason(cheaper, better quality used systems, etc) lemme know. Thanks.


You can use ebay/amazon and probably be able to find a fairly well used console, that's where my friend told me he got his, but JJgames does look like a pretty respectable site. I've never used it however.

If you're planning on running Yoshi's Island, I'm pretty sure as with many SNES games that the Japanese versions are faster due to text scrolling faster. You should probably look into finding the Japanese Cart if you are really serious about running the game but the wiki I have looked at says that you only lose 4 seconds or so on the introduction and time for every dialogue box that shows up afterward but it doesn't quantize the actual amount of time lost. It's probably no big deal but something you might want to think about.

Aside from that, I haven't found anything about Yoshi's Island having multiple revisions that have gameplay differences making one better than the other, for example, I am learning aLttp and apparantly there's a 1.0 Japanese Cart that is superior to everything else (there are 1.1,1.2 carts, think like how OOT has multiple revisions) and it's been really troubling me to find one I can afford.

I was asking people on the speedrunslive irc and they were telling me effectively that North American SNES will be able to run Japanese cartriges, so long as they are the ntsc? versions and not the pal ones.

However, the only problem with this is that the super famicom cartriges don't fit into North American Super Nintendo's and the only solution to it is to either cut the tabs into the cartridge's frame or remove the plastic tabs from the super nintendo with a dremel or similar tool.

Sorry to add things that weren't directly tied to the original question, but they are probably things you might want to consider when buying the super nintendo console.


Thank you for the thoughtful response!! I am aware that some modding would be required to play a jpn cart on the american SNES but I at one point looked into jpn carts on an N64 and the modding is similar. From what I've heard the modding on the SNES is easier than the N64. The way I'm looking at it now is to just have a SNES to have it and play some classic games I never got to play as a kid, while also seeing if Yoshi's Island would be a game that I might like to play thousands of times for a speedrun. So I figure the US version now and in several months, if I'm still playing it, I can look into the famicom cart for it. Baby steps in a sense to avoid possible burnout. Good to hear that the reviews I read about JJgames weren't in vain either.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Flicky
Profile Blog Joined December 2008
England2673 Posts
Last Edited: 2013-01-29 09:58:17
January 29 2013 09:53 GMT
#704
On January 29 2013 10:26 Xinder wrote:
Show nested quote +
On January 29 2013 10:21 Finality wrote:
On January 29 2013 10:01 Xinder wrote:
So I think I'm going to pull the trigger on buying a super nintendo and trying to learn 100% yoshi's island. Watching Carl and Trihex run it looks like it would be fun. Plus the art in the game still looks amazing to this day. I also never owned a SNES as a kid, first system was an N64, so it would be fun to play a system I could have had when younger but was denied by my overzealous parents.

Does anyone have a recommendation for a place to get a SNES? As it is right now I'd be buying it from jjgames.com. I've seen some good reviews of their site. If someone else has a better place to go for whatever reason(cheaper, better quality used systems, etc) lemme know. Thanks.


You can use ebay/amazon and probably be able to find a fairly well used console, that's where my friend told me he got his, but JJgames does look like a pretty respectable site. I've never used it however.

If you're planning on running Yoshi's Island, I'm pretty sure as with many SNES games that the Japanese versions are faster due to text scrolling faster. You should probably look into finding the Japanese Cart if you are really serious about running the game but the wiki I have looked at says that you only lose 4 seconds or so on the introduction and time for every dialogue box that shows up afterward but it doesn't quantize the actual amount of time lost. It's probably no big deal but something you might want to think about.

Aside from that, I haven't found anything about Yoshi's Island having multiple revisions that have gameplay differences making one better than the other, for example, I am learning aLttp and apparantly there's a 1.0 Japanese Cart that is superior to everything else (there are 1.1,1.2 carts, think like how OOT has multiple revisions) and it's been really troubling me to find one I can afford.

I was asking people on the speedrunslive irc and they were telling me effectively that North American SNES will be able to run Japanese cartriges, so long as they are the ntsc? versions and not the pal ones.

However, the only problem with this is that the super famicom cartriges don't fit into North American Super Nintendo's and the only solution to it is to either cut the tabs into the cartridge's frame or remove the plastic tabs from the super nintendo with a dremel or similar tool.

