Ouya: New gaming console - Page 2
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ZeroCartin
Costa Rica2390 Posts
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Tobberoth
Sweden6375 Posts
On July 11 2012 00:57 Leporello wrote: I don't see this catching, from a consumer standpoint or a developer standpoint. Apps on my phone are simple and cheap, as they're typically time-wasters. I don't sit at home and play Angry Birds, I play it when I'm on the train or on a road trip. Why would I buy a console for this? It's not going to be able to render games like a full-fledged GPU-powered console, such as the PS3 or 360, and thus, a large number of "gamer" consumers are just going to dismiss it straight away. And if I want to play Angry Birds on my TV, my PC or even my android phone can do that already. For developers, this seems like another compatibility headache when it comes to developing standard Android apps. Or it's trying to be something inbetween a smart phone and a gaming console -- but why develop a quality product specifically for something so niche that it has no real consumer base? Skeptical. I just don't see the point. The point is to have an open source console which it doesn't cost ridiculous amounts of money to create games for. | ||
andiCR
Costa Rica2273 Posts
Is this just about playing mobile and tablet games on my TV? No. Nope. Nyet. Nein. Can we say it more clearly? OUYA was not created merely to host ports of existing Android games. We’ve built this badboy to play the most creative content from today’s best known AAA game designers as well as adored indie gamemakers. That said, we believe many existing Android games will feel bigger and better on a TV with a real controller. And we’ve heard from developers like Brian Fargo and Adam Saltsman that the controller will be the most exciting reason to develop for OUYA. We hope they speak for all developers when they say OUYA will inspire new forms of gameplay. | ||
aike
United States1629 Posts
And for $100, it's not like it's a huge investment hoping that big AAA titles come to it... if even just a few good games are developed for the platform it would be worth it. Also, twitch. | ||
Leporello
United States2845 Posts
Eh, but it's still marketing itself towards gaming specifically. If they get developers on board to make some games that can actually grab some attention -- then maybe it could find a place. I just think a gamer will basically ask themselves why pay $100 for a console that only plays indy games, when they can buy a $200 console that plays the major brand titles that everyone knows. It's going to be tough, but I wish it well as I guess there is at least some demand for it. It seems the controller is what really separates it from, say, an android tablet. | ||
RoosterSamurai
Japan2108 Posts
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Virtue
United States318 Posts
When they say they are going to compete with the Tablet/mobile game market they aren't saying that they are going to be porting those games over and then nothing else. They are saying that are going to drop the barriers that developers have when trying to develop for a console and make it just as easy as it is to develop for Android/iOS. With those barriers dropped, tons of developers will be able to make games that they want to make and not have to spend tens of thousands of dollars working through licenses on the existing consoles. Also, Its going to have Twitch TV built in so it can stream Starcraft in HD right to your TV! I know tons of people on this site would pay 99$ just for that! Everything will be free-to-play to some degree, so you can try every game out before you buy it. And, best of all, the development for it will be super open, so there will be tons of interesting, fun indie games popping up all the time. This isn't just an android smart phone with a controller and an HDMI cable. | ||
aike
United States1629 Posts
On July 11 2012 01:15 Virtue wrote: Has no one in this thread looked at their kickstarter? Its not only going to be only mobile games! Android isn't just a mobile platform that can only support angry birds type games. Its going to have Twitch TV built in so it can stream Starcraft in HD right to your TV! I know tons of people on this site would pay 99$ just for that! Everything will be free-to-play to some degree, so you can try every game out before you buy it. And, best of all, the development for it will be super open, so there will be tons of interesting, fun indie games popping up all the time. This isn't just an android smart phone with a controller and an HDMI cable. And I've seen multiple devs talk about it... Cliffy B (From Epic) has tweeted about the project, and Epic has made one of the most amazing mobile games ever (Infinity Blade) so I could see them having their developer ChAIR work on titles for a system like this. | ||
Golbat
United States499 Posts
Also that controller looks to be more in the style of the 360 controller, which is the most comfortable of all console controllers, in my opinion. | ||
Tobberoth
Sweden6375 Posts
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RoosterSamurai
Japan2108 Posts
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HeeroFX
United States2704 Posts
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aike
United States1629 Posts
On July 11 2012 01:30 RoosterSamurai wrote: I am kind of interested in pledging the $100, but there are a few things I am curious about. Does it have wireless, and if the kickstart fails, do you get your money back, or do they still give you an ouya, or what happens? Kickstarter doesn't take money from you unless the project meets it's funding goal ($950000* in this case) So if the project doesn't get at least that amount, you will not be charged. And if you read the kickstarter page... Specifications: Tegra3 quad-core processor 1GB RAM 8GB of internal flash storage HDMI connection to the TV, with support for up to 1080p HD WiFi 802.11 b/g/n Bluetooth LE 4.0 USB 2.0 (one) Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad Android 4.0 | ||
RoosterSamurai
Japan2108 Posts
On July 11 2012 01:33 aike wrote: Kickstarter doesn't take money from you unless the project meets it's funding goal ($750000 in this case) So if the project doesn't get at least that amount, you will not be charged. And if you read the kickstarter page... Specifications: Tegra3 quad-core processor 1GB RAM 8GB of internal flash storage HDMI connection to the TV, with support for up to 1080p HD WiFi 802.11 b/g/n Bluetooth LE 4.0 USB 2.0 (one) Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad Android 4.0 Oh I see. Whoops, I missed that. Well it seems like a pretty solid idea for $100, and they seem to be making good progress too. I can only hope that someone develops quality 8-bit games for it. I'd be totally sold, even for $200, if that happened. | ||
lisward
Singapore959 Posts
On July 11 2012 00:55 KimJongChill wrote: Ehh, I don't see this kicking off. I just don't see mobile games really being that big or important enough to warrant their own console and tv. The money disagrees. | ||
aike
United States1629 Posts
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caradoc
Canada3022 Posts
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Fighter
Korea (South)1524 Posts
On July 11 2012 00:33 Aberu wrote: Reminds me of the Phantom. Pretty much what I think every time I hear of a console not made by Nintendo/MS/Sony. Though this actually IS quite similar to the Phantom. | ||
Greggle
United States1131 Posts
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Lucumo
6850 Posts
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