Sounds like it will be similar to Aion with mixed isntances and some persistent world.
He does go on record on saying that there will be massive multiplayer vs multiplaeyr, although hes not sure how if there will be seiges (doubt there won't)
All in all, pretty different from L2, more similar to L1.
Oh and an important note : there will be PK.
Official Trailer to be released at Gstar in about 3 days (Believe its Nov 11-13)
Okay boys and girls, ncsoft has finally revealed details about Lineage 3 aka Lineage Forever now named Lineage Eternal!!!!111
For those who don't know, Lineage Eternal is the project worked on 10 years ago by Jake Song, the father of the original MMORPG hits Lineage 1 and Lineage 2, before he left to work on other games such as the current ArchAge.
oh god... GW2 -> LE, ill have my hands full. I played Lineage 1+2 for like +10 yrs of my life, definitely will be playing this. It better have the amazing PvP like L2!!
On November 09 2011 19:39 jyisvip wrote: lineage 1 was the most fun PVP mmorpg i have ever played to date.. EVER!
and yes I am excited for this :D
Not only that, but it was definitely the most hardcore as well. The game took grinding and farming to the next level. I still remember when over four hundred people would show up to one siege.
I must have played Lineage 1 since the first US beta until....well, it shut down a few months ago. I have put more hours into that game than I ever care to admit.
I am fucking pumped for this. My social life is pretty much over.
Yep, Lineage 2 just recently is going Free 2 play as well. The game is adding a whole new expansion that makes it look kinda updated for such an old game.
On November 10 2011 01:41 Zidane wrote: Yep, Lineage 2 just recently is going Free 2 play as well. The game is adding a whole new expansion that makes it look kinda updated for such an old game.
Heh, now I'm going to have to read up on this again. Thanks for the update. x-x
On November 09 2011 19:39 jyisvip wrote: lineage 1 was the most fun PVP mmorpg i have ever played to date.. EVER!
and yes I am excited for this :D
Not only that, but it was definitely the most hardcore as well. The game took grinding and farming to the next level. I still remember when over four hundred people would show up to one siege.
And lining up and blocking entrance according to class (knights in front, elves at the back etc..) before the siege began.
Ok I just finished watching all 14 minutes of that glorious video
That honestly was the sickest video I've seen for any game recently. This game is like an MMO Version of Diablo 3 on steroids.
Man I've waited so long for Lineage 3, and I was cautiously skeptical at first, but this game looks ridiculous. Teamwork mechanics, aim based spell casting, massive pvp, sick skill animations, streamlined and sexy. They did not disappoint their fans.
This game just went up to the top of my list of most anticipated games over guildwars.
On November 10 2011 22:55 Bloodash wrote: wow that looks really fun to play!
I wonder how all those spells work in pvp tough, mages will be able to troll you so hard
Thats why you will have tanks in your party. in L2, tanks had group skills that mitigated p.dmg and m.dmg, increasing p.def and m.def by crazy amount for around 10 sec (u can enchant..) , that pretty much nulls out mage defense and you will be able to get close, use stun or skill or whatnot...
I like how they went back to their Lineage 1 top-down POV, as there are very few modern MMOs adopting that in their game design. Gonna miss the cute elven chicks though
On November 10 2011 22:55 Bloodash wrote: wow that looks really fun to play!
I wonder how all those spells work in pvp tough, mages will be able to troll you so hard
Thats why you will have tanks in your party. in L2, tanks had group skills that mitigated p.dmg and m.dmg, increasing p.def and m.def by crazy amount for around 10 sec (u can enchant..) , that pretty much nulls out mage defense and you will be able to get close, use stun or skill or whatnot...
Heh, back in L1 Mages were pretty frigging good, but you really had to know how to play them in order to get the best out of them.
Yeah, i also like old graphics more, hard to say how its game play, but if they try to just copy diablo then they will waste this huge potential that game siwth Lineage in title have.
Sounds like it will be similar to Aion with mixed isntances and some persistent world.
He does go on record on saying that there will be massive multiplayer vs multiplaeyr, although hes not sure how if there will be seiges (doubt there won't)
All in all, pretty different from L2, more similar to L1.