Sorry to add things that weren't directly tied to the original question, but they are probably things you might want to consider when buying the super nintendo console.


Thank you for the thoughtful response!! I am aware that some modding would be required to play a jpn cart on the american SNES but I at one point looked into jpn carts on an N64 and the modding is similar. From what I've heard the modding on the SNES is easier than the N64. The way I'm looking at it now is to just have a SNES to have it and play some classic games I never got to play as a kid, while also seeing if Yoshi's Island would be a game that I might like to play thousands of times for a speedrun. So I figure the US version now and in several months, if I'm still playing it, I can look into the famicom cart for it. Baby steps in a sense to avoid possible burnout. Good to hear that the reviews I read about JJgames weren't in vain either.


Yeah, getting the Jap cart isn't even close to being a concern. Most of the runners just use the US version to race anyway. Trihex/Carl have the japanese cart because they wanted to make sure that their times were exactly comparable with the japanese ones. Modding a US SNES to play famicom games takes about 30 seconds. You literally just break the tabs.

Also, sounds like you're going about it the right way. Going straight into learning Yoshi's Island 100% is not something 99% of people should do. Play it a bunch, probably learn the any% route casually (say, sub 2:40) then go up to 100%. There will be plenty of 100% World X races on SRL if you want them and a bunch of other people are learning Yoshi's Island at the moment. 100% is a real beast to tackle so good luck if you start off. Taking steps to avoid burnout is always my advice so you may want to pick up an SNES -> USB converter and do some emulator learning in the future.

Yoshi's Island is on my list of games to actually finish this year and I'm looking forward to getting around to it.

--------

In other news, The Sunday Sequence Break is blowing up! We got 1364 peak viewers in our show on Sunday and we're nearing 4000 followers. We've got a Pokémon Fire Red & Leaf Green episode this Sunday (00:00 GMT (+00:00)) with Werster and MexiricanBassMonkey (record holders in red and green respectively) so it should be a blast. We're applying for partner after this episode so wish us luck and come watch the show!
Liquipedia"I was seriously looking for a black guy" - MrHoon
Ablaij
Profile Joined June 2011
United States74 Posts
Last Edited: 2013-01-29 10:35:32
January 29 2013 10:28 GMT
#705
Werster got a subscriber button today. He consistently breaks 1000 viewers every time he streams these days so it's good to finally see it.

edit: Also new Yoshi's Island WR by Zewing, 2:41:50 with no bonus challenges.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 29 2013 16:28 GMT
#706
Just beat my 358/2 days WR again

+ Show Spoiler +

[image loading]
Post credits save was 4:21:38


Just want to point out my new route involves selling the Orichalcum on day 353 so even in Days its a horrible item.

Notable improvements -

+ Show Spoiler +

Had some sea salt ice cream before the run started (tastes pretty good)
Didn't get caught by Pete 40238245281 times on day 72
New route for day 119
Got the gigas shadow skip on day 151
Flawless Infernal engine fight
Got a lucky drop meaning I didn't need to pick up a gear component B on day 193
Had a red barrel in the first round on day 224 meaning I didn't need to death abuse.
New route for day 296
New route for day 322
Perfect Land Armour fight
Xion phase 4 only casted Demi on me allowing me to just limit spam her
Better NeoShadows fight on day 358

Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2013-01-30 01:58:24
January 30 2013 01:57 GMT
#707
Zewing got new WR with no bonus and beat it by nearly a minute and a half.

Then Garrison gets a sub 47 in Super Metroid

Kryssstal streams Any% no EG (Exploration Glitch, turns Any% into a 4 minute run) and crushes it sub 40 (sets the WR with an impressive run)

In the middle of all of this Werster streamed FireRed after getting his sub button and got fucked by Gary Round 2 because his Defense was too low and he was out of Full Restores.

Werster says he's only finished this category twice...
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
January 30 2013 08:37 GMT
#708
Disc 2 route finally did it without a (major) fuckup

[image loading]

Sub 3 hours can cut more time off that because of a minor mistake at the beginning which cost time on every split. Right now Discs 1+2 are around 6:40 could cut it down to maybe 6:35. Disc 3 is pretty short as well, and Disc 4 is pretty decent size.

