• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:02
CEST 08:02
KST 15:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Earn Rewards for Every Prediction in the Game Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 688 users

[wow] Mists of pandaria - Page 28

Forum Index > General Games
Post a Reply
Prev 1 26 27 28 29 30 109 Next
The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
August 03 2012 09:22 GMT
#541
This thread has a lot of really good graphical analyses of the trend. In particular, I enjoy his very last graph:
http://www.mmo-champion.com/threads/1091607-WoW-Subscriber-Data-Complete-Breakdown?p=15765897

The chart showing 3x the burn rate during the summer months is also a trend to be expected. WoW becomes more of a "chore" (for lack of a better term) that you fit into a standardized lifestyle + job as compared to a spontaneous recreational activity. As well, I'd wager at least 40% is college-, thus summer is a whimsical exploratory time. As well, the fact that last year at this time the last patch had been out for a year (akin to this year) is probably a big factor.

Their success is pretty damn crazy for a subscription based game irregardless (and always has been). I'm excited for MoP because of the revised systems that can hopefully better fit my impending change in lifestyle (headin' off to law school).
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
August 03 2012 09:25 GMT
#542
On August 02 2012 20:38 kafkaesque wrote:
How are the hardware-requirements going to be affected?

My computer played classic just fine but with any Addon, performance went down to the point I can barely play Cataclysm.


Kafkaesque, WoWWiki has the system requirements:
http://www.wowwiki.com/World_of_Warcraft:_Mists_of_Pandaria

Towards the bottom.

I find it interesting how they're finally going into 64-bit.

The differences are...
Minimum:
Intel Pentium D / AMD Athlon 64 X2
2 GB RAM
Video Card Upgrade

Recommended:
Intel Core 2 Duo 2.2 Ghz
Nvidia GeForce 8800GT (512 MB)
4 GB Ram
Kuhva
Profile Joined September 2010
United Kingdom183 Posts
August 03 2012 09:30 GMT
#543
On August 03 2012 18:09 Pandemona wrote:
Going down from 12million peak in October '11 to 9.1million (pre expansion) August '12 is not a major problem imo. The new expansion will see a minimun of 1million players back, the summer months of WoW are known for the most of the player base (uni students/college students/school kids) take time off the game to go enjoy the summer and then get back into WoW when the school term/semesters start up again.

And anyway even if WoW doesn't get much past 9.1 million subscribers ever again, thats still £80,600,000(@£8.99 a month) $136,409,000 (@$14.99 a month) Euro118,209,000 (@12.99Euro a month)

So im sure if you cant make a profit from that much a month you have a buisness problem >.<



They say most of the loss subs are 'from the east' (as they always do) but is worth noting these accounts are not nearly as lucrative as the Western Subs due to different Sub models.


On August 03 2012 11:53 Wildmoon wrote:
MoP, the xpac that everyone went "WTF is this?" when it was announced looks really promising in beta now.. Its art,pet battle,raid mechanic,faction system are awesome and there are more. It's quite unexpected.


I was not to excited at the Wrath previews and was Very meh towards the Cataclysm previews... but my god MoP is shaping up and looks like its fantastic. It is also adding huge amount to do for 'casuals' and 'raiders' compared the others. Bet Battle, 300 daily quests, Scenarios, Normalized Timed Dungeons, 3 Raids in Raid Finder (14 bosses when I last checked).
Brotoss Fighting!!!!
Yurie
Profile Blog Joined August 2010
11810 Posts
Last Edited: 2012-08-03 10:28:36
August 03 2012 10:21 GMT
#544
On August 03 2012 18:09 Pandemona wrote:
And anyway even if WoW doesn't get much past 9.1 million subscribers ever again, thats still £80,600,000(@£8.99 a month) $136,409,000 (@$14.99 a month) Euro118,209,000 (@12.99Euro a month)


I think you have a problem with your assumptions. Of those 9 millions I would be surprised if over 3 million pay the standard monthly fee. The rest being on various other payment solutions or deals.

In the graph on last page, was the west/east the different payment methods?
Minecraft
Profile Joined January 2011
25 Posts
Last Edited: 2012-08-03 13:21:05
August 03 2012 13:18 GMT
#545
There are less than 2m players in NA and about the same in EU. So, at most there are only 4m players paying $15/mo.

