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SimCity 5 - Page 25

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AnomalySC2
Profile Joined August 2012
United States2073 Posts
March 08 2013 01:20 GMT
#481
On March 08 2013 10:17 eviltomahawk wrote:
Show nested quote +
On March 08 2013 10:14 AnomalySC2 wrote:
On March 08 2013 10:01 semantics wrote:
On March 08 2013 09:18 AnomalySC2 wrote:
+ Show Spoiler +

[image loading]http://i.imgur.com/Tw82ymU.jpg


Just, disgusting. The gaming industry has turned into one hell of a shady place over the years.

Not really the idea of getting banned for forcing a refund thought he bank would be to have already paid for something but then stopped the check at the bank from clearing, that' nothing really new. Do any online transaction and cancel it at the bank and something like this will happen, still if you buy something online should use a CC just for the option of doing this esp with larger purchases gives you a position of leverage. In disputes but don't be surprised if the store bans you from shopping there again.

As far the right to process a refund at sellers discretion. Just take any item to a store and give a bad excuse for a refund they will refuse to give it to you often at least a full cash refund. Little bit surprised no offer in refund in form of origin store credit.

Would have to review origin store policy also get more context on that specific case to say something was really wrong with the reps responses. It being truncated to the end is always poor context.


The thing is they had just said they would allow people whom were upset with the game to get a refund.

It seems like they retracted that statement.


And that only further inflames the debacle. I swear EA is actively trying to piss off their customers.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
Last Edited: 2013-03-08 01:28:07
March 08 2013 01:27 GMT
#482
One Minute Review

Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
semantics
Profile Blog Joined November 2009
10040 Posts
March 08 2013 01:42 GMT
#483
On March 08 2013 10:14 AnomalySC2 wrote:
Show nested quote +
On March 08 2013 10:01 semantics wrote:
On March 08 2013 09:18 AnomalySC2 wrote:
+ Show Spoiler +

[image loading]http://i.imgur.com/Tw82ymU.jpg


Just, disgusting. The gaming industry has turned into one hell of a shady place over the years.

Not really the idea of getting banned for forcing a refund thought he bank would be to have already paid for something but then stopped the check at the bank from clearing, that' nothing really new. Do any online transaction and cancel it at the bank and something like this will happen, still if you buy something online should use a CC just for the option of doing this esp with larger purchases gives you a position of leverage. In disputes but don't be surprised if the store bans you from shopping there again.

As far the right to process a refund at sellers discretion. Just take any item to a store and give a bad excuse for a refund they will refuse to give it to you often at least a full cash refund. Little bit surprised no offer in refund in form of origin store credit.

Would have to review origin store policy also get more context on that specific case to say something was really wrong with the reps responses. It being truncated to the end is always poor context.


The thing is they had just said they would allow people whom were upset with the game to get a refund. Not to mention, you're wording it like the game not even working is somehow a "bad excuse" for wanting a refund.

He doesn't show his initial filing, he could have simply put "GIVE ME A REFUND UR GAME STUPID!" as the reason for refund etc. And then his initial conversation with a representative would just be derived from that.


The original statement on EA fourms which he eluded to have been edited he likely mis-spoke or overstepped his bound when speaking
http://forum.ea.com/eaforum/posts/list/210/9330019.page#27435284
The post is changed to review their return policy

Again i can't stay that specific cases denial is wrong given the limited information provided by that user. I do think it's bad policy that they don't offer at least in-store credit based refunds in a certain time frame for digital only purchased games, esp when account time played is viable information they can review for the refund process. As far as refunded games in general with PC games often you'll find it hard to get a refund on an opened product to a store, you can often get an exchange for a defective product but not a refund and you'd be lucky to get store credit in alot of places.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
Last Edited: 2013-03-08 02:26:26
March 08 2013 01:50 GMT
#484
I got to play for maybe 4 hours got 1 city to 130k population. Then the game updated and now i cant get in anymore ):

It plays okay. Simcity 4 at face value is a bigger game but theres lots of things to checkout and examine in Simcity and I think the new game gives better infomation on what your citizens want. Managing budget is probably too easy now though. I used to dread upgrading roads cos of their upkeep. Now it seems like a one off item. Services and utilities are pretty cheap now too!

