Company of Heroes 2 - Page 14
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Mannerheim
766 Posts
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Blitzkrieg0
United States13132 Posts
On April 09 2013 02:00 Mannerheim wrote: The only thing I "hate" about the game right now is mortars, they're so obviously overpowered and suck the fun out of the game. Setting up any kind of defensive lines is pointless as mortars simply obliterate them with extreme accuracy, damage and range. You can hear mortars (I hope you're playing with sound). Essentially you want to move your emplacements when you hear mortar fire. Setting up defensive lines that would be impossible to break would make the game extremely boring. | ||
Mannerheim
766 Posts
Read the thread "The Problem With Mortars, Stats Based Explanation" on the beta forums, sums up really well why they're OP. | ||
KaiserJohan
Sweden1808 Posts
I play germans mainly though, and they tend to be abit better defensivly. To counter a mortar/artillery heavy (soviet) opponent heres what I do: 1. Counter-barrage and then reposition! I usually keep one defensive mortar team behind the lines to react to any push/bombardment 2. When you hear mortar/artillery, simply reposition previously static defensive units that were targeted temporarily 3. NEVER keep one big fat defensive position; spread out defensive units along the entire map for vision and then have mech and armor in reserve to react to any soviet push. A quick halftrack-flamer + scout car or even a stug if you can afford will do wonders 4. Sneak scout cars to blast them from behind; dosn't really work on pripyat, but on the snow map it actually works wonders to snipe soviet mortar teams and katushyas On pripyat, spawning in the west spot, you can really zone-of the east area at the water-crossing at the right-edge of the map by placing one bunker with MG42 upgrade and anti-tank mines + some barbed wire to free up manpower, and it would require a real dedicated effort by the soviet to punch through... although its really one of the few areas where static defense is viable, I agree it's a little weak but not impossible to pull off. The only issue I have with the game is that flame weapons are absurd against infantry and most soviet infantry can access either flamers or molotovs easily. I guess its not THAT much of an issue since germany can get cheap engineers with flamers and the godly flamer halftracks, so both sides really have access to flamers, but its so boring infantry is simply worthless against any flamer weapons. For example trying to strategically place long-range grenadiers is really worthless since they will be charged in seconds. Also, imo the soviet commanders are better than the german counterparts, especially when it comes to the early powers. | ||
Soap
Brazil1546 Posts
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Blitzkrieg0
United States13132 Posts
On April 09 2013 02:19 Mannerheim wrote: Moving away doesn't help much as the mortar projectiles will hit moving units with the same efficiency as stationary ones (unlike in CoH1 where they had a chance to miss against moving targets). This, combined with their massive damage and high rate of fire, means the only way to avoid getting killed is to run all the way back to your base. And all of this comes from a cheap low-tier unit. Read the thread "The Problem With Mortars, Stats Based Explanation" on the beta forums, sums up really well why they're OP. You have the wrong mindset. Learn to micro and deal with them instead of complaining about how OP they are and retreating to your base. Units that do massive damage tend to be very expensive, weak defensively, or very easy to dodge. Mortars fall into the weak and easy to dodge categories. | ||
Mannerheim
766 Posts
On April 09 2013 02:52 KaiserJohan wrote: I dont know, I havn't had much problem with mortars, have only played some 20+ games but some against pretty good players. At first I though they were imba, but if you keep mobile and spread out I havnt had much problem with it. I play germans mainly though, and they tend to be abit better defensivly. I know they can be countered by moving a lot, but that's not the point. Such a small amount of such low tier units shouldn't be able to dictate how the game plays, as mortars currently do. It feels like the option to play defensively isn't even available, as mortars just make it so inefficient. Again, read this: http://forums.sega.com/showthread.php?478392-The-Problem-With-Mortars-Stats-Based-Explanation | ||
Penecks
United States600 Posts
Also what is the point of the random 5%, 2%, etc. "bonuses" you can unlock, I mean I guess in the end everyone gets the same bonuses once you reach max level, but it is still pretty dodgy to me. They should have done it like HotS and given camos or achievements or whatever for leveling, instead of actual gameplay changes. I think there is one that increases the damage of the engineer unit by 5%, which can just plain leave one player at an early game disadvantage for no reason. | ||
Blitzkrieg0
United States13132 Posts
Killing one model instead of damaging the entire squad also seems preferable as long as German can still reinforce from half-track. | ||
KaiserJohan
Sweden1808 Posts
On April 09 2013 03:07 Mannerheim wrote: I know they can be countered by moving a lot, but that's not the point. Such a small amount of such low tier units shouldn't be able to dictate how the game plays, as mortars currently do. It feels like the option to play defensively isn't even available, as mortars just make it so inefficient. Again, read this: http://forums.sega.com/showthread.php?478392-The-Problem-With-Mortars-Stats-Based-Explanation Ok, after reading that, I am convinced it definitely needs some changing. Hopefully Relic will pay some attention to it | ||
Disregard
China10252 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Blitzkrieg0
United States13132 Posts
Well used mortars have always been annoying; doesn't make them overpowered when they're used properly. People losing to mass mortars is just bad play on your part. | ||
MotherOfRunes
Germany2862 Posts
On April 09 2013 07:05 Disregard wrote: Well at least I'm not the only one noticing that mortars are ridiculously op they are strong but not op....its not the mortars fault that you arent able to handle em...there are many ways to handle those fuckers | ||
Mannerheim
766 Posts
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Blitzkrieg0
United States13132 Posts
They both still look lethal when they hit things so I doubt much will change. I suppose mortars won't take out as many members of your squad now most likely. | ||
Soulstice
United States288 Posts
On April 10 2013 05:37 Blitzkrieg0 wrote: Nevermind found em here They both still look lethal when they hit things so I doubt much will change. I suppose mortars won't take out as many members of your squad now most likely. Am i the only one who cant view the link? It says "Your administrator has required a password to access this forum. Please enter this password now." ...? | ||
FliedLice
Germany7494 Posts
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L3gendary
Canada1470 Posts
1. How big is the download (lol canadian internet) 2. What are all the "unlock-to-win" elements (like the generals what do they do) and how much do u need to play to unlock them all, and how much of an impact do they make on the gameplay? I really hope it's all minimal. 3. How do the graphics compare to original. 4. What's the average game length between good players. 5. If any can post a full tech tree image or something if it exists tht would be awesome. | ||
Blitzkrieg0
United States13132 Posts
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