Out of the other 5m subs most of those are paid for by the hour for pennies (China) or are essentially given away for free with other games (South Korea).

I don't know if the numbers have ever been released since Blizzard doesn't run WoW in China but it's probably safe to assume that one NA/EU sub is worth at least a hundred Chinese subs in terms of revenue. Between the very low payment options over there and the fact that they've contracted out another company to handle the game I don't think Blizzard makes much of anything over there.

So really it's only about $60m/mo in revenue and it's very likely that at least 2/3 of that goes into operating costs.

As far as MoP goes... the subs won't increase. 1.2m Annual Pass players are about to expire and it's likely a large portion of those won't resub. This will probably counteract any increase MoP sees and ultimately break even in subs. After all, the Annual Pass was meant to cushion any loss of subs resulting from Cata and we see how well that worked out.

Also, to all the people going "it's ok it's just the end of the expansion/summer", you're incorrect. These are Q2 results and are from April, May, and June. Not only are these not summer months but this was only 3-4 months after Dragon Soul was released. For comparison ICC was out for twice as long and lost a fraction of the subs.

Most importantly of all is the fact that losing 1.1m in Q2 is a huge red flag because Q3 will lose even more since it is the summer quarter and will add another three months to content stagnation. It's safe to expect at least another million will be lost before MoP, so that's a total of four million lost subs from Cata in total. This doesn't even count Annual Pass holders which will likely be another 500k or higher.

Best case scenario is that MoP counteracts the Q3 losses and breaks even - launching at around 9m subs. After that it will decline a bit in Q4 from Annual Passes running out. From there it could go either way depending on how the expansion shapes up but I don't think there's any chance of breaking 10m subs again, even if the expansion is good.

I'm also not factoring in Guild Wars 2 at all which, in all likelihood, will take another million or more subs from WoW in the Q3 report (which means MoP will actually launch with closer to 8m subs) and depending on how solid GW2 ends up being it could hurt WoW far, far worse if it convinces the casual crowd to hop over (which is a strong possibility due to the free to play model).

Of course it's all speculation as to how sub numbers will turn out but I mostly wanted to point out that

1) Blizzard isn't making anywhere close to $15 x 9,100,000 / mo as most people in this thread seem to think
2) 1,100,000 subs were lost during the Spring quarter of this year; the summer losses aren't reflected in this and will most likely be even higher
3) Annual Pass, Mists of Pandaria, and Guild Wars 2 will all be counted in the Q3 report
      a) If MoP brings in more subs than AP + GW2 remove, it will be a gain
      b) If MoP brings in less subs than AP + GW2 remove, it will be a loss
andrewlt
Profile Joined August 2009
United States7702 Posts
August 03 2012 16:13 GMT
#546
On August 03 2012 11:53 Wildmoon wrote:
MoP, the xpac that everyone went "WTF is this?" when it was announced looks really promising in beta now.. Its art,pet battle,raid mechanic,faction system are awesome and there are more. It's quite unexpected.


Can you elaborate, especially the raid mechanics and faction systems? When the officers in my guild decided to quit/go casual, we stopped raiding. After almost 8 years in the same guild, I couldn't be assed to find a new one so I'm about to let my subscription expire. I'm curious about all these changes, though.

paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-08-04 06:23:38
August 04 2012 06:20 GMT
#547
http://us.battle.net/wow/en/forum/topic/6246995624

Attributing the decline in WoW subs because the game is too easy is completely absurd. The first time a sub loss was announced was Q1 2011, after the release of Cata, where the game was brutally hard. Both heroics and raids were totally unforgiving, and most people on the forums were complaining that the heroic dungeons were too hard, where any mistake will kill you.

In fact, it's more likely that many casuals quit at the start because the game was too hard, then players with slightly above average skill quit when the nerfs came, and then more people quit when they ran out of things to do apart from heroics and dungeons.
Samp
Profile Joined September 2010
Canada783 Posts
Last Edited: 2012-08-04 06:43:55
August 04 2012 06:35 GMT
#548
On August 04 2012 15:20 paralleluniverse wrote:
http://us.battle.net/wow/en/forum/topic/6246995624

Attributing the decline in WoW subs because the game is too easy is completely absurd. The first time a sub loss was announced was Q1 2011, after the release of Cata, where the game was brutally hard. Both heroics and raids were totally unforgiving, and most people on the forums were complaining that the heroic dungeons were too hard, where any mistake will kill you.

