• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:46
CET 12:46
KST 20:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA7StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1717 users

SimCity 5 - Page 12

Forum Index > General Games
Post a Reply
Prev 1 10 11 12 13 14 81 Next
[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
January 27 2013 02:22 GMT
#221
So I played the beta for an hour today.

~~~ I may be heavily biased with a favoritism towards sim city 4, because as I played this I was just thinking of how I did it in Sim City 4 and how things made more sense. Things traveling by roads, that makes no sense. Pipes were cool, added literally another layer of gameplay.

- Some flaws in the beta are that you can't pick from more than 4 types of roads, there may be a train track coming through your city, your city may be next to water, but you can't do anything with them in the beta; I have on idea how they'll be implemented in the actual game, which makes this pretty hard to judge.

+I like how zoning is free, that's a step up from Sim City 4; and I also approve of only zoning next to roads. However you don't feel remorse when you bulldoze houses, as a side effect. That's not accurate of how a city actually works, so Sim City 4 is more accurate in that. Not sure if Sim City is even going for an accurate portrayal of how to build a city, Sim City 4 was much more so, and I think Sim City 2013 just threw that out the window, for new players.

- For new players I think this is gonna be a bad time - icons for maps (which are so important in making a good city) are pretty hard to figure out, since they're freaking tiny icons that I can barely see, and need to spend precious time hovering over each of them to figure out which one is for land value.

= Graphics are neat, but very simplistic, coming from the previous two games Sim CIty 3000 and Sim City 4: Rush Hour, I'm not sure how I feel about this.

- Music is nowhere as good as the previous games. All the music is similar to Godmode music from Sim City 4. No jazz? This isn't even Sim City...

+/- curved roads are cool but they really mess with the space efficiency of your city.

-We only get one region, and it's small. Small enough that I could fill it all up with a grid road system in less than an hour. I'm not sure if that's fun to do more than, say, 3 times. I played Sim City 4 for perhaps hundreds of hours. I think I could feel done with Sim City 2013 after a few hours. There's a distinct lack of incentive, no people QQing at you in your feed, that I could see. Traffic problems were nonissue since I only got an hour, and high density wasn't an issue either because I couldn't build high density avenues in the beta. There was no point investing in mass transit, then, and didn't get to explore anything beyond grade-school education city, which means I don't get to see the land value gains of high tech.

-In the beta it's very vague as to how region-allocation works, like the big question of: are those damn dead space between cities going to be there on release?

-This is going to cost $60. It'll be tough convincing me to shell out 60 bucks for the game in my beta experience. Nothing in the beta made me go "Wooooow" except for the pretty data maps, but will that get old after a few hours? Yes.

? Not sure how I feel about the UI. However, I feel no drive to spend the quality time with the game to learn it. I don't feel that it's necessary to improve the city in such a limited beta.
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2013-01-27 03:15:49
January 27 2013 03:04 GMT
#222
It's really hard to tell anything in a game where you basically have infinite money no matter what you do and you can't build half the stuff in the game. But so far:

The thing that bothers me most is the lack of efficiency or at least guidlines of where you can or should build roads. You never know how much room you need or dont need and it can totally mess up the zoning. Everything ends up really oddly spaced out.

It doesn't really feel like a sim city game to me. It's so small and simple. I almost feel like it's some sort of console port or something. I don't know how large the cities can get in the real game, but if it isn't at least like 5 times bigger than what we get in the beta it's not worth playing. If cities are always going to stay really small and the concept is you build multiple cities with different specialization in an overall bigger region like in the demo, this game is a massive waste of time.

Graphically I don't like it at all. It's a very cartoony tilt shift world that is then covered in absurdly muddy textures and shadows and mediocre lighting. It looks amazing when it's a clean look with the charts and graphs and diagrams, and it's a shame that it loses that completely in game mode.

Speaking of the charts and graphs it shows you, those are really cool and well done. However, it's hard to tell how useful they are when the beta is simple enough for a 5 year old to play.

All in all this game seems nothing more but extremely mediocre, at least judging by the beta.

Oh and when your city goes into night mode I find myself just anxiously waiting for the sun to come back up so i can actually see what's going on. Hopefully there's an option to turn day/night cycle off in the real game.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 27 2013 10:21 GMT
#223
On January 27 2013 11:22 Ktk wrote:
So I played the beta for an hour today.

