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Zero-K: Free Open Source RTS Game - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 Next All
Beamer
Profile Joined March 2010
United States242 Posts
January 11 2014 18:19 GMT
#41
The 1v1 tournament has started. You can watch the stream here.
ScoutWBF
Profile Joined April 2005
Germany630 Posts
January 11 2014 22:32 GMT
#42
Liked what I saw. Will watch tournaments again in the future.
Dessard
Profile Joined January 2014
4 Posts
February 22 2014 18:11 GMT
#43
There's another tournament which is just starting right now, this time in 2v2: Forum Thread

Shadowfury333 is casting.
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
March 15 2014 21:01 GMT
#44
March's tournament is being cast now. It's 1v1

stream http://en.twitch.tv/shadowfury333
brackets http://challonge.com/15_04_2014_zk_1v1
Beamer
Profile Joined March 2010
United States242 Posts
April 17 2014 07:27 GMT
#45
Zero-K is on Greenlight! If you have played this game and enjoy it, vote for it by going to this page and clicking Yes.

Also, in a couple of days, Zero-K will be having its second 2v2 tournament of the year. More info can be found in this thread. Anyone can join. If you wish to do so, just post in the previously-mentioned thread.
Beamer
Profile Joined March 2010
United States242 Posts
May 16 2014 04:12 GMT
#46
Great news! Zero-K has been Greenlit! This is pretty impressive considering it has been on Greenlight for only a month. From here, the game needs to undergo a few more tweaks and improvements before being released onto Steam. From the sound of it, this process may take at least a few weeks.
TaShadan
Profile Joined February 2010
Germany1978 Posts
May 16 2014 07:56 GMT
#47
Congratulations.
Total Annihilation Zero
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 20 2014 20:12 GMT
#48
Pretty excited to hear Zero-K on steam.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Fealthas
Profile Joined May 2011
607 Posts
Last Edited: 2014-05-22 00:13:40
May 22 2014 00:05 GMT
#49
I highly recommend trying out this game.

The thing I like most about this game is that it hasn't been figured out yet - a huge contrast with starcraft. Nobody really knows what is OP and what isn't, or what builds are best.
lauri0
Profile Joined December 2012
Estonia4 Posts
July 26 2014 09:00 GMT
#50
Another Zero-K 1v1 tournament starting, stream is here: http://www.twitch.tv/shadowfury333
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
July 26 2014 09:38 GMT
#51
good stuff! brackets are http://challonge.com/zk_july_2014_1v1
lauri0
Profile Joined December 2012
Estonia4 Posts
November 29 2014 09:15 GMT
#52
We've had monthly tournaments throughout 2014 and the November 1v1 tournament is starting right now. Come and say hi

Bracket: http://zk.challonge.com/zk_1v1_november_2014
Stream: http://www.hitbox.tv/Shadowfury333
Yurie
Profile Blog Joined August 2010
11961 Posts
November 29 2014 12:22 GMT
#53
Probably among the fastest RTS games seen to game time. At least that is my experience from watching the 1v1 tournament today. Might just be a rush meta or small maps I guess.
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2014-11-29 23:16:59
November 29 2014 23:15 GMT
#54
No, the game really is that fast. 15-20 minutes is late game (though in team games this can be stalled a bit more easily to 30 minutes or so). This is because raiders are quite strong overall, defenses are overall fairly weak, and players are basically forced to expand faster than they can realistically defend.

In the early game, raiders are running around trying to find weak spots to exploit, and in the mid-late game, heavier assault units (which are also taking 5-15s to build on average) are able to knock through static defenses easily enough that they can easily destroy their opponent's territory if their opponent's units are out of position.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
April 27 2018 23:05 GMT
#55
After a few years of more development and a whole campaign added, Zero-K is now available on steam and is still free!

Steam: https://store.steampowered.com/app/334920/ZeroK/

Trailer:
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
April 27 2018 23:33 GMT
#56
So how competitive is this compared to BW or SC2? Is there a ladder? How is Micro? I may be trying this out, looks interesting
AKA: TelecoM[WHITE] Protoss fighting
Ryzel
Profile Joined December 2012
United States540 Posts
April 28 2018 12:48 GMT
#57
Here's a review on Steam of the competitive aspect from one of the guys playing in the trailer.

+ Show Spoiler +
When I came to Zero-K a few years back, I thought it was just another TA clone with improved graphics. It turns out that I have a weird taste for RTS graphics and Zero-K's graphics supposedly suck. Either way, this game is about depth if anything. I've played over 5000 matches, yet there are still strategies and tricks to explore.

I'm mostly a fan of competitive play, so this is what this review focuses on.

