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FeyFey
Profile Joined September 2010
Germany10114 Posts
February 04 2014 10:47 GMT
#901
if there is the possibility to trade items and pvp it is always pay 2 win. Even leveling can turn into pay2win. It just runs over the dark part of the internet if the developer isn't doing it. Thats also why some people are fine with 20 dollar, they are used to be paying way more.
Miragee
Profile Joined December 2009
8641 Posts
February 04 2014 13:09 GMT
#902
That graph is what I expected. I hoped it wouldn't be like that but I'm not surprised.

On February 04 2014 19:47 FeyFey wrote:
if there is the possibility to trade items and pvp it is always pay 2 win. Even leveling can turn into pay2win. It just runs over the dark part of the internet if the developer isn't doing it. Thats also why some people are fine with 20 dollar, they are used to be paying way more.


Yeah lol, the Athene super dumb reasoning of third-party RMT. But you should notice that this is a bannable offense in most games (western market) and people do get banned in various games for that reason. It reduces the amount of players that RMT greatly just due to chance of being caught which often times isn't worth it compared to how many people do it if it is legally possible within the game. Also there are games like GW or various shooter/RTS with no p2w options, neither direct or illegal third-party.
Please use valid arguments instead of rephrasing what stupid people said.

On February 04 2014 18:48 On_Slaught wrote:Sets such a bad precedent for MMOs. What's disturbing is reading the ESO forums how many people are defending the decision and saying 20bucks is nothing. It has nothing to do with money and everything to do with principle. Zenimax BLATANTLY LIED TO YOU when they said there wouldn't be pay gates and you'd get 100% of the game up front. If they would lie about that, what else would they lie about? What makes you think this is the end of the road for their greedy shit?


It doesn't matter. The human race is stupid. It's always the same. Doesn't matter if they are lied to or ripped of, they will continue the road of decay while the big guys do everything to barely hold everything alive so the system won't collapse. I also like, that if you would go to the TESO forums and call Zenimax liars and state why you not only would be banned but before that would be rushed down by a bunch of fanboys that say they didn't lie and you will see and so on. And in 6-12 month if everyone realises how they lied the fanboys will turn 180 and will say why everyone would buy into this marketing fluff and no one should believe so you were stupid and can't be angry at Zenimax because of that.
RageCommodore
Profile Joined September 2011
Germany912 Posts
Last Edited: 2014-02-04 13:32:01
February 04 2014 13:30 GMT
#903
20 bucks a month? Lol nope.
Will wait for the next Bethesda singleplayer if it ever comes, which I'm sadly not sold on. might take them 7 years or something -___- and thats probably optimistic as well.

WELP at least there are other great games (hoping for the next Metro game even if it takes a similar amount of years to make).
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2014-02-04 13:38:22
February 04 2014 13:37 GMT
#904
On February 04 2014 22:30 RageCommodore wrote:
20 bucks a month? Lol nope.
Will wait for the next Bethesda singleplayer if it ever comes, which I'm sadly not sold on. might take them 7 years or something -___- and thats probably optimistic as well.

WELP at least there are other great games (hoping for the next Metro game even if it takes a similar amount of years to make).


What it's not 20 dollars a month. That is from the people buying collectors edition lol over standard.

On February 04 2014 19:07 TigerKarl wrote:
Why is anyone actually still arguing about this game. It's going to be a gameplay fail, they'll soon run out of the money they made from sales due to marketing, Skyrim popularity and the very high price. It'll go pay2win within the next 12 months and be another meaningless game.


Maybe for you, I enjoyed the game when I played the beta. There are quite a few who do.
When I think of something else, something will go here
Tilorn91
Profile Joined July 2012
Serbia218 Posts
February 04 2014 14:05 GMT
#905
What I don't understand is why a company with so much capital and manpower is doing something that will lead to the demise of the game. With so much money, isn't it more beneficial to create a great game that everyone enjoys, it would earn a lot more money then this smash n grab aproach.

