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Day Z: Persistant world zombie survival mod - Page 30

Forum Index > General Games
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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
deathpie
Profile Joined March 2011
United States32 Posts
May 30 2012 16:39 GMT
#581
I get such low fps on this game/mod even though my computer should definatley be able to run it. Anyone else encounter this and if so know of any ways to improve fps other than turn the graphics down (which I already did)? I'm looking to more of like console/game file edit stuff to get some fps improvement. Thanks.
enigamI
Profile Joined May 2010
Canada385 Posts
May 30 2012 17:01 GMT
#582
On May 31 2012 01:39 deathpie wrote:
I get such low fps on this game/mod even though my computer should definatley be able to run it. Anyone else encounter this and if so know of any ways to improve fps other than turn the graphics down (which I already did)? I'm looking to more of like console/game file edit stuff to get some fps improvement. Thanks.


If you haven't already, try using the new "test" patch 1.7. It significantly reduces dayz specific fps drop.
http://cdn.armafiles.info/test_SE3-6/
obviously connect to servers using 1.7.0.0 when you install this code.
Enki
Profile Blog Joined January 2007
United States2548 Posts
May 30 2012 17:08 GMT
#583
Been watching streams and videos for the last couple days of it, looks pretty cool although really buggy. I imagine on a better game engine with super good graphics and more accurate gunplay, it would be fucking amazing.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
May 30 2012 17:15 GMT
#584
The FPS drop is annoying. Usually relaunching the game solves it but then you gotta get back into a server which can be a hassle.
OjKa OjKa OjKa!
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
May 30 2012 17:56 GMT
#585
This is stupid. i just wanna have a little play time before i go out and every server it says trying to reauthenticate.
¯\_(☺)_/¯
tyr
Profile Blog Joined February 2008
France1686 Posts
May 30 2012 18:30 GMT
#586
On May 31 2012 02:08 Enki wrote:
Been watching streams and videos for the last couple days of it, looks pretty cool although really buggy. I imagine on a better game engine with super good graphics and more accurate gunplay, it would be fucking amazing.


"accurate gunplay" ? I hope you're not talking about CoD or something ...

Yeah, the Operation Flashpoint/ArmA engine has always been buggy, but I think it's almost inevitable. To my knowledge, no other game has this much playable terrain modeled in 3D. The simple fact that it works is already quite remarkable imo.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
May 30 2012 19:01 GMT
#587
In the UK SAS server in one of the power stations (one near the church) spawned 2 fucking AKs.

So I'm busting one then a couple minutes later I come back and 2 more have spawned with the addition of a shotgun.
Seeing as no one was in Elektro, I left server and went to fuck over some guys in some other server. Shame I'm lagging though so murdering may have to wait a little.
OjKa OjKa OjKa!
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
May 30 2012 20:04 GMT
#588
On May 31 2012 04:01 ToT)OjKa( wrote:
In the UK SAS server in one of the power stations (one near the church) spawned 2 fucking AKs.

So I'm busting one then a couple minutes later I come back and 2 more have spawned with the addition of a shotgun.
Seeing as no one was in Elektro, I left server and went to fuck over some guys in some other server. Shame I'm lagging though so murdering may have to wait a little.

Gonna share?
deathpie
Profile Joined March 2011
United States32 Posts
May 30 2012 20:14 GMT
#589
On May 31 2012 02:01 enigamI wrote:
If you haven't already, try using the new "test" patch 1.7. It significantly reduces dayz specific fps drop.
http://cdn.armafiles.info/test_SE3-6/
obviously connect to servers using 1.7.0.0 when you install this code.


Thanks, will check out when I get home from work. One more question, are a decent amount of servers running this version or is it going to be impossible to find one?
MGN
Profile Joined June 2011
France383 Posts
May 30 2012 20:30 GMT
#590
I know this is certainly a frequently asked question, but is there a chance that the zombies' movement will be... "fixed", with the actual engine ? I mean it sure looks hard and fun to kill a zombie, but as the same time completly weird and non immersive (to me) :/
Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2012-05-30 21:27:18
May 30 2012 21:22 GMT
#591
Once you have the game figured out, zombies are no longer a threat. The only real threat is other players. You can kill hundreds of zombies as long as you have the ammunition for it, but if you walk around the wrong corner without paying attention someone will pop you with their pea-shooter.