Edit: omg. I ran out of water in my watertable! Well i have reached the limit of 1 city. Gotta start connecting cities now to get my industries going!
wUndertUnge
Profile Blog Joined September 2010
United States1126 Posts
March 08 2013 02:26 GMT
#485
http://www.polygon.com/game/simcity-2013/2630

They went from a review that started at a 9.5, then an 8 due to server issues, then a 4. This is laughable. They seriously should have just released on Steam. I understand why EA wants such control, but it sounds like they got greedy.
Clan: QQGC - wundertunge#1850
TL+ Member
Daikas
Profile Joined December 2010
United States118 Posts
March 08 2013 02:31 GMT
#486
Man, I've been watching JP and others stream, and Day9 is going to stream tomorrow. The game looks really fun and interesting, but with all the server problems and bad reviews, I don't know if it's worth it right now. Especially since cheetah speed is disabled. I do have an exact price gift card for Gamestop I got for christmas, that I don't really know what else to do with.. I think I'll just try to bite my nails for the next week and see what the reviews say then.
Is that a sword? Luxury! Is that a horse? Sloth! Is that a helmet? Vanity!
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
March 08 2013 02:34 GMT
#487
I will say this: the only time I had server issues were the first setup on Tuesday, since then I have not had an issue at all. It will say the server is busy or whatever, but will let me login and play my game without a problem.

As I say that, I love the game. I like the style and engine a lot. Yes, it is different, but it is a challenge in a new and different way than the older games (SC3, SC4). I really find it interesting to play and I can't wait to expand my regions with more friends and situations.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
March 08 2013 02:50 GMT
#488
On March 08 2013 11:26 wUndertUnge wrote:
http://www.polygon.com/game/simcity-2013/2630

They went from a review that started at a 9.5, then an 8 due to server issues, then a 4. This is laughable. They seriously should have just released on Steam. I understand why EA wants such control, but it sounds like they got greedy.


In what way would Steam have been any better? The actual servers running the game would still be owned and operated by EA, and they would still have been a horrible clusterfuck.

Continuing to play the game, and what would be minor annoyances (terrain overlaps and covers roads, sims building ON TOP OF ROADS and watching cars drive through said buildings, constant irritating and cannot turn off sirens even if I don't have police, fire, or ambulance service in the region) are exacerbated by continually seeing Server Connection lost, server reconnected, oh I can't look at that city now, and now I can't get back into my city, etc, etc.

This is a horrible nightmare for EA, and yet look - their stock price has gone up! They must be doing great!
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
wUndertUnge
Profile Blog Joined September 2010
United States1126 Posts
March 08 2013 03:04 GMT
#489
On March 08 2013 11:50 felisconcolori wrote:
Show nested quote +
On March 08 2013 11:26 wUndertUnge wrote:
http://www.polygon.com/game/simcity-2013/2630

They went from a review that started at a 9.5, then an 8 due to server issues, then a 4. This is laughable. They seriously should have just released on Steam. I understand why EA wants such control, but it sounds like they got greedy.


In what way would Steam have been any better? The actual servers running the game would still be owned and operated by EA, and they would still have been a horrible clusterfuck.

Continuing to play the game, and what would be minor annoyances (terrain overlaps and covers roads, sims building ON TOP OF ROADS and watching cars drive through said buildings, constant irritating and cannot turn off sirens even if I don't have police, fire, or ambulance service in the region) are exacerbated by continually seeing Server Connection lost, server reconnected, oh I can't look at that city now, and now I can't get back into my city, etc, etc.