I wish Blizzard could make things look/sound/seem as cool as the Lineage people do, because I know there's going to be some ultra-Korean grind or something that'll make the game worse. Still, I am hugely pumped. Aside from the grind, the control scheme/click to move mechanics were obviously the worst part of L2, and it always seemed like it'd be more appropriate for this type of game.
If they keep the open PvP, player-made factions, sieges and PKing, then I am in hook line and sinker. My jaw was dropped for most of that trailer, which is something none of the D3 videos have made me do.
On November 11 2011 09:08 mrgoochio wrote: So is this an instanced game similar to GW? Or is this a fully persistent world MMO with instanced dungeons?
for lineage 1 it was fully persistent world, and no instanced dungeons (or are there? not sure about the new contents)
On November 10 2011 01:41 Zidane wrote: Yep, Lineage 2 just recently is going Free 2 play as well. The game is adding a whole new expansion that makes it look kinda updated for such an old game.
And they finally added WASD movement to the game! (Or going to soon)
On November 11 2011 09:08 mrgoochio wrote: So is this an instanced game similar to GW? Or is this a fully persistent world MMO with instanced dungeons?
... I hate these type of comparisons. GW is nothing like Lineage and Lineage came out way before it. In the first Lineage nothing was 'ínstanced' and it was a completely open world. The PvP was like nothing else at the time as well. If you played on the PvP Dep. Nowhere was safe. Blood pledges would war over everything from hunting grounds to Town ownership. Something I wish more games would uphold.
I'd like to know the first MMO that coined the word raid and instance. Surely it couldn't be WoW, but it definitely made those expressions more mainstream considering so many developers are trying to borrow things from it.
Lineage One definitely took grinding to the next level. There were other games that came along with it as well that were pretty grindy too, but Lineage One's PvP was something completely different and hell. If you made a name for yourself you were a marked target and nowhere was safe. People would come at you with invisibility cloaks and manhunt you left and right with their pledges, lol.
On November 12 2011 14:37 Jibba wrote: HOLY FUCK YES
I wish Blizzard could make things look/sound/seem as cool as the Lineage people do, because I know there's going to be some ultra-Korean grind or something that'll make the game worse. Still, I am hugely pumped. Aside from the grind, the control scheme/click to move mechanics were obviously the worst part of L2, and it always seemed like it'd be more appropriate for this type of game.
If they keep the open PvP, player-made factions, sieges and PKing, then I am in hook line and sinker. My jaw was dropped for most of that trailer, which is something none of the D3 videos have made me do.
It looks great, but I really do miss the open worlds and considering they are going the Diablo route with this one, I have to question the PvP mechanics a bit more. Just have to wait and see I guess. It would be great to have sieges with more than 500 again let alone battles just for the sake of it.
Nothing like crashing a party on a rival blood pledge trying to kill Val. That and you would have all your friends spread out trying to camp all the bosses which would turn into lengthy fights for the spawn grounds.
There was a reason why NCSoft took out the Dragons for lengthy periods of time, lol.
I don't think most gamers could handle it. The gamers today are very different from the gamers of old, but most of that has to do with the progression of the game developers.
I could definitely see a lot of players rage quitting after dying a few times to the PKers because depending on your level you could lose over a week of work on your character and even at max lawful you could still drop something.
Lineage One was not for the weak at heart and hell, it's HARD to navigate in every aspect of the game. Really not newb friendly at all and one of the reasons for that was the fact it was a completely open world where you needed maps to not only get around, but you had to use tools like the lineagedb in order to figure out your quests and shit.
Looks great but instances ruin MMOs. Sure, they let you play out cool missions and stuff but it kind of cuts off everyone from each other. Its like the open world is just the chatroom in diablo and instances are the game rooms. Do we really need flashy quests and missions of NPC armies fighting it out and stuff? Its unnecessary.
Look at lineage 1. This game had no missions. Almost no quests at all. Just some bosses that spawn every now and then. Everything was player driven. I just loved the fact that the game didnt require you to form parties to hunt. In fact everyone pretty much grinded solo in that game. You dont need 8 player parties with a tank, DD, healer, buffer, bla bla bla. You know? And pvp was so simple but fun. In the early days, knights didnt even have any skills but they were the strongest lol. Haste + brave pot and just slash away while spamming reds.
