• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CEST 04:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun4[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1737 users

SimCity 5 - Page 12

Forum Index > General Games
Post a Reply
Prev 1 10 11 12 13 14 81 Next
[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
January 27 2013 02:22 GMT
#221
So I played the beta for an hour today.

~~~ I may be heavily biased with a favoritism towards sim city 4, because as I played this I was just thinking of how I did it in Sim City 4 and how things made more sense. Things traveling by roads, that makes no sense. Pipes were cool, added literally another layer of gameplay.

- Some flaws in the beta are that you can't pick from more than 4 types of roads, there may be a train track coming through your city, your city may be next to water, but you can't do anything with them in the beta; I have on idea how they'll be implemented in the actual game, which makes this pretty hard to judge.

+I like how zoning is free, that's a step up from Sim City 4; and I also approve of only zoning next to roads. However you don't feel remorse when you bulldoze houses, as a side effect. That's not accurate of how a city actually works, so Sim City 4 is more accurate in that. Not sure if Sim City is even going for an accurate portrayal of how to build a city, Sim City 4 was much more so, and I think Sim City 2013 just threw that out the window, for new players.

- For new players I think this is gonna be a bad time - icons for maps (which are so important in making a good city) are pretty hard to figure out, since they're freaking tiny icons that I can barely see, and need to spend precious time hovering over each of them to figure out which one is for land value.

= Graphics are neat, but very simplistic, coming from the previous two games Sim CIty 3000 and Sim City 4: Rush Hour, I'm not sure how I feel about this.

- Music is nowhere as good as the previous games. All the music is similar to Godmode music from Sim City 4. No jazz? This isn't even Sim City...

+/- curved roads are cool but they really mess with the space efficiency of your city.

-We only get one region, and it's small. Small enough that I could fill it all up with a grid road system in less than an hour. I'm not sure if that's fun to do more than, say, 3 times. I played Sim City 4 for perhaps hundreds of hours. I think I could feel done with Sim City 2013 after a few hours. There's a distinct lack of incentive, no people QQing at you in your feed, that I could see. Traffic problems were nonissue since I only got an hour, and high density wasn't an issue either because I couldn't build high density avenues in the beta. There was no point investing in mass transit, then, and didn't get to explore anything beyond grade-school education city, which means I don't get to see the land value gains of high tech.

-In the beta it's very vague as to how region-allocation works, like the big question of: are those damn dead space between cities going to be there on release?

-This is going to cost $60. It'll be tough convincing me to shell out 60 bucks for the game in my beta experience. Nothing in the beta made me go "Wooooow" except for the pretty data maps, but will that get old after a few hours? Yes.

? Not sure how I feel about the UI. However, I feel no drive to spend the quality time with the game to learn it. I don't feel that it's necessary to improve the city in such a limited beta.
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2013-01-27 03:15:49
January 27 2013 03:04 GMT
#222
It's really hard to tell anything in a game where you basically have infinite money no matter what you do and you can't build half the stuff in the game. But so far:

The thing that bothers me most is the lack of efficiency or at least guidlines of where you can or should build roads. You never know how much room you need or dont need and it can totally mess up the zoning. Everything ends up really oddly spaced out.

It doesn't really feel like a sim city game to me. It's so small and simple. I almost feel like it's some sort of console port or something. I don't know how large the cities can get in the real game, but if it isn't at least like 5 times bigger than what we get in the beta it's not worth playing. If cities are always going to stay really small and the concept is you build multiple cities with different specialization in an overall bigger region like in the demo, this game is a massive waste of time.

Graphically I don't like it at all. It's a very cartoony tilt shift world that is then covered in absurdly muddy textures and shadows and mediocre lighting. It looks amazing when it's a clean look with the charts and graphs and diagrams, and it's a shame that it loses that completely in game mode.

Speaking of the charts and graphs it shows you, those are really cool and well done. However, it's hard to tell how useful they are when the beta is simple enough for a 5 year old to play.

All in all this game seems nothing more but extremely mediocre, at least judging by the beta.

Oh and when your city goes into night mode I find myself just anxiously waiting for the sun to come back up so i can actually see what's going on. Hopefully there's an option to turn day/night cycle off in the real game.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 27 2013 10:21 GMT
#223
On January 27 2013 11:22 Ktk wrote:
So I played the beta for an hour today.