In fact, it's more likely that many casuals quit at the start because the game was too hard, then players with slightly above average skill quit when the nerfs came, and then more people quit when they ran out of things to do apart from heroics and dungeons.



Well...a lot of us left the game because it became too casual, too easy to get epic gear (epic gear doesnt mean shit anymore as it did pre-wrath), too easy to get raid groups (dont even need a guild) and stuff like that.
Call it was you want, but I like the word easy for this scenario.
I know raid finder doesnt have the same gear but you can still do the raid. In the past, if you even TRIED Black Temple, you needed ~T5 gear, so trying/doing the raid was an achievement in itself. Its not anymore.
Also I feel like the game is less rewarding with the more time you put in it compared to pre-wrath where if you had a lot of time to invest into the game, you were gonna get paid off.

edit: Also the fucking numbers now are wayyyy too big, I might be the only one that thinks this but they should reduce the numbers lol, because seeing 5 numbers crits is too big.
Vanilla/TBC had 0-15k, and that was perfect.
Banelings, "They're cute, they live in a nest". -Artosis
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-08-04 06:48:10
August 04 2012 06:46 GMT
#549
On August 04 2012 15:35 Samp wrote:
Show nested quote +
On August 04 2012 15:20 paralleluniverse wrote:
http://us.battle.net/wow/en/forum/topic/6246995624

Attributing the decline in WoW subs because the game is too easy is completely absurd. The first time a sub loss was announced was Q1 2011, after the release of Cata, where the game was brutally hard. Both heroics and raids were totally unforgiving, and most people on the forums were complaining that the heroic dungeons were too hard, where any mistake will kill you.

In fact, it's more likely that many casuals quit at the start because the game was too hard, then players with slightly above average skill quit when the nerfs came, and then more people quit when they ran out of things to do apart from heroics and dungeons.



Well...a lot of us left the game because it became too casual, too easy to get epic gear (epic gear doesnt mean shit anymore as it did pre-wrath), too easy to get raid groups (dont even need a guild) and stuff like that.
Call it was you want, but I like the word easy for this scenario.
I know raid finder doesnt have the same gear but you can still do the raid. In the past, if you even TRIED Black Temple, you needed ~T5 gear, so trying/doing the raid was an achievement in itself. Its not anymore.
Also I feel like the game is less rewarding with the more time you put in it compared to pre-wrath where if you had a lot of time to invest into the game, you were gonna get paid off.

Epics have been worthless since TBC, where everyone ever since Kara has been in full epics.

The idea that the game is too easy has been debunked and discussed to death on this forum:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=26#515
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=23#446
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=19#373

It's more likely that at this point of the game, heroic dungeons and LFR are so easy that it's a joke. Meanwhile because people have beaten content on this joke mode, they don't feel motivated to find a guild and do heroic raids which are still very hard despite the nerfs. And that's why you quit, you've beaten joke mode, and so you consider the game finished.
paralleluniverse
Profile Joined July 2010
4065 Posts
August 04 2012 06:49 GMT
#550
On August 04 2012 15:35 Samp wrote:
edit: Also the fucking numbers now are wayyyy too big, I might be the only one that thinks this but they should reduce the numbers lol, because seeing 5 numbers crits is too big.
Vanilla/TBC had 0-15k, and that was perfect.

http://us.battle.net/wow/en/blog/3885585/Dev_Watercooler_-_The_Great_Item_Squish_or_Not_of_Pandaria-11_4_2011
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
Last Edited: 2012-08-04 07:31:33
August 04 2012 07:27 GMT
#551
Forbes just ran an article on Vivendi / Activision which gives us insight into the profit margin.
http://www.forbes.com/sites/afontevecchia/2012/08/02/world-of-warcraft-guild-wars-2-and-vivendi-activisions-achilles-heel/

World of Warcraft (WoW) has helped ATVI maintain its stock price, with this one single game providing roughly 30% of the revenue for the entire company via its expansion packs and monthly payments. Subscription revenue alone totaled $1.2 billion both in 2008 and 2009, and an additional $1.36 billion in 2010. Corresponding costs (the overhead cost of maintaining WoW’s virtual world) totaled a mere $404 million in the first two years mentioned, and $241 million in 2010. This means that WoW subscriptions have generated gross margins over 80% consistently. Since WoW has very high operating leverage any decline in revenue will have dramatic effects on the bottom line.