It might be nostalgia talking, but there was never any game quite like lineage1 since then. That game was fun because it was so fucking hardcore. There was no quests for exp and shit. You can kill whoever you want. You drop items and lose exp when u die. Crazy sieges.
Oh and I think the reason why the pvp was so fun was because of the damage/HP ratio. Its low enough that you wont die in a 1v1 if you are prepared. You can heal faster than any one person can hit you for. You can teleport away instantly if you are getting overwhelmed. So whats the point of fighting you ask? For epeen and making them waste money on pots. In team fights its different though. You can die if people gang up. And sometimes people jump you so fast that you might not react in time (invisible cloaks). Once you join a pledge and make some enemies you have to be on your toes like at all times.
There was this one guy called brutus in the early days before ken server was even made. He was ALWAYS red. I mean always but ive never seen him die lol. What a boss.
PVP in lineage 2 was like... stab, backstab, poke, poke, stab, they die. Potions are useless, and you cant teleport instantly. People dont wana fight cus its harder to be prepared for potential gankers. They dont wana go red. And the dual purple system is stupid. Why do you go purple for fighting back?
It might be nostalgia talking, but there was never any game quite like lineage1 since then. That game was fun because it was so fucking hardcore. There was no quests for exp and shit. You can kill whoever you want. You drop items and lose exp when u die. Crazy sieges.
How I felt about L2 T.T. OPEN WORLD PVP +_+, with real death penalties....
On November 11 2011 09:08 mrgoochio wrote: So is this an instanced game similar to GW? Or is this a fully persistent world MMO with instanced dungeons?
for lineage 1 it was fully persistent world, and no instanced dungeons (or are there? not sure about the new contents)
I know how L1 and L2 were, I'm just curious if this game style is going to be completely moving away from previous games. This doesn't look persistent world MMO to me (which I was hoping it would be)
On November 11 2011 09:08 mrgoochio wrote: So is this an instanced game similar to GW? Or is this a fully persistent world MMO with instanced dungeons?
... I hate these type of comparisons. GW is nothing like Lineage and Lineage came out way before it. In the first Lineage nothing was 'ínstanced' and it was a completely open world. The PvP was like nothing else at the time as well. If you played on the PvP Dep. Nowhere was safe. Blood pledges would war over everything from hunting grounds to Town ownership. Something I wish more games would uphold.
Really not sure what you hate? I am wondering if this is instanced in the fashion GW has done it or if this is sticking true to the persistent world MMO. I was hoping it would be sticking to its roots even with its new gameplay mechanics.
On November 11 2011 09:08 mrgoochio wrote: So is this an instanced game similar to GW? Or is this a fully persistent world MMO with instanced dungeons?
... I hate these type of comparisons. GW is nothing like Lineage and Lineage came out way before it. In the first Lineage nothing was 'ínstanced' and it was a completely open world. The PvP was like nothing else at the time as well. If you played on the PvP Dep. Nowhere was safe. Blood pledges would war over everything from hunting grounds to Town ownership. Something I wish more games would uphold.
Really not sure what you hate? I am wondering if this is instanced in the fashion GW has done it or if this is sticking true to the persistent world MMO. I was hoping it would be sticking to its roots even with its new gameplay mechanics.
That's the thing. It isn't. It's more like the Diablo franchise if you've been watching the videos and listening to what everyone saying. It does look a lot more appealing than D3; however, a lot of us including yourself would rather have the game go back to its original roots. No pointless quests, open world and everyone for themselves, pledges and alliances. It's amazing how well a game can do when it's more player driven than anything else.
No one knows how heavily instanced this game will be yet. Please read the article I linked, it will shed light on many things you guys are asking about.
Wow, why have I never seen this game before? I found some videos after looking at some grim dawn videos. But apparently I'm reading that this game has been cancelled. The devs for this left NCSoft to form Bluehole which created TERA, but apparently took art, assets, and code along with them. They were convicted in Korea, but the company wasn't.
After seeing these videos and comparing to TERA ... what a loss.
sorry do you mean tera was based off another, older L3 design? that would be great news as i am seriously hyped after watching these. drag skill? why don't other H&S have this?
Sorry for the bump however I was wondering if anyone knows whats going on with this game. I was very excited about it when they showcased some gameplay however it has passed more thatn 3 years now since any update.