Right now I'm aiming for 12:xx final time, I think that's reachable with eventually getting under 12.
Flicky
Profile Blog Joined December 2008
England2673 Posts
Last Edited: 2013-01-30 09:32:38
January 30 2013 09:32 GMT
#709
On January 30 2013 10:57 Raelcun wrote:
Zewing got new WR with no bonus and beat it by nearly a minute and a half.

Then Garrison gets a sub 47 in Super Metroid

Kryssstal streams Any% no EG (Exploration Glitch, turns Any% into a 4 minute run) and crushes it sub 40 (sets the WR with an impressive run)

In the middle of all of this Werster streamed FireRed after getting his sub button and got fucked by Gary Round 2 because his Defense was too low and he was out of Full Restores.

Werster says he's only finished this category twice...


Yeah, yesterday was pretty good for speedrunning.

Jorf also almost cracked sub 6 Octodad.
Liquipedia"I was seriously looking for a black guy" - MrHoon
SaetZero
Profile Blog Joined December 2009
United States855 Posts
January 30 2013 12:13 GMT
#710
garrison got sub 47? yo whatttttttt
Never Forget. #TheRevolutionist
Flicky
Profile Blog Joined December 2008
England2673 Posts
January 30 2013 14:29 GMT
#711
On January 30 2013 21:13 SaetZero wrote:
garrison got sub 47? yo whatttttttt


He also finally made partner on twitch.
Liquipedia"I was seriously looking for a black guy" - MrHoon
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
January 31 2013 00:30 GMT
#712
On January 30 2013 17:37 Raelcun wrote:
Disc 2 route finally did it without a (major) fuckup

[image loading]

Sub 3 hours can cut more time off that because of a minor mistake at the beginning which cost time on every split. Right now Discs 1+2 are around 6:40 could cut it down to maybe 6:35. Disc 3 is pretty short as well, and Disc 4 is pretty decent size.

Right now I'm aiming for 12:xx final time, I think that's reachable with eventually getting under 12.


It's 12 hours! That's length.
Moderator我们是个踏实的赞助商模式俱乐部
Dubzex
Profile Joined October 2010
United States6994 Posts
January 31 2013 05:08 GMT
#713
Wasn't funkdoc supposed to get partner too? They never got back to him on his paperwork stuff I think...
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
sixfour
Profile Blog Joined December 2009
England11062 Posts
January 31 2013 20:09 GMT
#714
ennopp with a 1:42:43 MM any%, nice
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
January 31 2013 20:24 GMT
#715
Holy shit, Garrison! That's an absurdly good time. :O

Makes me miss the good old days when I was unemployed so I could stay up all night watching/racing with/chatting with the SM runners on SRL.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
February 01 2013 07:17 GMT
#716
Quick random question. When going for world records does the type of controller you use matter? Like for example, Cosmo is learning Paper Mario and is using his Gamecube controller. While iateyourpie uses an N64 controller. If Cosmo were to take the record for Paper Mario would it count since he uses the gamecube controller?
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Stuv
Profile Blog Joined June 2010
Netherlands942 Posts
February 01 2013 08:32 GMT
#717
On February 01 2013 16:17 Xinder wrote:
Quick random question. When going for world records does the type of controller you use matter? Like for example, Cosmo is learning Paper Mario and is using his Gamecube controller. While iateyourpie uses an N64 controller. If Cosmo were to take the record for Paper Mario would it count since he uses the gamecube controller?

Its all about personal preference. Some people like the N64 controller (pie, sigl, etc), some like GC (cosmo, zfg, etc). Input does not matter for the record. All counts. What matters is what console/language you play on.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 01 2013 08:44 GMT
#718
As long as he's not using a turbo controller or a controller with modified hardware that gives him an advantage, then it really doesn't matter.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
February 01 2013 08:48 GMT
#719
Yeah people use Snes controllers for cave story etc etc so it doesn't really matter as long as it doesn't have turbo capabilities.
Flicky
Profile Blog Joined December 2008
England2673 Posts
February 01 2013 14:41 GMT
#720
Today/Yesterday Dram got 1:24:25 in SMW 96-exit and duckfist got 10:40.7 in Ninja Gaiden 2, beating Hotarubi's time from who knows when.

This week has been godlike.
Liquipedia"I was seriously looking for a black guy" - MrHoon
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