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The Elder Scrolls Online - Page 9

Forum Index > General Games
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MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
October 25 2012 00:41 GMT
#161
Will def be trying it out..and if its anything like Daoc... would be SICK
mellitus
Profile Joined October 2010
Singapore137 Posts
November 08 2012 16:46 GMT
#162
Zenimax just put up a pretty awesome developer commentated video explaining certain concepts in the game, looks pretty awesome. Action based combat is especially alluring to me but no game has really pulled it off in the MMO setting. The PvP looks stellar with that horde on horde keep action, and with their "megaserver" which wants to put EVERY player on the same server (is that even possible?), I think PvP is going to be either crazily awesome or a lagfest

kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
November 08 2012 17:00 GMT
#163
On November 09 2012 01:46 mellitus wrote:
Zenimax just put up a pretty awesome developer commentated video explaining certain concepts in the game, looks pretty awesome. Action based combat is especially alluring to me but no game has really pulled it off in the MMO setting. The PvP looks stellar with that horde on horde keep action, and with their "megaserver" which wants to put EVERY player on the same server (is that even possible?), I think PvP is going to be either crazily awesome or a lagfest

http://www.youtube.com/watch?v=KxJTsq2XeKY


It is possible to put everyone on the same server, though I don't know if it is with the amount of people Elder Scrolls Online will have. EVE Online does it just fine, but there's usually never more than 50k people online at any one time, so of course it's hard to tell what the end result will be with this game.
Kznn
Profile Joined March 2011
Brazil9072 Posts
November 08 2012 17:04 GMT
#164
On November 09 2012 01:46 mellitus wrote:
Zenimax just put up a pretty awesome developer commentated video explaining certain concepts in the game, looks pretty awesome. Action based combat is especially alluring to me but no game has really pulled it off in the MMO setting. The PvP looks stellar with that horde on horde keep action, and with their "megaserver" which wants to put EVERY player on the same server (is that even possible?), I think PvP is going to be either crazily awesome or a lagfest

http://www.youtube.com/watch?v=KxJTsq2XeKY



some amazing ideas in this video.
really good :D
On_Slaught
Profile Joined August 2008
United States12190 Posts
November 08 2012 21:04 GMT
#165
If anything, the PvP already seems better than SWTOR.

The factions are also more interesting and much more in line with DAOC.

Plus, stamina always made ES games more strategic. Should be a good tool in a MMO.
ZasZ.
Profile Joined May 2010
United States2911 Posts
November 08 2012 21:18 GMT
#166
Nothing groundbreaking in that video, but I like what I'm seeing. They seem to be building on what makes their games so successful (story, immersion, exploration) and adding MMO elements that people have decided they like over the years. It is interesting that they are sticking with a class and raiding system, which is something I feel most MMO's have been straying from lately to their detriment. Most people I've talked to enjoy defined roles, as long as it doesn't restrict what they can do in game to the point where it is unfun. I know that in WoW, I always liked being known as a solid tank because I knew my spot was secure when people were looking to do runs.

Anyway, we don't have much to go on but I love Elder Scrolls and am interested to see where they go with this.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 08 2012 21:18 GMT
#167
On May 04 2012 02:26 trainRiderJ wrote:
Here is the resume of Zenimax Online's President, Matt Firor.

Show nested quote +
1991 Tempest (Darkness Falls) (Content/Design)
1996 Rolemaster: Magestorm (Producer/Design)
1996 Splatterball (Producer/Design)
1997 Darkness Falls (Producer/Design/Content)
1997 Rolemaster: Bladelands (Producer)
1998 Aliens Online (Producer/Design)
1998 Starship Troopers: Battlespace (Producer)
1998 Godzilla Online (Producer)
1999 Silent Death Online (Producer/Lead Designer)
1999 Darkness Falls: The Crusade (Producer)
1999 Splatterball Plus (Producer)
1999 Darkstorm: The Well of Souls (Producer)
1999 Spellbinder: The Nexus Conflict (Producer/Design)
2001 Dark Age of Camelot (Producer/Design)
2002 Dark Age of Camelot: Shrouded Isles ( Producer/Design)
2003 Dark Age of Camelot: Trials of Atlantis (Exec. Producer)
2004 Dark Age of Camelot: Catacombs (Exec Producer)

I'm not too impressed.

what the fuck. lol. I have never ever ever ever ever ever ever ever ever heard of those games. Normally I would torrent one just to see what its like but the names are just to bad for me to have any interest.
ok
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
November 08 2012 21:22 GMT
#168
On November 09 2012 06:18 LgNKami wrote:
Show nested quote +
On May 04 2012 02:26 trainRiderJ wrote:
Here is the resume of Zenimax Online's President, Matt Firor.

1991 Tempest (Darkness Falls) (Content/Design)
1996 Rolemaster: Magestorm (Producer/Design)
1996 Splatterball (Producer/Design)
1997 Darkness Falls (Producer/Design/Content)
1997 Rolemaster: Bladelands (Producer)
1998 Aliens Online (Producer/Design)
1998 Starship Troopers: Battlespace (Producer)
1998 Godzilla Online (Producer)
1999 Silent Death Online (Producer/Lead Designer)
1999 Darkness Falls: The Crusade (Producer)
1999 Splatterball Plus (Producer)
1999 Darkstorm: The Well of Souls (Producer)
1999 Spellbinder: The Nexus Conflict (Producer/Design)
2001 Dark Age of Camelot (Producer/Design)
2002 Dark Age of Camelot: Shrouded Isles ( Producer/Design)
2003 Dark Age of Camelot: Trials of Atlantis (Exec. Producer)
2004 Dark Age of Camelot: Catacombs (Exec Producer)

I'm not too impressed.

what the fuck. lol. I have never ever ever ever ever ever ever ever ever heard of those games. Normally I would torrent one just to see what its like but the names are just to bad for me to have any interest.


