Final Fantasy XIV - Page 20
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mecrotq
Canada121 Posts
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carraway
264 Posts
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Tachion
Canada8573 Posts
On July 21 2013 09:50 Bashnek wrote: So will there be a TL guild/linkshell/free company for ARR? Pre-ordered & played a bit of beta 3, which server should i go on for release? Judging by these forums I don't think there is quite enough interest in the game to form much of a linkshell group. In regards to some servers and their connection to various communities (stolen from blue gartr) Reddit/Roleplaying server is Gilgamesh, Note: all signs point to this being the most populated server.(apparently a top choice for LGBT as well) Neogaf/4chan vg/ZAM are on Ultros Alternate 4chan server is also Cactuar I'll probably be playing on Behemoth myself because...I don't know. cause it's called behemoth? + Show Spoiler + ![]() | ||
Tobberoth
Sweden6375 Posts
On July 20 2013 15:33 Qaatar wrote: http://www.reddit.com/r/ffxiv/comments/1ioajw/deadlines_for_beta_test_applications_and_beta/ Seems like phase 4 won't be an "open beta" like we assumed it will be? I think a lot of people were just assuming phase 4 will be a simple download and play kind of deal for newer players, and either this reddit post is misinformation, or there will be a lot of disappointment. If this is true, people need to register by the 22nd, or risk not being accepted into phase 4. You are guaranteed a spot if you already got into an earlier beta phase though... right? | ||
Leyra
United States1222 Posts
On July 22 2013 15:39 Tobberoth wrote: You are guaranteed a spot if you already got into an earlier beta phase though... right? Yeah, I read somewhere earlier if you were in the earlier betas you're in the next phase as well. Edit: If someone's looking for a home, I have a friendly group rolling on Adamantoise, just PM me if interested! | ||
Eoin
19 Posts
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Bashnek
Australia895 Posts
On July 22 2013 12:55 Tachion wrote: Judging by these forums I don't think there is quite enough interest in the game to form much of a linkshell group. In regards to some servers and their connection to various communities (stolen from blue gartr) I'll probably be playing on Behemoth myself because...I don't know. cause it's called behemoth? + Show Spoiler + ![]() Thanks! | ||
ragz_gt
9172 Posts
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Tachion
Canada8573 Posts
also new letter from producer http://forum.square-enix.com/ffxiv/threads/62802-Letter-from-the-Producer-XLVIII-(07-25-2013) The Titan battle looks fun. I'm glad they're focused on making the content really difficult. | ||
ragz_gt
9172 Posts
+ Show Spoiler [shameless plug] + Check out my dungeon vids of initial release to get a sense of what likely to be the case: http://www.youtube.com/user/ragzGT/videos?tag_id=UCFt-Wk78Sa2lV3M57uC6nSQ.3.raid&sort=dd&view=46&shelf_index=3 (and subscribe please ![]() | ||
Tachion
Canada8573 Posts
https://docs.google.com/spreadsheet/lv?key=0AmHLBB8rZZaKdEJCRi1oa1lUQi1KNUQ0TGNXeFU1YkE&toomany=true#gid=3 thread/survey form here http://www.reddit.com/r/ffxiv/comments/1j4fjh/character_survey_results_expandedfixed/ Hyur males are most popular race/gender, with female miqo'te close behind. | ||
ragz_gt
9172 Posts
I really like the female model for them, though prob not gonna remodel. Too bad seawolf female not as good as Merlwyb | ||
mecrotq
Canada121 Posts
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carraway
264 Posts
On July 21 2013 13:21 mecrotq wrote: when is beta phase 4 ? the exact date plz if possible On July 29 2013 05:48 mecrotq wrote: when is open beta ? i got 3 extra keys for ps3 On July 21 2013 14:37 carraway wrote: The start date/time of beta phase 4 won't be announced until August 8th during the next Live Producer's Letter. | ||
jbui
United States193 Posts
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ragz_gt
9172 Posts
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jbui
United States193 Posts
On July 29 2013 07:44 ragz_gt wrote: Yes, there is no restriction on what server you can select (except that if you are legacy you cannot move to a new server), it's more of a guideline for language, ping, and active time of the server. Ok thanks! | ||
Capped
United Kingdom7236 Posts
Its going to steal my money when i barely play MMO's...MUST...RESIST | ||
Tachion
Canada8573 Posts
![]() ![]() The response: Area Attacks and Latency Issues■ Producer and director Yoshi-P here. Thank you for all of your feedback on latency issues and the evasion of enemy attacks. As we continue working to address these issues in time for phase 4 and release, I'd like to inform you all of the current situation. This post will focus on area attacks that are difficult to evade, or still connect even if you appear to have avoided it. Damage taken when Ifrit uses Eruption. When Ifrit used eruption in phase 3, the animation had a momentary build-up before the explosion. Because of this momentary buildup, there was a slight delay between the server's check and the explosion. This has already been corrected for phase 4 and release. Damage taken for what looked like a near miss. 1. Registering Player Damage In phase 3, when judging whether a character was standing in an attack's area of impact, your position was checked using a circle around your character to represent the space your character stands in. Furthermore, to keep the different races balanced, the radius of this circle was the same for all characters. Because of this, even if you appeared to have barely escaped the area of effect, a portion of the circle was still within range. This created the illusion that you barely evaded attack, with varying results depending on your race. For phase 4 and release, this circle has been reduced to a single point at the center of where your character is standing to more accurately determine your position. 2. Enemy Progress Bars and Area of Impact Being an online game, there will always be a minimal delay when input is received from the player and sent back after being processed by the server. In FFXIV: ARR, your position is checked by the server once every 0.3 seconds. This timing is synced and processed according to the servers to prevent lag between your input and what you see. During phase 3, however, this syncing did not take place due to stringent server checks that took place, causing lag between what you saw on the enemy progress bar and your character's positioning. As a result, even if you appeared to be outside the area of impact when the progress bar was filled, damage was still taken. Adjustments are being made to reduce lag as much as possible, and syncing should improve the timing between enemy cast bars, area of effect markers, and the actual attacks. Rest assured that we're doing what we can to make sure players can safely evade attacks by watching enemy cast bars and markers for area attacks. Players overseas were also affected by having to access the Japan data center in Version 1.0, as this further delayed the relay of data from the server. With the establishment of a regional data center and the above measures being taken to improve syncing with the servers, we will continue working to ensure an enjoyable gaming experience for all of our players. (Even with a great connection, I think there's still maybe a 0.1 second margin of error with the cast bar, so make sure to get out of the way when playing with your party. ) | ||
Bashnek
Australia895 Posts
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