• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:00
CEST 12:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho1Code S RO8 Preview: ByuN, Rogue, herO, Cure3[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15
Community News
Code S RO8 Interviews - Group A Winners0Code S Season 1 - RO8 Group A Results (2025)0Dark to begin military service on May 13th (2025)21Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5
StarCraft 2
General
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Dark to begin military service on May 13th (2025) I hope balance council is prepping final balance Code S RO8 Interviews - Group A Winners How does the number of casters affect your enjoyment of esports?
Tourneys
[GSL 2025] Code S:Season 1 - RO8 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group B Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Monday Nights Weeklies
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A [Megathread] Daily Proleagues BSL Nation Wars 2 - Grand Finals - Saturday 21:00
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Iraq & Syrian Civil Wars UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18371 users

Company of Heroes 2 - Page 17

Forum Index > General Games
Post a Reply
Prev 1 15 16 17 18 19 37 Next All
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 23 2013 12:34 GMT
#321
goddamnit i want the su152 but i want to keep my guards rifles
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 24 2013 17:07 GMT
#322
On April 23 2013 21:27 Mannerheim wrote:
Show nested quote +
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 24 2013 18:16 GMT
#323
On April 25 2013 02:07 Plansix wrote:
Show nested quote +
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 24 2013 19:10 GMT
#324
On April 25 2013 03:16 Caller wrote:
Show nested quote +
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 24 2013 19:24 GMT
#325
On April 25 2013 04:10 Plansix wrote:
Show nested quote +
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 24 2013 19:51 GMT
#326
On April 25 2013 04:24 Blitzkrieg0 wrote:
Show nested quote +
On April 25 2013 04:10 Plansix wrote:
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.


The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.

im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...

every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.

soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Audemed
Profile Joined November 2010
United States893 Posts
April 24 2013 21:06 GMT
#327
Yeah, Germans OP. Don't you dare make an SU-85!
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 24 2013 21:16 GMT
#328
On April 25 2013 04:51 Caller wrote:
Show nested quote +
On April 25 2013 04:24 Blitzkrieg0 wrote:
On April 25 2013 04:10 Plansix wrote:
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.


The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.

im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...

every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.

soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.

Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 24 2013 21:19 GMT
#329
They at least have a field repair skill that lets them repair themselves while disabling their turret.
Kevmeister @ Dota2
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 24 2013 21:41 GMT
#330
On April 25 2013 06:06 Audemed wrote:
Yeah, Germans OP. Don't you dare make an SU-85!

of course i dont dare to, they have worse range than elefants, lose on 1v1 fights to anything thats not a stug pointed in the wrong direction, and die to one panzergrenadier squad.

On April 25 2013 06:19 FliedLice wrote:
They at least have a field repair skill that lets them repair themselves while disabling their turret.


except that the bloody tree that skill is in forces you to get t34/85s, which cost far more than a regular t34 for relatively minor benefits.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-04-24 21:52:31
April 24 2013 21:50 GMT
#331
On April 25 2013 06:16 Plansix wrote:
Show nested quote +
On April 25 2013 04:51 Caller wrote:
On April 25 2013 04:24 Blitzkrieg0 wrote:
On April 25 2013 04:10 Plansix wrote:
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.


The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.

im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...

every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.

soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.

Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.


That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.


In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 24 2013 21:58 GMT
#332
On April 25 2013 06:50 superstartran wrote:
Show nested quote +
On April 25 2013 06:16 Plansix wrote:
On April 25 2013 04:51 Caller wrote:
On April 25 2013 04:24 Blitzkrieg0 wrote:
On April 25 2013 04:10 Plansix wrote:
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.


The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.

im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...

every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.

soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.

Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.


That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.