~~~ I may be heavily biased with a favoritism towards sim city 4, because as I played this I was just thinking of how I did it in Sim City 4 and how things made more sense. Things traveling by roads, that makes no sense. Pipes were cool, added literally another layer of gameplay.

- Some flaws in the beta are that you can't pick from more than 4 types of roads, there may be a train track coming through your city, your city may be next to water, but you can't do anything with them in the beta; I have on idea how they'll be implemented in the actual game, which makes this pretty hard to judge.

+I like how zoning is free, that's a step up from Sim City 4; and I also approve of only zoning next to roads. However you don't feel remorse when you bulldoze houses, as a side effect. That's not accurate of how a city actually works, so Sim City 4 is more accurate in that. Not sure if Sim City is even going for an accurate portrayal of how to build a city, Sim City 4 was much more so, and I think Sim City 2013 just threw that out the window, for new players.

- For new players I think this is gonna be a bad time - icons for maps (which are so important in making a good city) are pretty hard to figure out, since they're freaking tiny icons that I can barely see, and need to spend precious time hovering over each of them to figure out which one is for land value.

= Graphics are neat, but very simplistic, coming from the previous two games Sim CIty 3000 and Sim City 4: Rush Hour, I'm not sure how I feel about this.

- Music is nowhere as good as the previous games. All the music is similar to Godmode music from Sim City 4. No jazz? This isn't even Sim City...

+/- curved roads are cool but they really mess with the space efficiency of your city.

-We only get one region, and it's small. Small enough that I could fill it all up with a grid road system in less than an hour. I'm not sure if that's fun to do more than, say, 3 times. I played Sim City 4 for perhaps hundreds of hours. I think I could feel done with Sim City 2013 after a few hours. There's a distinct lack of incentive, no people QQing at you in your feed, that I could see. Traffic problems were nonissue since I only got an hour, and high density wasn't an issue either because I couldn't build high density avenues in the beta. There was no point investing in mass transit, then, and didn't get to explore anything beyond grade-school education city, which means I don't get to see the land value gains of high tech.

-In the beta it's very vague as to how region-allocation works, like the big question of: are those damn dead space between cities going to be there on release?

-This is going to cost $60. It'll be tough convincing me to shell out 60 bucks for the game in my beta experience. Nothing in the beta made me go "Wooooow" except for the pretty data maps, but will that get old after a few hours? Yes.

? Not sure how I feel about the UI. However, I feel no drive to spend the quality time with the game to learn it. I don't feel that it's necessary to improve the city in such a limited beta.


I hated pipes so much in SimCity 4, I'm soo happy they're gone. They did add a layer of gameplay, but one that was NOT fun at all in my experience. Especially because you were always punished so hard if there's even a bit of pollution and some guy screws up the pipes every minute.

How is it any different compared to SimCity 4 when you bulldoze an existing zone? I never felt any remorse doing that in SimCity 4 either. Nothing for me changed, that's just a weird perception I feel like.

The music is subjective but there's a really awesome track in the beta. Also I bet there's a lot more music, the beta is like 180mb which is kind of silly.

The previous games used sprites, so It's really hardly comparable and looking at the files it seems to use the same format as SimCity 4 and Spore, so texture mods should be plentiful. (I hope!)

I personally really do like the filters, I especially like the bleached filter.

I like curved roads, sure they are harder to make super effecient but they make your city look more organic and resemble something closer to what you often see in European cities instead of straight lines like in SimCity 4 which got super boring really fast for me (thanks for mods!)