Edit: After reading the rest of the article, the guys nothing but a money hawk speculator who probably knows shit about the video game industry.

But I digress. The numbers are still valid.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
August 04 2012 08:10 GMT
#552
On August 04 2012 15:46 paralleluniverse wrote:
Show nested quote +
On August 04 2012 15:35 Samp wrote:
On August 04 2012 15:20 paralleluniverse wrote:
http://us.battle.net/wow/en/forum/topic/6246995624

Attributing the decline in WoW subs because the game is too easy is completely absurd. The first time a sub loss was announced was Q1 2011, after the release of Cata, where the game was brutally hard. Both heroics and raids were totally unforgiving, and most people on the forums were complaining that the heroic dungeons were too hard, where any mistake will kill you.

In fact, it's more likely that many casuals quit at the start because the game was too hard, then players with slightly above average skill quit when the nerfs came, and then more people quit when they ran out of things to do apart from heroics and dungeons.



Well...a lot of us left the game because it became too casual, too easy to get epic gear (epic gear doesnt mean shit anymore as it did pre-wrath), too easy to get raid groups (dont even need a guild) and stuff like that.
Call it was you want, but I like the word easy for this scenario.
I know raid finder doesnt have the same gear but you can still do the raid. In the past, if you even TRIED Black Temple, you needed ~T5 gear, so trying/doing the raid was an achievement in itself. Its not anymore.
Also I feel like the game is less rewarding with the more time you put in it compared to pre-wrath where if you had a lot of time to invest into the game, you were gonna get paid off.

Epics have been worthless since TBC, where everyone ever since Kara has been in full epics.

The idea that the game is too easy has been debunked and discussed to death on this forum:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=26#515
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=23#446
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=19#373

It's more likely that at this point of the game, heroic dungeons and LFR are so easy that it's a joke. Meanwhile because people have beaten content on this joke mode, they don't feel motivated to find a guild and do heroic raids which are still very hard despite the nerfs. And that's why you quit, you've beaten joke mode, and so you consider the game finished.

Dear god. Mate, you making a few posts isn't debunking shit. It's you giving your opinion the same as everyone else. Get over yourself.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-08-04 09:02:17
August 04 2012 08:33 GMT
#553
On August 04 2012 17:10 Brett wrote:
Show nested quote +
On August 04 2012 15:46 paralleluniverse wrote:
On August 04 2012 15:35 Samp wrote:
On August 04 2012 15:20 paralleluniverse wrote:
http://us.battle.net/wow/en/forum/topic/6246995624

Attributing the decline in WoW subs because the game is too easy is completely absurd. The first time a sub loss was announced was Q1 2011, after the release of Cata, where the game was brutally hard. Both heroics and raids were totally unforgiving, and most people on the forums were complaining that the heroic dungeons were too hard, where any mistake will kill you.

In fact, it's more likely that many casuals quit at the start because the game was too hard, then players with slightly above average skill quit when the nerfs came, and then more people quit when they ran out of things to do apart from heroics and dungeons.



Well...a lot of us left the game because it became too casual, too easy to get epic gear (epic gear doesnt mean shit anymore as it did pre-wrath), too easy to get raid groups (dont even need a guild) and stuff like that.
Call it was you want, but I like the word easy for this scenario.
I know raid finder doesnt have the same gear but you can still do the raid. In the past, if you even TRIED Black Temple, you needed ~T5 gear, so trying/doing the raid was an achievement in itself. Its not anymore.
Also I feel like the game is less rewarding with the more time you put in it compared to pre-wrath where if you had a lot of time to invest into the game, you were gonna get paid off.

Epics have been worthless since TBC, where everyone ever since Kara has been in full epics.