I'm surprised you haven't heard of DAoC, those were pretty good games. Some very very nice PvP in them, so I would check them out.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
November 08 2012 21:53 GMT
#169
Skyrim, Morrowind, Oblivion are all about immersion.
Leaving real life for a bit to go on holiday in Tamriel, be somewhere else, enjoy the environment.

I don't need mmo players in that. Logging in and see stuff like:

"WTS item X, LFG, omg this game sucx, wow > elderscrolls online"

all day long.
no thx, love elder scrolls, but gonna skip this

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-08 22:17:26
November 08 2012 22:16 GMT
#170
On November 09 2012 06:53 Zandar wrote:
Skyrim, Morrowind, Oblivion are all about immersion.
Leaving real life for a bit to go on holiday in Tamriel, be somewhere else, enjoy the environment.

I don't need mmo players in that. Logging in and see stuff like:

"WTS item X, LFG, omg this game sucx, wow > elderscrolls online"

all day long.
no thx, love elder scrolls, but gonna skip this



It's funny because even in a game like WoW it's easy to become immersed. People who turn on their trade chat are the people looking to trade. The only chat channels you should be turning on are whispers and guild chat. You'll find that the world appears much smaller and peaceful...
Vestrel
Profile Blog Joined December 2010
Canada271 Posts
November 09 2012 08:19 GMT
#171
On November 09 2012 01:46 mellitus wrote:
Zenimax just put up a pretty awesome developer commentated video explaining certain concepts in the game, looks pretty awesome. Action based combat is especially alluring to me but no game has really pulled it off in the MMO setting. The PvP looks stellar with that horde on horde keep action, and with their "megaserver" which wants to put EVERY player on the same server (is that even possible?), I think PvP is going to be either crazily awesome or a lagfest

http://www.youtube.com/watch?v=KxJTsq2XeKY


Sounds a lot like Guild Wars 2!

Regardless, I'm kinda excited for this game! It better have enough TES elements in it to be worthy of being called TES Online.
-Cyrus-
Profile Joined June 2011
United States318 Posts
November 09 2012 08:28 GMT
#172
On May 04 2012 01:12 Pushover wrote:"This is probably why you've never seen it in a MMO before (though frankly, why the gently caress has no one figured this out yet?)"



Darkfall Online...
Daray
Profile Blog Joined August 2010
6006 Posts
November 09 2012 08:47 GMT
#173
I can imagine 3 fps on those 50 vs 50 "epic" PvP battles.
CYFAWS
Profile Joined October 2012
Sweden275 Posts
November 09 2012 09:39 GMT
#174
dis gun b bad
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
November 09 2012 09:41 GMT
#175
my problem is that the world seems alot less dense, I understand why this had to be done (more people means more space for people to walk) but it does take alot away from the elder scrolls experience. Exploring wide open area's are alot less exiting then exploring little caverns and small pathways.
but all of this doesn't matter anyway if the gameplay isn't engaging, and I still haven't seen enough to build any decision on that
I'll bite this hand that feeds me, and take it for my own!
chaokel
Profile Blog Joined October 2010
Australia535 Posts
November 09 2012 10:47 GMT
#176
On November 09 2012 17:28 -Cyrus- wrote:
Show nested quote +
On May 04 2012 01:12 Pushover wrote:"This is probably why you've never seen it in a MMO before (though frankly, why the gently caress has no one figured this out yet?)"



Darkfall Online...


Hahahaha, yeah but its understandable that not many people have heard of it. Aventurine have the worst PR i have ever encountered.

So sad that they had to be the developers, there was so much potential in that game.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 09 2012 11:17 GMT
#177
I can't wrap my mind around the idea of megaserver + hundreds of characters on screen.

What EVE does is quite different, as the interactions between the players are not as "actiony", and rendering space and most objects in space is relatively cheap, and there isn't a lot of animation going on at any point in time.

Rendering full natural environment, hundreds of fluid moving, organic character models interacting in an action-based combat, and putting them all in the same "realm" in what's very likely to be a much more popular game (famous IP, good marketing, looks good etc)?

I'm skeptical, but prepared to be amazed.
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
November 09 2012 12:02 GMT
#178
The onlything i worry is how will they prevent botting. Guildwar and diablo and so many games were very good until those botter destroy the game economy.
CYFAWS
Profile Joined October 2012
Sweden275 Posts
November 09 2012 12:19 GMT
#179
i really can't believe how shitty this game looks. Ive read and watched everything published about it and i have yet to find a single feature that doesn't make me gavomit*

*gagging + vomiting
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-09 13:04:36
November 09 2012 13:03 GMT
#180
Having 1 server seems to be a terrible launch day decision. Having sat through 3 WoW expansion launches, crowding in the starting area is atrocious. Also saying that the game doesn't "open up" till lvl 50 makes me think that I'm gonna have to grind levels doing random kill and fetch quests like every other MMO in existence, so no fucking thank you.
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