~~~ I may be heavily biased with a favoritism towards sim city 4, because as I played this I was just thinking of how I did it in Sim City 4 and how things made more sense. Things traveling by roads, that makes no sense. Pipes were cool, added literally another layer of gameplay.

- Some flaws in the beta are that you can't pick from more than 4 types of roads, there may be a train track coming through your city, your city may be next to water, but you can't do anything with them in the beta; I have on idea how they'll be implemented in the actual game, which makes this pretty hard to judge.

+I like how zoning is free, that's a step up from Sim City 4; and I also approve of only zoning next to roads. However you don't feel remorse when you bulldoze houses, as a side effect. That's not accurate of how a city actually works, so Sim City 4 is more accurate in that. Not sure if Sim City is even going for an accurate portrayal of how to build a city, Sim City 4 was much more so, and I think Sim City 2013 just threw that out the window, for new players.

- For new players I think this is gonna be a bad time - icons for maps (which are so important in making a good city) are pretty hard to figure out, since they're freaking tiny icons that I can barely see, and need to spend precious time hovering over each of them to figure out which one is for land value.

= Graphics are neat, but very simplistic, coming from the previous two games Sim CIty 3000 and Sim City 4: Rush Hour, I'm not sure how I feel about this.

- Music is nowhere as good as the previous games. All the music is similar to Godmode music from Sim City 4. No jazz? This isn't even Sim City...

+/- curved roads are cool but they really mess with the space efficiency of your city.

-We only get one region, and it's small. Small enough that I could fill it all up with a grid road system in less than an hour. I'm not sure if that's fun to do more than, say, 3 times. I played Sim City 4 for perhaps hundreds of hours. I think I could feel done with Sim City 2013 after a few hours. There's a distinct lack of incentive, no people QQing at you in your feed, that I could see. Traffic problems were nonissue since I only got an hour, and high density wasn't an issue either because I couldn't build high density avenues in the beta. There was no point investing in mass transit, then, and didn't get to explore anything beyond grade-school education city, which means I don't get to see the land value gains of high tech.

-In the beta it's very vague as to how region-allocation works, like the big question of: are those damn dead space between cities going to be there on release?

-This is going to cost $60. It'll be tough convincing me to shell out 60 bucks for the game in my beta experience. Nothing in the beta made me go "Wooooow" except for the pretty data maps, but will that get old after a few hours? Yes.

? Not sure how I feel about the UI. However, I feel no drive to spend the quality time with the game to learn it. I don't feel that it's necessary to improve the city in such a limited beta.


I hated pipes so much in SimCity 4, I'm soo happy they're gone. They did add a layer of gameplay, but one that was NOT fun at all in my experience. Especially because you were always punished so hard if there's even a bit of pollution and some guy screws up the pipes every minute.

How is it any different compared to SimCity 4 when you bulldoze an existing zone? I never felt any remorse doing that in SimCity 4 either. Nothing for me changed, that's just a weird perception I feel like.

The music is subjective but there's a really awesome track in the beta. Also I bet there's a lot more music, the beta is like 180mb which is kind of silly.

The previous games used sprites, so It's really hardly comparable and looking at the files it seems to use the same format as SimCity 4 and Spore, so texture mods should be plentiful. (I hope!)

I personally really do like the filters, I especially like the bleached filter.

I like curved roads, sure they are harder to make super effecient but they make your city look more organic and resemble something closer to what you often see in European cities instead of straight lines like in SimCity 4 which got super boring really fast for me (thanks for mods!)