The idea that the game is too easy has been debunked and discussed to death on this forum:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=26#515
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=23#446
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277847&currentpage=19#373

It's more likely that at this point of the game, heroic dungeons and LFR are so easy that it's a joke. Meanwhile because people have beaten content on this joke mode, they don't feel motivated to find a guild and do heroic raids which are still very hard despite the nerfs. And that's why you quit, you've beaten joke mode, and so you consider the game finished.

Dear god. Mate, you making a few posts isn't debunking shit. It's you giving your opinion the same as everyone else. Get over yourself.

Your opinions aren't supported by facts about world first kill dates, wowprogress stats, and the statements from world first raiding guilds. Mine are.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
August 04 2012 08:52 GMT
#554
Your*

And you're missing the entire point. Hint: people aren't arguing that Cata's raid content didn't have hard encounters. But keep making yourself look like a dick.
paralleluniverse
Profile Joined July 2010
4065 Posts
August 04 2012 09:03 GMT
#555
On August 04 2012 17:52 Brett wrote:
Your*

And you're missing the entire point. Hint: people aren't arguing that Cata's raid content didn't have hard encounters. But keep making yourself look like a dick.

Please, go on.

Keep talking about how easy and casual this game is while continually failing to complete these "hard encounters" along with the majority of the hypocritical, whining playerbase.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
August 04 2012 09:31 GMT
#556
On August 04 2012 18:03 paralleluniverse wrote:
Show nested quote +
On August 04 2012 17:52 Brett wrote:
Your*

And you're missing the entire point. Hint: people aren't arguing that Cata's raid content didn't have hard encounters. But keep making yourself look like a dick.

Please, go on.

Keep talking about how easy and casual this game is while continually failing to complete these "hard encounters" along with the majority of the hypocritical, whining playerbase.

Hahaha, way off base friend.

paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-08-04 09:52:14
August 04 2012 09:51 GMT
#557
On August 04 2012 18:31 Brett wrote:
Show nested quote +
On August 04 2012 18:03 paralleluniverse wrote:
On August 04 2012 17:52 Brett wrote:
Your*

And you're missing the entire point. Hint: people aren't arguing that Cata's raid content didn't have hard encounters. But keep making yourself look like a dick.

Please, go on.

Keep talking about how easy and casual this game is while continually failing to complete these "hard encounters" along with the majority of the hypocritical, whining playerbase.

Hahaha, way off base friend.


Way off base?

First people argue that WoW is too easy. Then when it's shown that world first guilds take as long to beat these encounters as they have in the previous expansions, the argument suddenly changes to the fact that there's massive nerfs to all encounters. Then when it's shown that a very very large majority of players still can't beat many heroic encounters, the argument suddenly shifts to LFR and and a lack of server community. Then when it's shown that this isn't related to how hard raid content is, and that people use trade chat to PUG normals, and that there's no LFG for challenge modes in MoP, the argument suddenly goes back to WoW being too easy and we start all over again.

There is no coherent argument from whiners like yourself.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 04 2012 10:24 GMT
#558
On August 04 2012 01:13 andrewlt wrote:
Show nested quote +
On August 03 2012 11:53 Wildmoon wrote:
MoP, the xpac that everyone went "WTF is this?" when it was announced looks really promising in beta now.. Its art,pet battle,raid mechanic,faction system are awesome and there are more. It's quite unexpected.


Can you elaborate, especially the raid mechanics and faction systems? When the officers in my guild decided to quit/go casual, we stopped raiding. After almost 8 years in the same guild, I couldn't be assed to find a new one so I'm about to let my subscription expire. I'm curious about all these changes, though.



The factions in MoP are much more interesting than old factions such as the one that let you make you grow your own plant or the one that tell you secret lore. The overall bosses's mechanic is really good too. You can watch youtube. Oh and raids look gorgeous...
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
August 04 2012 10:26 GMT
#559
When people talk about WoW being too easy they generally mean everything outside of heroic raids. You cannot deny there is not a single challenge in the entirety of WoW besides heroic raids. Couple that with the majority of people not doing heroic modes and you have yourself complaints of WoW being too easy.

You can't just say "Go do heroic modes!" because firstly, that isn't really new content (it's the same content with one or two abilities added here and there) and secondly, there is a reason those people aren't already doing heroic raids; they don't have time, don't want to commit to a schedule, etc.