It is in everyone's interest that such a thing happens, if one company would produce a quality mmo, other companies would have to step up and do the same, and it would lead to a great and bright future for the genre.
Miragee
Profile Joined December 2009
8641 Posts
February 04 2014 14:20 GMT
#906
On February 04 2014 23:05 Tilorn91 wrote:
What I don't understand is why a company with so much capital and manpower is doing something that will lead to the demise of the game. With so much money, isn't it more beneficial to create a great game that everyone enjoys, it would earn a lot more money then this smash n grab aproach.

It is in everyone's interest that such a thing happens, if one company would produce a quality mmo, other companies would have to step up and do the same, and it would lead to a great and bright future for the genre.


That would be smart. But economists and business men see the gaming industry as very unstable and childish. And they don't see gamers as reliable and rational customers. That's why they either set on marketing sequels every half a year with little changes (e.g. CoD) or try marketing scams. They don't believe people will stay and will earn them more money long term if they provide quality products in a row.
Another problem is that most people don't look far into the future. That want to make money now. There is a german saying "nach mir die Sintflut" which probably translates into something like "who cares what happens if I'm done here" (I guess there is a similar saying for that in english, too). Going for the short term save profit is what most gaming companies do these days.
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
February 04 2014 14:21 GMT
#907
On February 04 2014 23:05 Tilorn91 wrote:
What I don't understand is why a company with so much capital and manpower is doing something that will lead to the demise of the game. With so much money, isn't it more beneficial to create a great game that everyone enjoys, it would earn a lot more money then this smash n grab aproach.

It is in everyone's interest that such a thing happens, if one company would produce a quality mmo, other companies would have to step up and do the same, and it would lead to a great and bright future for the genre.

Likely scenario as i see it.
Make game.
Discover parts of it, like combat, are bad
Want to change bad parts
Bosses say no, costs money, delays release.
Know game wont stick, make as much money before its forced to go f2p

Almost every bad decision made for games can be explained by higher up people wanting to see fast releases with minimal cost yet no understanding of the longer term effects of those decisions.
It ignores such insignificant forces as time, entropy, and death
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
February 04 2014 15:09 GMT
#908
The amount of salt and bitterness in this thread is reaching critical levels
Bronze player stuck in platinum
RageCommodore
Profile Joined September 2011
Germany912 Posts
February 04 2014 15:21 GMT
#909
On February 05 2014 00:09 Nos- wrote:
The amount of salt and bitterness in this thread is reaching critical levels

Bitter herbs are healthy though, so does it neutralize?
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 04 2014 18:58 GMT
#910
So apparently the physical imperial edition is sold out everywhere. Looks like they're doing well.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 04 2014 19:15 GMT
#911
I blame the console gamers for this debacle
~ ~ <°)))><~ ~ ~
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2014-02-04 19:28:14
February 04 2014 19:19 GMT
#912
On February 04 2014 23:21 Gorsameth wrote:
Show nested quote +
On February 04 2014 23:05 Tilorn91 wrote:
What I don't understand is why a company with so much capital and manpower is doing something that will lead to the demise of the game. With so much money, isn't it more beneficial to create a great game that everyone enjoys, it would earn a lot more money then this smash n grab aproach.

It is in everyone's interest that such a thing happens, if one company would produce a quality mmo, other companies would have to step up and do the same, and it would lead to a great and bright future for the genre.

Likely scenario as i see it.
Make game.
Discover parts of it, like combat, are bad
Want to change bad parts
Bosses say no, costs money, delays release.
Know game wont stick, make as much money before its forced to go f2p

Almost every bad decision made for games can be explained by higher up people wanting to see fast releases with minimal cost yet no understanding of the longer term effects of those decisions.


see Warhammer.