I personally really enjoyed the beta, it's not as complex as SimCity 4 which they did say beforehand and remember it's a maxis game. the sims 2 base game felt empty compared to the Sims 1 with every expansion. Features will be added over time through dlc and expansion if the game does well. I'm not too worried. My biggest annoyance is the always-online but I can live with that. Though it'll suck quite hard if the internet fails.
Pokemon Master
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
January 27 2013 10:43 GMT
#224
IDK, I didn't really do any calculations in Sim City 4 seriously, but if you had to bulldoze a residential area which is like 50$ per tile, it kinda sucked when you bulldozed a 3x2 high density region to replace it with another item that also costs you money and doesn't give you an income, so you're sacking all sorts of investment for something else that will somehow otherwise benefit your city. Was I overthinking this?

Also I need to think about whether having no density is a good or bad thing. On one hand it's free to zone all areas, but on the other hand you need to run some errands for any region if you're allowed to have a high density building built. Then again it could be argued that you'd probably do the same regardless; raise land value, get better roads.

Beta: Was the game not compressed or something? Very small, as we all sorta expected I guess.

I suppose it's not a fair comparison between Rush Hour and SimCity 2013, since Sim City 4 was lacking in a few things as well. I found it was also difficult to judge the full enjoyability of the game when we get an hour to make a city which I would normally be over with in a few minutes.

Also I'd like some (probably very convoluted) hotkeys for construction and the sort :3
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 27 2013 11:00 GMT
#225
On January 27 2013 19:43 Ktk wrote:
IDK, I didn't really do any calculations in Sim City 4 seriously, but if you had to bulldoze a residential area which is like 50$ per tile, it kinda sucked when you bulldozed a 3x2 high density region to replace it with another item that also costs you money and doesn't give you an income, so you're sacking all sorts of investment for something else that will somehow otherwise benefit your city. Was I overthinking this?

Also I need to think about whether having no density is a good or bad thing. On one hand it's free to zone all areas, but on the other hand you need to run some errands for any region if you're allowed to have a high density building built. Then again it could be argued that you'd probably do the same regardless; raise land value, get better roads.

Beta: Was the game not compressed or something? Very small, as we all sorta expected I guess.

I suppose it's not a fair comparison between Rush Hour and SimCity 2013, since Sim City 4 was lacking in a few things as well. I found it was also difficult to judge the full enjoyability of the game when we get an hour to make a city which I would normally be over with in a few minutes.

Also I'd like some (probably very convoluted) hotkeys for construction and the sort :3


Oh, I thought you actually cared about the sims living there and not how costly it was to bulldoze something lol.

There's a lot of things the new SimCity does better, like zoning feels much better and you don't have those really annoying parts where the roads don't quite align. Not to mention of people complaining they didn't have space for their car and stuff. Hotkeys would be sweet, but there are already some. Just not for building specific things I htink.
Pokemon Master
Butcherski
Profile Joined April 2010
Poland446 Posts
January 27 2013 16:10 GMT
#226
I didnt get to play the beta but from what im reading all over the web it seems they screwed it up

For me the main point of playing simcity was to build a huge city with all the top tier buildings that looks nice and has no problems. In this game it seems you are given a small area where you build some stuff and specialize in a few things. That defeats the whole purpose for me. Should be called sim village or sim backyard.
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 27 2013 16:24 GMT
#227
This reminds me of the best simcity by far, simcity 2000 and i like it :D
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-01-27 19:09:25
January 27 2013 19:02 GMT
#228
-small maps
-easy
-weird specialisations



so, this is simcity societies 2.0?

Dirkinity
Profile Joined November 2012
Germany409 Posts
January 27 2013 19:45 GMT
#229
I'm not very impressed. I feel its SimCity light. It feels way to easy and the Mapsize is a joke. And I really dislike the graphics - there is some kind of MotionBlur or something.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 27 2013 19:46 GMT
#230
Only real gripe is how terribly inefficient anything you do that isnt straight (i.e. curved roads). With the limited space we have, I could see it turning into a problem...

But I do look forward building a megacity together with friends.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 27 2013 19:56 GMT
#231
On January 28 2013 04:45 Dirkinity wrote:
I'm not very impressed. I feel its SimCity light. It feels way to easy and the Mapsize is a joke. And I really dislike the graphics - there is some kind of MotionBlur or something.