Comparing ZK to other strategy games, you'll notice that it has a lot less rules. While there is a very basic economy that needs to be carefully maintained for competitive play, there are hardly any "wrong" openings. In the early game it's very important to scout your opponent's opening and react accordingly, as games can be decided very quickly. This phase demands good micro and APM to make the most out of the few units you have.

Mid-game is where the game becomes really strategically demanding. You have to keep watching the enemy to make sure you're not getting countered. Meanwhile battles are happening all over the map, and you need to keep them going. If you're not keeping your enemy busy, he will simply outeco you. Battlefields leave reclaim, and you need to build defenses and constructors to secure it. While other games allow you to build a base and defend it, competitive ZK is all about map control. If you're not holding at least half of the map, you're probably losing. This phase requires you to zoom out and leave units to themselves. Strategic positioning of units and buildings is key.

Over time, players will start fortifying their half of the map into what is effectively an oversized base, and battles will become more expensive to fight. This phase rewards complex strategies and attack plans as most normal assaults will only yield little territory. Not many games get this far without being decided beforehand, but if they do, they're definitely the most interesting for me. At this stage, units and buildings are easily affordable and it's up to the player to choose the best combination. In some games this can go as far as building a unit launcher using the game's physics to catapult units behind enemy lines. Although there's a near infinite ways to win the end-game, there are similarly many ways to lose. Thus this phase requires the most experience and foresight in how each move will play out.

So if you don't mind the APM heavy first five to ten minutes (which is still much less than games like SC2), the mid- and end-game allow you to zoom out and focus on strategic decisions more than in any other game.
Hakuna Matata B*tches
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
April 28 2018 16:41 GMT
#58
There is a ladder here https://zero-k.info/Ladders , as a keen ladder player I'm hoping this steam launch brings more competition to the game! Pre-steam launch there would be about 50 players online at a time, now post there are at time of writing 360.

Also periodically they have a "planetwars" event, over a weekend, where players join one of 3 factions and fight for a galaxy (each planet is a map, and games won on it contribute to your faction's progress) See https://zero-k.info/Planetwars , to see the last test Planetwars that was done before Steam launch.
TwiggyWan
Profile Blog Joined December 2013
France334 Posts
April 28 2018 18:05 GMT
#59
On April 28 2018 21:48 Ryzel wrote:
Here's a review on Steam of the competitive aspect from one of the guys playing in the trailer.

+ Show Spoiler +
When I came to Zero-K a few years back, I thought it was just another TA clone with improved graphics. It turns out that I have a weird taste for RTS graphics and Zero-K's graphics supposedly suck. Either way, this game is about depth if anything. I've played over 5000 matches, yet there are still strategies and tricks to explore.

I'm mostly a fan of competitive play, so this is what this review focuses on.

Comparing ZK to other strategy games, you'll notice that it has a lot less rules. While there is a very basic economy that needs to be carefully maintained for competitive play, there are hardly any "wrong" openings. In the early game it's very important to scout your opponent's opening and react accordingly, as games can be decided very quickly. This phase demands good micro and APM to make the most out of the few units you have.

Mid-game is where the game becomes really strategically demanding. You have to keep watching the enemy to make sure you're not getting countered. Meanwhile battles are happening all over the map, and you need to keep them going. If you're not keeping your enemy busy, he will simply outeco you. Battlefields leave reclaim, and you need to build defenses and constructors to secure it. While other games allow you to build a base and defend it, competitive ZK is all about map control. If you're not holding at least half of the map, you're probably losing. This phase requires you to zoom out and leave units to themselves. Strategic positioning of units and buildings is key.

Over time, players will start fortifying their half of the map into what is effectively an oversized base, and battles will become more expensive to fight. This phase rewards complex strategies and attack plans as most normal assaults will only yield little territory. Not many games get this far without being decided beforehand, but if they do, they're definitely the most interesting for me. At this stage, units and buildings are easily affordable and it's up to the player to choose the best combination. In some games this can go as far as building a unit launcher using the game's physics to catapult units behind enemy lines. Although there's a near infinite ways to win the end-game, there are similarly many ways to lose. Thus this phase requires the most experience and foresight in how each move will play out.

So if you don't mind the APM heavy first five to ten minutes (which is still much less than games like SC2), the mid- and end-game allow you to zoom out and focus on strategic decisions more than in any other game.


This description could be applied to Forged Alliance too, couldnt it?
No bad days
TaShadan
Profile Joined February 2010
Germany1978 Posts
April 29 2018 07:45 GMT
#60
I personally do not like the open tech tree.
Total Annihilation Zero
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