This is a horrible nightmare for EA, and yet look - their stock price has gone up! They must be doing great!


the game wouldn't just used the already established servers of Steam?
Clan: QQGC - wundertunge#1850
TL+ Member
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
March 08 2013 03:08 GMT
#490
News everywhere about how fucked up the SimCity launch has been. Let this be yet another warning to publishers about that bullshit Always Online DRM tactic for SINGLEPLAYER games.

http://www.ign.com/articles/2013/03/08/simcity-burning-a-warning-to-microsoft-sony-and-all-publishers-on-the-dangers-of-always-online-drm

Some good quotes from the article:
But forget about money for a moment. There's also the question of preserving gaming history. As we saw with THQ last month, publishers aren't immortal. They can die, and had THQ implemented always-online DRM in Darksiders II, all copies of that game might've died with it when the rights to the series weren't bought up by another publisher. As bad as it must feel when thousands – or even millions – of people are playing your game without paying for it, surely the idea of everyone who did pay for it losing access to a piece of your work that they love is even more appalling.


Here's what the past 10 years of online DRM has taught anybody who's paid the slightest bit of attention: it never works right, at least at first. And while it might be largely successful in stopping piracy (as Diablo III effectively has), it exacts a terrible price: the trust and enthusiasm of the most loyal and enthusiastic gamers. These are the people who are dying to get their hands on new games, the ones who eagerly spend on pricey collectors' editions and DLC – all of it sight-unseen. If treated well, their word of mouth buzz can generate more game sales than a site like IGN ever could. They are also the ones who will always be affected most by the inevitable screwups that always-online DRM will bring.
rawb
Profile Joined September 2010
United States252 Posts
March 08 2013 03:12 GMT
#491
I don't think the difference between steam or origin has any value at this point. Origin downloads a 200 MB launcher that does all the Simcity stuff, Steam would do the same, assuming it's implemented like a lot of other games that appear on Steam after the fact, like Tribes: Ascend.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 08 2013 03:17 GMT
#492
As bullshit as Diablo 3 and Simcity always on DRM thing is... it seems to work. As far as I know, piracy is not an issue for these games... so I can't help but feel this this will be the norm for all the big PC releases.

Although lagging on Diablo 3 singleplayer infuriated me so I don't know.
Retvrn to Forvms
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2013-03-08 03:27:30
March 08 2013 03:18 GMT
#493
On March 08 2013 11:26 wUndertUnge wrote:
http://www.polygon.com/game/simcity-2013/2630

They went from a review that started at a 9.5, then an 8 due to server issues, then a 4. This is laughable. They seriously should have just released on Steam. I understand why EA wants such control, but it sounds like they got greedy.

Personally I think it's laughable that Polygon gave it a 9.5 to begin with. Just shows you who's buying who these days.

Even without the server issues, I'm not sure how it's a 9.5, and I'm not sure how you drop it to a 4 because of the removal of Cheetah speed. To me, it looks like Polygon just wants to cover their ass and adhere to current popular opinion.

As for the customer support, the sad fact of the matter is that gamers have lower expectations for customer service than almost any other industry. In almost every other industry, it wouldn't be tolerated but perhaps because of age, it's tolerated in gaming.

Bad service in a restaurant or movie theater and people have no problem voting with their wallets, but for a video game it'll have very little effect. There are starting to be some exceptions though.
ModeratorNow I'm distant, dark in this anthrobeat
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2013-03-08 03:28:27
March 08 2013 03:27 GMT
#494
Just bough this game yesterday. Even a few days after release the server issues are very ANNOYING. After a 2 hours trying to log in and failed yesterday. I manage to play a long session today though, 7 hours and still no problem.
I am loving this so far, I really like the idea of Region and interact with others real cities for other players. Its really cool, just manage to build a city with no industry, only services and tourist/gambling business, the amount of Skyscrapers in the city is abusurb lol.