IMO this was the best MMO launched in past 10 years save WoW expac's... but EA pushed it out 1 year ahead of when the design team was begging for... and 2 weeks before WotLK launched... fucking HORRIBLE decision to try to go head to head with the biggest MMO in the history of gaming, with an unfinished product... it amazes me that EA blamed the flop on mythic at all

so the game launched with a shitton of bugs and content missing... and flopped. Sick decision EA...

idk i still dont feel like this is a real MMO... its Skyrim with additional adventurers running around alongside you. IDK it will be a casual goldmine. I dont see the appeal for hardcore MMO addicts tho..
but i also HATE the combat of the game, and dont see the appeal at all.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 04 2014 19:47 GMT
#913
On February 05 2014 04:19 MaestroSC wrote:
Show nested quote +
On February 04 2014 23:21 Gorsameth wrote:
On February 04 2014 23:05 Tilorn91 wrote:
What I don't understand is why a company with so much capital and manpower is doing something that will lead to the demise of the game. With so much money, isn't it more beneficial to create a great game that everyone enjoys, it would earn a lot more money then this smash n grab aproach.

It is in everyone's interest that such a thing happens, if one company would produce a quality mmo, other companies would have to step up and do the same, and it would lead to a great and bright future for the genre.

Likely scenario as i see it.
Make game.
Discover parts of it, like combat, are bad
Want to change bad parts
Bosses say no, costs money, delays release.
Know game wont stick, make as much money before its forced to go f2p

Almost every bad decision made for games can be explained by higher up people wanting to see fast releases with minimal cost yet no understanding of the longer term effects of those decisions.


see Warhammer.

IMO this was the best MMO launched in past 10 years save WoW expac's... but EA pushed it out 1 year ahead of when the design team was begging for... and 2 weeks before WotLK launched... fucking HORRIBLE decision to try to go head to head with the biggest MMO in the history of gaming, with an unfinished product... it amazes me that EA blamed the flop on mythic at all

so the game launched with a shitton of bugs and content missing... and flopped. Sick decision EA...

idk i still dont feel like this is a real MMO... its Skyrim with additional adventurers running around alongside you. IDK it will be a casual goldmine. I dont see the appeal for hardcore MMO addicts tho..
but i also HATE the combat of the game, and dont see the appeal at all.


oh yea warhammer ... still have the box somewhere. played it a whoopin 2 weeks. had potential but in the end was just not good enough at release.
life of lively to live to life of full life thx to shield battery
Nerevar
Profile Joined January 2013
547 Posts
February 04 2014 19:50 GMT
#914
On February 05 2014 04:19 MaestroSC wrote:
Show nested quote +
On February 04 2014 23:21 Gorsameth wrote:
On February 04 2014 23:05 Tilorn91 wrote:
What I don't understand is why a company with so much capital and manpower is doing something that will lead to the demise of the game. With so much money, isn't it more beneficial to create a great game that everyone enjoys, it would earn a lot more money then this smash n grab aproach.

It is in everyone's interest that such a thing happens, if one company would produce a quality mmo, other companies would have to step up and do the same, and it would lead to a great and bright future for the genre.

Likely scenario as i see it.
Make game.
Discover parts of it, like combat, are bad
Want to change bad parts
Bosses say no, costs money, delays release.
Know game wont stick, make as much money before its forced to go f2p

Almost every bad decision made for games can be explained by higher up people wanting to see fast releases with minimal cost yet no understanding of the longer term effects of those decisions.


see Warhammer.

IMO this was the best MMO launched in past 10 years save WoW expac's... but EA pushed it out 1 year ahead of when the design team was begging for... and 2 weeks before WotLK launched... fucking HORRIBLE decision to try to go head to head with the biggest MMO in the history of gaming, with an unfinished product... it amazes me that EA blamed the flop on mythic at all

so the game launched with a shitton of bugs and content missing... and flopped. Sick decision EA...

idk i still dont feel like this is a real MMO... its Skyrim with additional adventurers running around alongside you. IDK it will be a casual goldmine. I dont see the appeal for hardcore MMO addicts tho..
but i also HATE the combat of the game, and dont see the appeal at all.