I personally really enjoyed the beta, it's not as complex as SimCity 4 which they did say beforehand and remember it's a maxis game. the sims 2 base game felt empty compared to the Sims 1 with every expansion. Features will be added over time through dlc and expansion if the game does well. I'm not too worried. My biggest annoyance is the always-online but I can live with that. Though it'll suck quite hard if the internet fails.
Pokemon Master
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
January 27 2013 10:43 GMT
#224
IDK, I didn't really do any calculations in Sim City 4 seriously, but if you had to bulldoze a residential area which is like 50$ per tile, it kinda sucked when you bulldozed a 3x2 high density region to replace it with another item that also costs you money and doesn't give you an income, so you're sacking all sorts of investment for something else that will somehow otherwise benefit your city. Was I overthinking this?

Also I need to think about whether having no density is a good or bad thing. On one hand it's free to zone all areas, but on the other hand you need to run some errands for any region if you're allowed to have a high density building built. Then again it could be argued that you'd probably do the same regardless; raise land value, get better roads.

Beta: Was the game not compressed or something? Very small, as we all sorta expected I guess.

I suppose it's not a fair comparison between Rush Hour and SimCity 2013, since Sim City 4 was lacking in a few things as well. I found it was also difficult to judge the full enjoyability of the game when we get an hour to make a city which I would normally be over with in a few minutes.

Also I'd like some (probably very convoluted) hotkeys for construction and the sort :3
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 27 2013 11:00 GMT
#225
On January 27 2013 19:43 Ktk wrote:
IDK, I didn't really do any calculations in Sim City 4 seriously, but if you had to bulldoze a residential area which is like 50$ per tile, it kinda sucked when you bulldozed a 3x2 high density region to replace it with another item that also costs you money and doesn't give you an income, so you're sacking all sorts of investment for something else that will somehow otherwise benefit your city. Was I overthinking this?

Also I need to think about whether having no density is a good or bad thing. On one hand it's free to zone all areas, but on the other hand you need to run some errands for any region if you're allowed to have a high density building built. Then again it could be argued that you'd probably do the same regardless; raise land value, get better roads.

Beta: Was the game not compressed or something? Very small, as we all sorta expected I guess.

I suppose it's not a fair comparison between Rush Hour and SimCity 2013, since Sim City 4 was lacking in a few things as well. I found it was also difficult to judge the full enjoyability of the game when we get an hour to make a city which I would normally be over with in a few minutes.

Also I'd like some (probably very convoluted) hotkeys for construction and the sort :3


Oh, I thought you actually cared about the sims living there and not how costly it was to bulldoze something lol.

There's a lot of things the new SimCity does better, like zoning feels much better and you don't have those really annoying parts where the roads don't quite align. Not to mention of people complaining they didn't have space for their car and stuff. Hotkeys would be sweet, but there are already some. Just not for building specific things I htink.
Pokemon Master
Butcherski
Profile Joined April 2010
Poland446 Posts
January 27 2013 16:10 GMT
#226
I didnt get to play the beta but from what im reading all over the web it seems they screwed it up

For me the main point of playing simcity was to build a huge city with all the top tier buildings that looks nice and has no problems. In this game it seems you are given a small area where you build some stuff and specialize in a few things. That defeats the whole purpose for me. Should be called sim village or sim backyard.
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 27 2013 16:24 GMT
#227
This reminds me of the best simcity by far, simcity 2000 and i like it :D
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-01-27 19:09:25
January 27 2013 19:02 GMT
#228
-small maps
-easy
-weird specialisations



so, this is simcity societies 2.0?

Dirkinity
Profile Joined November 2012
Germany409 Posts
January 27 2013 19:45 GMT
#229
I'm not very impressed. I feel its SimCity light. It feels way to easy and the Mapsize is a joke. And I really dislike the graphics - there is some kind of MotionBlur or something.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 27 2013 19:46 GMT
#230
Only real gripe is how terribly inefficient anything you do that isnt straight (i.e. curved roads). With the limited space we have, I could see it turning into a problem...