In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)


well it was more like this

german tactics >>> soviet tank tactics
t34s >>>> panzer iiis
t34s = panzer ivs
t34s inspired panzer vs aka patnhers
tigers kind of shat on anything, but like the panther, were prone to break down with shitty fuel pumps.
theres a reason why a lot of t34s that got captured were pressed into service with german crews and why the sloped armor design of the panther v was based off that of the t34
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-04-24 23:16:29
April 24 2013 23:16 GMT
#333
On April 25 2013 06:50 superstartran wrote:
Show nested quote +
On April 25 2013 06:16 Plansix wrote:
On April 25 2013 04:51 Caller wrote:
On April 25 2013 04:24 Blitzkrieg0 wrote:
On April 25 2013 04:10 Plansix wrote:
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.


The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.

im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...

every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.

soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.

Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.


That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.


In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)


I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Belisarius
Profile Joined November 2010
Australia6225 Posts
Last Edited: 2013-04-25 01:54:00
April 25 2013 01:45 GMT
#334
On April 25 2013 08:16 Plansix wrote:
Show nested quote +
On April 25 2013 06:50 superstartran wrote:
On April 25 2013 06:16 Plansix wrote:
On April 25 2013 04:51 Caller wrote:
On April 25 2013 04:24 Blitzkrieg0 wrote:
On April 25 2013 04:10 Plansix wrote:
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
On April 23 2013 21:06 Cedstick wrote:
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?


This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.


The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.

im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...

every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.

soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.

Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.


That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.


In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)


I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in.


I'm sorry man, you really can't make a "historically accurate" comment and then dismiss that stuff as "grognard" when you get called out for being wrong.

T34s did not perform poorly at all. They had their faults, but they were formidable enough to precipitate major upgrades to the German armour. They also remained a major threat (for much more than just ramming) right up until 1945. That's not well represented in the game right now.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2013-04-25 01:52:09
April 25 2013 01:51 GMT
#335
It's an RTS with WWII skins.

Seriously, "historically accurate" would be something more like the Close Combat series, not the Company of Heroes series...
Belisarius
Profile Joined November 2010
Australia6225 Posts
Last Edited: 2013-04-25 01:57:49
April 25 2013 01:56 GMT
#336
Whether it's historically accurate or not, it's also pretty poorly balanced. I'm happy to set aside realism for the sake of good gameplay, but in terms of late-game armour balance, history is actually doing a better job than relic atm.
AmiPolizeiFunk
Profile Joined May 2010
Germany804 Posts
April 25 2013 08:30 GMT
#337
** Sunday Night Fights Special Company of Heroes 2 Beta Edition
----------------------------------------­--------------------

http://twitch.tv/sundaynightfights

Relic Entertainment's soon-to-be-released Company of Heroes 2 will officially grace the airwaves of Twitch.tv for the first time on COH2.ORG's "Sunday Night Fights Beta Edition" on April 28th at 7PM GMT. Fans will see a 1v1 top player showmatch, followed by the Finals of the 2v2 Open Beta Tourney, shoutcasted by SNF hosts Jason 'AmiPolizeiFunk' Ditmars and Mark 'Yoink' Liu. Company of Heroes 2 is the sequel to the highest rated Real Time Strategy game of all time. Join us this Sunday on the Eastern Front, where every battle tells a story.

* WHERE: http://twitch.tv/sundaynightfights

* WHEN: Sunday, April 28, 12 noon PDT

* INFO: http://www.coh2.org/news/2801/sunday-night-fights-coh2-beta-edition-apr-28th

* INTRO VIDEO ON YOUTUBE:


This cast of the Company of Heroes 2 Closed Beta has permission from Relic and SEGA. Please see the following for details: http://community.companyofheroes.com/forums/community-news-feed/topics/Announcing-CoH2-closed-beta-casts
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 25 2013 13:35 GMT
#338
On April 25 2013 10:45 Belisarius wrote:
Show nested quote +
On April 25 2013 08:16 Plansix wrote:
On April 25 2013 06:50 superstartran wrote:
On April 25 2013 06:16 Plansix wrote:
On April 25 2013 04:51 Caller wrote:
On April 25 2013 04:24 Blitzkrieg0 wrote:
On April 25 2013 04:10 Plansix wrote:
On April 25 2013 03:16 Caller wrote:
On April 25 2013 02:07 Plansix wrote:
On April 23 2013 21:27 Mannerheim wrote:
[quote]

This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.


Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?

Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?

all i have to say is

good luck dealing with german armor


Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.


German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.


The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.

im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...

every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.

soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.

Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.


That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.


In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)


I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in.


I'm sorry man, you really can't make a "historically accurate" comment and then dismiss that stuff as "grognard" when you get called out for being wrong.

T34s did not perform poorly at all. They had their faults, but they were formidable enough to precipitate major upgrades to the German armour. They also remained a major threat (for much more than just ramming) right up until 1945. That's not well represented in the game right now.


Sorry about that, I played a lot of WWII table top games and you can get some real German army grognards in that group who will debate the design of a tank until you ears bleed. I should have articulated my point better. What I meant to say was in general, the average T-34 in the field in WWII normally had production flaws and less skilled crew, so in general they had disadvantages against the well trained German army. The T-34 was a better designed tank at the time, but as you stated, the Russian production has a number of holes and supply problems. Hell, in Stalingrad, they would roll them out of the factory without sights and just tell the crew to aim with the barrel.

But back to the topic at hand. How do man operated anti tank guns fair against German armor? Tanks vs tanks is neat to watch, but I always had better luck with anti-tank guns in CoH1. Are they still awesome or do they just get messed up by infantry before they ever get a shot off.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2013-04-25 13:44:06
April 25 2013 13:37 GMT
#339
It feels like everyone and their mother plays germany, it's impossible to get a game as german (1v1). I'm getting tired of winning as soviet!

EDIT: here's basic opening BO for players struggling as soviets:

3x constripts
molotov [+ hospital at some point]
support building
2x mortars if wehr inf/support heavy (some wehr goes crazy with like 3-4 grens and some support wpns), 1x mortar/1x fieldgun otherwise
1x fieldgun/maxim, depending on wehr composition
Shock commander for SMG upgrade on conscripts makes them stand pretty much toe-to-toe to wehr inf
you now have tons of fuel to transition to tanks


Proper mortar usage is incredibly powerful against the more defensive germans
England will fight to the last American
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2013 14:00 GMT
#340
i used to do that, now i do

combat eng
maxim
maxim
mortar OR at gun
maxim OR at gun
horde manpower at this point and get ready to transition to tanks

seriously maxims cost the same as conscripts for the same 6 men + a machine gun that you can literally walk up to an mg42 and take. I also like to throw a conscript or two in there to steal german equipment whenever i can. I stole a stug once, i was so happy~
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Prev 1 15 16 17 18 19 37 Next All
Please log in or register to reply.
Live Events Refresh
GSL Code S
09:30
Group Stage 2 - Group B
Classic vs ReynorLIVE!
GuMiho vs Maru
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 266
SC2_NightMare 18
StarCraft: Brood War
Jaedong 696
BeSt 320
PianO 238
Pusan 186
Dewaltoss 101
Leta 71
sSak 71
GoRush 58
ToSsGirL 43
JYJ42
[ Show more ]
Liquid`Ret 29
Aegong 23
Sharp 21
NaDa 21
ZerO 15
Barracks 13
Hyun 11
HiyA 8
Bale 3
Dota 2
XaKoH 574
XcaliburYe486
BananaSlamJamma356
League of Legends
JimRising 434
Counter-Strike
olofmeister2345
x6flipin243
Other Games
singsing1375
ceh9869
mouzStarbuck374
crisheroes260
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick687
StarCraft 2
ESL.tv147
StarCraft: Brood War
UltimateBattle 25
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt614
Upcoming Events
The PondCast
1m
OSC
3h 1m
RSL Revival
13h 1m
OSC
14h 1m
GSL Code S
23h 31m
herO vs TBD
TBD vs Cure
OSC
1d 14h
Korean StarCraft League
1d 17h
RSL Revival
2 days
SOOP
2 days
HeRoMaRinE vs Astrea
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
RSL Revival
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.