Well, make sure you recylcle your garbage and export materials from it to make quite and profit. Now my goal is either an Empire State Building or something similarly huge and I am moving on.

Yeah the always on DRM sucks...fuk this shit. But looking at sales from China, its a positive things, this is the first time I see a games that are not Diablo/SC2 sells that much legally in China .
Terran
faiza
Profile Joined June 2012
United States451 Posts
March 08 2013 03:35 GMT
#495
On March 08 2013 12:18 Jibba wrote:
Show nested quote +
On March 08 2013 11:26 wUndertUnge wrote:
http://www.polygon.com/game/simcity-2013/2630

They went from a review that started at a 9.5, then an 8 due to server issues, then a 4. This is laughable. They seriously should have just released on Steam. I understand why EA wants such control, but it sounds like they got greedy.

Personally I think it's laughable that Polygon gave it a 9.5 to begin with. Just shows you who's buying who these days.

Even without the server issues, I'm not sure how it's a 9.5, and I'm not sure how you drop it to a 4 because of the removal of Cheetah speed. To me, it looks like Polygon just wants to cover their ass and adhere to current popular opinion.

As for the customer support, the sad fact of the matter is that gamers have lower expectations for customer service than almost any other industry. In almost every other industry, it wouldn't be tolerated but perhaps because of age, it's tolerated in gaming.

Bad service in a restaurant or movie theater and people have no problem voting with their wallets, but for a video game it'll have very little effect. There are starting to be some exceptions though.


Watching JP's stream today on normal speed was horrendous. Yesterday on Cheetah speed, things were moving so much better and he was actually doing things all the time rather than him sitting around waiting for things to happen, checking reddit, etc. I can easily believe that the speed downgrade affected a lot of people's experiences since now, the majority of the game consists of waiting for you to get enough money to do something.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 08 2013 03:40 GMT
#496
I know the lack of Cheetah is huge, but if it's a 4 without Cheetah, I just don't know how it's a 9.5 with Cheetah.
ModeratorNow I'm distant, dark in this anthrobeat
wUndertUnge
Profile Blog Joined September 2010
United States1126 Posts
March 08 2013 03:51 GMT
#497
This is what happens when you launch a game with online always during a mercury retrograde. Same thing happened during Diablo III.
Clan: QQGC - wundertunge#1850
TL+ Member
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 08 2013 03:52 GMT
#498
I think they will put Cheetah back on once they figure whats wrong the interaction between clients and their servers. I think the high speed of the game will put more pressure on server sides since they need to take in alot of information and stuff. I also agree that w.o Cheetah, shits are just too slow sometimes.

For the review score, I would give Simcity a zero if I can't log in and play? How can I reveiw a game if I can't even play?
So with the server issues...various experience would result for 0/10 to 3/10 at best.

W.o the server issue, I like this edition of Simcity, I would give it a 8/10.
Terran
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
Last Edited: 2013-03-08 04:11:02
March 08 2013 04:10 GMT
#499
I wonder if the publisher just required the game to be always online and the developer delivered what they could. It's not feasible for an individual game to have adequate infrastructure at launch just to be left to rust once it dies down. That's why Valve has been so patient with expanding Dota 2. So ideally the publisher would provide it for all their games, but they may be just concerned with sales and then scratch their heads once it doesn't work.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 08 2013 04:11 GMT
#500
played the night on the empty EU west 3

The game has its charm, i view it as a mix between simtown and simcity.
You can actually do quite some different stuff with your city, especially when there is a working region.
For example i started to get all the commerce into my city and then build an expo center and threw the industry out.

I only have issues with some of the pathfinding. Its really really basic an also sometimes bugs out.




Oh, i also have a question. buildings with for example "$$$ wealth" as a bonus, does this mean it only affects highend buildings or does it just mean that it has a greater effect on landvalue than a "$$" building.
For example skateboard park vs plaza.
Im confused on how to best upgrade landvalue, basically.
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