But I do look forward building a megacity together with friends.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 27 2013 19:56 GMT
#231
On January 28 2013 04:45 Dirkinity wrote:
I'm not very impressed. I feel its SimCity light. It feels way to easy and the Mapsize is a joke. And I really dislike the graphics - there is some kind of MotionBlur or something.

THey haven't added the alien invasions yet relax :D
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
January 27 2013 20:04 GMT
#232
I'm so excited for this game (having logged hundreds of hours of simcity 4 on steam)! I didn't even know that you could apply for a beta key and now it appears to be too late. Does anyone know the next time you can apply for a beta key?
Dirkinity
Profile Joined November 2012
Germany409 Posts
Last Edited: 2013-01-27 20:31:43
January 27 2013 20:31 GMT
#233
But I do look forward building a megacity together with friends.


Good luck with that mapsize...
Rybka
Profile Joined March 2010
United States836 Posts
January 27 2013 21:05 GMT
#234
I played today and I really enjoyed it. I think a lot of the complaints in this thread are based on things we can't really make a call on yet, i.e.:

City size - who knows how big the biggest plots of land will be?
Road types - you can make a grid if you want with the perfect square function, but the diversity the other types add is nice and we'll see how that impacts a real city later on.
Music - yes we need jazz but it's not unreasonable to assume that the full soundtrack is more than what we get in beta. The full game takes up 12 gigs (per install screen), but I certainly didn't download 12 gigs when I got up this morning.
Online experience - goes w/out saying

Overall I'm pumped

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
blabber
Profile Blog Joined June 2007
United States4448 Posts
January 27 2013 21:31 GMT
#235
like 99% sure the city size in the beta is not the biggest in the full game.

I believe they said it was equivalent to a "medium" in older games?
blabberrrrr
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 27 2013 21:51 GMT
#236
On January 28 2013 06:31 blabber wrote:
like 99% sure the city size in the beta is not the biggest in the full game.

I believe they said it was equivalent to a "medium" in older games?


Wrong! It is!
exterminatus
Profile Joined August 2010
Korea (North)142 Posts
January 27 2013 22:01 GMT
#237
Definetly not gonna waste $60 before testing the "free" full version first.
Drake
Profile Joined October 2010
Germany6146 Posts
January 27 2013 22:07 GMT
#238
everyone say they are so small maps, its sure there wont be bigger maps in realise ? i cant beelive but hey i think they wanna make money with ALOT!!! of DLC's (even having german frensh etc houses only with collectors edition and such shit will be with DLC's for sure)

as for long i still play citiesXL 2012 which is pretty cool and i will try sim city 5, if its crap, then there is still citiesXL ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
January 27 2013 22:30 GMT
#239
I always get confused between SimCity and The Sims. Maybe because I play neither of them xD.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
skyR
Profile Joined July 2009
Canada13817 Posts
January 29 2013 05:22 GMT
#240
Anymore experiences from the beta? Just watching Hypnotoad's series of videos, it doesn't seem too bad?

Prev 1 10 11 12 13 14 81 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#79 (TLMC 22 Edition)
PiGStarcraft597
CranKy Ducklings89
davetesta34
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft597
RuFF_SC2 110
StarCraft: Brood War
Britney 13452
GuemChi 4039
ProTech62
Terrorterran 8
Dota 2
monkeys_forever801
Counter-Strike
m0e_tv415
Super Smash Bros
hungrybox1151
Other Games
summit1g8159
tarik_tv6376
C9.Mang0471
Artosis470
Maynarde97
amsayoshi34
minikerr7
Organizations
Other Games
gamesdonequick1041
BasetradeTV260
Dota 2
PGL Dota 2 - Main Stream156
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• EnkiAlexander 37
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
6h 52m
Rogue vs Percival
Zoun vs Solar
Replay Cast
21h 22m
GSL
1d 6h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 7h
Big Gabe
1d 9h
Replay Cast
1d 21h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.