WoW really is too easy in general. Heroic raids are indeed very hard and require fantastic teamwork and skills but they are a very small part of the game. I could go on and on about this but I'm not in the mood to write an essay.

What I will say about this issue is that MoP looks very, very promising. It almost looks as if it will revive WoW to it's TBC glory (but that could just be me being overly optimistic as always). Challenge modes will finally provide a challenge outside of heroic raids (and PvP obviously) again and the raids look absolutely gorgeous instead of the rehashed crap that Dragon Soul is. It seems Blizzard has really listened to the playerbase this time and tried to bring out a product that will please everyone. The amount of new content that can be done outside of the PvE endgame is astonishing as well. Should give people plenty to do unlike the god damn absolute shit patch that 4.3 has been.

Hell, you even need to complete the previous raids (and have the required ilvl) in order to progress to the next ones in LFR! We'll see how it plays out but it looks good on paper.

And finally, the reason why WoW has lost so many subs is because the absolute horror that 4.3 is simply couldn't hold people in. It's already nine months of this boring horrible crap! Never has a shittier raid been released (and this has also been the worst time Blizzard could've picked for releasing LFR, no wonder all those subs are lost when half the playerbase finally got to see a raid but what they saw was absolute shit), not even ToC was this bad and that was just a filler raid and not the final raid of an expansion!
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-08-04 10:45:00
August 04 2012 10:33 GMT
#560
On August 04 2012 19:26 Thorakh wrote:
When people talk about WoW being too easy they generally mean everything outside of heroic raids. You cannot deny there is not a single challenge in the entirety of WoW besides heroic raids. Couple that with the majority of people not doing heroic modes and you have yourself complaints of WoW being too easy.

You can't just say "Go do heroic modes!" because firstly, that isn't really new content (it's the same content with one or two abilities added here and there) and secondly, there is a reason those people aren't already doing heroic raids; they don't have time, don't want to commit to a schedule, etc.

WoW really is too easy in general. Heroic raids are indeed very hard and require fantastic teamwork and skills but they are a very small part of the game. I could go on and on about this but I'm not in the mood to write an essay.

What I will say about this issue is that MoP looks very, very promising. It almost looks as if it will revive WoW to it's TBC glory (but that could just be me being overly optimistic as always). Challenge modes will finally provide a challenge outside of heroic raids (and PvP obviously) again and the raids look absolutely gorgeous instead of the rehashed crap that Dragon Soul is. It seems Blizzard has really listened to the playerbase this time and tried to bring out a product that will please everyone. The amount of new content that can be done outside of the PvE endgame is astonishing as well. Should give people plenty to do unlike the god damn absolute shit patch that 4.3 has been.

Hell, you even need to complete the previous raids (and have the required ilvl) in order to progress to the next ones in LFR! We'll see how it plays out but it looks good on paper.

And finally, the reason why WoW has lost so many subs is because the absolute horror that 4.3 is simply couldn't hold people in. It's already nine months of this boring horrible crap! Never has a shittier raid been released (and this has also been the worst time Blizzard could've picked for releasing LFR, no wonder all those subs are lost when half the playerbase finally got to see a raid but what they saw was absolute shit), not even ToC was this bad and that was just a filler raid and not the final raid of an expansion!

Subs started dropping in Q1 2011, and heroic dungeons were the hardest they've ever been in 4.0.

The QQ was rampant.
Prev 1 26 27 28 29 30 109 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft562
StarCraft: Brood War
Leta 562
PianO 258
TY 225
Noble 37
Dota 2
XaKoH 289
ODPixel86
League of Legends
JimRising 736
Counter-Strike
Stewie2K664
Other Games
summit1g8871
shahzam835
monkeys_forever357
Organizations
Other Games
gamesdonequick38802
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH325
• practicex 100
• Hupsaiya 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1448
• Lourlo947
• Stunt454
Upcoming Events
The PondCast
3h 58m
uThermal 2v2 Circuit
9h 58m
WardiTV European League
9h 58m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
17h 58m
RSL Revival
1d 3h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 6h
Replay Cast
1d 17h
RSL Revival
2 days
Classic vs Cure
FEL
2 days
OSC
2 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.