On May 31 2012 05:14 deathpie wrote:
Show nested quote +
On May 31 2012 02:01 enigamI wrote:
If you haven't already, try using the new "test" patch 1.7. It significantly reduces dayz specific fps drop.
http://cdn.armafiles.info/test_SE3-6/
obviously connect to servers using 1.7.0.0 when you install this code.


Thanks, will check out when I get home from work. One more question, are a decent amount of servers running this version or is it going to be impossible to find one?

I haven't seen any running that patch...but you can filter for '1.7.' in the server title to help you find them easier.
[SECRET FONT] "Dragoon bunker"
ranshaked
Profile Blog Joined August 2010
United States870 Posts
May 30 2012 22:27 GMT
#592
On May 31 2012 03:30 tyr wrote:
Show nested quote +
On May 31 2012 02:08 Enki wrote:
Been watching streams and videos for the last couple days of it, looks pretty cool although really buggy. I imagine on a better game engine with super good graphics and more accurate gunplay, it would be fucking amazing.


"accurate gunplay" ? I hope you're not talking about CoD or something ...

Yeah, the Operation Flashpoint/ArmA engine has always been buggy, but I think it's almost inevitable. To my knowledge, no other game has this much playable terrain modeled in 3D. The simple fact that it works is already quite remarkable imo.

WWIIonline has a larger gameplay map by ten fold. They are also more realistic when it comes to weapons etc. I would love to see this mod in ww2ol
http://www.battlegroundeurope.com/

I can't wait til this game isn't as buggy so I can play!
Westerhound
Profile Joined October 2010
Finland69 Posts
Last Edited: 2012-05-31 00:48:41
May 31 2012 00:48 GMT
#593
On May 31 2012 01:39 deathpie wrote:
I get such low fps on this game/mod even though my computer should definatley be able to run it. Anyone else encounter this and if so know of any ways to improve fps other than turn the graphics down (which I already did)? I'm looking to more of like console/game file edit stuff to get some fps improvement. Thanks.


Could always try adding -maxMem=2047 -cpuCount=4 (or whatever your values for RAM and CPU cores are obviously) to the launch options if you havent, gave me some extra fps.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
May 31 2012 02:48 GMT
#594
Just died of blood loss.
How do you use bandages?
I was mashing keys.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-05-31 15:14:58
May 31 2012 02:56 GMT
#595
G right click icon
extremely steep learning curve
haikus arnt easy
Call me Marge Simpson cuz I love you homie
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
May 31 2012 06:44 GMT
#596
On May 31 2012 11:56 PassiveAce wrote:
G then right click icon
extremely steep learning curve
haikus arnt easy

1st line has 6 syllables
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
deathpie
Profile Joined March 2011
United States32 Posts
May 31 2012 13:59 GMT
#597
The 1.7 patch seemed to help a little bit, game is slightly less buggy feeling too which is nice. From the little more than 2 hours of playing I've done I think night time is way more fun in game. It just feels generally more scary not being able to tell what is lurking around and having to take your time.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
May 31 2012 14:04 GMT
#598
Yeah, I was playing last night and hopped on two UK servers but both were in the day. LAAAAAAAAAAME. Night time is so much better, really is tense. Every flare, every gunshot.

Hunt or be hunted.

Or leave that idiot that's running with a flare in his hand alone...
OjKa OjKa OjKa!
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
May 31 2012 14:06 GMT
#599
My love of the night dramatically increased when I discovered the video options to make it like a grayscale day.
Descolada in everything not TL/Starcraft
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
Last Edited: 2012-05-31 14:17:07
May 31 2012 14:16 GMT
#600
I want some NV goggles so I can go "hunting"
t(ツ)t
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