Kinda reminds me of what happened to C&C. EA seemed to try to push out Red Alert 3 asap after Kane's Wrath to cash in on the RTS market before SC2 released, with many of its design choices seemingly inspired by the SC2 alpha versions. When SC2 got delayed, EA tried to rush out the C&C4 abomination, and that decimated the franchise.
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
February 04 2014 19:59 GMT
#915
On February 04 2014 23:20 Miragee wrote:
Show nested quote +
On February 04 2014 23:05 Tilorn91 wrote:
What I don't understand is why a company with so much capital and manpower is doing something that will lead to the demise of the game. With so much money, isn't it more beneficial to create a great game that everyone enjoys, it would earn a lot more money then this smash n grab aproach.

It is in everyone's interest that such a thing happens, if one company would produce a quality mmo, other companies would have to step up and do the same, and it would lead to a great and bright future for the genre.


That would be smart. But economists and business men see the gaming industry as very unstable and childish. And they don't see gamers as reliable and rational customers. That's why they either set on marketing sequels every half a year with little changes (e.g. CoD) or try marketing scams. They don't believe people will stay and will earn them more money long term if they provide quality products in a row.
Another problem is that most people don't look far into the future. That want to make money now. There is a german saying "nach mir die Sintflut" which probably translates into something like "who cares what happens if I'm done here" (I guess there is a similar saying for that in english, too). Going for the short term save profit is what most gaming companies do these days.


Nice post, totally on the mark.
Callynn
Profile Joined December 2010
Netherlands917 Posts
February 04 2014 20:24 GMT
#916
I'm too tired of the MMO genre. 6 years of wow and 1 year of GW2 was more than enough for me. All other MMO's that I tried I found utterly boring. I'd rather go out for a walk than play an MMO, and I'd rather go to the grocery store to buy food than spend money to be bored at home.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
Last Edited: 2014-02-04 20:32:21
February 04 2014 20:27 GMT
#917
Okay, why does no MMO manage to get the combat animations as fluid and crisp as a game released in 2004/2005?

I've seen gameplay footage of every major MMO so far, and none of them looks nearly as fluid and natural as the hand-o-polygons models fighting in WoW.

That being said, I would really love to play the Beta, so if anyone still has a key...
Gorsameth
Profile Joined April 2010
Netherlands22121 Posts
February 04 2014 20:38 GMT
#918
On February 05 2014 05:27 SixStrings wrote:
Okay, why does no MMO manage to get the combat animations as fluid and crisp as a game released in 2004/2005?

I've seen gameplay footage of every major MMO so far, and none of them looks nearly as fluid and natural as the hand-o-polygons models fighting in WoW.

Fluid combat is almost always because of how animations are treated.
In WoW animations are 'mostly' meaningless. What your character is doing at the time has no impact on your ability to do other actions.
A lot of other MMO's lock you during an animation. SWTOR had this problem when it released which gave rise to complaints about how stiff it felt. A new ability could not start until the animation of the previous one had finished.

Second thing is response. You want to be able to feel your character hitting something while sitting behind a screen. Animations when someone is hit ect help with this tho for some reason some mmo's decided to skip on them which makes combat feel unresponsive. There should be more queues your hitting then just a moving healthbar.

And why it go's wrong so often? I dont know. Personally I would put the main focus on any game which centers around combat on getting the combat to feel right because without that the game will fail 9 times out of 10. Yet somehow somewhere in the chain of decisions it falls by the wayside all to often.
It ignores such insignificant forces as time, entropy, and death
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
February 04 2014 20:57 GMT
#919
Wow, that actually makes a lot of sense. You had this discussion before, I'm assuming?
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
February 04 2014 21:42 GMT
#920
On February 05 2014 05:24 Callynn wrote:
I'm too tired of the MMO genre. 6 years of wow and 1 year of GW2 was more than enough for me. All other MMO's that I tried I found utterly boring. I'd rather go out for a walk than play an MMO, and I'd rather go to the grocery store to buy food than spend money to be bored at home.


... then why would u have any interest in threads regarding MMO's?
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