THey haven't added the alien invasions yet relax :D
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
January 27 2013 20:04 GMT
#232
I'm so excited for this game (having logged hundreds of hours of simcity 4 on steam)! I didn't even know that you could apply for a beta key and now it appears to be too late. Does anyone know the next time you can apply for a beta key?
Dirkinity
Profile Joined November 2012
Germany409 Posts
Last Edited: 2013-01-27 20:31:43
January 27 2013 20:31 GMT
#233
But I do look forward building a megacity together with friends.


Good luck with that mapsize...
Rybka
Profile Joined March 2010
United States836 Posts
January 27 2013 21:05 GMT
#234
I played today and I really enjoyed it. I think a lot of the complaints in this thread are based on things we can't really make a call on yet, i.e.:

City size - who knows how big the biggest plots of land will be?
Road types - you can make a grid if you want with the perfect square function, but the diversity the other types add is nice and we'll see how that impacts a real city later on.
Music - yes we need jazz but it's not unreasonable to assume that the full soundtrack is more than what we get in beta. The full game takes up 12 gigs (per install screen), but I certainly didn't download 12 gigs when I got up this morning.
Online experience - goes w/out saying

Overall I'm pumped

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
blabber
Profile Blog Joined June 2007
United States4448 Posts
January 27 2013 21:31 GMT
#235
like 99% sure the city size in the beta is not the biggest in the full game.

I believe they said it was equivalent to a "medium" in older games?
blabberrrrr
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 27 2013 21:51 GMT
#236
On January 28 2013 06:31 blabber wrote:
like 99% sure the city size in the beta is not the biggest in the full game.

I believe they said it was equivalent to a "medium" in older games?


Wrong! It is!
exterminatus
Profile Joined August 2010
Korea (North)142 Posts
January 27 2013 22:01 GMT
#237
Definetly not gonna waste $60 before testing the "free" full version first.
Drake
Profile Joined October 2010
Germany6146 Posts
January 27 2013 22:07 GMT
#238
everyone say they are so small maps, its sure there wont be bigger maps in realise ? i cant beelive but hey i think they wanna make money with ALOT!!! of DLC's (even having german frensh etc houses only with collectors edition and such shit will be with DLC's for sure)

as for long i still play citiesXL 2012 which is pretty cool and i will try sim city 5, if its crap, then there is still citiesXL ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
January 27 2013 22:30 GMT
#239
I always get confused between SimCity and The Sims. Maybe because I play neither of them xD.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
skyR
Profile Joined July 2009
Canada13817 Posts
January 29 2013 05:22 GMT
#240
Anymore experiences from the beta? Just watching Hypnotoad's series of videos, it doesn't seem too bad?

Prev 1 10 11 12 13 14 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 192
SortOf 104
Lowko63
Rex 49
TKL 44
StarCraft: Brood War
Calm 8112
Hyuk 3855
Stork 481
Soma 439
ZerO 377
Snow 366
Pusan 180
hero 179
Rush 161
Killer 110
[ Show more ]
Mong 103
sSak 103
Sharp 53
Barracks 51
ToSsGirL 45
zelot 44
Sea.KH 32
Free 30
Backho 29
Icarus 24
Terrorterran 22
Movie 19
Shine 18
Noble 15
Sexy 9
Dota 2
XaKoH 414
XcaliburYe155
League of Legends
JimRising 341
Counter-Strike
olofmeister1778
byalli204
Other Games
B2W.Neo750
Pyrionflax215
crisheroes215
Sick193
DeMusliM152
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1324
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 37
• Adnapsc2 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota242
League of Legends
• Stunt682
Upcoming Events
WardiTV Korean Royale
14m
Rex49
TKL 44
OSC
4h 14m
Replay Cast
11h 14m
Replay Cast
21h 14m
Kung Fu Cup
1d
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 11h
The PondCast
1d 22h
RSL Revival
1d 22h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.